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On 04/04/2024 at 03:25, virtorio said:

Bah, brakes and airbags are overrated anyway

bafkreigyqkhtx3ufmsoqpntrpgdihxkiawospib

Musk will probably:

1) Lash out and call the owner/driver a slur about predatory actions towards kids

2) Try to claim that the word doesn't mean that

3) Deny all responsibility of saying the word

4) Settle out of court

  • Like 2
On 19/04/2024 at 10:29, Dick Montage said:

Musk will probably:

1) Lash out and call the owner/driver a slur about predatory actions towards kids

2) Try to claim that the word doesn't mean that

3) Deny all responsibility of saying the word

4) Settle out of court

They might have done the right thing this time.

 

Tesla recalls all 3,878 Cybertrucks over faulty accelerator pedal cover

https://arstechnica.com/cars/2024/04/tesla-recalls-all-3878-cybertrucks-over-faulty-accelerator-pedal-cover/

 

 

  • Like 3

Tesla Cybertruck No Match For Car Wash

https://jalopnik.com/tesla-cybertruck-no-match-for-car-wash-1851417011

"After just a couple of months and a few thousand miles of ownership, Tik Tok user @captian.ad’s Tesla Cybertruck was effectively a several-thousand-pound paperweight for several hours. After taking his truck to the beach and stopping off at a car wash to clean it up, he parked the truck in his garage, where it decided to just stop working for a while. The screen, which runs all functions of the truck, went black, and wouldn’t respond at all, even after performing the factory prescribed reboot procedure. Not great."

The good news is he got the truck running again after a 5 HOUR reboot.

 

Some things you should know about cybertruck and car washes. 

1. There is a car wash mode you MUST put the vehicle in before a car wash. (The guy in the story did)

2, Never EVER give your cybertruck a car wash in direct sunlight. No Joke. For real. Its in the manual. Does anyone know why? Is it a gremlins thing?

 

Moral of the story. Don't buy one or never wash it. Ever. 

Or better yet, wait till version 2. 

 

 

 

On 21/04/2024 at 11:16, adrynalyne said:

Not sure it’s a bad solution but damn it’s unsightly. 

It still maybe the least unsightly thing on the Cybertruck.

On 20/04/2024 at 13:17, Xenon said:

Tesla Cybertruck No Match For Car Wash

Wait... One can't put their $60,000+ (starting) truck thru a car wash? Is this serious?

My real question is why is this thread 17 pages long? Does anyone here even own a Cybertruck?

On 20/04/2024 at 21:11, Good Bot, Bad Bot said:

Wait... One can't put their $60,000+ (starting) truck thru a car wash? Is this serious?

My real question is why is this thread 17 pages long? Does anyone here even own a Cybertruck?

A fair amount of the posts were people making excuses for it. Now it’s devolved to a collection of posts crapping on it, just so @DocM can feast on all the crow. 

On 21/04/2024 at 00:11, Good Bot, Bad Bot said:

Wait... One can't put their $60,000+ (starting) truck thru a car wash? Is this serious?

You can but you take a risk. 

Here are the instructions for cleaning a tesla. Its complicated. 

https://www.tesla.com/ownersmanual/cybertruck/en_us/GUID-65384C1F-86F2-44E8-A8BC-8A12E7E00A40.html

On 19/04/2024 at 09:45, primortal said:

 

 

The rubber cover was sliding off the pedal, someone got some on the pedal face, so the recall consisted of cleaning then putting a rivet in it. 5 minutes. 

 

Tesla q1 production was affected by the Red Sea shipping problem, having two vehicles in changeover (models 3 and y), and some ecoterrorist decided to set the power station at the Berlin factory on fire. 

On the other hand,

In spite of a clickbait article by Reuters claiming the Tesla inexpensive vehicle was canceled, Tesla announced during the earnings report that it it actually been accelerated and will be produced in early 2025 or even late 2024. Reuters gets egg on their face.

Tesla stock went up 12% after the earnings report, and is up again today in spite of the General market going way down.

++++++++++

Cybertruck production update 

Tessa hit a production rate of  1,000 per week in April

Fred Lambert over at Electrek is usually quick to jump on them,

https://electrek.co/2024/04/24/tesla-gives-update-cybertruck-1000-week/

 

Quote

 

Tesla gives update on Cybertruck, 1,000 in a week

>

Electrek’s Take

This is good news. 1,000 in a week is about where we expected Tesla to be by the end of Q1. Instead, it was achieved early in Q2, which is not bad.

Now, Tesla should be able to maintain that in the coming weeks and move for another push up later this quarter. It’s likely that Tesla exits Q2 at 2,000 Cybertrucks per week, which would be a 100,000 trucks per year.

At that rate, Tesla should be at the planned volume production of 250,000 trucks per year early next year, which is about what the company guided.

 

 

 

  • Facepalm 2
  • Haha 1
On 22/04/2024 at 09:29, gft77 said:

 

Elon Musk isn't an engineer.jpg

 

* Musk was Tesla's funder. The original owners were incapable of ramping production to make the company successful. Must took over and now it's worth $500+ billion. 

* Musk has always given credit to Tom Mueller and SpaceX President Gwynne  Shotwell - who runs the business side of SpaceX. He always tries to hire the best. That said, he is the lead engineer and makes the decisions. He's also held his own in online discussions with the National Academy of Sciences.

What's that you say? No engineering degree? He has a physics degree, and auto/space engineering is largely applied physics.

Here is what an engineer says about Musk not having an engineering degree. This guy advises everyone from the auto industry (worldwide) to the Department of Defense.

NSFW - LANGUAGE

 

Also, Musk was elected to the National Academy of Engineering by members.

Part of the National Academy of Sciences, Engineering and Medicine. You can't apply to get in, they invite you.

https://www.nae.edu/271501/Mr-Elon-R-Musk

* Never invented anything 

23+ patents in 8 different areas.

 

On 25/04/2024 at 14:55, DocM said:

23+ patents in 8 different areas.

Most of those patents are duplicates because the same patent has been patented in different countries.

A good breakdown of the patents, https://insights.greyb.com/elon-musk-patents/#:~:text=Elon Musk’s portfolio has 23 patents that belong,to vehicle design%2C autonomous vehicles%2C location-based search%2C etc.

Also, he wasn't the only person listed on the patents in the US , https://patents.justia.com/inventor/elon-musk it's shared with others.

On 25/04/2024 at 17:45, DocM said:

In spite of a clickbait article by Reuters claiming the Tesla inexpensive vehicle was canceled, Tesla announced during the earnings report that it it actually been accelerated and will be produced in early 2025 or even late 2024. Reuters gets egg on their face.

Since when has Musk, or Tesla (or SpaceX for that matter), EVER kept to an oft promised launch date? EVER?

On 25/04/2024 at 19:55, DocM said:

What's that you say? No engineering degree? He has a physics degree, and auto/space engineering is largely applied physics.

He has a BATCHELOR's degree, which isn't exactly hard to get.  It's just about the lowest rank of degree you can get. ;) 

 

Cybertruck Owner Breaks His Finger Trying to Show Vehicle Is Safe

 

The idiot did it with a stick and it broke the stick. So he decided to do it with his finger.... and guess what happened! :D

On 07/05/2024 at 17:54, Xenon said:

Cybertruck Owner Breaks His Finger Trying to Show Vehicle Is Safe

The idiot did it with a stick and it broke the stick. So he decided to do it with his finger.... and guess what happened! :D

 

He's lucky it wasn't chopped off...

  • Like 3

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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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