Sony PSP US launch a failure?


Recommended Posts

DS appeals to younger gamers and gamers interested in revolutionary technology.

585677175[/snapback]

if the touchscreen of the ds is revolutionary then so is the psp. and if u scoff at the notion think of how people interact with their pda when they are playing pocket pc games. revolutionary is not a trait exclusive to the ds.

if the touchscreen of the ds is revolutionary then so is the psp.  and if u scoff at the notion think of how people interact with their pda when they are playing pocket pc games. revolutionary is not a trait exclusive to the ds.

585677391[/snapback]

By revolutionary i mean noone else would have done it and it has never been done before...there hasnt yet been a touch screen on a gaming console nor has there been a gaming console with 2 screens...

By revolutionary i mean noone else would have done it and it has never been done before...there hasnt yet been a touch screen on a gaming console nor has there been a gaming console with 2 screens...

585677405[/snapback]

two screens in a handheld i think is more revolutionary. i cant think of any device period that has two screens much less a gaming one. but the touchscreen thing i just dont see as being new after pda's have proliferated as they have for the past 8-10 years. dont get me wrong its a innovative idea but i don't think revolutionary.

Ok, first off im no nintendo fan boy, im considering buying a PSP just for movie playing capabilities. But you are most definately a sony fan boy. PSP graphics are in no way compareable to PS2 graphics. I've played Ridge Racer and while it looks good, it isnt anywhere near the looks of a PS2 game. Also, you cant compare the DS to the PSP, they are on completely different markets. The DS appeals to younger gamers and gamers interested in revolutionary technology. The PSP appeals to a larger age range and people that like the more western influenced games. Anyways comparing processor speed is just retarded. Go ahead, put 3ghz P4 against a 1.8ghz G5 and see who wins.

Dont go around saying fanboy when you are yourself one.

585677175[/snapback]

RR and all other games are clocked ar 233mhz, the PSP is capable of 333mhz. Lets not say that they are or arent Ps2 graphics until a game that has the PSP running at that clock speed arrives

nor has there been a gaming console with 2 screens...

585677405[/snapback]

game-n-watch.jpg

I don't think the touch screen on the DS is in any way revolutionary - using it to control Mario 64 DS sucks and Wario Ware gets boring after 15 minutes as the same mini-games keep poping up.

Hopefully Sony will get out software soon that'll do the video converting and all the other dirty work on its own, and allow easy integration between PC and PSP. This way it can widely advertise PSP more as a media device than just a gaming device. That should boost sales quite a bit.

RR and all other games are clocked ar 233mhz, the PSP is capable of 333mhz. Lets not say that they are or arent Ps2 graphics until a game that has the PSP running at that clock speed arrives

585677443[/snapback]

The reason it is underclocked is to save battery life quite obviously. The PSP would have its battery life cut by another 2 hours if they enabled the extra speed.

game-n-watch.jpg

I don't think the touch screen on the DS is in any way revolutionary - using it to control Mario 64 DS sucks and Wario Ware gets boring after 15 minutes as the same mini-games keep poping up.

585677774[/snapback]

Ok you are comparing a 20 year old game system that uses LED lights to the DS...cmon. Anyways im not defending the DS's software. I'm only showing the other side of the story because Oneill thinks that the PSP is better for the sole reason that the processor speed is better.

The reason it is underclocked is to save battery life quite obviously. The PSP would have its battery life cut by another 2 hours if they enabled the extra speed.

585678438[/snapback]

Ok that is a vaild point but consider the following..

Wouldnt the PSP have much closer graphics to the PS2 if it was clocked at 333mhz?

Also dont you think that the first games for the PS2 were underclocked, i mean c'mon think if they had been using all the PS2s power at launch or even a few months after. We would be tired of it already. What they do is release games that dont utilize the full spec of the ps2,xbox,etc and then gradually as time passes use more power of the system so it looks like things are improving.

Hell, why doesnt sony let us choose our clock speed? :whistle:

Ok that is a vaild point but consider the following..

Wouldnt the PSP have much closer graphics to the PS2 if it was clocked at 333mhz?

Also dont you think that the first games for the PS2 were underclocked, i mean c'mon think if they had been using all the PS2s power at launch or even a few months after. We would be tired of it already. What they do is release games that dont utilize the full spec of the ps2,xbox,etc and then gradually as time passes use more power of the system so it looks like things are improving.

Hell, why doesnt sony let us choose our clock speed?  :whistle:

585678593[/snapback]

Well, it's not all dependent on the CPU of the system. You have to take into account the amount of memory for textures/etc. and the graphics cores.

The clockspeed doesn't affect how the games look. Once the game is programmed, it looks how it was meant to. The clockspeed just affects how well it runs the game.

The games do not/did not come underclocked for the PS2, they have no control over that. Developers of early titles didn't have the experience of developing for the PS2, so as they gained more experience they found more efficient ways of carrying out tasks, allowing their games to be able to pump out more and more (for example, Gran Turismo 4 having 1080i support in-game, something thought impossible until just recently). Not only is it like this for all consoles, it is like this for PCs also.

Sony doesn't let us choose our clockspeed because they know what they're doing, we don't

LOL like we know what were doing when we overclock PCs?

Thanks for that clarification, at leat i was close.

585679013[/snapback]

Haha, but with PCs we (well...most of us :D) know what we're doing

With consoles its a hole different ball game :p.

*edited*

Edited by ViciousX
game-n-watch.jpg

I don't think the touch screen on the DS is in any way revolutionary - using it to control Mario 64 DS sucks and Wario Ware gets boring after 15 minutes as the same mini-games keep poping up.

585677774[/snapback]

Not quite the same is it now :) It's just 1 screen cut in half & joined by a ribbon cable ;)

People are ClueLess about PSP's capabilities.

I mean, same here in our city. Not many people is buying it!

They mindlessly think "OH Another Gaming system", but look it's BETTER than PS2, it's a Handheld PS2, and it can also view pictures, play Music and movies.

It's like this Device iPAQ but $100 Cheaper!!!

$250 for a PSP is Totally Justified!!! People just have to find out, and I am not sure what went wrong at Sony's advertisement dept, but something Apparently went wrong!

Nintendo DS, on the other hand, while $100 cheap COULD NOT do all these

Failure? I work at a Best Buy. I got in at 730am that morning and there was a line more than half as long as the line that was outside for Black Friday (aka the largest retail day of the year).

585677871[/snapback]

it all depends on the location i guess. i just happened to be at best buy the day it was released and they had stacks and stacks of them left with 2 guys standing there asking everyone who walked past if they want to buy one. it was actually funny at how badly it was selling.

Hopefully Sony will get out software soon that'll do the video converting and all the other dirty work on its own, and allow easy integration between PC and PSP. This way it can widely advertise PSP more as a media device than just a gaming device. That should boost sales quite a bit.

585678362[/snapback]

www.pspvideo9.com

But you are exactly right, I think the Advertisement shouldn't focus just on games, but ALL these extra features as well.

It's a Video player, a Mp3 player. A FULL handheld MultiMedia system!

Why shouldn't it be $100 more than DS?

I am not surprised a bit.  The price is little bit tooo high and many of us are just waiting for the price to drop which it will in a month or two.

585679620[/snapback]

A month or two?

Before I got the system, I hear everybody say it won't happen for at least a Year!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Indeed. But note that this has Wifi7, HDMI 2.1, BlueTooth 5.4, and 5G Ethernet, so even in the additional features list this bundle blows the Steam Machine away. And, with the money saved, one could improve this dramatically.
    • One of the strangest galaxies in our Universe could help answer some long overdue questions by Sayan Sen Image by Pixabay via Pexels | Not representative An international team of astronomers led by the Department of Astronomy at Tsinghua University has discovered an unusually metal-poor galaxy that may contain signs of first-generation star formation. The galaxy, named Metal-Pristine Galaxy COSMOS Redshift 3 (MPG-CR3), or CR3, was identified using observations from the James Webb Space Telescope (JWST), the Very Large Telescope (VLT), and the Subaru Telescope. The findings, published in The Astrophysical Journal Letters, describe CR3 as the most metal-poor galaxy known from the period known as "cosmic noon," around 11.5 billion years ago. Cosmic noon refers to a period when the universe was producing stars at its highest rate and galaxies were growing rapidly. In astronomy, "metals" refers to all elements heavier than helium, including oxygen, carbon, and iron. Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. Researchers measured a Lyα/Hα flux ratio of 13.9 ± 2.5, a result that suggests negligible dust attenuation, meaning very little of the galaxy's light is being absorbed or scattered by cosmic dust. Because dust is usually produced by earlier generations of stars, this finding further supports the idea that CR3 has experienced very little chemical enrichment. Further analysis using spectral energy distribution modelling, a technique that compares observed light with theoretical models, suggests that CR3 contains an extremely young stellar population only around 2 million years old. The modelling, which used Population III stellar templates, also indicates the galaxy has a stellar mass of approximately 6.1 × 10⁵ M⊙. The symbol M⊙ represents one solar mass, or the mass of the Sun. One of the key questions raised by the discovery is how such a chemically primitive galaxy could exist in a universe that had already spent billions of years producing heavier elements. To investigate this, the researchers examined CR3's surroundings. Their analysis suggests the galaxy may lie in a slightly underdense environment, with a density contrast of roughly δ ≈ −0.12. An underdense region contains less matter and fewer galaxies than average. The team suggests that this relative isolation may have helped preserve pockets of pristine gas. Metal-rich material expelled from nearby galaxies may never have reached CR3, while the lower rate of galaxy mergers and interactions could have slowed the mixing of enriched gas into the system. If future observations confirm these findings, CR3 could provide some of the strongest evidence yet that first-generation star formation continued well after the epoch of reionization. Such a result would challenge the conventional view that pristine star formation ended by z ≳ 6 and suggest that small pockets of metal-free gas survived much longer than previously thought. Researchers stress that more observations will be needed to determine the galaxy's true nature. Future spectroscopic studies with higher resolution and better signal quality could help confirm whether CR3 is genuinely hosting Population III star formation. The discovery is also expected to encourage searches for other similar galaxies, which could help astronomers better understand how the first stars formed and how galaxies evolved in the early universe. Source: Tsinghua University, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "I think in the immediate absence of a partner to apply relief" In the words of Sterling Archer... "Phrasing!"
    • For me, the fundamental problems with these "smartglasses" is that they really don't work well for people with significant prescriptions and massively up the price if you use attached lenses if they have displays, and if they don't, then they're not actually "smart" anything, rather just connecting to your phone and relaying voice to an AI. In a few cases like this, they throw in small cameras to feed video to the AI. All around, these feel like both a solution looking for a problem, and the problems it tries to solve seem more easily solved by different approaches and designs. Oddly, if the rumours are true, Apple may actually have invented something for once and it kind of does this right: put cameras in ear buds and manage the interface to AI exactly as most of us do: tapping on an ear bud and saying "Hey Google" or "Hey Siri." That makes them compatible with almost everyone, can double up as a hearing assist device, an impaired vision assist device, a "smart" device... and answer your phone and play music. That just seems like a better solution all around.
  • Recent Achievements

    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      454
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      107
    4. 4
      Michael Scrip
      84
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!