Bioshock General Discussion ( Xbox 360 )


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In regards to the last 5 or so comments, I would not refer to it as re-spawning enemies at all.

True, after you clear an area, if you go back to that area, there are very well probably going to be a whole new set of people you have to face, but it really adds to the fact it is a living breathing world you are in, and people are going to not just magically disappear once you kill a few and indeed people are wandering from place to place.

So although it is a pain in the ass, as it is not the normal gameplay mechanic, and we have mainly been programmed by other first person shooters to either walk through an area we cleared without no hesitations or to deal with X amount of enemies until they are all dead, I think the way the handle it in Bioshock only adds to the authenticity of the world they created, and does not detract from it whatsoever.

In regards to the game. I really thought I would have beaten it by now, and plan on trying to do just that tomorrow.

I thought I was at the end, I really did, but then I met up with Ryan, killed him, and then went through the mini Little Sisters/Tannenbaum Hideout level, so I am now dealing with Atlas, or should I say Fontaine.

It's not the console if you experienced the lagging in Fort Frolic. Probably happened after meeting Cohen's third student or around that area? And when you killed him the game righted itself?

It's a rare bug. Happened to me, too. It sucks, but it's there.

Spot on, this is pretty much exactly where it got me. Well it's still bad it happened, but I feel better at least my 360 isn't dying on me :)

In regards to the last 5 or so comments, I would not refer to it as re-spawning enemies at all.

True, after you clear an area, if you go back to that area, there are very well probably going to be a whole new set of people you have to face, but it really adds to the fact it is a living breathing world you are in, and people are going to not just magically disappear once you kill a few and indeed people are wandering from place to place.

So although it is a pain in the ass, as it is not the normal gameplay mechanic, and we have mainly been programmed by other first person shooters to either walk through an area we cleared without no hesitations or to deal with X amount of enemies until they are all dead, I think the way the handle it in Bioshock only adds to the authenticity of the world they created, and does not detract from it whatsoever.

I can see how it adds to the idea of a city, but I felt there was a bit too much of the same going on at times. And if I miss a Big Daddy, and want to go back to fight him, I'd have to incounter 2 or 3 more battles on the way, and this means my health and ammo is crippled even more.

I dunno, for me it just got a little tedious and annoying at times, and kind of removed me from the game. Still one of the best FPS I 've played, though.

In regards to the game. I really thought I would have beaten it by now, and plan on trying to do just that tomorrow.

I thought I was at the end, I really did, but then I met up with Ryan, killed him, and then went through the mini Little Sisters/Tannenbaum Hideout level, so I am now dealing with Atlas, or should I say Fontaine.

Didn't you see a twist coming when you saw the night club flash back with your mother? :)

Didn't you see a twist coming when you saw the night club flash back with your mother? :)

No doubt. I really knew something was up since they kept showing the picture of him with his mom and dad way back from the plane, but I have to say they still did a great job of adding a twist.

I am trying to get playing so I can maybe beat the game today, and possibly even sneak in some COD4 Beta there as well, but my fiance is watching a marathon of some show on HGTV called Design Star. I knew I should have bought a better TV for our bedroom!!

I don't get it, guys. I think the game would be better if there were a lot more people to kill. I don't see the enemies appearing in cleared areas as a bad thing at all. It's way too easy to kill the splicers (even on hard) without using ammo or health. Besides ammo, health and eve are in EXTREME abundance.

I don't get it, guys. I think the game would be better if there were a lot more people to kill. I don't see the enemies appearing in cleared areas as a bad thing at all. It's way too easy to kill the splicers (even on hard) without using ammo or health. Besides ammo, health and eve are in EXTREME abundance.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

towards the end i found it harder to kill some of the leadheads and generally splicers got a bit tougher... but it was only 2 shotgun shells per spider splicer and the leadheads just need plasmids to kill generally. then i realised that i hadn't researched any of them and when i did that it was so much easier to kill them.

Just finally finished the game.

First things first, I really screwed myself by not taking photos for research right from the point I could start taking them. I lost a decent amount of achievement points because of it, so anyone reading this who is just starting, click away with that damn Camera!!

Okay, on to my closing comments...

Honestly and sincerely, I was completely let down by the ending... Very anti-climatic the way it was pieced together, felt extremely rushed, etc. I mean seriously, one second you are in game (with a final boss easier than first big daddy encounters I might add), the next second cut scene with the little sisters finishing the fight for you, then a FMV sequence, then it just kicks you back to the main menu with nothing else? :(

I dont know, maybe I expected to much, and I also did do a combination of harvest and rescue so I got the ending in which I guess I turned into a mad man, unleased Rapture on the surface, and apparantly I also decided to obtain some Nuclear bombs and I can only guess I eventually destroy the world itself.??? All of which was summed up in about a two minute FMV cut scene.

Pretty damn weak if you ask me. The fact I never even saw any rolling credits like so many other games do (which I like as it lets me know I achieved something), etc., and that is just abruptly ends and kicks you to the main menu... I don't know, it just seemed tacked on.

After going through the ending I am really surprised it has gotten so many 10's and I have not heard more about the weak ending. Eh, maybe I just expected to much since everything else was so damn brilliant.

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Oh BTW, for anyone still playing, I came up with a pretty kick ass way of dealing with Big Daddies about mid-way through the game.

I used the Crossbow, and chose the trap ammo, and would set up either 3 or 4 trap lines right in a row.

I would then stand away from it, and start shooting the Big Daddy, making him run towards me.

If I set up 3, afterwards, a few shots from the machine gun would finish them.

If I set up 4, that would be enough to take them out and they slide towards you and die.

90% of the time it worked like a charm.

Just finally finished the game.

First things first, I really screwed myself by not taking photos for research right from the point I could start taking them. I lost a decent amount of achievement points because of it, so anyone reading this who is just starting, click away with that damn Camera!!

Okay, on to my closing comments...

Honestly and sincerely, I was completely let down by the ending... Very anti-climatic the way it was pieced together, felt extremely rushed, etc. I mean seriously, one second you are in game (with a final boss easier than first big daddy encounters I might add), the next second cut scene with the little sisters finishing the fight for you, then a FMV sequence, then it just kicks you back to the main menu with nothing else? :(

I dont know, maybe I expected to much, and I also did do a combination of harvest and rescue so I got the ending in which I guess I turned into a mad man, unleased Rapture on the surface, and apparantly I also decided to obtain some Nuclear bombs and I can only guess I eventually destroy the world itself.??? All of which was summed up in about a two minute FMV cut scene.

Pretty damn weak if you ask me. The fact I never even saw any rolling credits like so many other games do (which I like as it lets me know I achieved something), etc., and that is just abruptly ends and kicks you to the main menu... I don't know, it just seemed tacked on.

After going through the ending I am really surprised it has gotten so many 10's and I have not heard more about the weak ending. Eh, maybe I just expected to much since everything else was so damn brilliant.

------------------------------------------------------------------------------------------------------------------------------------------

Oh BTW, for anyone still playing, I came up with a pretty kick ass way of dealing with Big Daddies about mid-way through the game.

I used the Crossbow, and chose the trap ammo, and would set up either 3 or 4 trap lines right in a row.

I would then stand away from it, and start shooting the Big Daddy, making him run towards me.

If I set up 3, afterwards, a few shots from the machine gun would finish them.

If I set up 4, that would be enough to take them out and they slide towards you and die.

90% of the time it worked like a charm.

I am almost to the end but I have heard that you got the crappy ending then if you harvested the little girls. Everybody that has finished has told me that the best ending is when you save them (which I am doing at the moment).

I am almost to the end but I have heard that you got the crappy ending then if you harvested the little girls. Everybody that has finished has told me that the best ending is when you save them (which I am doing at the moment).

I read the same thing as well at least a week ago that the ending depends on what path you chose with the little sisters, but does the "crappy" ending mean it actually has to be crappy quality?

I am fine with the fact I did not get the "best" ending for the game itself as it was the path I chose, but if you are telling me the actual quality of the ending was the way it was because I chose to harvest and rescue and not do one or the other, and that the other ending(s) are more flushed out and presented in a better way, than that ****es me off even more honestly and makes it even worse.

So to anyone that beat the game saving all of the little sisters, does the "best" ending end more cohesively than what I mentioned above?

No, it actually leaves a whole lot more unexplained. They're both about the same length, and they both kick you right back to the title screen.

Either way, does it really bother you that much? Can you say Bioshock is any less of a game because of it?

I got the "best" ending on my first play through It basically ends with you rescuing all the little sisters and putting them in a biosphere and letting them live normal lives. It ends with you (I assume) lying on your bed as an old man with the little sisters around you all grown up, thats from memory, I tend to forget a lot of things lately and it was only last week :(

Ill ask Unimatrix Xero to post it properly as he finished it on the "best" ending also in the last few days.

What you posted is basically it, besides Tenenbaum's voiceover saying how all you wanted was a real family, etc. etc.

But in the end, it totally neglects to answer A.) How the plasmids affected your body. B.) Why you were a normal "human" again even after becoming a Big Daddy. C.) How no one on the surface realized you were on fire and could move objects with your mind.

I really loved the ending ... I thought the fact that you sort of added the little sisters to your family and how you were pretty much a part of their life, through school, marriage, whatever was a really nice way to end it and a good reward for saving all of them. Maybe just me, but I really enjoyed it, really made me feel a part of the game.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

I just didn't really play this as a shooter. I rarely used guns except on bosses and big daddys. I used plasmids and my wrench on all the splicers. If you do enough research (especially bouncers) your wrench will end up more powerful than any of your guns, with a chance to freeze! Sneak up behind a splicer and he's toast, no shots fired, no health lost. And that's on hard, all day.

I really loved the ending ... I thought the fact that you sort of added the little sisters to your family and how you were pretty much a part of their life, through school, marriage, whatever was a really nice way to end it and a good reward for saving all of them. Maybe just me, but I really enjoyed it, really made me feel a part of the game.

Exactly how i feel!

No, it actually leaves a whole lot more unexplained. They're both about the same length, and they both kick you right back to the title screen.

Either way, does it really bother you that much? Can you say Bioshock is any less of a game because of it?

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

I though the ending sucked real bad for such a great game. I will still want to play it again and again just for the additional endings, just feel let down as they worked so hard on everything in the game apart from that.

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

Exactly. Spenser put it better than I could have. All I can say is do not get it mistaken, I am nitpicking it so much because of what a fantastically brilliant game it was otherwise.

well any writer knows that ending a story is the toughest skill to master while the set-up is th easiest. it's a rare tale that ends on a really high note. i'm sure Bioshock's no different.

the enemies are tough, and hacking is good fun. so far loving it but must say the maps are huge and i get search anxiety just thinking of them...

and multiple endings? man, not again!

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The technical specifications of the Ryzen 7 9800X3D are given in the table below: Specification Value Architecture Zen 5 Cores / Threads 8 / 16 Base Clock 4.7 GHz Max Boost Clock Up to 5.2 GHz L1 Cache 640 KB L2 Cache 8 MB L3 Cache 96 MB Total Cache 104 MB CPU Core Process TSMC 4nm FinFET I/O Die Process TSMC 6nm FinFET Socket AM5 Default TDP 120W Max Temperature (Tjmax) 95°C Thermal Solution Not included Memory Type DDR5 Max Capacity 256 GB Memory Speeds 2x1R: DDR5-5600 2x2R: DDR5-5600 4x1R: DDR5-3600 4x2R: DDR5-3600 PCIe Version PCIe 5.0 PCIe Lanes (Total/Usable) 28 / 24 USB 3.2 Gen 2 (10Gbps) 4 USB 2.0 1 Graphics Cores 2 CU RDNA 2 Frequency 2200 MHz DisplayPort over USB-C Yes Overclocking Unlocked Up next we have the tech specs for the MSI MAG X870 TOMAHAWK WIFI Motherboard: Specification Value Chipset AMD X870 CPU Support AMD Ryzen 9000 / 8000 / 7000 Series Desktop Processors Socket AM5 Memory Slots 4 × DDR5 UDIMM Maximum Memory Capacity 256GB Memory Support DDR5 8400–5600 MT/s (OC), DDR5 5600–4800 MT/s (JEDEC) Integrated Graphics Outputs 1 × HDMI 2.1 FRL (up to 8K 60Hz) 2 × USB4 Type-C with DisplayPort 1.4 HBR3 (up to 4K 60Hz) Expansion Slots PCI_E1: PCIe 5.0 x16 (CPU) PCI_E2: PCIe 3.0 x1 (Chipset) PCI_E3: PCIe 4.0 x4 (Chipset) Audio Realtek ALC4080 Codec 7.1-Channel USB High Performance Audio Supports up to 32-bit/384kHz playback on front panel S/PDIF output M.2 Slots 4 × M.2 M2_1: PCIe 5.0 x4 (CPU, 22110/2280) M2_2: PCIe 5.0 x4 (CPU, 2280/2260) M2_3: PCIe 4.0 x2 (Chipset, 2280/2260) M2_4: PCIe 4.0 x4 (Chipset, 2280/2260) SATA Ports 4 × SATA 6Gb/s RAID Support RAID 0, 1, 5, 10 for M.2 NVMe storage devices Rear USB Ports 4 × USB 2.0 3 × USB 5Gbps Type-A 2 × USB 10Gbps Type-A 1 × USB 10Gbps Type-C 2 × USB4 40Gbps Type-C Front USB Headers 4 × USB 2.0 4 × USB 5Gbps Type-A 1 × USB 20Gbps Type-C LAN Realtek 8126-CG 5G LAN Wireless Wi-Fi 7 (M.2 Key-E module pre-installed) Supports 2.4GHz / 5GHz / 6GHz bands Up to 5.8Gbps Supports 802.11 a/b/g/n/ac/ax/be Bluetooth Bluetooth 5.4, MLO, 4KQAM Internal Power Connectors 1 × 24-pin ATX Power 2 × CPU Power Connectors 1 × PCIe 8-pin Power Connector Fan Headers 1 × CPU Fan 1 × Combo Fan (Pump/System) 6 × System Fan RGB Headers 3 × Addressable V2 RGB (JARGB_V2) 1 × RGB LED (JRGB) Other Internal Headers 1 × EZ Conn-header 2 × Front Panel Headers 1 × Chassis Intrusion 1 × Front Audio 1 × TPM 2.0 Header Debug Features 4 × EZ Debug LEDs 1 × EZ Digit Debug LED Rear I/O Ports Clear CMOS Button Flash BIOS Button HDMI 2 × USB 40Gbps Type-C 1 × USB 10Gbps Type-C 4 × USB 10Gbps Type-A 3 × USB 5Gbps Type-A 4 × USB 2.0 5G LAN Port Wi-Fi/Bluetooth Antenna Connectors Audio Connectors Form Factor ATX The Samsung 990 PRO is a PCIe Gen4 NVMe SSD and still one of the fastest drives available today for under $500. Speaking of fast, sequential reads and writes are rated at 7450 MB/s and 6900 MB/s, respectively. The random throughputs for reads and writes are 1400K IOPS and 1550K IOPS, respectively. The 990 PRO is based on Samsung's 7th Gen V-NAND flash, and it too is TLC. It packs 2 gigs of LPDDR4 DRAM cache, which helps the random performance. The endurance rating for this is 1200 TBW (terabytes written), which should be sufficient for most users. The Samsung 990 PRO is compatible with the PlayStation 5, but if you are going to use the 990 PRO on a PC, check out the Samsung Magician app that lets you track your drive's health, update its firmware, customize various settings, and more. The tech specs are given below: Specification Value Interface PCIe Gen 4.0 x4, NVMe 2.0 Form Factor M.2 2280 Controller Samsung In-house Controller NAND Flash 3D TLC DRAM Cache 2GB LPDDR4 Sequential Read (Max) 7,450 MB/s Sequential Write (Max) 6,900 MB/s Random Read (4K) Up to 1,400,000 IOPS Random Write (4K) Up to 1,550,000 IOPS TBW (Endurance) 1,200 TBW MTBF 1,500,000 hours Operating Temperature 0°C to 70°C Storage Temperature -40°C to 85°C Shock Resistance 1,500G / 0.5ms Heatsink No Get the combo deal at this link: AMD Ryzen 7 9800X3D, Samsung 990 PRO 2TB, MSI MAG X870 TOMAHAWK WIFI motherboard, Cooler Master Elite Liquid 240: $784.99 + $25 off with promo code FTTF77: $759.99 (Sold and Shipped by Newegg US) Good to know This Newegg deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
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