Bioshock General Discussion ( Xbox 360 )


Recommended Posts

In regards to the last 5 or so comments, I would not refer to it as re-spawning enemies at all.

True, after you clear an area, if you go back to that area, there are very well probably going to be a whole new set of people you have to face, but it really adds to the fact it is a living breathing world you are in, and people are going to not just magically disappear once you kill a few and indeed people are wandering from place to place.

So although it is a pain in the ass, as it is not the normal gameplay mechanic, and we have mainly been programmed by other first person shooters to either walk through an area we cleared without no hesitations or to deal with X amount of enemies until they are all dead, I think the way the handle it in Bioshock only adds to the authenticity of the world they created, and does not detract from it whatsoever.

In regards to the game. I really thought I would have beaten it by now, and plan on trying to do just that tomorrow.

I thought I was at the end, I really did, but then I met up with Ryan, killed him, and then went through the mini Little Sisters/Tannenbaum Hideout level, so I am now dealing with Atlas, or should I say Fontaine.

It's not the console if you experienced the lagging in Fort Frolic. Probably happened after meeting Cohen's third student or around that area? And when you killed him the game righted itself?

It's a rare bug. Happened to me, too. It sucks, but it's there.

Spot on, this is pretty much exactly where it got me. Well it's still bad it happened, but I feel better at least my 360 isn't dying on me :)

In regards to the last 5 or so comments, I would not refer to it as re-spawning enemies at all.

True, after you clear an area, if you go back to that area, there are very well probably going to be a whole new set of people you have to face, but it really adds to the fact it is a living breathing world you are in, and people are going to not just magically disappear once you kill a few and indeed people are wandering from place to place.

So although it is a pain in the ass, as it is not the normal gameplay mechanic, and we have mainly been programmed by other first person shooters to either walk through an area we cleared without no hesitations or to deal with X amount of enemies until they are all dead, I think the way the handle it in Bioshock only adds to the authenticity of the world they created, and does not detract from it whatsoever.

I can see how it adds to the idea of a city, but I felt there was a bit too much of the same going on at times. And if I miss a Big Daddy, and want to go back to fight him, I'd have to incounter 2 or 3 more battles on the way, and this means my health and ammo is crippled even more.

I dunno, for me it just got a little tedious and annoying at times, and kind of removed me from the game. Still one of the best FPS I 've played, though.

In regards to the game. I really thought I would have beaten it by now, and plan on trying to do just that tomorrow.

I thought I was at the end, I really did, but then I met up with Ryan, killed him, and then went through the mini Little Sisters/Tannenbaum Hideout level, so I am now dealing with Atlas, or should I say Fontaine.

Didn't you see a twist coming when you saw the night club flash back with your mother? :)

Didn't you see a twist coming when you saw the night club flash back with your mother? :)

No doubt. I really knew something was up since they kept showing the picture of him with his mom and dad way back from the plane, but I have to say they still did a great job of adding a twist.

I am trying to get playing so I can maybe beat the game today, and possibly even sneak in some COD4 Beta there as well, but my fiance is watching a marathon of some show on HGTV called Design Star. I knew I should have bought a better TV for our bedroom!!

I don't get it, guys. I think the game would be better if there were a lot more people to kill. I don't see the enemies appearing in cleared areas as a bad thing at all. It's way too easy to kill the splicers (even on hard) without using ammo or health. Besides ammo, health and eve are in EXTREME abundance.

I don't get it, guys. I think the game would be better if there were a lot more people to kill. I don't see the enemies appearing in cleared areas as a bad thing at all. It's way too easy to kill the splicers (even on hard) without using ammo or health. Besides ammo, health and eve are in EXTREME abundance.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

towards the end i found it harder to kill some of the leadheads and generally splicers got a bit tougher... but it was only 2 shotgun shells per spider splicer and the leadheads just need plasmids to kill generally. then i realised that i hadn't researched any of them and when i did that it was so much easier to kill them.

Just finally finished the game.

First things first, I really screwed myself by not taking photos for research right from the point I could start taking them. I lost a decent amount of achievement points because of it, so anyone reading this who is just starting, click away with that damn Camera!!

Okay, on to my closing comments...

Honestly and sincerely, I was completely let down by the ending... Very anti-climatic the way it was pieced together, felt extremely rushed, etc. I mean seriously, one second you are in game (with a final boss easier than first big daddy encounters I might add), the next second cut scene with the little sisters finishing the fight for you, then a FMV sequence, then it just kicks you back to the main menu with nothing else? :(

I dont know, maybe I expected to much, and I also did do a combination of harvest and rescue so I got the ending in which I guess I turned into a mad man, unleased Rapture on the surface, and apparantly I also decided to obtain some Nuclear bombs and I can only guess I eventually destroy the world itself.??? All of which was summed up in about a two minute FMV cut scene.

Pretty damn weak if you ask me. The fact I never even saw any rolling credits like so many other games do (which I like as it lets me know I achieved something), etc., and that is just abruptly ends and kicks you to the main menu... I don't know, it just seemed tacked on.

After going through the ending I am really surprised it has gotten so many 10's and I have not heard more about the weak ending. Eh, maybe I just expected to much since everything else was so damn brilliant.

------------------------------------------------------------------------------------------------------------------------------------------

Oh BTW, for anyone still playing, I came up with a pretty kick ass way of dealing with Big Daddies about mid-way through the game.

I used the Crossbow, and chose the trap ammo, and would set up either 3 or 4 trap lines right in a row.

I would then stand away from it, and start shooting the Big Daddy, making him run towards me.

If I set up 3, afterwards, a few shots from the machine gun would finish them.

If I set up 4, that would be enough to take them out and they slide towards you and die.

90% of the time it worked like a charm.

Just finally finished the game.

First things first, I really screwed myself by not taking photos for research right from the point I could start taking them. I lost a decent amount of achievement points because of it, so anyone reading this who is just starting, click away with that damn Camera!!

Okay, on to my closing comments...

Honestly and sincerely, I was completely let down by the ending... Very anti-climatic the way it was pieced together, felt extremely rushed, etc. I mean seriously, one second you are in game (with a final boss easier than first big daddy encounters I might add), the next second cut scene with the little sisters finishing the fight for you, then a FMV sequence, then it just kicks you back to the main menu with nothing else? :(

I dont know, maybe I expected to much, and I also did do a combination of harvest and rescue so I got the ending in which I guess I turned into a mad man, unleased Rapture on the surface, and apparantly I also decided to obtain some Nuclear bombs and I can only guess I eventually destroy the world itself.??? All of which was summed up in about a two minute FMV cut scene.

Pretty damn weak if you ask me. The fact I never even saw any rolling credits like so many other games do (which I like as it lets me know I achieved something), etc., and that is just abruptly ends and kicks you to the main menu... I don't know, it just seemed tacked on.

After going through the ending I am really surprised it has gotten so many 10's and I have not heard more about the weak ending. Eh, maybe I just expected to much since everything else was so damn brilliant.

------------------------------------------------------------------------------------------------------------------------------------------

Oh BTW, for anyone still playing, I came up with a pretty kick ass way of dealing with Big Daddies about mid-way through the game.

I used the Crossbow, and chose the trap ammo, and would set up either 3 or 4 trap lines right in a row.

I would then stand away from it, and start shooting the Big Daddy, making him run towards me.

If I set up 3, afterwards, a few shots from the machine gun would finish them.

If I set up 4, that would be enough to take them out and they slide towards you and die.

90% of the time it worked like a charm.

I am almost to the end but I have heard that you got the crappy ending then if you harvested the little girls. Everybody that has finished has told me that the best ending is when you save them (which I am doing at the moment).

I am almost to the end but I have heard that you got the crappy ending then if you harvested the little girls. Everybody that has finished has told me that the best ending is when you save them (which I am doing at the moment).

I read the same thing as well at least a week ago that the ending depends on what path you chose with the little sisters, but does the "crappy" ending mean it actually has to be crappy quality?

I am fine with the fact I did not get the "best" ending for the game itself as it was the path I chose, but if you are telling me the actual quality of the ending was the way it was because I chose to harvest and rescue and not do one or the other, and that the other ending(s) are more flushed out and presented in a better way, than that ****es me off even more honestly and makes it even worse.

So to anyone that beat the game saving all of the little sisters, does the "best" ending end more cohesively than what I mentioned above?

No, it actually leaves a whole lot more unexplained. They're both about the same length, and they both kick you right back to the title screen.

Either way, does it really bother you that much? Can you say Bioshock is any less of a game because of it?

I got the "best" ending on my first play through It basically ends with you rescuing all the little sisters and putting them in a biosphere and letting them live normal lives. It ends with you (I assume) lying on your bed as an old man with the little sisters around you all grown up, thats from memory, I tend to forget a lot of things lately and it was only last week :(

Ill ask Unimatrix Xero to post it properly as he finished it on the "best" ending also in the last few days.

What you posted is basically it, besides Tenenbaum's voiceover saying how all you wanted was a real family, etc. etc.

But in the end, it totally neglects to answer A.) How the plasmids affected your body. B.) Why you were a normal "human" again even after becoming a Big Daddy. C.) How no one on the surface realized you were on fire and could move objects with your mind.

I really loved the ending ... I thought the fact that you sort of added the little sisters to your family and how you were pretty much a part of their life, through school, marriage, whatever was a really nice way to end it and a good reward for saving all of them. Maybe just me, but I really enjoyed it, really made me feel a part of the game.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

I just didn't really play this as a shooter. I rarely used guns except on bosses and big daddys. I used plasmids and my wrench on all the splicers. If you do enough research (especially bouncers) your wrench will end up more powerful than any of your guns, with a chance to freeze! Sneak up behind a splicer and he's toast, no shots fired, no health lost. And that's on hard, all day.

I really loved the ending ... I thought the fact that you sort of added the little sisters to your family and how you were pretty much a part of their life, through school, marriage, whatever was a really nice way to end it and a good reward for saving all of them. Maybe just me, but I really enjoyed it, really made me feel a part of the game.

Exactly how i feel!

No, it actually leaves a whole lot more unexplained. They're both about the same length, and they both kick you right back to the title screen.

Either way, does it really bother you that much? Can you say Bioshock is any less of a game because of it?

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

I though the ending sucked real bad for such a great game. I will still want to play it again and again just for the additional endings, just feel let down as they worked so hard on everything in the game apart from that.

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

Exactly. Spenser put it better than I could have. All I can say is do not get it mistaken, I am nitpicking it so much because of what a fantastically brilliant game it was otherwise.

well any writer knows that ending a story is the toughest skill to master while the set-up is th easiest. it's a rare tale that ends on a really high note. i'm sure Bioshock's no different.

the enemies are tough, and hacking is good fun. so far loving it but must say the maps are huge and i get search anxiety just thinking of them...

and multiple endings? man, not again!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If they don't sell enough of the 1st gen then there won't be a 2nd gen
    • Epic fail, should've added an eSata port on the back, also if the memory/NVME are soldered then they're hardly gonna sell any, first thing most people do with their Steamdeck is, or used to be, replacing the NVME with a 2TB one.
    • GEEKOM kicks off Prime Day Sale with discounts up to 30% on Intel and AMD mini PCs by Steven Parker GEEKOM has kicked off its Prime Day Sale letting you save up to 30% on mini PCs in every price class. Below we are sharing a few highlights from the A series of AMD mini PCs, along with an Intel variant with pretty beefy specs. We start off with the very affordable GEEKOM A5 in the AMD Ryzen 5 7430U, 16GB RAM, and 512GB NVMe SSD configuration, with some of its highlighted specs listed below: Operating System: Windows 11 Pro CPU Model: AMD Ryzen 5 7430U CPU Speed: 3.5 GHz Cache Size: 16 MB Graphics: Integrated AMD Radeon Vega 7 Graphics Memory: 16 GB 3200 MT/s DDR4 Copilot+ PC: No SSD: 512 GB Connectivity: Bluetooth 5.2 + WiFi 6E I never got the chance to review this variant, but here is how GEEKOM describes it: GEEKOM A5 [Ryzen 5 7430U, 16GB+512GB] for $371 —was $439 (15% off) Next up is the GEEKOM A6 in the AMD Ryzen 7 6800H, 16GB DDR5 RAM, with a 1TB PCIe 4.0 NVMe SSD configuration, with the below highlights: Operating System: Windows 11 Pro CPU Model: AMD Ryzen 7 6800H CPU Speed: 4.7 GHz Cache Size: 16 MB Graphics: Integrated AMD Radeon 680M Memory: 16 GB 4800 MT/s DDR5 Copilot+ PC: No SSD: 1 TB Connectivity: Bluetooth 5.2 + WiFi 6E I gave the A6 high marks in my dedicated review from just over a year ago; GEEKOM has this to say about this compact Mini PC: GEEKOM A6 [Ryzen 7 6800H, 16GB+1TB] for $524 —was $649 (19% off) Next up is the MAX variant of A-series mini PCs in the Prime Day Sale. The GEEKOM A7 MAX [2026 Edition] powered by the AMD Ryzen 9 7940HS with 16GB of DDR5 and a 1TB SSD. Below are some of its more important specifications: Operating System: Windows 11 Pro CPU Model: AMD Ryzen 9 7940HS CPU Speed: 5.2 GHz Cache Size: 24 MB Graphics: Integrated AMD Radeon 780M Memory: 16 GB 5600 MT/s DDR5 Copilot+ PC: No SSD: 1 TB Connectivity: Bluetooth 5.2 + WiFi 6E I reviewed this Mini PC a year and a half ago, and praised it for its modern internals like a dedicated NPU and DDR5 memory, as such it is more than capable of keeping up with today's offerings of Mini PC on the market. GEEKOM A7 MAX [Ryzen 9 7940HS, 16GB+1TB] for $594 —was $699 (15% off) Next we have another in the MAX series of A mini PC. The GEEKOM A9 MAX powered by the AMD Ryzen AI HX 470 with 32GB DDR5 and a 2TB SSD. Below are some of its more important specifications: Operating System: Windows 11 Pro CPU Model: AMD Ryzen 9 AI HX 470 CPU Speed: 5.4 GHz Cache Size: 24 MB Graphics: Integrated AMD Radeon 890M NPU: 55 TOPS Copilot+ PC: Yes (combined NPU+CPU=86 TOPS) Memory: 32GB 5600 MT/s DDR5 SSD: 2 TB Connectivity: Bluetooth 5.4 + WiFi 7 We reviewed this Mini PC last month, also in the 64GB configuration. Be sure to check out both reviews before dropping this kind of money on it, you won't be sorry! I praised it for its excellent NPU (AI) performance and premium all-metal build, as such it is more than capable of keeping up with today's offerings of Mini PC on the market. GEEKOM A9 MAX [Ryzen AI 9 470 HX, 32GB+2TB] for $1,444 —was $1,699 (19.72% off) Last but not least we have the GEEKOM IT13 MAX, which is an Intel configuration featuring the Ultra 9 185H with 16GB DDR5 memory and a 1TB SSD. Below are some of its more important specifications: Operating System: Windows 11 Pro CPU Model: Intel Ultra 9 185H (65W TDP) CPU Speed: 5.1 GHz Cache Size: 24 MB Graphics: Integrated Intel ARC Graphics Copilot+ PC: No Memory: 16GB 5600MT/s DDR5 SSD: 1 TB Connectivity: Bluetooth 5.4 + WiFi 7 I never got a chance to review the IT13 MAX, but I did review the GEEKOM X14 Pro which has comparable specifications if you want to get an idea of the IT13 MAX's capabilities. In any case this is what GEEKOM has to say about this variant: GEEKOM IT13 MAX [Intel U9 185H, 16GB+2TB] for $764 —was $899 (15% off) Check out other US and UK deals too These are just a sample of discounts in GEEKOM's Prime Day Sale, you can check out the entire line up, which include more Intel and AMD mini PCs, discounted at up to 30% off, which was more than the recent Spring Sale they ran earlier this year. You can check out the entire lineup of Prime Day deals on the dedicated GEEKOM store page at Amazon in the following regions: Amazon US GEEKOM Prime Day Sales (up to 30% off) Amazon UK GEEKOM Prime Day Sales (up to 30% off) What's more, all products from GEEKOM receive a 3-year free Warranty from the date you receive the product. If needed, you can RMA or return locally relative to your region (the U.S. has a U.S. warehouse, mainland E.U. has a German warehouse, U.K. has a U.K. warehouse, Australia has an AU warehouse). To recap, here are all of the above mentioned deals, available on Amazon US. GEEKOM A5 [Ryzen 5 7430U, 16GB+512GB] for $371 —was $439 (15% off) GEEKOM A6 [Ryzen 7 6800H, 16GB+1TB] for $524 —was $649 (19% off) GEEKOM A7 MAX [Ryzen 9 7940HS, 16GB+1TB] for $594 —was $699 (15% off) GEEKOM A9 MAX [Ryzen AI 9 470 HX, 32GB+2TB] for $1,444 —was $1,699 (19.72% off) GEEKOM IT13 MAX [Intel U9 185H, 16GB+2TB] for $764 —was $899 (15% off) Please be aware that the above promotional discounts expire on June 26 Between June 23 - 26 it's Prime Day week on Amazon, click here to check out all the deals. As an Amazon Associate we earn from qualifying purchases.
    • Nice to see! Especially now with Arm64 VMs getting more popular and sometimes even cheaper than traditional x86 ones in datacenters.
  • Recent Achievements

    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      487
    2. 2
      +Edouard
      204
    3. 3
      PsYcHoKiLLa
      94
    4. 4
      Michael Scrip
      91
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!