Bioshock General Discussion ( Xbox 360 )


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In regards to the last 5 or so comments, I would not refer to it as re-spawning enemies at all.

True, after you clear an area, if you go back to that area, there are very well probably going to be a whole new set of people you have to face, but it really adds to the fact it is a living breathing world you are in, and people are going to not just magically disappear once you kill a few and indeed people are wandering from place to place.

So although it is a pain in the ass, as it is not the normal gameplay mechanic, and we have mainly been programmed by other first person shooters to either walk through an area we cleared without no hesitations or to deal with X amount of enemies until they are all dead, I think the way the handle it in Bioshock only adds to the authenticity of the world they created, and does not detract from it whatsoever.

In regards to the game. I really thought I would have beaten it by now, and plan on trying to do just that tomorrow.

I thought I was at the end, I really did, but then I met up with Ryan, killed him, and then went through the mini Little Sisters/Tannenbaum Hideout level, so I am now dealing with Atlas, or should I say Fontaine.

It's not the console if you experienced the lagging in Fort Frolic. Probably happened after meeting Cohen's third student or around that area? And when you killed him the game righted itself?

It's a rare bug. Happened to me, too. It sucks, but it's there.

Spot on, this is pretty much exactly where it got me. Well it's still bad it happened, but I feel better at least my 360 isn't dying on me :)

In regards to the last 5 or so comments, I would not refer to it as re-spawning enemies at all.

True, after you clear an area, if you go back to that area, there are very well probably going to be a whole new set of people you have to face, but it really adds to the fact it is a living breathing world you are in, and people are going to not just magically disappear once you kill a few and indeed people are wandering from place to place.

So although it is a pain in the ass, as it is not the normal gameplay mechanic, and we have mainly been programmed by other first person shooters to either walk through an area we cleared without no hesitations or to deal with X amount of enemies until they are all dead, I think the way the handle it in Bioshock only adds to the authenticity of the world they created, and does not detract from it whatsoever.

I can see how it adds to the idea of a city, but I felt there was a bit too much of the same going on at times. And if I miss a Big Daddy, and want to go back to fight him, I'd have to incounter 2 or 3 more battles on the way, and this means my health and ammo is crippled even more.

I dunno, for me it just got a little tedious and annoying at times, and kind of removed me from the game. Still one of the best FPS I 've played, though.

In regards to the game. I really thought I would have beaten it by now, and plan on trying to do just that tomorrow.

I thought I was at the end, I really did, but then I met up with Ryan, killed him, and then went through the mini Little Sisters/Tannenbaum Hideout level, so I am now dealing with Atlas, or should I say Fontaine.

Didn't you see a twist coming when you saw the night club flash back with your mother? :)

Didn't you see a twist coming when you saw the night club flash back with your mother? :)

No doubt. I really knew something was up since they kept showing the picture of him with his mom and dad way back from the plane, but I have to say they still did a great job of adding a twist.

I am trying to get playing so I can maybe beat the game today, and possibly even sneak in some COD4 Beta there as well, but my fiance is watching a marathon of some show on HGTV called Design Star. I knew I should have bought a better TV for our bedroom!!

I don't get it, guys. I think the game would be better if there were a lot more people to kill. I don't see the enemies appearing in cleared areas as a bad thing at all. It's way too easy to kill the splicers (even on hard) without using ammo or health. Besides ammo, health and eve are in EXTREME abundance.

I don't get it, guys. I think the game would be better if there were a lot more people to kill. I don't see the enemies appearing in cleared areas as a bad thing at all. It's way too easy to kill the splicers (even on hard) without using ammo or health. Besides ammo, health and eve are in EXTREME abundance.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

towards the end i found it harder to kill some of the leadheads and generally splicers got a bit tougher... but it was only 2 shotgun shells per spider splicer and the leadheads just need plasmids to kill generally. then i realised that i hadn't researched any of them and when i did that it was so much easier to kill them.

Just finally finished the game.

First things first, I really screwed myself by not taking photos for research right from the point I could start taking them. I lost a decent amount of achievement points because of it, so anyone reading this who is just starting, click away with that damn Camera!!

Okay, on to my closing comments...

Honestly and sincerely, I was completely let down by the ending... Very anti-climatic the way it was pieced together, felt extremely rushed, etc. I mean seriously, one second you are in game (with a final boss easier than first big daddy encounters I might add), the next second cut scene with the little sisters finishing the fight for you, then a FMV sequence, then it just kicks you back to the main menu with nothing else? :(

I dont know, maybe I expected to much, and I also did do a combination of harvest and rescue so I got the ending in which I guess I turned into a mad man, unleased Rapture on the surface, and apparantly I also decided to obtain some Nuclear bombs and I can only guess I eventually destroy the world itself.??? All of which was summed up in about a two minute FMV cut scene.

Pretty damn weak if you ask me. The fact I never even saw any rolling credits like so many other games do (which I like as it lets me know I achieved something), etc., and that is just abruptly ends and kicks you to the main menu... I don't know, it just seemed tacked on.

After going through the ending I am really surprised it has gotten so many 10's and I have not heard more about the weak ending. Eh, maybe I just expected to much since everything else was so damn brilliant.

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Oh BTW, for anyone still playing, I came up with a pretty kick ass way of dealing with Big Daddies about mid-way through the game.

I used the Crossbow, and chose the trap ammo, and would set up either 3 or 4 trap lines right in a row.

I would then stand away from it, and start shooting the Big Daddy, making him run towards me.

If I set up 3, afterwards, a few shots from the machine gun would finish them.

If I set up 4, that would be enough to take them out and they slide towards you and die.

90% of the time it worked like a charm.

Just finally finished the game.

First things first, I really screwed myself by not taking photos for research right from the point I could start taking them. I lost a decent amount of achievement points because of it, so anyone reading this who is just starting, click away with that damn Camera!!

Okay, on to my closing comments...

Honestly and sincerely, I was completely let down by the ending... Very anti-climatic the way it was pieced together, felt extremely rushed, etc. I mean seriously, one second you are in game (with a final boss easier than first big daddy encounters I might add), the next second cut scene with the little sisters finishing the fight for you, then a FMV sequence, then it just kicks you back to the main menu with nothing else? :(

I dont know, maybe I expected to much, and I also did do a combination of harvest and rescue so I got the ending in which I guess I turned into a mad man, unleased Rapture on the surface, and apparantly I also decided to obtain some Nuclear bombs and I can only guess I eventually destroy the world itself.??? All of which was summed up in about a two minute FMV cut scene.

Pretty damn weak if you ask me. The fact I never even saw any rolling credits like so many other games do (which I like as it lets me know I achieved something), etc., and that is just abruptly ends and kicks you to the main menu... I don't know, it just seemed tacked on.

After going through the ending I am really surprised it has gotten so many 10's and I have not heard more about the weak ending. Eh, maybe I just expected to much since everything else was so damn brilliant.

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Oh BTW, for anyone still playing, I came up with a pretty kick ass way of dealing with Big Daddies about mid-way through the game.

I used the Crossbow, and chose the trap ammo, and would set up either 3 or 4 trap lines right in a row.

I would then stand away from it, and start shooting the Big Daddy, making him run towards me.

If I set up 3, afterwards, a few shots from the machine gun would finish them.

If I set up 4, that would be enough to take them out and they slide towards you and die.

90% of the time it worked like a charm.

I am almost to the end but I have heard that you got the crappy ending then if you harvested the little girls. Everybody that has finished has told me that the best ending is when you save them (which I am doing at the moment).

I am almost to the end but I have heard that you got the crappy ending then if you harvested the little girls. Everybody that has finished has told me that the best ending is when you save them (which I am doing at the moment).

I read the same thing as well at least a week ago that the ending depends on what path you chose with the little sisters, but does the "crappy" ending mean it actually has to be crappy quality?

I am fine with the fact I did not get the "best" ending for the game itself as it was the path I chose, but if you are telling me the actual quality of the ending was the way it was because I chose to harvest and rescue and not do one or the other, and that the other ending(s) are more flushed out and presented in a better way, than that ****es me off even more honestly and makes it even worse.

So to anyone that beat the game saving all of the little sisters, does the "best" ending end more cohesively than what I mentioned above?

No, it actually leaves a whole lot more unexplained. They're both about the same length, and they both kick you right back to the title screen.

Either way, does it really bother you that much? Can you say Bioshock is any less of a game because of it?

I got the "best" ending on my first play through It basically ends with you rescuing all the little sisters and putting them in a biosphere and letting them live normal lives. It ends with you (I assume) lying on your bed as an old man with the little sisters around you all grown up, thats from memory, I tend to forget a lot of things lately and it was only last week :(

Ill ask Unimatrix Xero to post it properly as he finished it on the "best" ending also in the last few days.

What you posted is basically it, besides Tenenbaum's voiceover saying how all you wanted was a real family, etc. etc.

But in the end, it totally neglects to answer A.) How the plasmids affected your body. B.) Why you were a normal "human" again even after becoming a Big Daddy. C.) How no one on the surface realized you were on fire and could move objects with your mind.

I really loved the ending ... I thought the fact that you sort of added the little sisters to your family and how you were pretty much a part of their life, through school, marriage, whatever was a really nice way to end it and a good reward for saving all of them. Maybe just me, but I really enjoyed it, really made me feel a part of the game.

LOL what game are you playing :laugh: , I was playing on medium and I found the average enemy quite challenging to kill. Also I find my ammo depleting very quickly, and a few times completely out of ammo for most weapons. And I pretty much searched everywhere and collected everything.

I just didn't really play this as a shooter. I rarely used guns except on bosses and big daddys. I used plasmids and my wrench on all the splicers. If you do enough research (especially bouncers) your wrench will end up more powerful than any of your guns, with a chance to freeze! Sneak up behind a splicer and he's toast, no shots fired, no health lost. And that's on hard, all day.

I really loved the ending ... I thought the fact that you sort of added the little sisters to your family and how you were pretty much a part of their life, through school, marriage, whatever was a really nice way to end it and a good reward for saving all of them. Maybe just me, but I really enjoyed it, really made me feel a part of the game.

Exactly how i feel!

No, it actually leaves a whole lot more unexplained. They're both about the same length, and they both kick you right back to the title screen.

Either way, does it really bother you that much? Can you say Bioshock is any less of a game because of it?

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

I though the ending sucked real bad for such a great game. I will still want to play it again and again just for the additional endings, just feel let down as they worked so hard on everything in the game apart from that.

Actually yes (to both questions). I felt exactly the same way as Larry. Unless you're leaving a gaping hole for a definite sequel, the ending should wrap things up nicely. This one didn't. Don't get me wrong, I think Bioshock is a great game (at least a 9/10), but for being so great, you'd think they'd have come up with a better quality ending.

-Spenser

Exactly. Spenser put it better than I could have. All I can say is do not get it mistaken, I am nitpicking it so much because of what a fantastically brilliant game it was otherwise.

well any writer knows that ending a story is the toughest skill to master while the set-up is th easiest. it's a rare tale that ends on a really high note. i'm sure Bioshock's no different.

the enemies are tough, and hacking is good fun. so far loving it but must say the maps are huge and i get search anxiety just thinking of them...

and multiple endings? man, not again!

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I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
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