Recommended Posts

Mozilla's progress can be tracked at this spread sheet:

http://spreadsheets.google.com/pub?key=pNg...yRTT2JeiZn4B2Yw

and this tracking bug:

http://bugzilla.mozilla.org/show_bug.cgi?id=410460

...for those who care. :)

Edited by shakey_snake

To pass Acid3 you need SMIL support, WebKit does have support for that, but it was turned off because it was buggy.

If they can get it working and stable for the 3.1 release, then great, but I'd rather Safari fail the test than have a buggy implementation in a shipping release.

I hope IE8 get anywhere between 50 - 60 when its release.....

I hope it gets with the times and goes for 100% on release. We're talking about Microsoft, a company with huge resources and with the dominant market position - they need to lead the web development, not hold it back. It's all very well having Opera, Firefox and Safari all passing Acid3 but if IE doesn't then it's of little use.

So basically what we are looking at is:

Safari (Mac) - 85ish

Firefox3 - 70ish

Safari (Win) - 60ish

Firefox2 - 55ish

IE7 - 15ish

IE6 - 10ish

How does IE8 perform?

Safari (Win) gets the same score if you test the same versions.

What you should be saying is Safari 3.0.5 is 60ish, and the nightlies (pre3.1) are up to 85-90.

Here's a couple from MobileSafari

post-101313-1205014722.jpg

post-101313-1205014683.jpg

The higher score (39/100) took a while but it eventually got there. This is MobileSafari on an iPod but I assume it's the same as the iPhone version. Wonder what sort of nightly options are out there for Mobile err, WebKit.

Here's a couple from MobileSafari

...

The higher score (39/100) took a while but it eventually got there. This is MobileSafari on an iPod but I assume it's the same as the iPhone version. Wonder what sort of nightly options are out there for Mobile err, WebKit.

When the 2.0 firmware starts getting installed somebody should do the test again, it's synced back with the desktop version.

Safari for Windows with latest nightlies installed scores an impressive 90/100!

I have the 3.1 (525.6) build right now, which build do you have, and can I get a link to it? I've heard that newer builds have problems with cookies though, :|

I have the 3.1 (525.6) build right now, which build do you have, and can I get a link to it? I've heard that newer builds have problems with cookies though, :|

http://nightly.webkit.org/

WebKit's a separate component, so as long as a API's the same, you can swap out different versions.

I have the 3.1 (525.6) build right now, which build do you have, and can I get a link to it? I've heard that newer builds have problems with cookies though, :|

EDIT1: I will update you with what version I have.

EDIT2: Getting 90 with Version 3.0.4 (523.15)

Seems it is an older version than yours. How do you get version 3.1?

Edited by Crazysah
http://nightly.webkit.org/

WebKit's a separate component, so as long as a API's the same, you can swap out different versions.

So how does one update a nightly build of Safari Win32 with the WebKit, just throw everything into the Safari folder or?

EDIT: I will update you with what version I have.

Alright :)

So how does one update a nightly build of Safari Win32 with the WebKit, just throw everything into the Safari folder or?

What you do is unzip the webkit nightly and then open the run-nightly-webkit application. It will update automatically then!

Anyways... I updated you with my version and I am getting 90/100!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I remember when all games had demos; it was a normal thing, not a limited time promotion.
    • Forza Horizon 6 gets big bug-fixing and balancing update by Taras Buria Today, Playground Games released a big Forza Horizon 6 update with a long list of fixes, patches, and balancing tweaks that the studio promised earlier. Version 375.327 is now available on Steam, Microsoft Store, and Xbox, offering users improvements for AI, audio, design, performance, road discovery, upgrades, visuals, online play, and more. Some of the most notable changes in the Series 2 update include rebalanced drivatars, particularly their difficulty and race start behavior. As such, the game should be more balanced on higher difficulty levels, and AI cars should not shoot out when the race starts as if they have rocket boosters. Speaking of difficulty, developers nerfed Drag Tires physics for a more expected and realistic behavior. They are no longer the go-to option for record-breaking times in road racing, and all leaderboard entries with drag tires will be removed. Completionists will also be glad to get a new feature that lets you see road discovery percentage in each region, which should make discovering all roads easier while keeping it quite challenging and interesting (I spent quite a long time finding the last road). Festival Playlist is also getting some much-needed fixes, including patches for bugs that allowed completing Seasonal Jobs ahead of time or where weekly challenges would not unlock for some players. Developers will retroactively give reward points to all who could not complete all challenges due to these bugs. Other changes include changes to Horizon Play progression so that it is easier to reach Level 100, audio improvements on lower-spec devices, fixes for visual glitches, including pixelated smoke, and more. Developers also addressed the currently non-working Eliminator, an online mode gamers used to farm credits with a Hummer EV exploit. Playground Games plans to re-enable it soon. As a gesture of goodwill, players will get a free McLaren Sabre. Those who used the exploit will not be banned, but developers plan to roll back credits to a maximum of 10M for all who farmed credits using the exploit. You can find the complete changelog for the latest Forza Horizon 6 update here.
    • "Samsung is shutting down yet another app used by millions" I will fix the clickbait title for you, free-of-charge: "Samsung shutting down it's Max VPN app"
    • Microsoft brings Planner Agent to all Microsoft 365 Copilot users by Ivan Jenic Image: Microsoft Microsoft has announced that Planner Agent in Microsoft 365 Copilot is now generally available to all users with a Microsoft 365 Copilot license. Planner Agent is the latest addition in the string of AI features that Microsoft is implementing across virtually all of its products. The agent lets you manage tasks through natural language prompts directly inside Microsoft 365 Copilot. You can create and update tasks, check priorities, and get insights about current entries without leaving the chat interface. The general availability release comes with a handful of new additions on top of what was available during the initial rollout. A new plan picker lets you search and filter your plans by name, then update task names, statuses, due dates, or priorities through the agent. There's also a goals bucket now, which lets you group tasks under specific goals. This builds on the Goals view, a feature that was introduced as part of the broader Planner refresh that rolled out earlier. Image: Microsoft | Planner Agent in Microsoft 365 Copilot All AI-generated plans and tasks are created in draft mode by default, so you can review and approve changes before anything goes through. This is actually a thoughtful safety feature, because trusting AI to handle all your tasks without a human in the loop is usually a recipe for disaster. Having tasks initially saved as drafts is the best possible middle ground. Microsoft also says that not all tasks are executed equally. Simple tasks get processed quickly, while more complex ones, like building a plan from a Word, Excel, or PowerPoint file, are handed to a more capable model. Microsoft says this approach delivers the best performance, but it could also help with usage management, as you won't have to waste tokens on performing simple tasks. Planner Agent is available now across Teams, Loop, SharePoint, and other Microsoft 365 apps for anyone on a Microsoft 365 Copilot subscription.
  • Recent Achievements

    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      484
    2. 2
      +Edouard
      189
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Steven P.
      86
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!