[Official] New Xbox Experience (or Fall 2008 Update)


Recommended Posts

What the **** is that Mii style character doing on my Xbox?

**** no.

Rumor has it that RAREware was working the avatar system before Miis were announced on the Wii; I can't confirm but I felt like it would be interesting to let you know of such a possible case.

2848768817_1650b962bd.jpg

I got one question since when did MN has 1095 GS :blink: . Right now MN has 20,000+ GS and that was way back in 2006 that he had 1000 GS, so either this "Screenshot" us shopped or they've been working on this since 360's release.

:wacko: Man I am putting too much though into this. :wacko:

I got one question since when did MN has 1095 GS :blink: . Right now MN has 20,000+ GS and that was way back in 2006 that he had 1000 GS, so either this "Screenshot" us shopped or they've been working on this since 360's release.

:wacko: Man I am putting too much though into this. :wacko:

It's a test build, and they're using a fake account. Says so in the article, but I'm far too lazy to go back and quote it :p

I'm really excited for this update, and it is definitely looking a bit sleeker than it did when it was introduced. That's a much nicer style gamercard as well, hopefully they use that universally.

I got one question since when did MN has 1095 GS :blink: . Right now MN has 20,000+ GS and that was way back in 2006 that he had 1000 GS, so either this "Screenshot" us shopped or they've been working on this since 360's release.

:wacko: Man I am putting too much though into this. :wacko:

Yeh dude it's just a mock-up of what accounts would look like - chillax holmes! :p

I love the avatars, personally :/

I'm not sure why it matters that Nintendo has the Miis; it doesn't change the fact that we've got a new implementation of your visual representation available from Microsoft now. You can still use the gamerpics if you want (at least that's what I heard shortly after avatars were announced), so if you don't like the way they look you don't have to use them.

Anyway, I'm going to be enjoying all aspects of this update for sure (Y)

I really hated the 'Miis' to begin with, so I guess it's a biased opinion :rofl:

Yeah, at least the Mii's stayed in their own channel and didn't get all up in yo faice.

They might look a little lame and Mii like now but if they start selling Master Chief helmets, Gears of War body armour in a funny looking way it will be awesome and used by many. If they just go for basic clothing with some funky stuff thrown in, it will suck. I think publishers will be creating all sorts of stuff to go with their games so not worried. I bet this takes off and critics will be silenced.

^^^ I think they will be. Devs have asked MS to let them mess with the Avatars, like selling game specific things for them. Just another bit of customization on top of normal themes really.

What I mean is take the picture on page 1

2848768817_1650b962bd.jpg

Why is the avatar needed to be shown there? Would rather it was just the menus.

That's all :p

Easy answer - because it's his profile, it does actually make sense to show his avatar while you're there.

I got one question since when did MN has 1095 GS :blink: . Right now MN has 20,000+ GS and that was way back in 2006 that he had 1000 GS, so either this "Screenshot" us shopped or they've been working on this since 360's release.

:wacko: Man I am putting too much though into this. :wacko:

Microsoft has a separate entity to Xbox Live called "partnernet". Think of it like a beta version of Live, where all the 360 developers (i.e. people like namco, rare, etc.) can test out their games and such. In fact, if you have access to partnernet, you can get access to XBLA content before it even comes out. But since it's completely separate to Live, it has entirely different accounts (in fact, I believe the accounts are wiped quite regularly) which is why a lot of shots like this contain accounts that either don't exist on Live or are quite different.

Why is the avatar standing all gay like that? What's up with those clothes? Somone call the fashion police.

It's major nelson, he's old enough to be your dad, of course he's going to have rubbish taste =P

NXE - What You Want to Know: Avatars

We know many of you are very opinionated about the upcoming Avatars in the new Xbox experience. For this week's inside look, Major Nelson has created a video to show how simple it is to create your online persona. Want to just pick any look and jump into a game? Fine - It's easy! Want to really get into it and create a detailed Avatar? Go for it - This video will show you how.

Source: Gamerscore Blog

The video is hosted on Soapbox which I have no idea how to embed here in neowin. Hit the source to watch it. The new interface feels pretty fast - really really fast to me. The avatars look and move pretty fluid but I am kinda certain that I will ignore them beyond basic curiosity.

Edit: err almost forgot. thanks to S_X for the link. :)

Yeah saw on MNelson's site couple of hours ago. There was a little long loading time but after that it was just smooth.

But I still think this is little childish with this avatar thing. If they had like Master Chief, Sam Fisher, All the girls from DOA and DOA volleyball (With/without bikini's) Then I don't mind. :p

Majornelson has a nice little preview up of what to expect with avatars.

For those of you who don't want to or cant watch the video, new information (that I gathered) is as follows:

* They seem to be pretty mandatory, you have to pick one when your 360 updates

* The level of customisation seems quite extensive, definitely a lot more than Nintendo's Miis

* You can make them burp on demand (no, really)

And that's about it!

Linky winky: http://majornelson.com/archive/2008/09/19/...at-avatars.aspx

As much as I dislike their "cute, cuddly" sort of look, they don't seem too bad to me and I'll happily make the most of mine.

Edited by Kushan
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!