[Official] Forza 3


Recommended Posts

Nice reviews :D

But it seems photo mode sucks :( - http://forums.forzamotorsport.net/forums/thread/3030654.aspx

That topic was based on fake compression images. There is no way to know how the photomode will upload until they start allowing photos from photomode to be uploaded.

I'm still looking forward to getting my copy of Forza 3 :woot: but have to say I'm getting tired of the marketing "bullshots" though. As stunning as they are, it's not actual gameplay footage (GT5 this includes you, all the GT5 shots are nicely anti-aliased yet the game itself suffers from a big aliasing problem...ahem), I want to see some actual gameplay shots as that is what we'll be seeing 90% of the time and going by the demo the screenies seem doctored to me...but that is just me so take with a grain of salt :p

I'm still looking forward to getting my copy of Forza 3 :woot: but have to say I'm getting tired of the marketing "bullshots" though. As stunning as they are, it's not actual gameplay footage (GT5 this includes you, all the GT5 shots are nicely anti-aliased yet the game itself suffers from a big aliasing problem...ahem), I want to see some actual gameplay shots as that is what we'll be seeing 90% of the time and going by the demo the screenies seem doctored to me...but that is just me so take with a grain of salt :p

308ffaf.jpg

20gmrvd.jpg

1071280.jpg

More - http://www.videogameszone.de/aid,697092/Fo...ge=1&order=

Not really. The game went gold a long time ago. There's been plenty of time for one copy to make its way onto someone's hard drive.

Not the same thing though. Hence all the bans last year with W@W.

not necessarily...fable 2 and gow2 got stolen from the duplicators and there's a few proof pics floating around the net so it may well be the real deal

Bloody hell that's a kick in the balls to Turn 10.

So does anyone else get annoyed when retailers and game review sites pronounce Forza as Fortza, my god that drives me nuts.. its F O R Z A :crazy: lrn2speak. lol

Ok that's my rant for the day.

Edited by 3dfxman
So does anyone else get annoyed when retailers and game review sites pronounce Forza as Fortza, my god that drives me nuts.. its F O R Z A :crazy: lrn2speak. lol

Ok that's my rant for the day.

uh is that not the correct pronunciation? It's an Italian word. I don't know if I am correct but usually there Z's sound like "ts"...

I still say Forza though, I don't like Fortsa.

uh is that not the correct pronunciation? It's an Italian word. I don't know if I am correct but usually there Z's sound like "ts"...

I still say Forza though, I don't like Fortsa.

Well then put a "t" in there then lol, iv never said FORTZA or FORTSA lol

That topic was based on fake compression images. There is no way to know how the photomode will upload until they start allowing photos from photomode to be uploaded.
Turn 10 responds to photomode compression complaints in Forza 3

One of the most anticipated features in the upcoming Xbox 360 racing simulator, Forza Motorsport 3, is the expanded photomode. Many fans were disappointed to learn that the photos taken in the game will have heavy JPEG compressions, however.

Che Chou, Turn 10’s Community Manager, responded multiple times to the numerous complaints in a thread on a gaming forum. Here is his statement explaining why Forza Motorsport 3 needs the compression in the photomode:

Photomode compression is the way it is purely due to conservative estimates for bandwidth and peak user numbers around the launch window. With more filesharing and big WMV video exports than we've ever done before, we just want to make sure our servers don't fall over in November, etc.

That said, I'm talking to the team about the possibility of changing compression specs later on when we've seen some numbers and have a good idea of our server situation. Totally understand the sentiments re: photomode as it's a feature that's near and dear to my heart, but it's really just a numbers game at this point.

When asked if the compression could be alleviated by having the ability to export the images of photomode to a USB drive, he later added:

USB thumbdrive was not an option for reasons out of our control. If we could do it, we'd be on it in a heartbeat.

Finally, Che Chou assured fans that compression problems will be addressed in the near future:

We're looking into it but we need the game to launch first for some real world data.

Forza Motorsport 3 is slated to launch on October 23rd exclusively for the Xbox 360.

Source: http://www.examiner.com/x-6894-SF-Console-...ints-in-Forza-3

That's a bit more promising but why on earth not just let people take pictures that get stored locally on the hard drive? :blink: Would completely negate the need to even worry about bandwidth.

@Audioboxer:

Why are those shots so Jaggy. Forza 3 looks a hell of alot better than that on my 480p tv.

Direct feed images, they're always going to look a little rougher than what your eyes see on your TV, that's the case for every game.

Did you mean 480p by the way? If so running at that sort of resolution is going to add blur anyway masking pretty much any jaggy that exists :laugh:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!