Aion Online


Recommended Posts

I found an interesting read.

Bridging the Culture Divide: NCsoft’s Brian Knox on Aion’s Plans to Bring East and West Together at Last

I'm still not sure what that means for us the players, but it's good to hear that we won't have to wait for all the updates that have been put out for the other versions once the game launches. Right now the client is still 1.0 for the beta events but we've been told that once the game goes live we'll be updated to the most current version which is 1.3 I think. If that actually happens or not, who can say? We'll know in a few months though.

I'm interested in buying the game but I have a few questions. I know I could Google these but I'm at the thread and the Aion website I found kinda hard to navigate.

So here are my questions

How many Levels (if any) are required before you can Fly?

When you take a Quest does the game show on a Map/Minimap where you need to go to complete the objective of that quest?

Does the game support Addons like War/World of Warcraft and if it does are they more/less limited then WoW's or the same level of limitation?

What is the Level Cap?

Thank you :)

You can fly at level 10.

There is an easy locator for the quests that pinpoints where you need to go.

I'm not sure about the add ons. I never used any add ons for wow except the questhelper one.

As for things like gatherer that showed you mining things, they have armor that provides that as an effect.

I'm also not to sure of the level cap. I know the next few betas get as high as level 25 but even at level 10 you hit hard.

You keep raving about the character creation system. CoH had a character creation system, amazing in fact. But the game was dish water dull.

What about the combat (I heard it's ripped off DAoC chain system- which is a good thing) and more importantly. PvP?

for YOU the game was dull, but even today it's going very strong.

Max level cap in the Korean/china versions right now is I believe 50. Which is interesting to note because when the game went live in Korea/china (almost a year ago) the level cap was 40. Several patches have added in lots of new content and they had to up the levels for those areas. I think it won't go beyond 50 though.

As for combat...well we haven't had a chance to go much beyond level 10 yet but I think combat in the game is really solid, there's no lag when you use a skill. And each class is unique and diverse in their game play style yet seem to be fairly well balanced. Obviously because of limitations of the classes some have an easier time leveling solo than others. Mage/sorc for example takes damage like no other and has fairly low hp. But they also dish out damage like no other.

I haven't experienced any pvp yet, but from everything I've seen and read it's really good. You can officially enter the abyss at 25 which is pretty much the central pvp area. But before then there are rifts that open up and allow up to I think 50 people to pass through before they close. These rifts take you to the other factions areas and you can gank to your hearts content. It's a pure pvp game so there is no "Safe" zone or flagging for pvp. The rifts open up every couple of hours in different locations. End game pvp is something else though. It's hard to list everything they've got going in the pvp department...so yeah. There are no battlegrounds which I am quite thankful for. This means there is no reason to twink!! There's forts to defend and attack...think Warhammer, but actually fun. Oh yes, also open world raid bosses which mass scale pvp will revolve around to see who can get the kill/right to kill the boss. And check this out. I think it looks like it'll be wicked fun. There's probably more I'm forgetting..

Edited by trag3dy

hmm. So it's all PvP..... That I don't like, causes alot of problems with butt heads who like to gank just for the crap of it, and makes it a HEADACHE to level. Eventually you get frustrated and quit playing.

I mean I played on a PvP server in wow, and was fine with it, so I guess my question is, is it factional based (like WOW, horde vs alliance, where you can't attack your own faction, only the other faction?) or is it everything goes?

It's faction based. The world of the game is different from WoW though. The areas for each faction are completely separate so you can't just walk from one factions area to the next. As far as I know the only way to get to the other factions area is through the rifts or possibly through the abyss. I'm also not sure on how often the rifts open up, they might only open up once or twice a day.

Okay so I've never played a game in beta. I know this is a stupid question, but are those beta dates the only times you'll be able to play before the game is actually released? I suppose that would make sense. Anyways, I bought it yesterday. I missed the last beta, apparently. I'm am eager for July 2nd so I can try it out!

Well, actually, NCsoft isn't really calling these events betas. They're just events to test the localization and servers to see how they handle the stress of people playing on them at this point. As Scraggles said, it's been out in korea and china for like 8 months now.

@ Scraggles

PTO? what do you mean?

Edited by trag3dy
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
    • Endless Wars  Endless Shrimp!!! 🦐    
    • How can it beat a Steam machine without a serious GPU? The two CU iGPU only provides about 5fps in gaming. That's not going to make any gamer happy.
    • Anthropic introduces Claude Tag, a new AI teammate for Slack by Fiza Ali Anthropic has announced Claude Tag, a new feature that lets teams work with Claude directly inside Slack. The idea is simple: once Claude is added to a Slack workspace and given access to selected channels, users can tag @Claude in conversations and assign tasks. Claude can then work through those requests using connected tools and data sources before posting its results back into a Slack thread. What makes Claude Tag different from a typical chatbot is that it's designed to operate as a shared assistant for an entire team rather than a single user. Everyone in a channel interacts with the same Claude instance. This allows the team members to see ongoing work and continue tasks started by others. Furthermore, Anthropic says the AI can build context over time by following conversations in channels where it has permission to operate. This means users don't have to repeatedly provide the same background information for every request. The system is also designed for asynchronous work. Instead of waiting for responses in a chat window, users can assign a task to Claude and return later once the work is complete. Anthropic says Claude can break larger requests into multiple steps and use connected tools to complete them. Moreover, the system can also schedule follow-up tasks and continue working on projects over extended periods. Another feature allows Claude to keep the users updated and follow up on unresolved tasks when its optional "ambient" mode is enabled. The company says the tool is already being used internally for software development, data analysis, support workflows, and debugging. According to Anthropic, around 65% of its product team's code is now generated through its internal version of Claude Tag. For organisations concerned about security, administrators can control which channels, tools, and data sources Claude can access. Separate Claude instances can also be configured for different departments, helping keep information isolated between teams. Administrators can also monitor activity logs, review completed tasks, and set spending limits at both the organisation and channel level. Claude Tag is now available in beta for Claude Enterprise and Claude Team customers and runs on Claude Opus 4.8 that was announced this May. The feature will also replace Anthropic's existing Claude in Slack application, with current users able to migrate within a 30-day migration window. Lastly, eligible customers will receive introductory credits to help teams evaluate the new experience.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!