[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Yes Mr. Kotick who himself said they wouldn't pursue franchises unless they could pump out new versions every year (literally)...

That's why Activision-Blizzard dropped sooooo many games when they merged. Kotick just didn't see "milking" opportunities. That's why we see a new CoD game every year, that's why PC players are getting shafted because Kotick doesn't care about PC players or the PC platform one bit.

Guys, I really hate to say this at is may destroy the great image if IW, but I have a feeling they had an equal part in this decision. I cannot help but think if it truly matteedr that much to them (dedicated servers), they really could have pushed for it to happen. Nowhere has it been confirmed yet it was Activisions decision solely, and I think there has not been anything said from IW yet since all of this because they know if they come out and say the truth people will think less of them, so they are sitting back and figuring out the best way to spin it all.

Guys, I really hate to say this at is may destroy the great image if IW, but I have a feeling they had an equal part in this decision. I cannot help but think if it truly matteedr that much to them (dedicated servers), they really could have pushed for it to happen. Nowhere has it been confirmed yet it was Activisions decision solely, and I think there has not been anything said from IW yet since all of this because they know if they come out and say the truth people will think less of them, so they are sitting back and figuring out the best way to spin it all.

i agree

Just posted this in the other thread as it seems two conversations are being had about the topic, but as I said a bit earlier I did not think Activision forced IW to do this, and I would say this confirms that statement.

Infinity War Has Made An Official Response

Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicates servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."

http://gameinformer.com/b/news/archive/200...r-response.aspx

I bolded out the parts I thought were most interesting.

Just posted this in the other thread as it seems two conversations are being had about the topic, but as I said a bit earlier I did not think Activision forced IW to do this, and I would say this confirms that statement.

Infinity War Has Made An Official Response

http://gameinformer.com/b/news/archive/200...r-response.aspx

I bolded out the parts I thought were most interesting.

so if it worked before try something totally new, ******

well i guess i have to restart my MW2 saving up fund

No kidding right, the hardcore gamers built COD over the years just like we built Ubisoft's Rainbow Six, we've paid them to create us this content for years on end. Yet they continue to screw us in Xbox360 and PC games. Counter strike was a mod but mod's are only for hardcore gamers. WTF, You're telling the gaming community(your customers) their to f'ing stupid to understand a game with some more options and maturity. Maybe your management staff is the f'ing stupid ones, can they play the game? maybe you should have an advanced settings option just like a well programmed and mature game should. This isn't f'ing spongebob for your 6 year old!

I've been so ****ed off about how poorly 360 game options are. I want mods, dedicated server options and map editors on 360 too.

so if it worked before try something totally new, ******

well i guess i have to restart my MW2 saving up fund

It's just sad, as soon as Activision Merged with Blizzard, the first thing they do is do the same thing to MW2 that they did to WoW, worry more about the "casual gamer" than the hardcore player, who actually pays for the servers, etc. I know Activision, doesn't make money off of server hosting, etc, and as he said in the article, we are thinking more in our pocketbooks, than we are anything.. But you know what... screw them, more people will be cheating now because we all know VAC doesn't work worth a damn, and it will be worse for the casual player, because they will be on a server with those cheaters, with no "admins" to kick them or ban them from being on that server..

It just sucks. But yeah I agree IW is as much at fault for this as is Activision

There's more money in casual players than hardcore players, because casual players compose of much larger segment. So marketing 101, dummy edition tells you the casual segment is the preferred audience.

Not on the PC for a game of this scope there isn't, marketing 101, PC is fuelled largely by a hardcore audience, casual gamers tend to invest in a cheaper console as opposed to spending hundreds of $/? in a gaming PC.

The PC casuals play things like Popcap games and The Sims, not Call of Duty.

Casual gamers won't have a scooby what dedicated servers and everything else is, these changes won't make people flock to the PC MW2, it just annoys the buyers that were planning on buying.

I know Sethos, also the casual gamer is "cheaper" to develop for. Due to the fact that it takes them 2-3 times as long to go through all the current content, so they are content on not needing new content once a month like the hardcore gamer demands.

Wow thats a whole lot of contents.

But I agree with you Sethos, it just makes me mad as a hardcore gamer

Yeah but the Hardcore PC crowd can't keep up sales numbers, roughly 500k copies of MW sold on the PC? That is pathetic.

I probably added my last bit before you replied,

Casual gamers won't have a scooby what dedicated servers and everything else is, these changes won't make people flock to the PC MW2, it just annoys the buyers that were planning on buying.

You have a petition with over 100,000 signatures, if IW are worried about 500k in sales, that's 1/5th of the amount... To sell well on the PC you have to cater for your audience and go the extra mile, if there's a whiff of a cheap port/delays/content being cut or dumbed down, say goodbye to that precious audience that were going to legitimately buy and not download.

Edited by Audioboxer

Nothing will make people flock to the PC, so what's the point in pampering the PC crowd anymore. What was the latest "Official" number for sold copies of MW, 13 Million? So with 500k on the PC, that makes the last known official figure for console sit at 12,5 Million. That means PC gamers have no say, they have no influence and stop thinking they "built" the games because they bought them 8 years ago when PC was the only real viable platform.

I'm a hardcore PC gamer myself but I learned a long time ago to just settle in and stop fighting it.

PC gamers feel like they are entitled to something these days ...

I probably added my last bit before you replied,

You have a petition with over 100,000 signatures, if IW are worried about 500k in sales, that's 1/5th of the amount...

if they all paid the full amount that's 5 million dollars IW lost because they're being stupid

also can y'all keep the arguing to one thread

Nothing will make people flock to the PC, so what's the point in pampering the PC crowd anymore. What was the latest "Official" number for sold copies of MW, 13 Million? So with 500k on the PC, that makes the last known official figure for console sit at 12,5 Million. That means PC gamers have no say, they have no influence and stop thinking they "built" the games because they bought them 8 years ago when PC was the only real viable platform.

I'm a hardcore PC gamer myself but I learned a long time ago to just settle in and stop fighting it.

PC gamers feel like they are entitled to something these days ...

If that's the attitude why even make the game?

Cater to your audience and maximize the sales you can, or don't make the game at all.

You don't see Valve, Bioware, 2K, Bethesda, or any other respected PC devs come out with that BS, they do their hardest to make the best PC game they can for the audience and maximize their sales off the back of people on the PC who do still pay for quality titles and not just download.

MW2 is still based on the IW 4.0 engine that COD4 was made on, even with 1 million sales I'd say the PC version would easily still turn a nice profit. Chances are they'd of gotten even higher this time around though as MW2 comes out an even better game than COD4 - And from some of the console gamers opting to go with the PC instead of the overpriced console version.

If that's the attitude why even make the game?

Cater to your audience and maximize the sales you can, or don't make the game at all.

You don't see Valve, Bioware, 2K, or any other respected PC devs come out with that BS, they do their hardest to make the best PC game they can for the audience and maximize their sales off the back of people on the PC who do still pay for quality titles and not just download.

Because they can squeeze a bit of money and that's about it, piracy and stuck up PC gamers are killing the PC scene and the PC scene is like demanding a revolution of the ages each time a new game comes along, else it won't see any worthwhile sales numbers.

Consoles are the new bearing points in the gaming world, that's just how it is.

Because they can squeeze a bit of money and that's about it, piracy and stuck up PC gamers are killing the PC scene and the PC scene is like demanding a revolution of the ages each time a new game comes along, else it won't see any worthwhile sales numbers.

Consoles are the new bearing points in the gaming world, that's just how it is.

But then if they want to squeeze some money out of it what has the lax attitude to pleasing the PC gamers that will buy have to do with anything? That's just being dickish for no reason.

Cater to your audience, it's the simplest concept ever, but potentially the most lucrative. You can't drive decent PC sales nowadays ****ting on the people that are left that will actually give you their hard earned money, and not boot up uTorrent.

Nothing will make people flock to the PC, so what's the point in pampering the PC crowd anymore. What was the latest "Official" number for sold copies of MW, 13 Million? So with 500k on the PC, that makes the last known official figure for console sit at 12,5 Million. That means PC gamers have no say, they have no influence and stop thinking they "built" the games because they bought them 8 years ago when PC was the only real viable platform.

I'm a hardcore PC gamer myself but I learned a long time ago to just settle in and stop fighting it.

PC gamers feel like they are entitled to something these days ...

Where the hell is this 500k figure coming from?

I think he's talking bout Activision's CEO, Robert Kotwick

http://en.wikipedia.org/wiki/Robert_Kotick

his wiki article lol

Yes Mr. Kotick who himself said they wouldn't pursue franchises unless they could pump out new versions every year (literally)...

That's why Activision-Blizzard dropped sooooo many games when they merged. Kotick just didn't see "milking" opportunities. That's why we see a new CoD game every year, that's why PC players are getting shafted because Kotick doesn't care about PC players or the PC platform one bit.

I knew it. Incidentally I posted a thread regarding that $#@!bag last week, seeing if I had a unique perspective on him.

Apparently not.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • NetSpeedTray 1.3.3 by Razvan Serea NetSpeedTray is a lightweight, open-source Windows network monitor that shows live upload and download speeds directly on the Taskbar. Designed for efficiency, it quietly sits in the system tray, conserving CPU and battery with dynamic updates. It blends seamlessly with Windows 10/11, adapts to light/dark themes, and auto-positions to avoid overlaps. Features include accurate interface detection, customizable display, optional mini-graph, color coding, granular font and unit control, detailed per-interface history graphs, safe data management, and easy CSV export—bringing the network monitoring Windows forgot. NetSpeedTray key features: Lightweight & Efficient Runs quietly in your system tray without consuming resources. Features a "Dynamic Update Rate" that lowers refresh frequency when the network is idle to save CPU and battery life. Native Look & Feel Blends seamlessly with Windows 10/11 UI. Smart detection for light and dark taskbar themes ensures text is always visible. Intelligent & Adaptive Positioning Automatically finds empty space next to your system tray and shifts to make room for new icons, preventing overlaps. Seamless OS Integration Behaves like a native Windows component. Hides instantly with auto-hiding taskbar Hides when a fullscreen app is active Smart Network Monitoring Accurate by Default: Auto mode identifies your main internet connection and ignores noise from VPNs or virtual adapters. Easy Interface Selection: Switch effortlessly between Auto, All, or Selected network interfaces via intuitive radio buttons. Total Visual Customization Free Move Mode: Unlock and place the widget anywhere on your screen. Optional Mini-Graph: Real-time graph of recent network activity with adjustable opacity. Color Coding: Customize colors and speed thresholds to quickly see network status. Granular Display Control Text & Font: Adjust font family, size, weight, and alignment. Units: Automatic (B/s, KB/s, MB/s) or fixed Mbps display. Precision: Set decimal places and always show them for uniform appearance. Detailed & Intelligent History Graph Smart Scale: Logarithmic scale shows low-level traffic and large spikes clearly. Per-Interface Filtering: View speed history for specific adapters (Wi-Fi, Ethernet, VPN). Safe & Efficient Data Management: Adjustable retention, automatic cleanup, optimized database. Easy Data Export: Export raw data to .csv or save high-quality graphs for reports. NetSpeedTray v1.3.3: The Updater Fix A stabilization release that repairs a critical regression in v1.3.2: the app shipped without OpenSSL, which silently broke every HTTPS request — including the built-in update checker (the "Could not check for updates" error many of you hit). This release restores it, hardens the build so it can't happen again, and fixes a startup crash plus four other reported bugs. Changes: Fixed update checking — Resolved a critical issue that prevented the app from checking for updates ("Could not check for updates"). Fixed startup crash with Auto-Cycling — The app no longer crashes on launch after enabling Cycle display mode. Fixed incorrect network speeds on 10GbE adapters — Multi-gigabit network cards now display speeds correctly instead of being stuck at 0. Improved color coding — Default color is shown when idle, and color/threshold changes now apply immediately without restarting. Fullscreen visibility fix — The widget now correctly stays visible over fullscreen apps when Keep Visible is enabled. Improved AMD Ryzen temperature detection — More reliable CPU temperature monitoring for Ryzen processors. Cleaner upgrades — Installer now removes outdated application files during upgrades, preventing DLL/version conflicts while preserving user settings. Improved stability — Fixed potential DLL loading issues by excluding critical OpenSSL and NumPy components from UPX compression. Better settings window — Scrollbars removed and layout improved for a cleaner experience. Localization improvements — Updated translations and completed missing UI text across all supported languages. More reliable releases — Added regression tests covering recent critical fixes, bringing the test suite to 196 passing tests. [full release notes] Download: NetSpeedTray 1.3.3 | 87.9 MB (Open Source) Download: NetSpeedTray Portable | 101.0 MB View: NetSpeedTray Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Why Delta Chat is the best decentralized messenger you have probably never tried by Paul Hill There is no shortage of messaging apps out there; we have WhatsApp, Messenger, and Telegram, just to name a few. While Meta has taken steps to incorporate encryption into Messenger and WhatsApp, they still leave a lot to be desired. If you are in the market for a messaging app that promotes security, privacy, and optional anonymity, you'll want to read what I have to say about Delta Chat. For those not familiar with Delta Chat, rather than relying on centralized servers as you do with Facebook Messenger, it relies on email. Essentially, it is a chat interface that feels like a messaging app, but secretly in the background, it is firing off emails. In the past, you used to have to sign in with your email account. When you sent messages to people, it would just be sending encrypted messages to their inbox, which their Delta Chat client would decrypt. When I first learned about Delta Chat, it required users to sign in with an email account, but I was pleasantly surprised upon trying it in 2026 that this is no longer a requirement, or the preferred method was to use the app. Recently, I’ve tried UAD-ng on my old Nokia 3.4 to disable most of the Google apps because the bootloader is locked, and this is the next best option. While finding replacement apps in F-Droid, I came across Delta Chat again, and it has undergone quite a big change since I last used it, with its new chatmail relays, which no longer require you to sign in to your own email account, providing anonymity, and they offer greater security. Android and Desktop Delta Chat apps. Not only does it run on my de-googled phone, but it also works on desktop computers and iOS, making it truly ubiquitous. For me, Delta Chat is a wonderful alternative messenger because it gives you more control. It supports switching between different profiles, which you can set up super quickly; you don’t register a username, you don’t register a password. The only thing you do have is a random string email address on a chatmail relay (which you don’t have to memorize). To maintain access to your profile, you just need to add a second device to your account via QR code or make a backup of your account, which you can restore later. Fail to do these, your account is gone - as it should be if you don’t want to leave accounts that could get hacked later on. My decision to block Google stuff on my Nokia was done for practical reasons; the device sucked when it launched, and it sucks even more now. The nice thing about F-Droid and the apps within is that they’re usually lightweight, free of bloat, and work well on that device. What was inconvenient for me was that it was hard to send messages from that device, say if I wanted to copy a code over to my main phone or send family members a link from that device. That’s when I decided to look at the available chat apps and saw Delta Chat. Another nice thing about Delta Chat is its notifications. Some messaging apps rely on Google’s ecosystem for notification transport on Android; however, with Delta Chat, it can use Google’s solutions if you have Play Services or MicroG installed. Otherwise, it is able to keep a background connection to the chatmail relay server so that you can get notified when you receive a message. As free software, the code of Delta Chat is open for all who want to take it and build upon it. In the future, if the developers of Delta Chat make a catastrophically bad decision and take the app in an undesirable direction, users can take the code and fork the project. This contrasts with closed-source apps from corporations that can take their products in any direction they like. By relying on free software instead of closed-source programs, you actually control your computing. I’ve spoken at length about how running this type of software is like owning your own home rather than renting it. The same applies here; if you use Delta Chat, you don’t need to worry about it going away in the future. Whether it is Telegram, WhatsApp, or Messenger, you are required to register a username and password to use these services. A major flaw in this design is that anyone can try various passwords and potentially break into your account with your complete chat history intact. Sure, there is encryption in Messenger, where you need a second PIN and two-factor authentication in Telegram, but breaches happen all the time. Unlike before, when you used to sign in to your email account to send and receive messages, the primary way to do it now is to create an account on a chatmail relay. The resulting email address is a random string followed by the name of the relay you pick. This means you can start and begin adding contacts Without a username and password, you either need to ensure you have a backup or at least one device running your Delta Chat profile. The primary way to log in on another device is to go to the settings and add a second device. Then, you’ll just scan a QR code with your new device, and it’ll log in to your account and sync all your chat history and contacts. To end users, Delta Chat just looks like any instant messenger; however, it is really sending your messages as encrypted emails to your contact. This is pretty cool from a censorship perspective, as it makes the service more difficult to block. Previously, the main way to use the app was by logging in with email, but nowadays, it’s recommended that you use chatmail relays. Chatmail relays temporarily hold messages in case your device is offline. They are cheap, simple servers that don’t store data as group states. Other information, like your name and avatar, only exists on your device and the devices of those you share your contact information with. The relays are also decentralized and operated by various groups and individuals. It is even possible to set up your own chatmail relay, but most people will want to use one hosted elsewhere. To keep your messages secure, Delta Chat uses a secure subset of the OpenPGP standard that gives you automatic end-to-end encryption. It also uses Secure-Join to exchange encryption setup information through QR-code scanning or invite links. Autocrypt is also used to automatically establish end-to-end encryption between contacts and all members of group chat, but sometime this year Autocrypt v2 will be rolled out, bringing post-quantum resistant encryption and forward secrecy. The Delta Chat FAQ is an interesting read that explains many more details about the app. Credit: Pexels Delta Chat is unique among messaging apps because it is built on email, a technology that’s decades old and isn’t going anywhere soon. What’s more is that email is not centralized either, so it’s far more difficult for any authoritarian regime to disrupt the Delta Chat app. I haven’t spoken too much about features yet, so I will do that now. Delta Chat allows you to do one-on-one chats, group chats, and create channels. It also supports file sharing and making audio and video calls when chatting one-to-one, but it’s not available for group chats right now. At the time of writing, the calling functionality is disabled and can be enabled in Settings > Advanced > Debug Calls. I have used the video calling feature, and the quality is excellent. It works over WebRTC, another open standard. The app also lets you send voice notes, enables disappearing messages, and has its own app ecosystem. I did try playing chess one time there, but it was a bit spotty; though, we did manage to complete the game with a victory for me. To add people to Delta Chat, you can either give them your Delta Chat link or your QR code to scan. These are the only ways to add users, so you won't have any spam bots bothering you. If the people you want to chat with don't have the app yet, just send them your link, and it will take them to a webpage where they can install the app and then add you. It's really quick for them to install it and get started, which is nice. Credit: Microsoft. The Majorana 2 quantum chip unveiled in 2026. I do not think quantum computers are too far out now, and I do hope that Delta Chat is able to push out Autocrypt v2 sooner, rather than later, so bad actors do not attempt to collect encrypted communications and then decrypt them in the future using quantum computers. By getting people’s messages post-quantum-safe now, users won’t have to worry when quantum computers start cracking legacy encryption. Overall, I would recommend this app to people who are already past WhatsApp and Messenger and have perhaps begun using apps like Telegram or Session. It shares a lot of characteristics with these apps and goes a lot further than Telegram in terms of security. By being based on email, it is also resistant to censorship, and the lack of a username and password makes you anonymous (if you want to be) and safe from brute force password cracking attempts. Let me know in the comments if you’ve tried Delta Chat recently. Do you think it's a good bulwark against governments that are tightening their grip on the internet?
    • Putin was behind Farage/Brexit and behind Trump/MAGA. Different idiot lying beasts, same fascist master. Same screwed up results for both nations.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      217
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      Steven P.
      73
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!