[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Yes Mr. Kotick who himself said they wouldn't pursue franchises unless they could pump out new versions every year (literally)...

That's why Activision-Blizzard dropped sooooo many games when they merged. Kotick just didn't see "milking" opportunities. That's why we see a new CoD game every year, that's why PC players are getting shafted because Kotick doesn't care about PC players or the PC platform one bit.

Guys, I really hate to say this at is may destroy the great image if IW, but I have a feeling they had an equal part in this decision. I cannot help but think if it truly matteedr that much to them (dedicated servers), they really could have pushed for it to happen. Nowhere has it been confirmed yet it was Activisions decision solely, and I think there has not been anything said from IW yet since all of this because they know if they come out and say the truth people will think less of them, so they are sitting back and figuring out the best way to spin it all.

Guys, I really hate to say this at is may destroy the great image if IW, but I have a feeling they had an equal part in this decision. I cannot help but think if it truly matteedr that much to them (dedicated servers), they really could have pushed for it to happen. Nowhere has it been confirmed yet it was Activisions decision solely, and I think there has not been anything said from IW yet since all of this because they know if they come out and say the truth people will think less of them, so they are sitting back and figuring out the best way to spin it all.

i agree

Just posted this in the other thread as it seems two conversations are being had about the topic, but as I said a bit earlier I did not think Activision forced IW to do this, and I would say this confirms that statement.

Infinity War Has Made An Official Response

Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicates servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."

http://gameinformer.com/b/news/archive/200...r-response.aspx

I bolded out the parts I thought were most interesting.

Just posted this in the other thread as it seems two conversations are being had about the topic, but as I said a bit earlier I did not think Activision forced IW to do this, and I would say this confirms that statement.

Infinity War Has Made An Official Response

http://gameinformer.com/b/news/archive/200...r-response.aspx

I bolded out the parts I thought were most interesting.

so if it worked before try something totally new, ******

well i guess i have to restart my MW2 saving up fund

No kidding right, the hardcore gamers built COD over the years just like we built Ubisoft's Rainbow Six, we've paid them to create us this content for years on end. Yet they continue to screw us in Xbox360 and PC games. Counter strike was a mod but mod's are only for hardcore gamers. WTF, You're telling the gaming community(your customers) their to f'ing stupid to understand a game with some more options and maturity. Maybe your management staff is the f'ing stupid ones, can they play the game? maybe you should have an advanced settings option just like a well programmed and mature game should. This isn't f'ing spongebob for your 6 year old!

I've been so ****ed off about how poorly 360 game options are. I want mods, dedicated server options and map editors on 360 too.

so if it worked before try something totally new, ******

well i guess i have to restart my MW2 saving up fund

It's just sad, as soon as Activision Merged with Blizzard, the first thing they do is do the same thing to MW2 that they did to WoW, worry more about the "casual gamer" than the hardcore player, who actually pays for the servers, etc. I know Activision, doesn't make money off of server hosting, etc, and as he said in the article, we are thinking more in our pocketbooks, than we are anything.. But you know what... screw them, more people will be cheating now because we all know VAC doesn't work worth a damn, and it will be worse for the casual player, because they will be on a server with those cheaters, with no "admins" to kick them or ban them from being on that server..

It just sucks. But yeah I agree IW is as much at fault for this as is Activision

There's more money in casual players than hardcore players, because casual players compose of much larger segment. So marketing 101, dummy edition tells you the casual segment is the preferred audience.

Not on the PC for a game of this scope there isn't, marketing 101, PC is fuelled largely by a hardcore audience, casual gamers tend to invest in a cheaper console as opposed to spending hundreds of $/? in a gaming PC.

The PC casuals play things like Popcap games and The Sims, not Call of Duty.

Casual gamers won't have a scooby what dedicated servers and everything else is, these changes won't make people flock to the PC MW2, it just annoys the buyers that were planning on buying.

I know Sethos, also the casual gamer is "cheaper" to develop for. Due to the fact that it takes them 2-3 times as long to go through all the current content, so they are content on not needing new content once a month like the hardcore gamer demands.

Wow thats a whole lot of contents.

But I agree with you Sethos, it just makes me mad as a hardcore gamer

Yeah but the Hardcore PC crowd can't keep up sales numbers, roughly 500k copies of MW sold on the PC? That is pathetic.

I probably added my last bit before you replied,

Casual gamers won't have a scooby what dedicated servers and everything else is, these changes won't make people flock to the PC MW2, it just annoys the buyers that were planning on buying.

You have a petition with over 100,000 signatures, if IW are worried about 500k in sales, that's 1/5th of the amount... To sell well on the PC you have to cater for your audience and go the extra mile, if there's a whiff of a cheap port/delays/content being cut or dumbed down, say goodbye to that precious audience that were going to legitimately buy and not download.

Edited by Audioboxer

Nothing will make people flock to the PC, so what's the point in pampering the PC crowd anymore. What was the latest "Official" number for sold copies of MW, 13 Million? So with 500k on the PC, that makes the last known official figure for console sit at 12,5 Million. That means PC gamers have no say, they have no influence and stop thinking they "built" the games because they bought them 8 years ago when PC was the only real viable platform.

I'm a hardcore PC gamer myself but I learned a long time ago to just settle in and stop fighting it.

PC gamers feel like they are entitled to something these days ...

I probably added my last bit before you replied,

You have a petition with over 100,000 signatures, if IW are worried about 500k in sales, that's 1/5th of the amount...

if they all paid the full amount that's 5 million dollars IW lost because they're being stupid

also can y'all keep the arguing to one thread

Nothing will make people flock to the PC, so what's the point in pampering the PC crowd anymore. What was the latest "Official" number for sold copies of MW, 13 Million? So with 500k on the PC, that makes the last known official figure for console sit at 12,5 Million. That means PC gamers have no say, they have no influence and stop thinking they "built" the games because they bought them 8 years ago when PC was the only real viable platform.

I'm a hardcore PC gamer myself but I learned a long time ago to just settle in and stop fighting it.

PC gamers feel like they are entitled to something these days ...

If that's the attitude why even make the game?

Cater to your audience and maximize the sales you can, or don't make the game at all.

You don't see Valve, Bioware, 2K, Bethesda, or any other respected PC devs come out with that BS, they do their hardest to make the best PC game they can for the audience and maximize their sales off the back of people on the PC who do still pay for quality titles and not just download.

MW2 is still based on the IW 4.0 engine that COD4 was made on, even with 1 million sales I'd say the PC version would easily still turn a nice profit. Chances are they'd of gotten even higher this time around though as MW2 comes out an even better game than COD4 - And from some of the console gamers opting to go with the PC instead of the overpriced console version.

If that's the attitude why even make the game?

Cater to your audience and maximize the sales you can, or don't make the game at all.

You don't see Valve, Bioware, 2K, or any other respected PC devs come out with that BS, they do their hardest to make the best PC game they can for the audience and maximize their sales off the back of people on the PC who do still pay for quality titles and not just download.

Because they can squeeze a bit of money and that's about it, piracy and stuck up PC gamers are killing the PC scene and the PC scene is like demanding a revolution of the ages each time a new game comes along, else it won't see any worthwhile sales numbers.

Consoles are the new bearing points in the gaming world, that's just how it is.

Because they can squeeze a bit of money and that's about it, piracy and stuck up PC gamers are killing the PC scene and the PC scene is like demanding a revolution of the ages each time a new game comes along, else it won't see any worthwhile sales numbers.

Consoles are the new bearing points in the gaming world, that's just how it is.

But then if they want to squeeze some money out of it what has the lax attitude to pleasing the PC gamers that will buy have to do with anything? That's just being dickish for no reason.

Cater to your audience, it's the simplest concept ever, but potentially the most lucrative. You can't drive decent PC sales nowadays ****ting on the people that are left that will actually give you their hard earned money, and not boot up uTorrent.

Nothing will make people flock to the PC, so what's the point in pampering the PC crowd anymore. What was the latest "Official" number for sold copies of MW, 13 Million? So with 500k on the PC, that makes the last known official figure for console sit at 12,5 Million. That means PC gamers have no say, they have no influence and stop thinking they "built" the games because they bought them 8 years ago when PC was the only real viable platform.

I'm a hardcore PC gamer myself but I learned a long time ago to just settle in and stop fighting it.

PC gamers feel like they are entitled to something these days ...

Where the hell is this 500k figure coming from?

I think he's talking bout Activision's CEO, Robert Kotwick

http://en.wikipedia.org/wiki/Robert_Kotick

his wiki article lol

Yes Mr. Kotick who himself said they wouldn't pursue franchises unless they could pump out new versions every year (literally)...

That's why Activision-Blizzard dropped sooooo many games when they merged. Kotick just didn't see "milking" opportunities. That's why we see a new CoD game every year, that's why PC players are getting shafted because Kotick doesn't care about PC players or the PC platform one bit.

I knew it. Incidentally I posted a thread regarding that $#@!bag last week, seeing if I had a unique perspective on him.

Apparently not.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      558
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!