Halo Reach Thread


Recommended Posts

Opdahl: Reach goes well beyond what anyone?s done before

July 19th, 2010 @ 08:06

By Joe Anderson

Chris Opdahl, Halo Reach?s lead campaign designer, has said Bungie?s next game will have moments which go ?well beyond what anyone has done before on a console.?

Speaking in response to community questions, Opdahl talked about the size of the task facing the team.

?We absolutely could not have made Reach without all of the engineering magic that went on. The sheer volume of code changes and how much more we can do because of them is staggering,? he said.

?We have imposters, AI LOD, a new memory management system, networking (both synchronous and asynchronous), neuticle system, Big Battle flocks, new flying vehicle behaviors, stimulus system, new damage model, physics updates and improvements, perception models, lighting model upgrades? And that is just the few things off the top of my head.

?All of those together allow us to make moments that we have never been able to do in a Halo game. We are also able to achieve a visual fidelity for those moments (at the scale of a Halo encounter that you have come to expect) well beyond what anyone has done before on a console.?

Halo Reach is set to release for Xbox 360 this September, it will be the last Halo game from Bungie as it concentrates on its new, Activision-published IP.

http://www.vg247.com/2010/07/19/opdahl-reach-goes-well-beyond-what-anyone%E2%80%99s-done-before/

http://www.bungie.net/News/content.aspx?type=topnews&cid=27328

(already buried in a link somewhere in the topic, but it's a long read with lots of details)

Nice, thanks for the link. I didn't read all of it (that's a pretty tall order :)), but the part about the hologram was quite interesting. So it looks like the hologram is computer controlled and it just runs in the direction of your crosshair. If you point the crosshair straight down, it will just stand still. It doesn't say what the hologram will do if you point your crosshair at a wall and engage it (at least not in the part that I read). I'd be interested about that.

And thankfully, you still can't use the jetpack and carry the flag at the same time, regardless of what the Red vs Blue video may have shown :).

Nice, thanks for the link. I didn't read all of it (that's a pretty tall order :)), but the part about the hologram was quite interesting. So it looks like the hologram is computer controlled and it just runs in the direction of your crosshair. If you point the crosshair straight down, it will just stand still. It doesn't say what the hologram will do if you point your crosshair at a wall and engage it (at least not in the part that I read). I'd be interested about that.

And thankfully, you still can't use the jetpack and carry the flag at the same time, regardless of what the Red vs Blue video may have shown :).

post-62693-12796279477867.gif

HBO

Just saw bungies facebook post about the new VIDOC and then saw the unboxing one underneath.

Also saw that its been confirmed new reach system announced at COMIC CON.

IM SELLING MY MW2 MINT CONDITION SYSTEM for the REACH ONE.

**** YEAH. Reach I wont stop playing, MW2 i stopped playing december lol.

If this is true, BYE BYE MW2 system, hello Reach Slim

Wow this is really cool

BTW: The Halo: Reach console makes a Halo inspired sound when you turn it on, and another one (shield power up) when you eject the drive31 minutes ago via TweetDeckRetweeted by 57 people

4387667201_2c42cf8457_o_1__bigger.jpgmajornelsonMajor Nelson (Larry)

While I hate forge with a passion because its a pathetic excuse of a real map editor/creator, I have to say I am impressed with the additions that they have made. It will drive the custom community exponentially farther than the orginal forge. Item locking so it doesnt fall down if you want it suspended, more building structures, phasing objects so they can move through other terrain and objects for easy placement, and the many others. All great features to add. I would really like to see keyboard and mouse placement for easier control of objects and placement. Better yet would be PC integration to creat maps on there and then migrate over. Both of those will probably never happen, but one can dream. But seriously Bungie, thank you for providing these massive improvements.

Now if you can make a legit custom game server browse outside of matchmaking where the lobby host is the game host, this game could be one of the best 360 games out there.

halo-reach-controller-posted-online-20100722104949579-000.jpg

Looks bad ass. My true Special Edition System. I bought the MW2 system because I needed a new 360 and wanted my first NEW one. Well The system looks special edition but i got "boring" ole black controllers.

When I bought ODST, i bought the LE fr the controller, Love the design, and color.

Now this, I get a slim / special art work. Truly Limited Edition and controllers are special. No way to find anymore just like this.

Also, at this moment, posted my Craigslist ad 3-4 hours ago @ 10:30pm cst i believe and just got a offer 20 mins ago @ 1:17 saying they would like to buy it and see pictures.

CAN I HAZ HALO REACH SYSTEM? YES I CAN! Gonna go pre order it today along with paying off starcraft. Im so happy i have multiple jobs.

Now, Ill be buying the System and Legendary Edition, oh god. This game better be worth it(even thou I know it will be).

Oh btw, the sounds just prove its truly a limited edition system!

While I hate forge with a passion because its a pathetic excuse of a real map editor/creator, I have to say I am impressed with the additions that they have made. It will drive the custom community exponentially farther than the orginal forge. Item locking so it doesnt fall down if you want it suspended, more building structures, phasing objects so they can move through other terrain and objects for easy placement, and the many others. All great features to add. I would really like to see keyboard and mouse placement for easier control of objects and placement. Better yet would be PC integration to creat maps on there and then migrate over. Both of those will probably never happen, but one can dream. But seriously Bungie, thank you for providing these massive improvements.

I'm already yurning for some Forge 2.0 love, lol.

Now if you can make a legit custom game server browse outside of matchmaking where the lobby host is the game host, this game could be one of the best 360 games out there.

Well, at least Bungie added in the old friends list again which will make it far easier to see friends and join their custom games. Custom games were only so popular in Halo 2 because of how easy it was to jump into them.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Display Driver Uninstaller (DDU) 18.1.5.5 by Razvan Serea Display Driver Uninstaller (DDU) is a utility for completely removing AMD/NVIDIA/INTEL graphics drivers and related packages from your system, attempting to eliminate all leftovers (including registry entries, folders and files, driver store). Though AMD/NVIDIA/INTEL drivers can usually be removed via the Windows Control Panel, this uninstaller tool was created for situations where standard uninstall fails, or when you need to fully remove NVIDIA or ATI graphics card drivers. After using this driver cleaner, your system will behave as though it’s the first time you’re installing a new driver—similar to a fresh Windows installation. As with all such tools, we recommend creating a restore point beforehand, allowing you to undo changes if issues arise. If you're having trouble installing an older or newer driver, try it—there are reports that it resolves such problems. Recommended usage: The tool can be used in Normal mode but for absolute stability when using DDU, Safemode is always the best. Make a backup or a system restore (but it should normally be pretty safe). It is best to exclude the DDU folder completely from any security software to avoid issues. You do NOT need to uninstall the driver prior using DDU. Requirements: .NET Framework 4.8 Compatible with Windows 7, 8, 8.1, 10, and 11 (32-bit or 64-bit) Note: Using on Insider Preview builds is at your own risk. Display Driver Uninstaller (DDU) 18.1.5.5 changelog: Added 'Reset to recommended' button for the Options. General fixes and improvements. Download: Display Driver Uninstaller (DDU) 18.1.5.5 | 1.7 MB (Freeware) Download: DDU Portable | 1.2 MB Links: Display Driver Uninstaller Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • WACUP 1.99.51.24568 Preview by Razvan Serea WACUP (WinAmp Community Update Project) is a modern, enhanced version of the classic Winamp music player, designed for better stability, performance, and compatibility. Built for Windows, WACUP retains the familiar Winamp interface while adding 64-bit support, bug fixes, and new features like improved audio format support, customizable skins, and optimized playlist management. Unlike bloated alternatives, WACUP focuses on lightweight performance and regular updates, making it the best choice for fans of the classic Winamp experience. Basically, if you miss the good old days of Winamp and want a modern upgrade that doesn’t mess things up, WACUP is for you! WACUP key features: Classic Winamp Feel – Keeps the familiar interface and functionality. Bug Fixes & Stability – Fixes old Winamp issues and improves performance. 64-Bit Support – Works better on modern systems. More Formats & Plugins – Supports additional audio formats and third-party plugins. Customizable UI – Skins and tweaks for a personalized look. Better Library Management – Improved playlists, media organization, and search. No Bloat – Focuses on performance without unnecessary extras. Regular Updates – Community-driven development with new features and fixes. WACUP 1.99.51.24568 Preview changelog: Fixed a deadlock seen from the recent crash reports when doing some of the drag + drop actions within the media library window Fixed a loading crash seen related to a problem with some of the artwork cache image files being restored which should now be better handled allowing for the bad image to be removed without it failing Fixed a deadlock seen from the recent crash reports when the internal metadata cache clearing is triggered which could block the main ui thread for too long with this now being moved to a background thread Fixed some performance issues with some of the methods related to determining artwork support which mainly affected the local library import / refresh (this is still slower for some compared to other players because there's more data & artwork aspects being checked for which means doing more processing on a single file despite the best of attempts to reduce duplicate / heavy processing where possible) Fixed a crash with the JTFE based missing files hotkey which no one seems to have used for an age for this to appear (maybe it's time to seriously consider stripping out features that aren't being used) Fixed how some of the file types which use extra information to reference their sub-songs is handled which was preventing some from being correctly resolved back to their base file (noticed fixing above) Fixed an issue with the handling of files with underscores in their filepath which wasn't being correctly handled causing some of the filename to be lost when shown as the title if title reading is delayed Fixed a few things that might be behind NotSoDirect not being stable for some setups though am still not certain that the changes done for this are going to fully resolve the problem from the crash reports Fixed the OS toast handling when there's no prior shortcut in the OS start menu to now create the shortcut (needed to allow the yes/no buttons for the new build / post-release toast) to be done as a hidden one so it's less likely to cause annoyance for those not wanting to see it whilst still allowing this less than ideal OS api implementation requirement to be met to avoid toasts without the needed buttons Fixed a regression when moving from taglib1 to taglib2 which broke some of the handling in place to allow for external programs to still access files when wacup has a held open cached instance of the file Everything else Updated cppwinrt (gen_win10shell.dll) to 3.0.260520.1 (26 May 2026) Updated libcurl (libcurl.dll) to 8.2.1 (24 Jun 2026) Updated Monkey's Audio (in_ape.dll) to 13.15 (28 Jun 2026) Updated mpg123 (mpg123.dll) to 1.33.6 (6 Jun 2026) Updated OpenSSL (libcurl.dll) to 3.5.7 (9 Jun 2026) Updated pugixml to 1.16 (16 Jun 2026) Updated taglib (tag2.dll) to 2.3.0 (11 May 2026) Updated vgmstream (in_vgmstream.dll) to the latest Git commit from 28 Jun 2026 Download: WACUP 64-bit | 9.6 MB (Freeware) Download: WACUP 32-bit View: WACUP Website | Screenshots Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • "over a thousand engineering hours" and started selling it but could not take a couple of minuets to send an AI email to ask permission. What an expensive lesson.
    • just tested it yesterday, a simple page with autoloading ADS takes 60mb....just 1 page for 60 megabytes.   poor people with a limited internet never will visit neolose
    • Tor Browser 15.0.17 by Razvan Serea Protect your privacy. Defend yourself against network surveillance and traffic analysis. Tor is a network of virtual tunnels that allows people and groups to improve their privacy and security on the Internet. The Tor software protects you by bouncing your communications around a distributed network of relays run by volunteers all around the world: it prevents somebody from watching your Internet connection and learning what sites you visit, it prevents the sites you visit from learning your physical location, and it lets you access sites which are blocked. The Tor Browser Bundle lets you use Tor on Windows, Mac OS X, or Linux without needing to install any software. It can run off a USB flash drive, comes with a pre-configured web browser to protect your anonymity, and is self-contained. Tor Browser 15.0.17 changelog: All Platforms Updated Tor to 0.4.9.11 Updated NoScript to 13.6.25.1984 Build System / All Platforms Bug tor-browser-build#41821: Update gpg subkeys for boklm Bug tor-browser-build#41827: Update morgan's keychain with renewed key Download: Tor Browser (64-bit) | Tor Browser (32-bit) | 109.0 MB (Open Source) View: Tor Browser Website | Other Operating Systems Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      530
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      99
    5. 5
      macoman
      55
  • Tell a friend

    Love Neowin? Tell a friend!