Halo Reach Thread


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Anyone know how the arena ranking system works? Is a higher rank or lower rank better?

No idea, but all the games I've played my rank has gone up and that has been with me being number 1 or 2 in the kills.

They posted the formula as to how they rate you, but other than that nothing else. I'm assuming that you rank will go up as you improve and go down if you suck it up. That way they can divided everyone into divisions by percentile and not numbers.

Here's a link to a nifty article on all the info (to my knowledge) that's been released on the Arena system.

http://www.vgrevolution.com/2010/03/halo-reach-arena-information/

I just played for about 30 minutes. After playing Halo 3 for so long (my buddies and I are still playing it every week), this definitely feels like a breath of fresh air. I love how you can sprint now, and it already feels like second nature (perhaps because every other FPS has it already ;)). In fact, I'm loving it so much that I haven't even tried the other classes yet.

I'm also loving the DMR. Good replacement for the Battle Rifle, and I really like how they handled the aiming (how it gets worse fast if you just go wild).

Perhaps I'll have more to say once I've played for a longer amount of time, but my first impression is certainly positive. I didn't have any problems connecting or finding players, but perhaps I just lucked out.

Played a bit last night, and I'll definately be playing some more tonight.

Feels really solid, though I wish i could get the homing plasma grenade gun a bit more often :)Also had a few good runs with the sword and managed a mellee doubekill.

I'm wondering how some players seem to manage some more interesting hand to hand kills though, I'm assuming that's just what happens when you assasinate but I'm not sure. Also some it seems there's a trick I don't know in Guard mode, where some people manage go attack from guard mode with a mellee attack that's similar to assassinate.

The beam rifle I keep getting killed by, but I can't use it for the life of me :)

I love the menu's though. usually I hate animated menu(cough dirt cough), but these I love, probably because they don't have a 20 second animation between each menu level. They just look good and smooth. And everything seems very well thought out and integrated. The way you get to your armor setup without entering special sub menus and such. Also like how you can customize in between matches without dropping out.

Just overall, it feels like one if not the, best put together games I've seen so far. granted we've only seen a small part.

Not liking the beta at all here. There is way too much grenade spamming going on. Go to walk around a door way and 4 or 5 grenades come barreling at you and you dont walk fast enough to be able to move. Pretty much 1 grenade kills you as well making it way overpowered. Other problem I've come across is the weapon balancing is pretty far off. The pistol is actual better to me then using 80% of the the other guns. Other then that however, the game is very solid. Weapon tweaking etc is things that of course all can be done before or even after the final game.

A sticky will kill you in one, yes, but just the blast from a grenade won't.

yes they can. it's happened to me on a few occasions. also the explode radius on those things is pretty wide too. if im low on health with full shield sometimes a grenade 10 feet away will kill me.

Well then the game is broken (for you at least) as I throw pretty good grenades and they weren't 1 hit kills last night when I played.

Proof at 4mins 30:

Guys throws a grenade to the one on the roof, and he survives (including 1 or 2 pistol shots to boot).

it doesn't happen all the time. once every other game atleast once for me i guess it will hit just the right spot

Well then the game is broken (for you at least) as I throw pretty good grenades and they weren't 1 hit kills last night when I played.

Proof at 4mins 30:

Guys throws a grenade to the one on the roof, and he survives (including 1 or 2 pistol shots to boot).

Same here. My grenades usually never seem to ever kill them unless they were already damaged.

it doesn't happen all the time. once every other game atleast once for me i guess it will hit just the right spot

sounds like you are forgetting to pick up health packs? On that note, I find it irritating to have to press RB (Recon layout here) to pick health. pinch.gif I'd much rather prefer the Halo:CE or ODST way of doing it - just walk over it.

sounds like you are forgetting to pick up health packs? On that note, I find it irritating to have to press RB (Recon layout here) to pick health. pinch.gif I'd much rather prefer the Halo:CE or ODST way of doing it - just walk over it.

Good point actually. First time I tried to use one I thought it would auto-pickup, but you need to press X to use them.

yes they can. it's happened to me on a few occasions. also the explode radius on those things is pretty wide too. if im low on health with full shield sometimes a grenade 10 feet away will kill me.

The grenades are way too overpowered compared to the Halo 3 counterpart. I get it that they want to change but goddamn they're way too powerful.

Although that doesn't **** me off as much as the melee system right now.

gah,. played in the grab bag for some team goodness today...

BIG EFFING MISTAKE!!!

not only did my team lose at LEAST one player every round, often 2(yeah the other team always had a full team), but I kept being graced by people who apparently didn't understand the difference between slayer, and CTP and the Death ball thing modes. Seriously one of the matches, my team had ONE flag capture, I did that one, the other guys, they didn't even go for the flag, nevermind protect it after I did grab flags...

double depressign when I saw the entire other team run as one with the flag on the next CTF match.... this makes PUG's in MMO games seem like awesome team play :p and yes, it is my own damn fault for not having friends :p

The grenades are way too overpowered compared to the Halo 3 counterpart. I get it that they want to change but goddamn they're way too powerful.

Although that doesn't **** me off as much as the melee system right now.

At least he melee system is consistent. Sure it is a bit overpowered with Sprint and Armor Lock but compared to grenade spam on Sword Base it is nothing. I enjoy the melee system because it does actually have some form of skill gap to it. But I am open for a better system. They current melee system, while somewhat skillful and different, is very weird.

Seriously? The current melee system is AWFUL. I think what really messes up melee is the fact you've got shields + health. It really does not mix well and has been highly inconsistent for me.

I'll be full health 75% shields and die from a melee when I melee someone who has almost no shield/some health.

Edit: And super lunge is lame. I hate commando pro in MW2.. but I swear this has super frikin' god-like lunge.

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