Which version are you getting?  

199 members have voted

  1. 1. Which version are you getting?

    • PS3
      120
    • Xbox 360
      79


Recommended Posts

Wow. What did Famitsu give this game?

Btw, 1Up gave this game an A- and Gamespot gave it an 8.5.

I hope to god they change the art direction they've taken this series in.

Famitsu was 39/40, which actually caused tears to be shed as everyone expected 40/40 as it's big pockets square and easily bribed Famitsu.

and also:

Three words describe my time with Final Fantasy XIII: linear, repetitive and frustrating. I like variety in my role-playing games, and FFXIII just doesn?t deliver that.
Final Fantasy XIII will keep you busy for well over 30 hours. The question is, will you want to play it that long?

Really glad I'm getting the PS3 version...

But I think I'll be grandly deceived...

No towns, characters healed after each combat, and linear.

I've seen the International Trailer on Gamespot today, and boy it looks like FFX. The characters, the dialogues, the environments, the way to upgrade characters' stats (Sphere-grid like). Ugh. And I don't have that much money right now because of university, I hope I won't be deceived by spending this $70. I mean, it STILL looks awesome. FFX was awesome, but it just didn't have this whole energy the FF series used to suck me in. They did not repeat the same mistakes with FFXII, fortunately.

Honestly I think the biggest problem with most of the reviews that are being posted is this. The Final Fantasy Series (of which most the reviewers have never played) Is a Japanese style RPG it is not like the Western RPGs they might be used to such as Dragon Age, Mass Effect, or Oblivion (oddly enough all Bethesda games) They start linear and move towards a more open feel after the tutorial bits. They are trying to tell a story more than they are trying to be a game. They have always been this way. Sure before Final Fantasy X you were able to walk around in an Overworld (which i preferred) however, they are attempting to tell the story from a specific point of view. the reason they do not give you as much freedom is to attempt making the story clear and easy to follow. Not to mention if you only allow the player certain places to go you can make them look much better.

Dragon Age and Mass Effect are Bioware games.

yeah i was going to say...

im picking it up for ps3. If the story is as good as everyone says it is and the battle system is good, then i'm game. And it definitely helps that the game looks absolutely gorgeous. Don't have time for the running and mulling around. Beside you are still going to get a good 30-40 hours of gameplay out of it.

Dragon Age and Mass Effect are Bioware games.

*cough**cough* i knew that... *walks away and hides behind something*(not a fan of western RPG games (except Blizzard games (not technically rpg games))

I think the large rift comes from progression of the genre. Western RPG's like Bethesda and BioWare games progressed RPG's in such a way that they took the RP "Role Playing" very literally. And they did it well. So well that old methods that made tabletop RPGs popular aren't focused on as much as much as in previous generations.

Square just did the opposite. They focused on presentation, cinematics, and table top RPG while turning a blind eye to the way the rest of the RPG's progressed. And most of this is because of their audience. Fans of JRPG's are not looking for choice and character development. They're looking to play Advent Children with a controller. Which is what Square gave them.

I honestly don't know how Square survives as a company without progressing to the next level past FFVII/Tactics. And for any other company, the consumers won't have that and would consider it stale. I guess Square has to thank it's millions and millions of fans, and by doing that, giving them what they want.

  • Like 2

I wish they would just go back to the FF I-III days. Or at least go back to your most cherished FF VII and use that as a template.

I don't know where most of you come from gaming-wise, but there was more than just "story" to the Final Fantasy games. Now, that's all anybody hangs their hat on (just look at the last few pages on this thread - "I play it for the story!" blah blah). If that's the case, then you are getting suckered for a $60 movie. For me, all I need to read is the linearity parts of these reviews and I'm done. FF brought great puzzles, made you think, made you spend time exploring, talking.

I think the large rift comes from progression of the genre. Western RPG's like Bethesda and BioWare games progressed RPG's in such a way that they took the RP "Role Playing" very literally. And they did it well. So well that old methods that made tabletop RPGs popular aren't focused on as much as much as in previous generations.

Square just did the opposite. They focused on presentation, cinematics, and table top RPG while turning a blind eye to the way the rest of the RPG's progressed. And most of this is because of their audience. Fans of JRPG's are not looking for choice and character development. They're looking to play Advent Children with a controller. Which is what Square gave them.

I honestly don't know how Square survives as a company without progressing to the next level past FFVII/Tactics. And for any other company, the consumers won't have that and would consider it stale. I guess Square has to thank it's millions and millions of fans, and by doing that, giving them what they want.

Best analysis yet Masive (Y) +1 to your post.

I was expecting Oblivion with Neon-bubblegum-esque characters and turn based combat, but like you've said is more plugging the controller to an interactive CGI movie. This is a game for Japs, PS3 is the way it's meant to be played, period.

I think the large rift comes from progression of the genre. Western RPG's like Bethesda and BioWare games progressed RPG's in such a way that they took the RP "Role Playing" very literally. And they did it well. So well that old methods that made tabletop RPGs popular aren't focused on as much as much as in previous generations.

Square just did the opposite. They focused on presentation, cinematics, and table top RPG while turning a blind eye to the way the rest of the RPG's progressed. And most of this is because of their audience. Fans of JRPG's are not looking for choice and character development. They're looking to play Advent Children with a controller. Which is what Square gave them.

I honestly don't know how Square survives as a company without progressing to the next level past FFVII/Tactics. And for any other company, the consumers won't have that and would consider it stale. I guess Square has to thank it's millions and millions of fans, and by doing that, giving them what they want.

Say what?

Have you not seen the backlashes to FF13's linearity? laugh.gif

Gametrailers - 8.6

Not interested in this at all. FF has been **** since 8. Thanks anyway, Square!

Yup! Totally agree... despite the general consensus, FF VIII is still my favorite though XIII looks very intriguing and i will be trying it. Up until now anything from 9-12 pretty much killed it for me... never even finished any of those ones.

This topic is now closed to further replies.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!