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I managed to get in a really good server last night and my opinion of the game has changed if they iron all the bugs out before release then il be happy I bought it.

also does anyone know if they will patch the beta at all? iv been in other beta's where they have patched them quite abit.

the pc version had a patch already, did it soon as i loaded today.

I am playing the 360 demo and there is one thing that is seriously annoying the ******** out of me. The random controller shakes. It happens constantly! Even when im not being fired at, in perfect stationary position, as far away from combat as you can get. The controller just jolts for no effing reason! My hands get that weird numbness when you get slightly electrocuted. Anyone else getting this? I hope to God that this is just a glitch and it will be gone cos its killing me.

Oh and by the way I LOVE sniping :D I could snipe all day! :wub:

I don't know why, but when I first start playing the performance is so-so. It isn't until a match ends and a new one starts that the performance picks up. It goes from not good or bad to superb. It's happened more than once too so it isn't a one-time thing. :/

And this is with an HD 4870 (Catalyst 10.1, Windows 7 Ultimate x64).

The LMGs are awful and just spray everywhere! :(

Funny, I can easily placed well-aimed shots with it - The secret lies in only tapping the mouse once but rapidly, that eliminates a lot of the recoil

and allows weapons to become even more deadly.

Can anyone tell me whats FPS they're getting if they're using a Quad core and a GTX 260+ card? Also at what setting.

Thanks!

I have a Q6600 @ 3gz and gtz 260+ card and I have all my settings at high at 1920x1080. I don't recall what I set my anti aliasing at but the gameplay is pretty darn smooth for me. I don't have any noticeable lag, but I can't tell you what my fps is though. BHAO or whatever that setting is is off. I don't even know what that does other than cause lag. I didn't notice any visualize difference with it on.

I have a Q6600 @ 3gz and gtz 260+ card and I have all my settings at high at 1920x1080. I don't recall what I set my anti aliasing at but the gameplay is pretty darn smooth for me. I don't have any noticeable lag, but I can't tell you what my fps is though. BHAO or whatever that setting is is off. I don't even know what that does other than cause lag. I didn't notice any visualize difference with it on.

Well, if you could download Fraps and let me know at what FPS you're running the game, that would be awesome!

Well, if you could download Fraps and let me know at what FPS you're running the game, that would be awesome!

Sure, I'll give it a shot. I'm hesitant to do that though because it's probably not running as smooth as I imagine it to be. :laugh:

Edit: also I can't seem to download the patch. Whenever I try it says there was an internet connection problem. Anyone have this problem? Anyone fix it?

Is anyone else having connection issues, i can play lag free for 10-15 mins then no matter what server im on everything just stops but i can run around and shoot then after 10-20 seconds it says connection lost.

Im not downloading, all ports are open, using wired ethernet, dont have any issues with any other game on any other game server only this game.

Thanks.

The server browser is really a pile of sausage in its current form.

I used to use "Play now" when I found out it doesn't take Latency into consideration, kept throwing me onto American servers and I had a hard time sniping. So I decided to try out the server browser and my god it's slow and cumbersome. Takes like 2-3 minutes on the "Waiting for Data" and you can't even sort by any of the options, pressing the latency button to sort in lowest to highest, which you can do in just about every other server browser on the planet, isn't possible here ... So you have to scroll up and down that sucker to find one with low latency and an open space.

Gotta admit i was a bit hasty and judging a book by its cover, played a bit more despite being kicked every 10-15 mins but im loving it so far, i love how everything has weight like it exists in that world unlike other battlefields where things just floated across the map, its great how armour falls off tanks when shot with RPG and it rocks under the blast.

In Battlefield 2, I found myself sticking to one or two classes for a very long time. But in Bad Company 2, I'd use the Medic, Engineer, and Recon classes whenever the situation called for it. I love how there are less classes now. It makes the game less hectic and more fun (in a way).

EDIT: The Steam overlay issue is being worked on: http://forums.steampowered.com/forums/showthread.php?t=1126159

Can anyone tell me whats FPS they're getting if they're using a Quad core and a GTX 260+ card? Also at what setting.

Thanks!

AMD Phenom II X3 720 BE @ Stock.

BFG GeForce GTX 260

Res: 1,920 x 1,080

Everything maxed out (except AA, which is set at 2x).

Between 27-35 FPS, according to FRAPS.

Downloaded the Demo on the 360, and have been drooling to get this after watching all those on PS3 play it, I have a PS3 but could never get a key!...anyway I have an will be a huge fan of the Call of Duty games right up to MW2, which I think is good, just way to many issues and is VERY newb friendly. Now dont get me wrong, MW2 is good but IW went to far to broaden the game to alot more people without an option or "mode" to play in the manner of what made COD4 great.

I will just say that after playing this for about 6 hours, I will go out on my own and say that I feel as though The DEMO of BFBC2 is BETTER than the released MW2 in almost every aspect! Go ahead and deny it, just my opinion. This game will be the new king of FPS shortly after March.... and might I add.. NO LAG!

is the tracer dart a unlock in the beta? i know that when i pre-ordered they said that i would get the unlock code for the full version

Yes you can unlock it, its one of the few things that unlock. It works quite well.

I'm already bored to death of the map :laugh:

That's why I am personally not going to play this a lot to be honest. I do not want to get "burned out" on the game just because it is the same map over and over. I will play it here and there, but to me this was really just a sampler of what is to come, and something I will launch now and then until the game comes out, but I have other games to go to for now so it has already served it's purpose for me, letting me know the PC version is kick ass basically. (Y)

So it seems like the friends list IS broken right now. I sent 10 invites to my friend, he got them all and accepted, and I did the same yet it didn't add him to my friends list at all. I have 0 friends still :(

So it seems like the friends list IS broken right now. I sent 10 invites to my friend, he got them all and accepted, and I did the same yet it didn't add him to my friends list at all. I have 0 friends still :(

It doesn't work, and there's no word on when it'll be up. It would really suck if it doesn't work throughout the beta.

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The glow is far too faint to be seen by the human eye. β€œI suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. β€œIt is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. 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According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. β€œIt’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. β€œSince I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. β€œWe must understand what that is to figure out what’s happening,” he says. β€œIf we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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