Recommended Posts

It's supposed to have new weapons and vehicles, too. And it won't be $60.

All I know is that if I had to get either MoH or Black Ops, I would get MoH. Luckily I don't have to get either.. :laugh:

So you are saying that Vietnam map pack with a couple new guns and cars is going to be > a new retail $60 COD game with all new campaign and all new MP maps?

So you are saying that Vietnam map pack with a couple new guns and cars is going to be > a new retail $60 COD game with all new campaign and all new MP maps?

Yes. But I didn't say I was going to buy the Vietnam expansion either. The campaign doesn't interest me at all, in Black Ops that is.

i love how everyone is criticizing this game by saying its gonna suck since it has nukes, commando, OMA noob tubes and all the crappy stuff in MW2...

YET treyarch is using the cod 4 and 5 engine still since MW2's is not that good and they arent putting that crap stuff from MW2 in game, heck the trailer where he knifed the guy he was standing like 2 feet away which isnt commando stabbing

Did you watch the video? Did you see him knife lunge at the guy from 10 feet away?

Yes I seen the video and that was no way 10 feet. The first knife kill was some sort of a trowing knife, the second knife kill, it jumps practically less distance from Commando.

Multiplayer "teaser" trailer...

I gotta say, it looks almost exactly like MW2 but with a few new gadgets and weapons. And people are hoping for a huge change..

Kill streaks copied directly from MW2? Check. Commando lunge? Check.... :huh:

Holy ****.

It's MW2.

EXACTLY. With a few new toys.

I hope EA gets sued for it.

Holy ****.

It's MW2.

EXACTLY. With a few new toys.

I hope EA gets sued for it.

Hmmm EA has nothing to do with this

Its Tryarch Develipores and Activition Publisher..

on another note

infinety Ward and Tryarch are both owned by Activiation.. so I wouldn;t not be suppirsed if they seem the ame.. after all each one dose a 24 Develiment Cycle for the Franchies.. Witch is why they can relase 1 a Year... (so roughly when this once gets released MW3 well be half way done to RTM)

I have to admit it dose look better.. with the cross bow and the maps look sweeter...(Forgound objects move.. Launch of a scrub missle) the game modes seem more impressive too..

and with dedicated server comming back admin will be able to block the use of weps,perks, and kill streaks. witch makes it for a more flexible and balanced game play (of course its nice to see the console side geting screwed out of this..) keep it on the pc were it started thanks.

also the care package glich seems to have been fixed.. they no longer go out of bounds or get stuck on roofs?

I hope they alowe us to use any 3 perks we want.. not just perks in a section.. theres soo many times I wanted to use 2 perks from Section 2

This topic is now closed to further replies.
  • Posts

    • Thank god they got rid of the disgusting looking sidebars, and the corner radius looks much better, too. Two things I hated on day one, and never got used to.
    • JetBrains launches Rider 2026.2 EAP 5, bringing several AI improvements by David Uzondu JetBrains has released the fifth EAP version of Rider 2026.2, bringing a faster startup flow with the new non-modal startup screen and quality-check hooks for Claude Code and Codex. In the latest EAP release, Rider now has newly bundled "quality-check" hooks that run background tests on code edits before the external agent proceeds. For example, after Claude Code rewrites a class, Rider immediately triggers a PostToolUse hook that analyzes the code for syntax errors and formatting warnings. It then passes those findings back to the model as feedback, allowing the agent to fix its own output before finalizing the task. If Rider detects compilation errors, the IDE prevents the agent from treating the task as complete, while minor formatting warnings simply help guide the model toward better output. The "Explain with AI" feature can now tackle tricky build errors directly from the console, helping .NET developers who frequently wrestle with multi-targeting failures and MSBuild errors. JetBrains introduced Explain with AI back in the 2024.1 release cycle. With this feature, instead of forcing developers to copy long diagnostics into a separate chat window, Rider now lets you trigger these explanations directly from the error source. In similar EAP news, JetBrains recently opened the first EAP for IntelliJ IDEA 2026.2, with features that appeal to both those who are into AI-assisted coding and those who prefer "classic" manual development. For manual developers, the release adds revamped dependency completion for Maven and Gradle build scripts, which pulls data directly from the local cache to suggest relevant versions. It also brings the Spring Debugger update, displaying security indicators next to endpoints to visualize secured routes during runtime. In addition to database migration tools for Flyway and Liquibase, this build introduces a Hibernate debugger that shows the exact SQL or HQL queries that the framework plans to execute, letting developers jump directly to the Java code that triggered them.
  • Recent Achievements

    • Very Popular
      Captain_Eric earned a badge
      Very Popular
    • One Month Later
      amusc earned a badge
      One Month Later
    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      223
    3. 3
      ATLien_0
      87
    4. 4
      Steven P.
      80
    5. 5
      +Edouard
      80
  • Tell a friend

    Love Neowin? Tell a friend!