Neowin.net Minecraft Server (Old Server)


Message added by Brandon H,

Come join the new Minecraft server discussion thread :)

 

 

Recommended Posts

I have Forge, Voxel Map, Damage Indicators, Ingame Info XML, and Monster Spawn Indicators, so I'll stick to 1.7.2 until they're updated. I don't tend to bother with Optifine, but it is available for 1.7.2.

Just a thought,

 

can we get the IRC Transport Plugin for Bukkit and then add a channel to the IRC and then people on IRC can chat with folks in the game :D

 

http://dev.bukkit.org/bukkit-plugins/irctransport/

 

love this idea :)

Don't know how long the shaders mod has been out....

 

Still a bit buggy though.

 

http://www.minecraftforum.net/topic/1544257-172shaders-mod-v239-updated-by-karyonix/page__st__6420__p__29415804#entry29415804

 

I've tried getting some of the pretty shaders to work and they just don't work. I usually end up with MC hung at a white screen. Shame really as a few of the shaders look really pretty.

It looks like there's a new mob in town called Endermites and they can spawn if Endermen take damage.

 

Endermen will agro on these new mobs and try to kill it in groups (like Pigmen) and the Endermites will try and kill you.

 

I have a feeling that the ender farm is going to get very interesting come 1.8 :P

It looks like there's a new mob in town called Endermites and they can spawn if Endermen take damage.

 

Endermen will agro on these new mobs and try to kill it in groups (like Pigmen) and the Endermites will try and kill you.

 

I have a feeling that the ender farm is going to get very interesting come 1.8 :p

 

Endermites only spawn when an enderman teleports, so the end farm should be ok.

 

At least that's what I've seen.

Carts now also derail if they're going too fast into a turn.

 

Seems like a pointless and horrible change.

 

Yup, yet again a silly 'feature' added that pretty much no-one wants, yet other useful stuff that would be really easy (clay steps/half slabs anyone???) are left out. Fingers crossed that one will be withdrawn.

Carts now also derail if they're going too fast into a turn.

 

Seems like a pointless and horrible change.

 

I believe you can build a fence around the corner and it'll stop the cart derailing. At least for now.

It is a bit of a silly feature as you can only have a corner over one block. If you could drag a corner out and make it longer over multiple blocks. Then it would make sense.

Just tried that, and it does stop the cart derailing, but it also - occasionally - stops the cart dead in its tracks. It wouldn't be so bad if the derailing happened on 180 turns, but it's also on 90 turns, so any turn can derail if it's too fast.

Just tried that, and it does stop the cart derailing, but it also - occasionally - stops the cart dead in its tracks. It wouldn't be so bad if the derailing happened on 180 turns, but it's also on 90 turns, so any turn can derail if it's too fast.

 

Did a little test and found that the cart won't stop or derail if it's blocked off around the corner like this, instead of right on it.

 

eHkSoE9.png

 

 

Should be fine then really.

Here are some screenshots of the server I just took while testing a new shader.

 

Near by base

post-120066-0-64205400-1394892561.png

 

Server Spawn (standing on a tower of dirt)

post-120066-0-00684300-1394892573.png

 

My Forge Room

post-120066-0-23091300-1394892583.png

 

-- SEUS 10.1 Shader Pack

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • https://www.change.org/p/save-the-new-stargate-series-let-martin-gero-build-the-future-of-the-franchise?utm_source=share_petition&utm_medium=mobileNativeShare&utm_campaign=share_petition&recruited_by_id=376d0b10-cf3c-11e7-a513-03b837c94000&recruiter=836653795&share_id=jVyr5PGfkN Petition for anyone who's interested 
    • Here's how to watch Summer Game Fest 2026 and what to expect from the 2-hour showcase by Pulasthi Ariyasinghe The June game showcase schedule is packed, and with the Sony event already behind us, it's time for the next major presentation to come in swinging. Later today, Geoff Keighley will be bringing the 2026 edition of Summer Game Fest live from the Dolby Theatre in Los Angeles, California. For anyone wanting to tune in online, the Summer Game Fest showcase livestream will be kicking off at 2 PM PT | 5 PM ET | 10 PM BST later today, June 5. The jam-packed show is slated to run for about two hours, with platforms like YouTube (4K at 60FPS), Twitch, Facebook, or X being available for catching it. Like in previous years, separate streams featuring American Sign Language and Descriptive Audio are available on YouTube as well. Keighley has only dropped a few teasers about what gaming fans can expect to see at the show. This includes a new look at Star Wars Zero Company from EA, a major announcement from Guild Wars developer ArenaNet, more Clutch gameplay, and some sort of Sega presence. As for fan expectations, there is hype building about a Final Fantasy 7 Remake Part 3 reveal here, and we might see new details about announced games like Alien Isolation 2 as well. If you want even more games, keep in mind that right after the main kickoff event, the Day of the Devs showcase will begin its own festivities at 4 pm PT | 7 pm ET. This is focused entirely on upcoming indie games. Following this, the next major games showcase is slated to happen on June 7. Here, Microsoft is bringing the big guns with its Xbox Games Showcase and Gears of War E-Day Direct. Check out the full calendar for all of the June events over here.
    • AI is destroying jobs like nothing before
    • I think the car analogy is more this: Left hand drive, basic commands on the left side of the infotainment screen. Right hand drive, basic commands on the right side of the infotainment screen. Granted, you're not swapping between the two often so it's doesn't really work. But it's to do with the proximity of you (your mouse, or the driver) to the controls.
    • I mean, the old one was broken and so stupidly complex for many users, so I don't see that as a feasible option. A context menu needs to be simple to use, and for me the Windows 11 style actually worked really well for me, and many others. I used to have to scroll the damn context menu just to get to "file properties" in Windows 10. That was not a good experience, and I'm sure you'd agree. What they're trying to do is make it the best of both worlds, as clearly you'd prefer the Win10 style. I'm curious how they're going to do this.
  • Recent Achievements

    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      PsYcHoKiLLa
      263
    3. 3
      Skyfrog
      86
    4. 4
      FloatingFatMan
      64
    5. 5
      Michael Scrip
      63
  • Tell a friend

    Love Neowin? Tell a friend!