Recommended Posts

Another delay?

 

$59.99 price for a game over a year old and just ported?

 

I think I'll wait for a sale with a significant markdown. I'd only pay $59.99 if it were released on PC simultaneously with the PS3/X360 release. Although I'd be a bit reluctant to pay that when new releases are typically $49.99, this should have been $40 since it's over a year old now. They're reaching a smaller audience now, there are not as many as they think that are going to re-buy on PS4, XBOne, PC. The PC port won't move that many sales and if they lower the price they'll get a lot more sales. Otherwise most will go pfft and wait for a sale. At least Capcom has the right idea porting their games and older titles, RE: Remake port here I come. It's funny cause Dead Rising 3 had a discount before it was released and I only paid $40 for it. 

 

Sorry if yammering here, I'm groggy so I hope I've made sense.

Another delay?

 

$59.99 price for a game over a year old and just ported?

 

I think I'll wait for a sale with a significant markdown. I'd only pay $59.99 if it were released on PC simultaneously with the PS3/X360 release. Although I'd be a bit reluctant to pay that when new releases are typically $49.99, this should have been $40 since it's over a year old now. They're reaching a smaller audience now, there are not as many as they think that are going to re-buy on PS4, XBOne, PC. The PC port won't move that many sales and if they lower the price they'll get a lot more sales. Otherwise most will go pfft and wait for a sale. At least Capcom has the right idea porting their games and older titles, RE: Remake port here I come. It's funny cause Dead Rising 3 had a discount before it was released and I only paid $40 for it. 

 

Sorry if yammering here, I'm groggy so I hope I've made sense.

 

Not sure where you've been but pretty much all AAA games now release at $59.99, pc included. That's not a new thing at all.

^ What happened to PC gaming being cheaper? PC gamers already pay out the behind for hardware that publishers/developers don't want to utilize adequately. We are talking about a port of a game over a year old now seeing yet another delay. Capcom is considered a major publisher aren't they? Dead Rising 3 was an AAA title wasn't it? I was able to purchase that at $40 because oddly it had a discount before it was released. I'm hoping R* grows a brain and slashes the price down to something sane like $40 or even $50 would be better. As it is a lot of fans lost respect for R* and are reluctant to purchase R* games digitally after what they pulled with removing content from GTA:SA retroactively regardless of purchase date. They would get more sales and money if they lower the price otherwise most will wait for a sale or it to hit bargain bin prices.

 

If they had ported the game over a year back with the PS3/Xbox 360 release charging $59.99 would've made more sense.

  • 1 month later...

for petes sake.  

i lost the will to care.    

 

all this gta online and heists..         they should have worked more on PC single player, and released that.    then slowly roll out gta online for PC and then add heists when they are ready.

by focusing on the online stuff, then basically gave PC gamers the finger.    and to pc players who preordered they gave a giant ###### with a cherry on top.

 

 

if the single player was out for PC, everyone would not mind waiting for online features for a while longer. they will have something to do, and catch up to console players in their skills and experience.

 

everyone would be much happier on PC side, and they can take all the time they want to work on heists and other online stuff.

 

 

 

 

 

definately not supporting them with my money, even if it means, they will have even less interest in PC afterwards.    it is hard to care anymore....   even though GTA came from PCs/

  • Like 1

^ What happened to PC gaming being cheaper? PC gamers already pay out the behind for hardware that publishers/developers don't want to utilize adequately. We are talking about a port of a game over a year old now seeing yet another delay. Capcom is considered a major publisher aren't they? Dead Rising 3 was an AAA title wasn't it? I was able to purchase that at $40 because oddly it had a discount before it was released. I'm hoping R* grows a brain and slashes the price down to something sane like $40 or even $50 would be better. As it is a lot of fans lost respect for R* and are reluctant to purchase R* games digitally after what they pulled with removing content from GTA:SA retroactively regardless of purchase date. They would get more sales and money if they lower the price otherwise most will wait for a sale or it to hit bargain bin prices.

If they had ported the game over a year back with the PS3/Xbox 360 release charging $59.99 would've made more sense.

Rockstar isn't going to cut the price on it just because it's been a year. Have to remember they never planned on making the game for current gen systems and PC. I got it for PS4 and never regretted or looked back, was well worth it imo.

for petes sake.  

i lost the will to care.    

 

all this gta online and heists..         they should have worked more on PC single player, and released that.    then slowly roll out gta online for PC and then add heists when they are ready.

by focusing on the online stuff, then basically gave PC gamers the finger.    and to pc players who preordered they gave a giant ###### with a cherry on top.

 

 

if the single player was out for PC, everyone would not mind waiting for online features for a while longer. they will have something to do, and catch up to console players in their skills and experience.

 

everyone would be much happier on PC side, and they can take all the time they want to work on heists and other online stuff.

 

 

 

 

 

definately not supporting them with my money, even if it means, they will have even less interest in PC afterwards.    it is hard to care anymore....   even though GTA came from PCs/

 

 

What a petulant attitude.

for petes sake.  

i lost the will to care.    

 

all this gta online and heists..         they should have worked more on PC single player, and released that.    then slowly roll out gta online for PC and then add heists when they are ready.

by focusing on the online stuff, then basically gave PC gamers the finger.    and to pc players who preordered they gave a giant ###### with a cherry on top.

 

 

if the single player was out for PC, everyone would not mind waiting for online features for a while longer. they will have something to do, and catch up to console players in their skills and experience.

 

everyone would be much happier on PC side, and they can take all the time they want to work on heists and other online stuff.

 

 

 

 

 

definately not supporting them with my money, even if it means, they will have even less interest in PC afterwards.    it is hard to care anymore....   even though GTA came from PCs/

Rockstar doesn't want my USD 60 for some reason.

Rockstar isn't going to cut the price on it just because it's been a year. Have to remember they never planned on making the game for current gen systems and PC. I got it for PS4 and never regretted or looked back, was well worth it imo.

 

They didn't? Wasn't there that whole thing where people found code for windows on the GTA discs around the time it first came out? Or is that a different game I'm thinking of?

 

Also every other GTA game has made it's way to pc so it stands to reason this one would too, eventually.

I question the intelligence of their tech support,

One of my cars vanished, and after submitting a ticket, and 4 days of back and forth banter about which car, I'm STILL being asked which car,

IT HAS BEEN MENTIONED IN THE TICKET HEADER AND MESSAGES OVER 10 TIMES NOW!

Still, least they said they would refund me the cost of a replacement vehicle and mods, so it's not a total loss.

sad that they are delaying it yet again, but i suppose its better than the mess that was the release of gta iv on pc which wasn't playable for months after release.

Game looks amazing. No sense in pretending we arent going to buy it the second its released, regardless of the delays.

  • 2 weeks later...

OMG, I need share this

I was waiting for a couple of guys to get caught up on their heist prep.

They had to drill the safe, and the guy instructing was telling the driller to 'ease it in'

And to make matters worse, he kept saying stuff like, 'you need to take it slow' and 'if it's turning red, you need to pull it out a little'

And, he couldn't figure out why I was laughing so hard......

I absolutely ###### myself I was laughing so hard

  • Like 2

OMG, I need share this

I was waiting for a couple of guys to get caught up on their heist prep.

They had to drill the safe, and the guy instructing was telling the driller to 'ease it in'

And to make matters worse, he kept saying stuff like, 'you need to take it slow' and 'if it's turning red, you need to pull it out a little'

And, he couldn't figure out why I was laughing so hard......

I absolutely ###### myself I was laughing so hard

 

You, sir, have a dirty, filthy, disgusting little mind!

 

 

 

 

 

 

Welcome to the club! ;)

Why?

 

It's been a year and a half.  The online wasn't that good (in my opinion) the heists were the only thing I kind of was looking forward to.  But I've moved on.  And naturally there are launch issues, so I can't even be bothered.

It's been a year and a half. The online wasn't that good (in my opinion) the heists were the only thing I kind of was looking forward to. But I've moved on. And naturally there are launch issues, so I can't even be bothered.

They're released now. I've done them all and were fun. 5 in total and hoping they bring us more soon. Are some parts you'll rage on also getting the same people will be difficult as well. The only enemy still is unknown connection error please return to grand theft auto v lol

I've bought the armored Kuruma, new dirt bike currently at 7.5m. Waiting to get to 12m to buy the lectro, hydra and savage. What system are you on?

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      569
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!