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If they could I would rather them merge all the settings across everything into one. For example, changing file permissions dialogue has many different windows that pops up, viewing wifi saved wifi password also opens up a separate box etc.

 

 

I thought he meant that by combining the two, that all settings would be shared between the two. I must have misread his comment . . .

 

one control panel instead of two that what i meant 

 

would be even better if they merge other stuff like you said ians18

I would love it if they added everything to PC Settings since the interface seems to be much more consistent than the Control Panel with its various dialog boxes, windows, et cetera . . .

 

I agree, since PC Settings is new they can add things to it instead of trying to clean up Control Panel, probably easier and quicker to just add to the other.  Besides, once you can have PC Settings in a window on the desktop the need to keep control panel around drops a bit more.

My thoughts on the use of the word Threshold:

Microsoft has a quite strict software development lifecycle (SDL) guidance.

VB6 is not going to run on Win 9 - Paul Yuknewicz Group Program Manager has made this clear statement:
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/3440221-bring-back-classic-visual-basic-an-improved-versi 

 

The VB6 runtime was last shipped in Windows 8.1 and will be supported for the lifetime of Windows 8.1. Support and interop are great tools to move forward incrementally.

Next: it seems quite obvious that .net framework 2.0 will not run on Win 9

.net 2.0 is a component of an Operating system, it is last shipped within Win8.1. The security-support is directly tied with Win 8.1.

Win 8.1 is security-supported until April 2024.

There are guidlines that as an win32-app-developer you should divide the executable path from your data-path

c:\program file(x86)\yourprogram\

c:\programdata\yourprogram\

This is currently not enforced. You can write "not optimal" programs which load data from the same path as the executable lies.
For example the Android-SDK or Eclipse are doing exactly this.
Those programs do not strictly divide executable and data.

But this is a prerequisite for a good "Refresh your Operating System"-Experience.

And Microsoft is looking a little jealous at IOS.
They have an IOS-eco-system where the devices are "updated or phased out" so all iphone 4 and iphone 5 have the same IOS-version.
With this eco-system the App-Developers are forced to follow the cadence.

As brad already mentions there is no Win 9 / Win 10 / Win 11.

There is something like an "API-Level" similar to the API-Level  in Android.
2.3.3 is API 10

4.0.1 is API 14

4.0.4 is API 15 and so on.

 

This is a lot easier to maintain.

 

Microsoft has deprecated "sprintf_s" in 2005 and it is still running perfectly smooth.

 

They have to hit the lazy app-developers or nobody is following. They could cut down a lot of bloatware inside Windows if they enforce their deprectaion-guidance.
They released the Surface Pro and the reviewers are crying about the big footprint of the OS-installation.

And there is a lot of time between deprecation (some of the things where released in 2003 or 2004) and the release of Win 9.

I think that we will see a tidied up Windows 9 but not everybody will be happy with this.

Faikee posted a screenshot yesterday - there was a rectangle one line under the cortana feature.
I am quite shure that this is the new Photosynth / Kinect / 3d scanning feature ( Google Project Tango / Intel Realsense Project Cynthiana / Pelican Imaging ).

They want to make the Nokia Storyteller-App more immersive and want to combine it with Photosynth.

 

My two cents - I enjoy reading this thread,

Thomas

 

So, with Win9 going to allow Modern apps to be windowed, does that mean the Modern Calculator, Photo Viewer, etc will completely replace the OS versions of Calculator, Photo Viewer, etc? Because that would make sense to me. I don't see why Win8 needs to have such redundancy as it is.

  • Like 2

So, with Win9 going to allow Modern apps to be windowed, does that mean the Modern Calculator, Photo Viewer, etc will completely replace the OS versions of Calculator, Photo Viewer, etc? Because that would make sense to me. I don't see why Win8 needs to have such redundancy as it is.

Hopefully, but who knows? They should integrate the Microsoft Mathematics 4.0's graphing functionality into the Calculator app as well as GeoGebra's functionality. Notepad also needs a Modern UI counterpart maybe with Notepad++ functionality. Lastly, much needed is a good iMovie, iPhoto, and Garageband competitor. A Microsoft enjoyment suite. Wishful thinking though. 

So, with Win9 going to allow Modern apps to be windowed, does that mean the Modern Calculator, Photo Viewer, etc will completely replace the OS versions of Calculator, Photo Viewer, etc? Because that would make sense to me. I don't see why Win8 needs to have such redundancy as it is.

 

I don't see why not?  No need to have two versions of the same apps, might as well drop the old desktop ones and push the modern ones going forward.

Tks to @NaiveUser in MDL, MS China just teased about win9 on their official site, then removed shortly afterwards:

 

source: http://www.cnbeta.com/articles/324529.htm

 

29_1k1mk7vgW.jpg

 

Translation : The newest OS Windows 9 from MS is about to be released, everybody make a guess, the start menu on bottom left corner will appear or not? :)

Tks to @NaiveUser in MDL, MS China just teased about win9 on their official site, then removed shortly afterwards:

 

source: http://www.cnbeta.com/articles/324529.htm

 

 

 

Translation : The newest OS Windows 9 from MS is about to be released, everybody make a guess, the start menu on bottom left corner will appear or not? :)

Lindows 9?

Hope the news on IFA Berlin tomorrow is about Win Threshold, maybe the announcement with a Preview at the end of the month

Maybe they'll show us some bits???

My thoughts on the use of the word Threshold:

Microsoft has a quite strict software development lifecycle (SDL) guidance.

VB6 is not going to run on Win 9 - Paul Yuknewicz Group Program Manager has made this clear statement:

http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/3440221-bring-back-classic-visual-basic-an-improved-versi 

Next: it seems quite obvious that .net framework 2.0 will not run on Win 9

.net 2.0 is a component of an Operating system, it is last shipped within Win8.1. The security-support is directly tied with Win 8.1.

Win 8.1 is security-supported until April 2024.

There are guidlines that as an win32-app-developer you should divide the executable path from your data-path

c:\program file(x86)\yourprogram\

c:\programdata\yourprogram\

This is currently not enforced. You can write "not optimal" programs which load data from the same path as the executable lies.

For example the Android-SDK or Eclipse are doing exactly this.

Those programs do not strictly divide executable and data.

But this is a prerequisite for a good "Refresh your Operating System"-Experience.

And Microsoft is looking a little jealous at IOS.

They have an IOS-eco-system where the devices are "updated or phased out" so all iphone 4 and iphone 5 have the same IOS-version.

With this eco-system the App-Developers are forced to follow the cadence.

As brad already mentions there is no Win 9 / Win 10 / Win 11.

There is something like an "API-Level" similar to the API-Level  in Android.

2.3.3 is API 10

4.0.1 is API 14

4.0.4 is API 15 and so on.

 

This is a lot easier to maintain.

 

Microsoft has deprecated "sprintf_s" in 2005 and it is still running perfectly smooth.

 

They have to hit the lazy app-developers or nobody is following. They could cut down a lot of bloatware inside Windows if they enforce their deprectaion-guidance.

They released the Surface Pro and the reviewers are crying about the big footprint of the OS-installation.

And there is a lot of time between deprecation (some of the things where released in 2003 or 2004) and the release of Win 9.

I think that we will see a tidied up Windows 9 but not everybody will be happy with this.

Faikee posted a screenshot yesterday - there was a rectangle one line under the cortana feature.

I am quite shure that this is the new Photosynth / Kinect / 3d scanning feature ( Google Project Tango / Intel Realsense Project Cynthiana / Pelican Imaging ).

They want to make the Nokia Storyteller-App more immersive and want to combine it with Photosynth.

 

My two cents - I enjoy reading this thread,

Thomas

 

That'd be cool. But I doubt it. They had the chance of deprecating everything, like the Explorer, WDM, WOW64, older runtimes, the registry and huge parts of the Kernel. Though they didn't. I'm sure that all those who were / are whining about Metro / Modern UI forced Microsoft to revive something that could have been dead in W9. I wished for W9 to have the Desktop Experience as an optional feature similar to Windows Server. That would have stopped malware once and for all and reduced the amount of damage a non-tech user could do to his / her system. Before installing that legacy-component, every user would have to acknowledge that system stability and the security of data could be compromised by this step.

 

Anyways - don't wanna mourn about spilled milk - I doubt they'll drop the availability of said runtimes. Even if they'll do that, I'm sure you'll only have to copy some dlls and a few registry keys to revive that functionality.

Watched WW last night and MJF talked a bit about Windows 365, said she's been told it's a new way to test out different builds, so far they've been doing it internally but that it could expand as a public program.  Think about how websites/servies test new things, push out new changes to the UI or add a feature to select users while most others don't see the changes.  It's the same idea, so she's saying.   You'll have a group of testers/members/partners or however they do it, and MS will push out different builds with different things to test how users react to them instead of pushing out something to everyone in one go.  

 

Don't know if this will be public really or just for partners but it doesn't sound like what most people thought it would be, she's saying MS has zero plans to do Windows 365 subscriptions like they have now with Office for consumers.

  • Like 2

Watched WW last night and MJF talked a bit about Windows 365, said she's been told it's a new way to test out different builds, so far they've been doing it internally but that it could expand as a public program.  Think about how websites/servies test new things, push out new changes to the UI or add a feature to select users while most others don't see the changes.  It's the same idea, so she's saying.   You'll have a group of testers/members/partners or however they do it, and MS will push out different builds with different things to test how users react to them instead of pushing out something to everyone in one go.  

 

Don't know if this will be public really or just for partners but it doesn't sound like what most people thought it would be, she's saying MS has zero plans to do Windows 365 subscriptions like they have now with Office for consumers.

Tks George P, and now she says win365 exists? lmao.

 

btw, forget about the rest of talks, just loads of crap. :)

Either way I like the idea here, if it's like she's saying and the public could sign up for it as a rolling beta test/preview for new builds then I'm all for it.  Like what they have going on right now for the Xbox One basically.

 

Or if it's actually a real subscription plan and you get say, multiple OS installs, say 2-5 PCs and every future update to Windows as long as you keep paying then even that sounds good, I've got 3, maybe 4, PCs that i'd use something like that for and have them upgraded and up to date while now they're not, 2 are on Win8.1, one is on Win7 and one is on Vista still.  :P

Either way I like the idea here, if it's like she's saying and the public could sign up for it as a rolling beta test/preview for new builds then I'm all for it.  Like what they have going on right now for the Xbox One basically.

 

Or if it's actually a real subscription plan and you get say, multiple OS installs, say 2-5 PCs and every future update to Windows as long as you keep paying then even that sounds good, I've got 3, maybe 4, PCs that i'd use something like that for and have them upgraded and up to date while now they're not, 2 are on Win8.1, one is on Win7 and one is on Vista still.  :p

ATM little is known about "Project Windows 365", only it exists as listed in the MS guy's FB profile posted in OP, in contrary to what MJF said "the card is not on the table" and "fake list is fake".

 

As I posted earlier, the guy said the Win365 team is developing "something" that could make win365 "similar but different" with Office 365, so ATM I wouldn't speculate on its mechanism. :)

Tks George P, and now she says win365 exists? lmao.

 

btw, forget about the rest of talks, just loads of crap. :)

 

Want to point out where she says Windows 265 is fake or doesn't exist? She said the LIST was fake, NOT Windows 365.

 

Also, do you have a source for all that being "loads of crap"? An actual source, not a FB friend.

MS is not Apple. They don't have the luxury of breaking backwards compatibility with decades old API's, hanging their partners and app developers out to dry, losing untold millions worth of contracts, and forcing users to abandon perfectly usable devices. Apple can do that because they have no enterprise presence and a captive cult audience who've been brainwashed into upgrading every year, so they can hold back features as long as they want.

 

Windows isn't going to abandon backcompat, its pretty much the whole foundation. What I predict is that all future dev is going to be done on WinRT, more and more OS layers will be moved away so they aren't just wrappers over legacy code, and there will be an emulation layer for legacy apps.

MS is not Apple. They don't have the luxury of breaking backwards compatibility with decades old API's, hanging their partners and app developers out to dry, losing untold millions worth of contracts, and forcing users to abandon perfectly usable devices. Apple can do that because they have no enterprise presence and a captive cult audience who've been brainwashed into upgrading every year, so they can hold back features as long as they want.

 

Windows isn't going to abandon backcompat, its pretty much the whole foundation. What I predict is that all future dev is going to be done on WinRT, more and more OS layers will be moved away so they aren't just wrappers over legacy code, and there will be an emulation layer for legacy apps.

 

I don't think they have to remove legacy support, but the key is that they don't have to on traditional x86-64 desktop/laptop hardware.  But if we're talking the new WP/Windows RT merged OS the rumors point to, then they can drop it there, without issue.  Having a different device type helps this process, the rumors say this OS won't have the desktop for example, or it'll be just turned off and maybe users can turn it back on.  But regardless, without it in the way then more and more things can get dropped or pushed to the back with time.  As the new WinRT/Modern framework and APIs mature more then the need for those older legacy bits drop IMO.   At some point down the line it'll replace most of them.

The start screen will not go away. What I think Microsoft will do is: if you're using a desktop/laptop, the start menu is enabled by default. If you're using a tablet/touch device, the start screen is enabled by default. Users will then a have a choice to continue using the default start, or change to another.

 

That sounds a little too reasonable. Whatever will the haters find to complain about ??

That sounds a little too reasonable. Whatever will the haters find to complain about ??

I have already complained about the rumor of the Start screen not being an option for desktop users, but that does not make me a "hater".

I have already complained about the rumor of the Start screen not being an option for desktop users, but that does not make me a "hater".

AFAIK, the only legit win9 features are those Brad had seen "with his eyeballs" on the 982x builds, no need to take other rumors seriously. :)

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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