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poor LOC, priests are not a solo class.. you need to be in a party, or be a warlock :)

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Yeah tell me about it. It's alright most of the time because my clan friends are usually playing 24/7 but several of them are over level 40 (and the others are level 25+) so other then them partying with me to help me level, it's pretty useless for them to be partied with me. But hey, I just got a kick butt staff that does 50-75 damage, so at least I can hang in there a bit in some fights heh. Plus I just got my holy fire spell!

help me choice a character... tellme which one you choose and why :p

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I have a character for every class, I'd have to say it depends on what you want to do in game. Do you want to solo? Party alot? Be responsible for others health? Just go in and bash #&&$? etc?

I have to say, Warlocks kick mucho butt (they get minions which help alot, but their armor is crap like priests) and Hunters and Druids are awesome. Druids can morph into different animal forms at different levels. Hunters can tame monsters and make them pets (some pretty powerful ones at that)

But it's up to you what you want to do in game.

my clan friends are usually playing 24/7 but several of them are over level 40 (and the others are level 25+) so other then them partying with me to help me level, it's pretty useless for them to be partied with me.

That is quite annoying. I really hope they add a 'sidekick/apprentice' system in the very near future but alas...Blizzard actually communicate? LoL

There are no bad choices character wise since they are all so shallow but if you are looking for 'uber' then shaman and paladin are the 'easiest' to play.

That is quite annoying.  I really hope they add a 'sidekick/apprentice' system in the very near future but alas...Blizzard actually communicate? LoL

There are no bad choices character wise since they are all so shallow but if you are looking for 'uber' then shaman and paladin are the 'easiest' to play.

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I can't speak for Shaman but the Paladin being an easy class to play? Maybe for all the poor players out there that don't use combos (read: one seal and no judgements) and don't bless anyone other than themselves. It's actually a very thought involved class to play, especially in a party when you have more than one role usually.

I just hit 46 and got this bad ass helmet.

http://www.thottbot.com/?i=3520 :p

just had to share this one...finally decided to give in and buy the game today...got the last copy at our local walmart...got it home and went to install and installer errored out on 4 drives across 2 pc's...luckily i remembered a buddy of mine telling me about a dvd he grabbed off usenet which had all 4 cd's for folks who were too lazy to swap cd's...who'd have thought i'd hafta resort to a burned download to install a retail game lol

I can't speak for Shaman but the Paladin being an easy class to play?  Maybe for all the poor players out there that don't use combos (read:  one seal and no judgements) and don't bless anyone other than themselves.  It's actually a very thought involved class to play, especially in a party when you have more than one role usually.

I just hit 46 and got this bad ass helmet.

http://www.thottbot.com/?i=3520 :p

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grats nice helmet but what are u going to do when the Pally nerf is dropped :( we all now its comeing i play a Gnome warlock and just today i seen a same lvl pally rip though 9 - 10 monsters 3 lvls high then he is im lvl 25 and he was 25 or 26 i was stunned lol . i asked how he did it he send back

PALLY IS THE MOST OVER POWERED CLASS IN THE GAME !!

and i left it at that :p

grats nice  helmet  but what are u going to do when the Pally nerf  is dropped  :( we all now its comeing  i play a Gnome warlock  and just today i seen a  same lvl pally    rip though  9 - 10  monsters 3 lvls  high then he is  im lvl 25 and  he was 25 or 26  i was stunned lol .  i asked how he did it  he send back

PALLY  IS THE MOST OVER POWERED  CLASS IN THE GAME  !! 

and i left it at that :p

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If you read the boards (official) Blizzard won't nerf Paladins much at all. Our DPS drops like a rock after 30 but our strength is durability not damage dealing. At that level range Paladins shine more than other classes but just go look at Rogues who can clear the same kind of mobs and numbers just by dishing out way more damage. Each class has it's tricks in combat I don't see any one class being overpowered except maybe some of the Shaman's spells; but that is another discussion entirely . :p

I'd have to say Mages are a tad underpowered... there's a lot of complaint about them and warriors (don't know about warriors though... haven't played one), but for mages it's pretty simple.. the highest damage from spells in the game is NOT from mages, but from Shaman. That's pretty messed up. Shamans have a lot of neat spells and tricks they can use in both PvE and PvP, with few limitations. I mean, they can wear mail armor, do great damage in melee, have great spell damage, and high hitpoints. Mages can't wear any heavy armor (cloth only), have really NO defense other than their magic, and seem to have quite a bit of downtime. And for the tradeoffs like low armor and low hitpoints, they don't even get the most powerful spells in the game. That's just wrong :(

Only thing I figured would be nice for mages, is that they should be able to drink water while IN combat, and increase the damage on their spells. That's it. Nothing more is really needed for balance. This way their downtime isn't horrible, and their only defense is available to them with a tad more power. It would be nice to half the time needed to use evocation too... maybe every 5 minutes. It's not often enough to use for constant grinding, but it's fast enough that thru every few instance clears... you can evoke and get mana back and keep going instead of telling your party "out of mana".

Just my thoughts.. :)

If you read the boards (official) Blizzard won't nerf Paladins much at all.  Our DPS drops like a rock after 30 but our strength is durability not damage dealing.  At that level range Paladins shine more than other classes but just go look at Rogues who can clear the same kind of mobs and numbers just by dishing out way more damage.  Each class has it's tricks in combat I don't see any one class being overpowered except maybe some of the Shaman's spells; but that is another discussion entirely . :p

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I've got a few high lvl pally's that come with me on long trecks and man I have to tell you. Pally's just flat out rock. They make a warrior look bad. But they do have issues with some things but other then that they are a tank from hell.

I'd have to say Mages are a tad underpowered... there's a lot of complaint about them and warriors (don't know about warriors though... haven't played one), but for mages it's pretty simple.. the highest damage from spells in the game is NOT from mages, but from Shaman. That's pretty messed up. Shamans have a lot of neat spells and tricks they can use in both PvE and PvP, with few limitations. I mean, they can wear mail armor, do great damage in melee, have great spell damage, and high hitpoints. Mages can't wear any heavy armor (cloth only), have really NO defense other than their magic, and seem to have quite a bit of downtime. And for the tradeoffs like low armor and low hitpoints, they don't even get the most powerful spells in the game. That's just wrong :(

Only thing I figured would be nice for mages, is that they should be able to drink water while IN combat, and increase the damage on their spells. That's it. Nothing more is really needed for balance. This way their downtime isn't horrible, and their only defense is available to them with a tad more power. It would be nice to half the time needed to use evocation too... maybe every 5 minutes. It's not often enough to use for constant grinding, but it's fast enough that thru every few instance clears... you can evoke and get mana back and keep going instead of telling your party "out of mana".

Just my thoughts.. :)

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The problem is on elite quests you are going to run out of mana no matter what you do. Gnomeregan is a perfect example of that we get past the instance for about 5 minutes and we need a cooldown to rejuice. That place is just about none stop not to mention that the deeper you get to the boss lvl the higher the elites get. The boss is a 34+ elite yet we ran into 41+ elites in that just trying to get to him.

The problem is on elite quests you are going to run out of mana no matter what you do.  Gnomeregan is a perfect example of that we get past the instance for about 5 minutes and we need a cooldown to rejuice.  That place is just about none stop not to mention that the deeper you get to the boss lvl the higher the elites get.  The boss is a 34+ elite yet we ran into 41+ elites in that just trying to get to him.

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Who's talking about quests? I'm talking about PvP... and add to this, the fact mages cannot POSSIBLY solo anything >3 levels over them, where rogues and many other classes can do it with relative ease. The resist they have is nearly 100% so you can't hit them at all, so leveling a mage becomes something of a chore since, it's difficult and time consuming to do on your own.

the fact mages cannot POSSIBLY solo anything

my mage solos mobs 3 lvls above me all the time but hes got alot of points in to frost nova so the root is ALOT longer than nornal that allows me to get to full range and start unloading with my Fireball the has 16% chance of stunning < if im thinking right >

Target Fireball fireball Frost Blast Fireball Frost nova < if its needed > run to max range pop a mana pot if needed and start to to nuke agian

the fact mages cannot POSSIBLY solo anything

my mage solos  mobs 3 lvls above me all the time  but hes got alot of points in to frost nova  so the root is ALOT  longer than nornal that allows me to get to full range and  start unloading  with my Fireball the has  16% chance of stunning  < if im thinking right >

Target  Fireball fireball  Frost Blast  Fireball  Frost nova  < if its needed >  run to max range  pop a mana  pot if needed  and start to  to nuke agian

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If you hit them with a fire spell, there's a >50% chance they will become unrooted. You know... encased in ice, then you hit them with fire... think about that a sec. Besides, since the 3 level higher than you acn resist almost everything, he will resist frost NOVA TOO.

Which is why I call BS on your post. 3 levels above you, you won't land almost ANY hits, and by that time the mob will have closed the distance to you and killed you. The ONLY monsters I can kill 3 levels above me, are the ones that are pure casters, because I can just spam arcane explosion and out damage them in a given amount of time. If there's a melee char, I'm screwed... because he will resist my frost nova and chase me down.

Damn this game is awesome. I picked it up two weeks ago and I swear I haven't played a game for 8+ hour stints in a loooooooong time.

Right now I'm a Level 23 Dwarven Paladin... hail to Ironforge baby! :D Character name is Itor on Dragonmaw realm.

I ran through my first instance yesterday too, the VanCleef/Deadmines one... it was crazy. Nothing gets the blood pumping like going into a dangerous cave with 4 other good buddies with just each other to rely on for survival. We had 3 pallys and 2 mages so we basically had triple the chances of being able to do a resurrection. Whenever there were too many enemies, the mages just Polymorphed them and we sacked on the others :p.

It was still insanely tough though... I think we were a bit underleveled (22, 21, 21, 20, 18) so that's probably why. There were so many elite bosses in there that we had to constantly pull and kill to get our way through it. Plus when we first started there were only 4 of us... our 5th joined up towards the beginning so we had to fight our way out from the non-instanced part ... that was interesting heh.

The final area with the pirate ship took us like 1 and a half hours to get through. There were multiple times where everyone but one pally died so the last pally would just high tail it into the water since the mobs wouldn't follow :p. Amusing but frustrating at the same time.

Man, when we finally killed VanCleef 3 hours after we went into the Deadmines, we were an elated bunch.

It was still an awesome experience though :). Bring on the next instance!

deadmines1.jpg

Right after we sacked the big ogre... notice the poly'd sheep heh.

deadmines2.jpg

Goblin foundry.

deadmines3.jpg

Attack!!!

deadmines4.jpg

Helloooo pirate ship.

deadmines5.jpg

Final battle.

deadmines6.jpg

Yeah this happened a lot that night...

deadmines7.jpg

Victory :D

Edited by yayaba
If you hit them with a fire spell, there's a >50% chance they will become unrooted. You know... encased in ice, then you hit them with fire... think about that a sec. Besides, since the 3 level higher than you acn resist almost everything, he will resist frost NOVA TOO.

Which is why I call BS on your post. 3 levels above you, you won't land almost ANY hits, and by that time the mob will have closed the distance to you and killed you. The ONLY monsters I can kill 3 levels above me, are the ones that are pure casters, because I can just spam arcane explosion and out damage them in a given amount of time. If there's a melee char, I'm screwed... because he will resist my frost nova and chase me down.

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Mana shield and blink. Mages do it to me all the time in PvP--then I just pull out my mount, lol.

Loging problems once again with the Blizzard servers. This makes it 5 times within 2 weeks I've been cool with the ones in the past but now I'm ****ed off. This is just bs Blizzard needs to get a net team in there that knows how to fix that stupid fin login server for good this patch a fix 3 times a week is about to **** allot of people off.

Damn this game is awesome.  I picked it up two weeks ago and I swear I haven't played a game for 8+ hour stints in a loooooooong time.

Right now I'm a Level 23 Dwarven Paladin... hail to Ironforge baby! :D  Character name is Itor on Dragonmaw realm.

I ran through my first instance yesterday too, the VanCleef/Deadmines one... it was crazy.  Nothing gets the blood pumping like going into a dangerous cave with 4 other good buddies with just each other to rely on for survival.  We had 3 pallys and 2 mages so we basically had triple the chances of being able to do a resurrection.  Whenever there were too many enemies, the mages just Polymorphed them and we sacked on the others :p.

It was still insanely tough though... I think we were a bit underleveled (22, 21, 21, 20, 18) so that's probably why.  There were so many elite bosses in there that we had to constantly pull and kill to get our way through it.  Plus when we first started there were only 4 of us... our 5th joined up towards the beginning so we had to fight our way out from the non-instanced part ... that was interesting heh.

The final area with the pirate ship took us like 1 and a half hours to get through.  There were multiple times where everyone but one pally died so the last pally would just high tail it into the water since the mobs wouldn't follow :p.  Amusing but frustrating at the same time.

Man, when we finally killed VanCleef 3 hours after we went into the Deadmines, we were an elated bunch.

It was still an awesome experience though :).  Bring on the next instance!

Congrats on making it out alive. I'm on the same server and I've seen you running around a few times. Maybe we should team up sometime. ;)

Name: Holyliaison

Server: Dragonmaw

Guild: Acending Chaos

A tip for all those having a hard time leveling... I have learned from the people in my guild, (many of whom are 60 now), the fastest way to level after level 20, is to grind straight on mobs. Just kill mob after mob after mob solo. You will level really quickly though since it's a very monotonous task to do, it will seem like it takes forever.

If you use Cosmos, you can see how much XP/hour you are grinding out, which is a good way to figure how long it's going to take you to level, doign what you're doing. My experience as a mage, at level 37 now, is to kill things 3 or 4 levels under me to maximize XP and minimize downtime. Granted I might be able to fine tune what I'm doing... but the money I make right now I'm pretty darned happy with, in addition to the daily grind. :)

I do quests solo as well, the xp you get from killing the mobs to get to your objectives only helps you. The only thing I party up for is instances, and the reason to do that is well... you'll die otherwise :D

And DON'T GET DISCOURAGED. Levels will come... and my guild being all over level 45... and me being the odd man out -- because I work so much and have so little time to play -- I always feel left out. But I am not concerned, because I'll hit 60 eventually... and then it won't matter much :)

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  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. 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However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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