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* Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.

* Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.

* Elemental Precision: Renamed to Precision and now works on all spells.

* Evocation: Cooldown reduced to 4 min.

* Improved Blizzard: The snaring effect has been reduced to 20/40/50%.

* Slow Fall is now castable on others.

* Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).

from http://www.worldofwarcraft.com/patchnotes/...patchnotes.html

Woot!! Hit 69 last night. Did Utgarde Keep or whatever, and got 40k for each of the 2 quest turn in's along with the instance xp.. WOW only have about 300k now before 70.. Do you normally get that much xp for quest turn in's in Northrend? And how about xp for killing mobs? Did it go up alot to? I know I get more xp for the instance mobs/quests, but just asking.. I may go ahead and head to Northrend to finish up getting to 70.

Woot!! Hit 69 last night. Did Utgarde Keep or whatever, and got 40k for each of the 2 quest turn in's along with the instance xp.. WOW only have about 300k now before 70.. Do you normally get that much xp for quest turn in's in Northrend? And how about xp for killing mobs? Did it go up alot to? I know I get more xp for the instance mobs/quests, but just asking.. I may go ahead and head to Northrend to finish up getting to 70.

20-30k for quests. Dungeon quest normally give ya 40k. Some quests only give 10-16k (go talk to this guy kinda of quests). Just remember to clear out each starting zone (i went from 70-74 doing that), then Dragonblight, Grizzly HIlls, Zul'drak and ding 80 in Basin. :p How I did at least. But doing but starting zones first is great XP boost. And leaves you with 2 and half zones to quest in for gold at 80.

I decided to check the Horde status on Silvermoon on my alt. ( Main is Alliance ) there was 1 person standing near Gamon in Ogrimmar, AH, bank and Battlemasters were all deserted :laugh: It's almost sad.

Did a /who 1-80 and 49 people showed up ... 49 in prime-time on a Sunday - Can't believe Blizzard allows this to happen. It is an ongoing joke every time we see a Horde when playing Alliance, we actually shout it in General :p

Oh well, decided to move my alt. off the server to finally play some Horde again.

Just took this from a post at elitist jerks actually.

http://elitistjerks.com/1006041-post12.html

Using his numbers the DPS reduction i caluclated coming from steady shot alone to be 30.77%, im not great at maths so if you have a quick look and find it wrong maybe someone can correct me.

I'll use an example from my guild to demonstrate why your numbers are off. A 30% decrease in player DPS due to the steady shot nerf alone is unlikely is because it would require:

  • 1) at least a 30% reduction in steady shot damage
    2) steady shot to make up 100% of a players damage.
    or
    1) Reducing steady shot's damage to 0,
    2) Steady shot contributing not less than 1/3 of the players damage

We know both of the above are false (nor is there some mid-way point where the numbers could end up like that). Lets look at a real hunter and work out what the changes are. First we need to know how much of a player's damage is from steady shot, then we need to work out the before and after damage. Multiply the difference in damage done by the percentage contribution of damage that steady shot provides and we'll have a rough estimate of what the nerf will do.

For example: Here's Drall doing Patchwerk (25) and putting out about 5,000 DPS.

Autoshot + steady shot make up half of his damage (50% each), his pet does the other half (killshot+serpent sting contribute under 5%).

Raid buffed he's around 4500 RAP (give or take). Under the current system he gets about 900 steady shot damage damage from his RAP (reduced by armor, increased by raid debuffs), in the new patch he'll get about 450. Napkin math puts that around 25% less damage from steadyshot and around a 6% personal DPS loss. (~25% of his damage is reduced by ~25% = or about 6% less total damage)

thx for the info :rolleyes:

i updated my Ui a bit

How does your post contribute anymore to this thread this his did?

Opinion: Grizzly Hills is a ridiculously boring zone.

I think the dailies there are nice. Also conquest pit (probably called something else for allies) is really fun.

I just wish that the Vbay lighthouse area offered more then 1 daily, so there's more incentive to capture it. The quarter master offers some alright stuff though.

I decided to check the Horde status on Silvermoon on my alt. ( Main is Alliance ) there was 1 person standing near Gamon in Ogrimmar, AH, bank and Battlemasters were all deserted :laugh: It's almost sad.

Did a /who 1-80 and 49 people showed up ... 49 in prime-time on a Sunday - Can't believe Blizzard allows this to happen. It is an ongoing joke every time we see a Horde when playing Alliance, we actually shout it in General :p

Oh well, decided to move my alt. off the server to finally play some Horde again.

I'm starting to see this more and more. On my server, Lightning's Blade EU, it isn't that bad but I have the impression a lot of people left... I barely see people when not around hotspots like The Nexus etc...

I think if this keeps going on they'll start to merge servers. When I started my Death Knight this weekend I played alone for about 2 hrs before there was another new DK in the zone. It was depressing to see that, a big difference with TBC.

I know when EQ started with the PoP expansion etc the old country was completely deserted but the people were everywhere in the new expansion zones, it looks like that's not happening at the moment in LK. That and the fact it's so easy to get to 80 is going to push more people away than keep them I think. Not to mention guilds are tearing through the new content. Some guilds are already waiting for the 3.1 patch with nothing to do.

That and the fact it's so easy to get to 80 is going to push more people away than keep them I think. Not to mention guilds are tearing through the new content. Some guilds are already waiting for the 3.1 patch with nothing to do.

That's my fear.. I really worry blizz is killing themselves by making the game to casual. Now instead of just the hardcore folks bored and waiting for the next content patch, you will have even the casual guilds in the same boat.. And instead of Blizz having time to work on new content patches, they will be forced to just throw them together...

That's my fear.. I really worry blizz is killing themselves by making the game to casual. Now instead of just the hardcore folks bored and waiting for the next content patch, you will have even the casual guilds in the same boat.. And instead of Blizz having time to work on new content patches, they will be forced to just throw them together...

I don't think you need to get worried, there is a really easy fix for this.

Just make the content harder, which isn't hard.

I don't think you need to get worried, there is a really easy fix for this.

Just make the content harder, which isn't hard.

That's my fear.. I really worry blizz is killing themselves by making the game to casual. Now instead of just the hardcore folks bored and waiting for the next content patch, you will have even the casual guilds in the same boat.. And instead of Blizz having time to work on new content patches, they will be forced to just throw them together...

They will proly make it easier. I mean why not? The people who would quit over easy content does not mak up the majority of their player base. Its like the epic flyer issue. Why not make it cheaper? Everyone wants to see the content so why not let everyone. I say make 5 mans. Don't give them epics, but it gives players who couldn't stay for a raid somthing to do. WoW is the casual game and they ill keep making it mor casual friendly. If you want harder games there are others out there.

They will proly make it easier. I mean why not? The people who would quit over easy content does not mak up the majority of their player base.

They didn't when the people saying "content is too easy" were the top 4% of raid guilds. These days everybody is saying content is too easy. The sunwell guilds ran out of content 100 hours after WoTLK launched. The casual raiding guilds are starting to get bored now.

When 95% of your raiders find the raids boring the issue of having nothing to do is much more pressing.

The situation today is better than 2.0 when raid content was plentiful but horribly over tuned and nobody had anything to do because banging your head against pre-nerf Gruul just wasn't fun.

Everyone wants to see the content so why not let everyone.

Because they also want the content to be fun. Would you want to go to Uldar if you found out it was just a big empty dungeon without any mobs inside? I want to see the content because it's compelling, not just because it lets me carve a notch my my virtual bed-post.

I say make 5 mans. Don't give them epics, but it gives players who couldn't stay for a raid somthing to do.

3 of 4 raids take less time to clear than a 5-man dungeon. Clearing a Wing of Naxxramas does as well.

If you can put together 45 minutes in a single sitting you can raid or clear a 5-man dungeon.

Totally agree. The problem is not the top 5% complaining about easy content, it's more close to 50%+ people complaining about easy content now. And this is where it becomes a problem.

What makes it even worse is Blizzard stated they will never bring back difficulty like Sunwell. For them that's a road they left. I don't really understand their choice tbh. How hard is it to make 3 levels of difficulty, normal, medium and hard. They already do it with 5-mans (Although that's not true anymore seeing 90% of the heroics are a joke).

Making stuff more accessible to everyone does not mean making the game so easy you can just AoE pull complete rooms and walk out without a scratch.

I started playing again after 5 months to see how LK was going to be but I doubt there will be anything to do at 80 seeing how little new content there is in LK compared to the old continents.

I went through Kara (not all the way :( ) for my first time tonight.

Got two purples. :D

Eternium Greathelm

Binds when picked up

Plate

1178 Armor

+31 Strength

+48 Stamina

Socket_Red.pngRed Socket

Socket_Yellow.pngYellow Socket

Socket_Blue.pngBlue Socket

Socket Bonus: +4 Dodge Rating

Durability: 0 / 100

Requires Level 70

Equip: Increases defense rating by 34

And:

2n72w5d.jpg

Which you can see that I've already socketed. :)

I'm so happy I could explode.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. 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