[Definitive] Nintendo Wii Thread


Recommended Posts

i am so disappointed, Revolution was such a good name, and it had a real buzz around it; exciting, new - i wanted one...Wii is possibly the worst name i have ever heard...i don't think i want one anymore...

You can't be serious. :| Just let it settle in and re read the expanation again. You'll get used to it and soon like it for the uniqueness.

They're fake. The helmet image is from google images:

http://shannon.greensboring.com/uploaded_i...lmet-757747.JPG

"helmet", large images, about 6 pages in.

The logo is clearly fake as you can't even make out the "W" or the "ii".

Those pics look fake as hell.

BUT the i's on the logo looks like a remote control pointing towards something, I guess that's the point of it. I don't like it though.. the logo in revolution.nintendo.com looks better

yea it is, maybe cruisin World 2!!!

other note, um.. I read the world Wii so many times that I just got used to it, I actually started to like it. I said it to too many people and read about it on internet sites too many times. Didn't like it at first, now i like it. (Now that all the Wii means pee jokes are kind of out of the system.)

I'm still not used to Wii. As far as typing it and reading it, I don't mind much, but the sound of it just isn't...right. It doesn't really flow (I can't explain it, lol). I expected better from Nintendo, but I guess the naming of their systems was one of the few things they haven't been very creative with until now. I have to give them credit for that.

Obviously, it doesn't matter but the name does bug me. I guess it's kind of like when Sony announced it's first console and I found out it was called a "Play Station" and that sounded so lame to me. 10 years later and for non-gamers it's the generic name for a video game console (BTW, I used to hate when people called my Sega Genesis a "Nintendo" or worse: a "Sega Nintendo"), so it won't matter in the long run. Personally, I just can't wait 'til E3. This just might be the best one ever!

Oh, forgot my [/rant]

other note, um.. I read the world Wii so many times that I just got used to it, I actually started to like it. I said it to too many people and read about it on internet sites too many times. Didn't like it at first, now i like it. (Now that all the Wii means pee jokes are kind of out of the system.)

I agree with that. I think Nintendo made a good move by revealing the official name a week before E3. It has given the chance for people to get over the pee jokes prior to any game footage being released.

what about an oblivion port to Wii? imagine sword fighting and bowcasting like has been shown with zelda, but casting spells by moving your hand up (on self) or a hurl move (on target)... i hope they'll get a game using swords, guns, bows & magic that works like that...

this is the 1st step to VR... just add a gyroscoped headset and you're done :D

Los Angeles - Sony and Microsoft rule the videogame console market. But it?s third-place Nintendo that may have the most ardent fans.

How else to explain the scene at Nintendo's (other-otc: NTDOY.PK - news - people ) press event Tuesday afternoon at the Kodak (nyse: EK - news - people ) theater in Hollywood, where the company unveiled its new Wii console? The company said almost nothing concrete about the machine?like how much it will cost, and when it will be available?and the crowd lapped it up, cheering Nintendo executives on through most of the presentation.

Compare that to the scene at Sony's (nyse: SNE - news - people ) event at its studio lot in Culver City the day before, where gamers were swamped in statistics about the company?s long-awaited PS3?and managed to do an excellent job curbing their enthusiasm.

Granted, none of that may matter once gamers actually get a chance to play with both machines at the Electronic Entertainment Expo, which formally kicks off today: It?s one thing to watch a video game executive play on stage, and quite another to actually get your own mitts on it. As Nintendo Executive Vice President Reggie Fils-Aime put it: "What's hot is the feel of the game."

But on Tuesday, Nintendo executives were boasting that they?d won a high-stakes poker game by getting both their competitors to come clean--Microsoft's (nasdaq: MSFT - news - people ) Xbox 360 has been on the market since last fall--without showing their own hand.

"Now that our competitors have put their cards on the table we think we can wait to set the price of the Wii," Nintendo Senior Vice President George Harrison said after he?d stepped offstage. "Typically, pricing for a console launching in the fall won't be announced until August or September. We were surprised Sony said it last night."

Most of the game industry still expects Nintendo to offer a machine priced much lower than either the Xbox 360, which starts at $299, and the PS3, which Sony says will cost $499 for a bBet on the Wii will selling for less than $200, says Scott Steinberg, vice president of marketing for Sega ng for Sega (other-otc: SEGNF.PK - news - people ), one of the major game publishers for Nintendo consoles. Prices for both the Microsoft and Sony machines are higher due to their heavy-duty processing power, and the PS3 will also feature Sony?s next generation Blu-Ray DVD drive.

The bigger issue, Steinberg says, is getting a sense of how many boxes Nintendo plans to push through to U.S. stores--until Sega gets a sense of the Wii market, it can?t finalize its own plans: "It is critical to our business planning to know how many units will be available in North America."

Because the Wii?s hardware is relatively simple compared to its brawnier rivals, Nintendo should be able to crank out machines faster than Microsoft and Sony, Steinberg predicts. Last fall Microsoft struggled with supply issues for the Xbox and couldn?t keep up with demand; it has since sold 5 million units and says it will have moved 10 million units by the time Sony launches in November. On Monday, Sony said it would have two million PS3s on stores at first, and six million by the first quarter of 2007.

Microsoft?s Bill Gates underscored the importance of the game maker-game publisher relationship Tuesday, using his company?s own presentation to announce that the Xbox 360 owners will be able to play the next version of Take2 Interactive's (nyse: TTWO - news - people ) Grand Theft Auto on the same day that Sony customers get the game. Take2 has previously put out versions of the game for Sony systems before migrating to Microsoft; GTA4 is scheduled for an October 2007 release.

Microsoft also plans to distribute, for a fee, extra game sequences related to GTA 4 via its Xbox Live broadband network, something Sony's nascent online network won't offer.

Frobes- Show, Don't Tell

what about an oblivion port to Wii? imagine sword fighting and bowcasting like has been shown with zelda, but casting spells by moving your hand up (on self) or a hurl move (on target)... i hope they'll get a game using swords, guns, bows & magic that works like that...

this is the 1st step to VR... just add a gyroscoped headset and you're done :D

I don't think it has the graphical prowess for it. Even most top end PCs struggle with Oblivion. :|

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • My father still uses a programme written in dbase3. Still manages to work with a little help from dosbox. 
    • Microsoft hides these secret Windows 11 performance boost settings available on every PC by Sayan Sen Windows enthusiasts often look for ways to extract as much performance out of their systems as possible, and it's often the case that they try and do so while trying to minimize the heat and power consumption. This is especially relevant in the case of mobile Windows PCs since laptops and notebooks tend to get hot and management of that heat and power is harder in such a form factor. As such users often turn to techniques like under-volting which can be used to squeeze out the maximum capabilities of a chip while also maintaining lowered power levels. There are official apps from AMD and Intel with the likes of Ryzen Master and XTU (Extreme Tuning Utility). While these are quite handy, most enthusiasts probably prefer to dig into the BIOS and play around with settings there like Curve Optimizer on Ryzen, which lets users set various frequency-voltage scaling values. These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. If you decide to change the values on your system and are experiencing problems like crashes or an overheating PC, make sure to revert the steps back to the original state.
    • I think he means you haven't reviewed previous UFC games. Of course it doesn't matter... Every time you just report on something that involves the President even if just simply what happened you guys usually get accused of being anti-Trump. We live in fun times.
  • Recent Achievements

    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      agatameier earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      93
    5. 5
      Steven P.
      78
  • Tell a friend

    Love Neowin? Tell a friend!