[Definitive] Nintendo Wii Thread


Recommended Posts

I don't think it has the graphical prowess for it. Even most top end PCs struggle with Oblivion. :|

If you turn the graphics down far enough it doesn't look any better than Morrowind, which ran on the Xbox.

Wii is more powerful than the Xbox, so I have no doubt it can handle Oblivion to at least some degree. Probably not even at those lowest graphical settings.

  • 2 weeks later...

If you turn the graphics down far enough it doesn't look any better than Morrowind, which ran on the Xbox.

Wii is more powerful than the Xbox, so I have no doubt it can handle Oblivion to at least some degree. Probably not even at those lowest graphical settings.

Dont forget about AI and physics. There is more to a game and how much hardware it uses then graphics.

Dont forget about AI and physics. There is more to a game and how much hardware it uses then graphics.

Well the minimum requirement for the CPU is a 2Ghz P4. It might be a tight squeeze for a 730Mhz G3/G4-level chip, definately requiring changes. But if it's the 1.1Ghz number I don't see that being much of a problem, especially with some work to optimize the engine to the processor - worst case some small insignificant objects lose physics, the AI isn't as advanced as Bethesda made it out to be.

Nintendo licensed Havok for their SDKs so it's not like Wii is going to be devoid of physics, AI's just more a developer thing.

Well the minimum requirement for the CPU is a 2Ghz P4. It might be a tight squeeze for a 730Mhz G3/G4-level chip, definately requiring changes. But if it's the 1.1Ghz number I don't see that being much of a problem, especially with some work to optimize the engine to the processor - worst case some small insignificant objects lose physics, the AI isn't as advanced as Bethesda made it out to be.

Nintendo licensed Havok for their SDKs so it's not like Wii is going to be devoid of physics, AI's just more a developer thing.

Nobody has actually confirmed it's 730MHz.

this is interesting, found the link at beyond3d

http://www.easynintendo.net/viewtopic.php?t=9

EN: How about the Wii hardware? What are the specs?

XP: Although i cannot give you exact numbers at this time i can give you a rough idea about the power of the machine. I would compare the graphics chip to somewhere inbetween the ATI Radeon X1400 and the Radeon X1600, and the CPU to between the AthlonXP 2400+ and the AthlonXP 3000+.

EN: Can you tell us how much memory at what speed the Wii has?

XP: I cannot say how much memory the Wii has, but its running at 650mhz.

EN: As we saw in many current-gen titles, 480p can result in significant jaggies. Can we expect AA and AF from Ubisoft's Wii titles?

XP: Red steel will have 4x Antialiasing and 8x Anisotropic Filtering.

EN: We've been hearing a lot of consistent talk about 60fps at 480p widescreen from other developers. Is this something we'll see a lot of on Wii?

XP: I believe so yes.

EN: Why is this target so easy to hit?

XP: The hardware is totally free of bottlenecks, nothing is slowing us down.

EN: For us graphics ######, what kind of sweet graphical effects will we see in Red Steel or Rayman that we haven't

seen in Gamecube games?

XP: We have alot of self shadowing going on, also we will have some normal maps and bump maps things like that.

EN: Could you possibly tell us anything specific about the Wii GPU?

XP: I can tell you that it has double the number of pixel pipelines (of gamecube), and that it processes physics. It really takes a huge load off of the cpu.

EN: Is the T&L setup fixed function like it was on the gamecube?

XP: No, fully programmable.

EN: How much Edram does it have?

XP: 2MB for the framebuffer 2MB for the Zbuffer and 4MB for texture cache. Unfortunately I am out of time, id like to come back for another interview sometime.

http://biz.gamedaily.com/industry/feature/?id=12859

Moreover, during the show GameDaily BIZ met with ATI, which is providing the "Hollywood" GPU for the Wii, and John Swinimer, Senior Public Relations Manager of Consumer Products, emphasized that the Wii architecture is capable of producing far better results than what we've witnessed thus far. "I think what you saw [on Wii] was just the tip of the iceberg of what the Hollywood chip can bring to the Nintendo Wii," he said.

:woot:

  • 3 weeks later...

Has their been a expected date for launch or more to the point maybe a estimate for a pre-order

I'm guessing Nov. 3rd or Nov. 10th, although, no real release date has been announced, I'm just making a decent educated guess.

No idea when pre-ordering is possible, though. Possibly July/August time.

  • 2 weeks later...

yea it is, maybe cruisin World 2!!!

I love the original for N64! :blush:

I've decided that I'm going to buy the Wii around release time if it's around $300-$350 CAD and probably wait for a price drop on the PS3 before spending a good $700 on it. :|

Any definative price ideas on it? How exactly will sports games like FIFA soccer be played on the Wii?

  • 3 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • When will the Photos app be updated to remember the window size and position when reopened? They addressed this issue in a 2024 version of the app (though I can't recall the build number). Unfortunately, after that specific version, the problem persists! Please prioritise this fix in your K2 schedule. Additionally, the Snipping Tool has lost the ability to capture the Windows Taskbar starting from the 2024 version!
    • Same, never saw it on Android or iOS. Guess only some people got it *shrugs*
    • Anthropic pulls Fable 5 and Mythos 5 after US export control order by Pradeep Viswanathan In April this year, Anthropic launched the Claude Mythos Preview frontier model with state-of-the-art cyber and coding capabilities for a select set of companies around the world. After preparing appropriate guardrails, early this week, Anthropic launched Claude Fable 5 and Mythos 5, its most capable AI models. Claude Fable 5 is for general users and comes with strict safeguards, while Mythos 5 is designed with fewer safeguards for cybersecurity and biology use cases. Today, Anthropic abruptly suspended access to its Fable 5 and Mythos 5 AI models for all customers after receiving an export control directive from the US government. The company received the directive from the government today at 5:21 p.m. ET, and the received letter did not provide any details regarding the national security concern. Anthropic understands that the government became aware of a method to bypass, or “jailbreak,” Fable 5, which might be the reason behind the directive. The order was issued under national security authorities and requires the company to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether they are inside or outside the United States. The restriction also applies to foreign national employees working at Anthropic. As a result, the company has disabled both models for all customers to ensure compliance. Access to previous Anthropic models like Opus and Sonnet is not affected by this government order. The company highlighted that it had developed strong safeguards to reduce the possibility that Fable is misused for tasks related to cybersecurity. In fact, many developers are complaining that the safeguards are going overboard. Additionally, the company worked with the US government, the UK AISI, multiple private third-party organizations, and internal teams to red-team Fable’s safeguards for thousands of hours. Finally, Anthropic noted that no testers have yet been able to find a universal jailbreak on Fable 5. As expected, Anthropic disagrees that a narrow potential jailbreak should lead to the recall of a commercial model used by hundreds of millions of people. It warned that applying this standard across the AI industry could effectively halt new frontier model deployments. Anthropic concluded by mentioning that it is working to restore access to Fable 5 and Mythos 5 as soon as possible and plans to share more details within the next 24 hours.
    • Brave Browser 1.91.172 is out.
  • Recent Achievements

    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      176
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      92
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!