[Definitive] Nintendo Wii Thread


Recommended Posts

I don't think it has the graphical prowess for it. Even most top end PCs struggle with Oblivion. :|

If you turn the graphics down far enough it doesn't look any better than Morrowind, which ran on the Xbox.

Wii is more powerful than the Xbox, so I have no doubt it can handle Oblivion to at least some degree. Probably not even at those lowest graphical settings.

  • 2 weeks later...

If you turn the graphics down far enough it doesn't look any better than Morrowind, which ran on the Xbox.

Wii is more powerful than the Xbox, so I have no doubt it can handle Oblivion to at least some degree. Probably not even at those lowest graphical settings.

Dont forget about AI and physics. There is more to a game and how much hardware it uses then graphics.

Dont forget about AI and physics. There is more to a game and how much hardware it uses then graphics.

Well the minimum requirement for the CPU is a 2Ghz P4. It might be a tight squeeze for a 730Mhz G3/G4-level chip, definately requiring changes. But if it's the 1.1Ghz number I don't see that being much of a problem, especially with some work to optimize the engine to the processor - worst case some small insignificant objects lose physics, the AI isn't as advanced as Bethesda made it out to be.

Nintendo licensed Havok for their SDKs so it's not like Wii is going to be devoid of physics, AI's just more a developer thing.

Well the minimum requirement for the CPU is a 2Ghz P4. It might be a tight squeeze for a 730Mhz G3/G4-level chip, definately requiring changes. But if it's the 1.1Ghz number I don't see that being much of a problem, especially with some work to optimize the engine to the processor - worst case some small insignificant objects lose physics, the AI isn't as advanced as Bethesda made it out to be.

Nintendo licensed Havok for their SDKs so it's not like Wii is going to be devoid of physics, AI's just more a developer thing.

Nobody has actually confirmed it's 730MHz.

this is interesting, found the link at beyond3d

http://www.easynintendo.net/viewtopic.php?t=9

EN: How about the Wii hardware? What are the specs?

XP: Although i cannot give you exact numbers at this time i can give you a rough idea about the power of the machine. I would compare the graphics chip to somewhere inbetween the ATI Radeon X1400 and the Radeon X1600, and the CPU to between the AthlonXP 2400+ and the AthlonXP 3000+.

EN: Can you tell us how much memory at what speed the Wii has?

XP: I cannot say how much memory the Wii has, but its running at 650mhz.

EN: As we saw in many current-gen titles, 480p can result in significant jaggies. Can we expect AA and AF from Ubisoft's Wii titles?

XP: Red steel will have 4x Antialiasing and 8x Anisotropic Filtering.

EN: We've been hearing a lot of consistent talk about 60fps at 480p widescreen from other developers. Is this something we'll see a lot of on Wii?

XP: I believe so yes.

EN: Why is this target so easy to hit?

XP: The hardware is totally free of bottlenecks, nothing is slowing us down.

EN: For us graphics ######, what kind of sweet graphical effects will we see in Red Steel or Rayman that we haven't

seen in Gamecube games?

XP: We have alot of self shadowing going on, also we will have some normal maps and bump maps things like that.

EN: Could you possibly tell us anything specific about the Wii GPU?

XP: I can tell you that it has double the number of pixel pipelines (of gamecube), and that it processes physics. It really takes a huge load off of the cpu.

EN: Is the T&L setup fixed function like it was on the gamecube?

XP: No, fully programmable.

EN: How much Edram does it have?

XP: 2MB for the framebuffer 2MB for the Zbuffer and 4MB for texture cache. Unfortunately I am out of time, id like to come back for another interview sometime.

http://biz.gamedaily.com/industry/feature/?id=12859

Moreover, during the show GameDaily BIZ met with ATI, which is providing the "Hollywood" GPU for the Wii, and John Swinimer, Senior Public Relations Manager of Consumer Products, emphasized that the Wii architecture is capable of producing far better results than what we've witnessed thus far. "I think what you saw [on Wii] was just the tip of the iceberg of what the Hollywood chip can bring to the Nintendo Wii," he said.

:woot:

  • 3 weeks later...

Has their been a expected date for launch or more to the point maybe a estimate for a pre-order

I'm guessing Nov. 3rd or Nov. 10th, although, no real release date has been announced, I'm just making a decent educated guess.

No idea when pre-ordering is possible, though. Possibly July/August time.

  • 2 weeks later...

yea it is, maybe cruisin World 2!!!

I love the original for N64! :blush:

I've decided that I'm going to buy the Wii around release time if it's around $300-$350 CAD and probably wait for a price drop on the PS3 before spending a good $700 on it. :|

Any definative price ideas on it? How exactly will sports games like FIFA soccer be played on the Wii?

  • 3 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ocenaudio 3.19.3 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.3 changelog: Fixes issues with MP4 files with more than 8 channels Fixes incorrect VBR detection for some CBR MP3 files Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DiskGenius 6.2.0.1829 - All Versions: Free, Lite & Portable by Razvan Serea DiskGenius is a full-featured partition manager, which is designed to optimize disk usage for Windows users. It will efficiently help you recover lost data, resize/split partition, backup files, edit hex data, check bad sectors, manage virtual disks, erase data, etc.. Create a system image backup for current Windows with simple clicks to keep the operating system under protection. DiskGenius key features: Partition Management - It can create format, resize, extend, backup, split, hide and clone partition, both MBR and GPT are supported. Disk and partition conversion - Convert dynamic disk to basic, convert virtual disk format and convert MBR to GPT, convert primary partition to logical. File recovery - It can recover files deleted or emptied form recycle bin, recover files from damaged partition or disk and recover files by file type and supports file preview and file filter. Partition recovery - It is the best partition recovery program in that it can recover files from damaged, corrupted and RAW partitions, search for lost partition and recover files from it, besides, it can fix partition table. RAID recovery - It can reconstruct Virtual RAID and recover files from it, and all RAID types are supported. Sector Editor - A Hex editor is embedded to help users edit raw hex data and recover data manually. Backup and Restore - It can backup and restore partition including system partition, hard disk and partition table. Bad Tracks - It can check and repair bad sectors for all storage devices; check hard disk S.M.A.R.T. information. Delete files permanently - It can delete files permanently so that they can't be recovered by any data recovery software. Virtual Disk - It supports virtual disks, including VMware, Virtual PC and Virtual Box. Create WinPE bootable disk and you can manage disk partition when system crashes or there is no operating system on your computer. Support FAT12/FAT16/FAt32/exFAT/NTFS/EXT2/EXT3/EXT4 file system format. DiskGenius 6.2.0.1829 changelog: Add the "Disk Speed Test" feature. Add the "Windows Boot Repair and Conversion" feature. Add the BMB21-2019 erase standard to the "Erase Sectors" feature. Add support for restoring an individual partition from a PMFX disk image file. Enhanced The "Verify Or Repair Bad Sectors/Blocks" feature displays disk read speed in the detection window during scanning. The "Quick Partition" dialog box allows users to quickly select the number of partitions by pressing the numeric keys 1, 2, 7, 8, or 9. The "Set Volume Name" dialog box supports selecting preset volume labels provided by the software. The "Copy Sectors" feature supports resuming copy tasks after modifying the number of skipped bad sectors. Add the "TRIM Optimization" option to the format dialog box. The "Clone Partition" and "Clone Disk" features perform TRIM optimization on target partitions or disks before cloning. Add support for Not Equal To search conditions (prefixed with "!") when searching hexadecimal data in the sector editor. Optimize the display of capacity values in the program interface to show two decimal places. Add a minimize button to dialogs that may require long processing time. Enhance support for the ReFS file system. Enhance support for newer HIF and MP4 formats when recovering files by type. Enhance support for the EXT4 file system. Enhance compatibility of the "File Recovery" feature with special data structures. Fixed Fixed the issue that the selected file system type automatically reverted to NTFS after changing it to exFAT or EXT4 in the "Quick Partition" dialog box. Fixed inaccurate Unicode string search results in the "Sector Editor" feature. Fixed the issue that exceptions might occur when adding multiple disks in the "Erase Sectors" feature. Fixed the issue that insufficient target disk space was incorrectly reported in some cases when cloning, backing up, or restoring disks. Fixed the issue that folder modification timestamps were not preserved when copying files from ReFS partitions. Fixed the issue that Excel-format reports generated by features such as file copying or bad sector checking could not be opened when the report contained more than one million rows. Fixed the issue that folders were not displayed in the exclude-folder dialog box when backing up partitions to image files. Fixed the issue that the "Erase Sectors" feature could not be executed in some cases. Download: DiskGenius 6.2.0.1829 | 63.9 MB (Freeware, paid upgrade available) Download: DiskGenius Portable 64-bit | 40.0 MB Download: DiskGenius Portable 32-bit | 36.0 MB Download: DiskGenius Lite 64-bit | 13.4 MB Download: DiskGenius Lite 32-bit | 11.6 MB View: DiskGenius Home Page | DiskGenius Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Really? Use a better search engine https://www.google.com/search?...ourceid=chrome&ie=UTF-8
  • Recent Achievements

    • Week One Done
      agatameier earned a badge
      Week One Done
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      184
    3. 3
      PsYcHoKiLLa
      144
    4. 4
      ATLien_0
      95
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!