Bioshock General Discussion ( Xbox 360 )


Recommended Posts

He gives you one more prize, then he tells you to GTFO. I wanted whatever was in the case, and I figured he had the key, so I ended up fighting and killing him anyway. You know the two glass cases in the Atrium? The prize he gives you is in the right dome, and IIRC it's Medical Expert 2. But no, you aren't required to fight him.

Hahaha...I picked up the key and didn't even do anything with it. Went right on to the next mission and quit (mind must've been fried...combo of being so early in the morning, and having gone on 3 straight hours of playing by then). I was just so surprised when I hit him and something actually happened...thats awesome.

Also, regarding Big Daddy's - hack a nearby turret. The Daddy will destroy it in short order, but not without a fair bit of damage to itself. It also doesn't shoot at you if the turret is shooting at it.

-Spenser

Just got the game this morning :D

Didn't play it for long only up to where I got to in the demo and a few things puzzled me the incinerate plasmid is not where it was in the demo and neither is the tommy gun :huh:

Really excited bout playing it but im gonna hold of from playing till tonight when i go round a mates house and play the game on his HDTV :D

Oh and the steel tin case rocks it feels so nice :D

Just got the game this morning :D

Didn't play it for long only up to where I got to in the demo and a few things puzzled me the incinerate plasmid is not where it was in the demo and neither is the tommy gun :huh:

Really excited bout playing it but im gonna hold of from playing till tonight when i go round a mates house and play the game on his HDTV :D

Oh and the steel tin case rocks it feels so nice :D

Truly excellent game, one of the best i have ever played. I think the demo is different from the full game as they wanted to stick in as much as possible into the Demo.

Truly excellent game, one of the best i have ever played. I think the demo is different from the full game as they wanted to stick in as much as possible into the Demo.

yep. On Major Nelsons podcast ken lavigne said they put some thing in the demo that weren't in that place in the full game just to show people what you can do in the game.

mine still hasn't arrived! but the postie hasnt been so theres still a chance of getting it today, if i dont get it today im gonna have to message Game and find out whats gone wrong

DrunknMunky have you got yours yet?

Should we lift the Spoiler tags, since It's the official release day today. Then everyone must know by now, spoilers are included in the thread.

I vote no, I'm not picking up my copy for about a week (damned payday) and I don't want to miss out on the discussion about the game (how good it is, not what's in it)

wooo it just arrived, now im gonna open it and see if my big daddy was broken

edit he doesnt look broken but im keeping him in his packaging for now

i think we should just keep using spoiler tags, there not hard or slow to use

Edited by Guyro

I got the game yesterday after the hours. I got the XBOX version of it and I must say - this game is going to keep me playing it for a long time. After Gears this is the first game that makes me so excited and keeps me playing without getting bored at some point. This year I've played Call of Duty 2, Prey, Darkness but each of it after 1.5-2h of playing gets me real bored, except the Darkness maybe...The atmosphere, the dialogue, graphics - everything's perfect. And also because of the Vita chambers I'm playing it on hard - so it can last longer, buts its god damn hard. The game is kinda linear but with lots of options - if you want to explore. The idea is somewhat like in GTA - "What if I..." which appeals to me. Also, the demo of the Bioshock is different than the full, i think the authors put some extra stuff in it just to show the people some bits of what you'll find in the actual version.

Everybody, this is a must have game. Go for it!

Hahaha...I picked up the key and didn't even do anything with it. Went right on to the next mission and quit (mind must've been fried...combo of being so early in the morning, and having gone on 3 straight hours of playing by then). I was just so surprised when I hit him and something actually happened...thats awesome.

How do you get the Medical Expert 2 out of the other dome? I got the chest by killing him and taking the key ... are you not just supposed to kill him? lol

Woot, my copy arrived this morning. My internet has been down all day though and this is the first I've been able to connect all day.

The tip of my BG's drill was broken, but I've jsut glued it back on for now until they (hopefully) setup a exchange scheme. The box GAME sent in though was ruined, looks like water got to it pretty bad, the Royal Mail even put it in a plastic bag and security tie which I suppose is good of them. Wasn't too pleased though, the box is a bit bashed in one of the corners and a crease down the front/bottom of the box.

Enough of that though, the game is fantastic! I'm not quite sure where I've played up to, but I'm on some mission before I can enter the Fishery (sp?) Killing BD's and Little Sister's is awesome though :laugh: Best way I've found is to either use hacked turrets and just blast them with shotgun and incinerate or use telekinesis to catch/throw grenades from Splicers :cool:

How do you get the Medical Expert 2 out of the other dome? I got the chest by killing him and taking the key ... are you not just supposed to kill him? lol

Yeah, that's what I said. He goes through his whole speech and then opens it up for you. Then he tells you to leave. I wanted whatever was locked up, so I killed him and got the key as well.

Do all Big Daddys have a little sister? I just killed one and I couldn't find her. (I could of sworn I saw one earlier)

Every now and then he puts the Little Sister into the ducts, if you kill him while she's int he wall then you won't get her. You must wait for another big daddy to spawn then kill him while she's out with him.

Woot, my copy arrived this morning. My internet has been down all day though and this is the first I've been able to connect all day.

The tip of my BG's drill was broken, but I've jsut glued it back on for now until they (hopefully) setup a exchange scheme. The box GAME sent in though was ruined, looks like water got to it pretty bad, the Royal Mail even put it in a plastic bag and security tie which I suppose is good of them. Wasn't too pleased though, the box is a bit bashed in one of the corners and a crease down the front/bottom of the box.

Enough of that though, the game is fantastic! I'm not quite sure where I've played up to, but I'm on some mission before I can enter the Fishery (sp?) Killing BD's and Little Sister's is awesome though :laugh: Best way I've found is to either use hacked turrets and just blast them with shotgun and incinerate or use telekinesis to catch/throw grenades from Splicers :cool:

Hey glad you are liking the game. Sorry you had to wait until today to get it. I'm sure you will be able to get your BD Figure fixed as they are going to replace them soon :)

Hey glad you are liking the game. Sorry you had to wait until today to get it. I'm sure you will be able to get your BD Figure fixed as they are going to replace them soon :)

Honestly it doesn't bother me that much, I have some model glue from when I used to play warhammer and fixed it up pretty well. It will do for now :yes:

Just finished playing for a few hours, and reached the Arcadia level. This game just gets more and more grogeous! Having so much fun playing it :woot:

just finished it... fontaine was really weak... i only used one health kit in the entire battle against him! although to be fair i did have a fully loaded and upgraded grenade launcher. i'm gonna play through on hard now to try and get the rest of the achievements... i don't like the "invent 100 items" one though... or the jackpot one. it would've been nice if you could continue roaming around the game after killing fontaine, but i suppose it'd be too easy if you're a big daddy

Yeah, I've noticed that too and it's pretty annoying.

Glad I am not the only one , may make a post on the official site so it gets fixed cause it really is way off for me and its easy to fix. Can't believe its happening in the first place really, its the only fault i can find in the game so far

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!