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He did well when he was on loan at Man City before.

If I am honest I don't really remember him at Man City much, and in that respect he didn't stand out for me.

Hopefully he will do well though. Considering Espanyol wanted ?19 million for him, and we got him for ?8 million even though Everton offered in the region of ?11 million we did well.

Roman Pavlyuchenko has claimed that he is set to complete a move to Tottenham Hotspur.

The 26-year-old Russia international striker has been linked with a move to Spurs all summer.

Now it appears that the North London outfit have sealed a deal with his club Spartak Moscow.

Speaking to Uefa's Russian website, Pavlyuchenko confirmed he had not travelled with the rest of the Spartak squad for the second leg of their UEFA Champions League qualifier against Dynamo Kiev as he was finalising the details of his move to Spurs.

"I am back in Moscow and I will not play in Kiev, and I can confirm I am going to Tottenham," he told uefa.ru.

"I am waiting for a Visa and as soon as it is granted, I am ready to go to England and sign."

Pavlyuchenko revealed he was yet to discuss the move with Spurs boss Juande Ramos.

"Juande Ramos, I have not yet met, it seems like he will call me - but I know for sure he is very interested in my services," he continued.

hey marty, you know anything about this reira guy? have you ever watched him play?

I've never watched him properly to be honest mate. I've watched a few La Liga games with Espanyol randomly, but he has never really stood out at me in the sense of "oh look, there is Riera!". I watched the UEFA Cup Final a few years ago with Sevilla and Espanyol which Sevilla won, and a lot of people have said to me today that Riera tore Daniel Alves apart, but to be honest I can't really remember.

I'm quite happy though. The guy WANTS to play for us, and we have no one on the left really do we? Considering Espanyol wanted ?19 million for him, and we got him for ?8 million - ?9 million, I think we did quite well.

I've seen clips of him and he seems to be fairly skilful, but not very quick.

On another point, I wish Rafa would play Pennant more.

Russia playmaker Andrei Arshavin's on-off summer move to Tottenham could be back on, BBC Sport understands.

Spurs ended negotiations with Zenit St Petersburg 10 days ago after failing to agree on a fee for the 27-year-old.

But the Russian side are believed to have re-opened talks after lowering their asking price, prompting a re-think from the Spurs hierarchy.

Should he join, Arshavin would link up with Roman Pavlyuchenko, who will seal his move from Spartak Moscow by Friday.

Tottenham agreed a fee for Pavlyuchenko at the beginning of the week, with the Londoners thought to be paying up to ?12m for the 26-year-old striker.

And by pairing him with Arshavin, Spurs will re-create the partnership that helped Russia storm so impressively to the semi-finals of Euro 2008 this summer.

The news should also please Zenit manager Dick Advocaat, who has already signed a like-for-like replacement in Danny from Dinamo Moscow for around ?24m and who claimed Arshavin's ongoing links to Spurs have upset team morale this season.

It is thought the pair's arrival will pave the way for Dimitar Berbatov to complete his "dream" move to Manchester United.

Figured i'd mention http://www.goal.com/en/transfertzone.aspx too, In case someone isn't aware of the site. its usually pretty up-to-date and accurate.

more on topic: i do hope Juventus completes one of their in-talk transfers. Poulsen isn't exactly a high-grade midfielder. Maybe Diego? :\

I've never watched him properly to be honest mate. I've watched a few La Liga games with Espanyol randomly, but he has never really stood out at me in the sense of "oh look, there is Riera!". I watched the UEFA Cup Final a few years ago with Sevilla and Espanyol which Sevilla won, and a lot of people have said to me today that Riera tore Daniel Alves apart, but to be honest I can't really remember.

I'm quite happy though. The guy WANTS to play for us, and we have no one on the left really do we? Considering Espanyol wanted ?19 million for him, and we got him for ?8 million - ?9 million, I think we did quite well.

I've seen clips of him and he seems to be fairly skilful, but not very quick.

On another point, I wish Rafa would play Pennant more.

i like pennant, he got the speed, the touch and great sense of the ball. I don't know why rafa doesn't have confidence in this guy. He has a great cross too...

I honestly think though that rafa is trying to get a team like spain, that can play that one touch type of soccer that we saw at the euros.

Consider that Benayoun and Pennant play in the same position. And Yossi has his skills as well.

Hardly. Benayoun plays best as a central attacking midfielder, but can nevertheless play on the wing, where he has in the last four or so games and has been completely ****. Pennant on the other hand is a natural right winger.

Skysports.com understands Carlton Cole is considering his future at West Ham following the club's failure to resolve his contractual situation.

The 24-year-old was the subject of a bid from Premiership rivals Sunderland recently, while two more clubs, one from abroad, are tracking the striker.

Cole, who scored in the Hammers' 4-1 Carling Cup win over Macclesfield on Wednesday night, has become a key figure at Upton Park over the last 15 months.

Having played over 30 Premiership games for the East Londoners last season he is now firmly established an integral part of Alan Curbishley's first XI and has started both of the club's league fixtures this term.

However, it appears the player has become unsettled as a result of West Ham's failure to secure his future with talks over a new long-term contract having stalled.

The hit-man was keen to commit himself to the Hammers, but having received no assurances regarding his future is now considering his options.

With just four days to go before the transfer window shuts it could now be that Sunderland, and his other suitors, choose to step up their interest in the powerful striker.

This is getting ridiculous we bloody struggled last night because of lack of players.

Manchester City have completed the signing of their former winger Shaun Wright-Phillips from Chelsea.

England's Wright-Phillips, 26, has signed a four-year contract at the City of Manchester Stadium having rejoined for an undisclosed fee.

He told the club's website: "Obviously I'm delighted to come back to City and I can't wait to get started again."

Manager Mark Hughes added: "I've always admired Shaun and he's been a target of mine since I came to the club."

Wright-Phillips left City to join Chelsea for ?21m in July 2005, but struggled to hold down a regular place in his three years in London.

He made only 43 Premier League starts, scoring four times, as he fell out of England reckoning too.

Edited by Rappy
I suppose. But who would you give up so that Benayoun plays in the middle, And Pennant on the right?

Well, now Mascherano, Babel and Lucas are back from the Olympics we can play 4231 again instead of 442, which Benayoun is much more suited to. He can play the "wide forward" role, or behind the striker. Although, I think either Keane or Gerrard (now injured) will be playing behind Torres.

Yeah, That's what i was thinking. Although they aren't exactly in overlapping positions, Benayoun has to compete with Pennant and Babel for a spot, At the very least, Maybe add Mascherano to that as well. Oh well, We'll See.

Then comes to my argument of "play Pennant", who in himself is not suited to the wide forward role of a 4231. Hmmm!

I do like Benayoun though, he is a poor mans Luis Garcia but he is still a great player.

Andrei Arshavin's move from Zenit St Petersburg to Tottenham now looks unlikely to happen after the player revealed that he would stay in Russia.

Zenit initially held out for ?24million before twice lowering their asking price but Tottenham look to have turned their attention elsewhere, with the capture of Arshavin's international team-mate Roman Pavlyuchenko expected within the next 48 hours.

Spurs are still in the market for another striker, but with Dimitar Berbatov's move to Manchester United also stalling,

Arshavin believes he may end up having to stay with the UEFA Cup champions.

'I have a feeling we can put this story to bed,' he tol Sport Express.>

'I think with the purchase of Pavlyuchenko the idea of Arshavin (moving) to London no longer exists.

When quizzed on whether he saw his future at Zenit, he replied: 'It looks that way.'

While Spurs have repeatedly insisting that the player would only leave by their instruction, Ferguson's interest has seen the former Bayer Leverkusen striker (Berbatov) sit out his current side's last league match against Sunderland while admitting that a move north would appeal.

However, with the transfer window due to close at the end of August, an agreement between the two clubs would look to be doubtful, a sentiment that appears to be echoed by the 66-year old.

When asked about potential arrivals before the transfer deadline, Ferguson said: "I'm less optimistic so we'll carry on.

"I've no idea what's going on. It's very hard to get communication with some people in life."

The Red Devils' chief executive, David Gill, has also admitted that he remains cautious over the possibility of a deal being agreed, though he retains hope that, as has been the case in recent seasons, a switch could be secured at the last-minute.

"Clearly there's not long to go, you'll have to wait with bated breath," Gill told Sky Sports News.

"We're working on it but I've been doing transfers for many, many years and know nothing is done until it's done, either in or out."

Everton have agreed to sign the Frenchman (Saha) on an inital two-year deal with the option of a one-year extension for an undisclosed fee.

The move, which is subject to a medical, would see Saha become Everton's third signing in a week following the arrivals of Lars Jacobsen and Segundo Castillo.

Former Nuremburg player Jacobsen has joined on a free transfer while Red Star Belgrade midfielder Castilloa has joined on a year-long loan deal.

Saha, however, would strengthen Everton's attacking options significantly after manager David Moyes admitted his resources were too thin for the rigours of a Premier League campaign.

Gunners director Danny Fiszman admits Wenger can even blow ?30m on one player.

Fiszman said: "It would be no problem. No problem at all."

Arsenal fans, alarmed that Wenger has not spent big this summer despite losing Mathieu Flamini and Alexander Hleb, will be fascinated to hear Fiszman claiming money is no object.

"It's not our decision who he spends money on, nor will it ever be our decision," said Fiszman.

"If he said to us, 'I want this guy and he's ?30m, can I buy him?' the answer is 'yes'. Absolutely. We totally back him. It's his decision."

Fiszman dismissed talk of a crisis at Arsenal, saying: "We are optimistic this year. We badly want to win, but Arsene believes in creating teams the way he does."

After seeing Arsenal handed long trips to Turkey and Ukraine to face Fenerbahce and Dynamo Kiev, Fiszman added: "I am sure they will provide very stiff competition."

Edited by Kralik

http://www.goal.com/en/Articolo.aspx?ContenutoId=840157

The 18-year-old Iago is one of the most promising youngsters currently playing for Barcelona B, and he has attracted the interest of a host of top European clubs, including Chelsea, Manchester United, Liverpool and Ajax.

However, according to French newspaper L?Equipe, Juventus have beaten all their competitors to the punch, and have swooped to sign the left winger.

The Bianconeri have snapped up the teenager on a free transfer, but they will have to pay Barcelona compensation should they sell Iago on, or if he were to become a regular in their first team.

The reason for Iago?s apparent decision to leave was not only his desire to join Juve, but also because of his lack of opportunities in the Barcelona first team.

Juventus are expected to officially announce the signing of the former Spain Under-17 international in the coming hours.

Aston Villa have completed the signing of winger James Milner from Newcastle for a fee reported to be around ?10m.

Milner, 22, who spent the 2005-6 season on loan at Villa Park, has signed a four-year deal and becomes Martin O'Neill's eighth signing of the summer.

The England Under-21 international signed a four-year contract at Newcastle last summer but handed in a transfer request last week.

Milner may go straight into the Villa side against Liverpool on Sunday.

I'm surprised by that one, considering how much they were raving about him on Sky Sports after the Carling Cup match this week. Good piece of business for Villa.

I think it's time for West Ham to get out the cheque book and make some more Tevez/Mascherano-esque deals! It's starting to get a bit boring looking at that bleak line up! :D

I'm surprised by that one, considering how much they were raving about him on Sky Sports after the Carling Cup match this week. Good piece of business for Villa.

I think it's time for West Ham to get out the cheque book and make some more Tevez/Mascherano-esque deals! It's starting to get a bit boring looking at that bleak line up! :D

You know West Ham won't sign anyone before the close of the window.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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