[Official] Call of Duty: World at War


Recommended Posts

Main thing that is ****ing me off, is the lack of spawn point. You've got a map bigger than Cod4's countdown, and there are only 4 spawn points per side.

I've ost count i've spawned inbetween two enemies and been killed instantly, only to be forced to sit fr 15 seconds to respawn, i do respawn, killed, sit and wait again.

Also the amount of times it has spawned an enemy in our base on capture the flag. Now that IS just rediculus.

Apoptosis: I have a 6.1 surround set and I have never heard anyone sneak up behind me in Call of Duty 4 when they weren't sprinting. Even back in the days where I had my 360 hooked up to my PC monitor and had to use my headphones / headsets I heard nothing ( High-end Sennheisers ) So I guess you need special hardware to hear it which imo is a flaw with the game. I think it was me who mentioned something about butchering, I just wondered if treyarch had butchered the recipe which I can see they haven't ... They just copied it directly.

I will be getting the 360 version for sure. The PS3 controller is horrible for FPS games coupled with the fact that voice on the PS3 is crap. Some people are too loud, some you can't hear, others have some crappy microphone and some have constant static ... Really is the big flaw of using an 'open' standard and letting users buy their own headsets.

And I do agree with King Antonius. I haven't had that many problems with spawning but sometimes you do spawn behind enemies and they spawn behind you, really annoying when you spawn in an artillery zone or right next to a pair of dogs.

Apoptosis: I have a 6.1 surround set and I have never heard anyone sneak up behind me in Call of Duty 4 when they weren't sprinting. Even back in the days where I had my 360 hooked up to my PC monitor and had to use my headphones / headsets I heard nothing ( High-end Sennheisers ) So I guess you need special hardware to hear it which imo is a flaw with the game. I think it was me who mentioned something about butchering, I just wondered if treyarch had butchered the recipe which I can see they haven't ... They just copied it directly.

I agree with the problems of requiring special hardware (for the record, if you have turtle beach headphones, or good surround sound headphones then you'll hear it all).

Has anyone played multi-bomb S&D? How does that work?

I completely forgot about the beta :( I guess I wont be getting it :p

I'll still be looking forward to the game though :)

Not to late to register at EG (released tomorrow morning allegedly) or pre-order at GAME (and then cancel your order :shiftyninja:)

So I finally hit Rank 11 after what, an hours play time?

There is nothing wrong with the game itself, everything is working just fine and the entire game is a proven recipe which is also the problem. Feels more like an expansion pack and nothing else, I just don't have that "Oh I want to play another round" or "Wow, I love this game!" moments because I feel as though I tried everything before. I will probably get the game because I loved Call of Duty 4 but I still played that game way too much for this game to feel "new". I also still have my doubts regarding to the single-player campaign because a) it's treyarch developing it, they seem to make some extremely boring and generic single-player experiences b) it's the pacific side of World War 2. I love WW2 but the pacific war is really boring in my opinion :p

But the co-op is really a huge plus for me no matter how bad the single-player campaign is ( Like Halo 3 ) always turns out to be loads of fun but multiplayer will only last a solid month or two.

Then a thing I absolutely hated about Call of Duty 4 was, there is no footsteps when you aren't sprinting ... why?! So annoying when a soldier can sneak up behind you even though he is running with like 20-30 pounds of equipment, really ****es me off. Sorry just had to get this in, it's still annoying me big time :laugh: Hate having to constantly check my surroundings with a controller, tires out the thumbs extremely quick.

Oh and another small thing which might just be me but there is something iffy about the rifles. At 50ft or 2ft the bullet travel time is the same. So annoying when you have a guy RIGHT in front of you and you still have to compensate for travel time, what the hell?!

I agree with everything bolded there, basically sums it up for me.

Looking forward to co-op as i have NO IDEA how that could work in a WW2 game :laugh:

Had to boot up the laptop just to add something I forgot.

What is it with those weapon sounds? They have no oomph whatsoever! Why does every weapon have to sound like a starving African child hitting some tin-cans with a broken wooden spoon? Call of Duty 4 also suffered from this with some of the weapons but it's even worse now. World War 2 weapons made a ton of noise.

Had to boot up the laptop just to add something I forgot.

What is it with those weapon sounds? They have no oomph whatsoever! Why does every weapon have to sound like a starving African child hitting some tin-cans with a broken wooden spoon? Call of Duty 4 also suffered from this with some of the weapons but it's even worse now. World War 2 weapons made a ton of noise.

Argh ****ing tell me about it, they've captured the WW2 scene perfectly, apart from the weapon sounds! I was using a rifle earlier and it was like ''click click click''.

CoD4 weapon sounds were the ****.

So I finally hit Rank 11 after what, an hours play time?

There is nothing wrong with the game itself, everything is working just fine and the entire game is a proven recipe which is also the problem. Feels more like an expansion pack and nothing else, I just don't have that "Oh I want to play another round" or "Wow, I love this game!" moments because I feel as though I tried everything before. I will probably get the game because I loved Call of Duty 4 but I still played that game way too much for this game to feel "new". I also still have my doubts regarding to the single-player campaign because a) it's treyarch developing it, they seem to make some extremely boring and generic single-player experiences b) it's the pacific side of World War 2. I love WW2 but the pacific war is really boring in my opinion :p

That is exactly what I want to test out if I can get a key for the beta. I was an avid player of COD 4 as well and I also have been quite outspoken in this post about just how much COD 5 is exactly like COD 4.

Are any sites still giving out keys?

Are any sites still giving out keys?

I would like to know this as well, apparently my two entries have not come through yet, and can I even try through Eurogamer?

You can't login to Callofduty.com with your Charlieoscardelta account.

First you need create an account over at http://www.callofduty.com/hub.

When you created it and set up everything visit http://www.callofduty.com/points where you link the accounts.

When / If you successfully link the account, visit the avatar creation page again and drag the Purple Heart and VIP Badge into your avatar. I got my key within 6-8 hours under "My Account", -> "Account / Profile".

You can't login to Callofduty.com with your Charlieoscardelta account.

First you need create an account over at http://www.callofduty.com/hub.

When you created it and set up everything visit http://www.callofduty.com/points where you link the accounts.

When / If you successfully link the account, visit the avatar creation page again and drag the Purple Heart and VIP Badge into your avatar. I got my key within 6-8 hours under "My Account", -> "Account / Profile".

I migrated mine together ages ago and have 99 points however I dont think it is vip status :( I really would like a key to try this beta though

I migrated mine together ages ago and have 99 points however I dont think it is vip status :( I really would like a key to try this beta though

I did it Saturday evening, registered an account and migrated at the same time, next morning there was a key waiting for me.

Why the hell couldn't they have added at least one Hardcore mode, sick of this regular crap.

Been playing hardcore mode ever since it was released for Call of Duty 4, going back to regular mode is a royal pain in the ass. Game feels so ADHD in its regular form! Everything is just chaos, constant chaos.

"ARG SHOT IN THE BACK, 50 DOGS OH NOES ARTILLERY, 700 RECON PLANES OH NOES 200 GRENADES, BANG BANG BANG!!!!11" Give me tactical damnit!

Why the hell couldn't they have added at least one Hardcore mode, sick of this regular crap.

Been playing hardcore mode ever since it was released for Call of Duty 4, going back to regular mode is a royal pain in the ass. Game feels so ADHD in its regular form! Everything is just chaos, constant chaos.

"ARG SHOT IN THE BACK, 50 DOGS OH NOES ARTILLERY, 700 RECON PLANES OH NOES 200 GRENADES, BANG BANG BANG!!!!11" Give me tactical damnit!

Wow! Hostile much?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!