let the games begin: Forza 3 vs GT 5 comparison pictures


Recommended Posts

Both look amazing, though my choice goes to Forza 3, not that it's better looking, but it appeals more to me. the livery editor is a huge plus and this announced rewind assist also pulls me over to Forza's side, who cares we don't get 800 cars? I think 400 is more than enough...

Most of the cars are the same car with different livery anyway though.

better to wait for the 2 games to be released and then compare.

Someone posting sense?!?! :o :p

It's fine just wait till both games are out and Eurogamer will post their insightful PS3 vs 360 comparison article number 873.

These topics on GT5 vs Forza 3 are really becoming quite asinine. Two unreleased games getting sparred off, you might as well just change the topic title to 360 vs PS3, as that's all it ever becomes...

I think the bigger concern in this economic crisis is how the hell do we prevent ourselves spending hundreds on a steering wheel with two big racing simulators incoming? :(

I'm sitting here in the states tempted so badly to buy a steering wheel and bring it home. However I'm also eyeing up an iPod touch to replace my old 5G. The iPhone gaming scene is picking up a fair bit.

double post

Hey, I know how eager you are to reach to 20k :laugh: :p

Hopefully won't be too long until both GT5 and FIII are out :rofl:

I think we all know that it won't look that good in-game. There, I said it. :boo:

I think we'll see wrenches being thrown at instead of tomatoes :laugh:

I think we all know that it won't look that good in-game. There, I said it. :boo:

It won't they're not in-game screens.

It's a combination of replay mode, of which I know in GT5 Prologue drops from 60FPS to 30FPS and adds AA/Lighting/Shadow improvements, and also PR/media touch ups. In other words even more AA/detail added on top of the replay mode additions.

and @ Munky from earlier (in another topic as well), Jimmy Carr FTW :woot:

Well wichever one of the games you look at. actual racing graphics don't need to be anywhere close to the replay and pause/screenshot graphics.

when playing your' racing a long at high speed, you can't see any track details, you can't really see much of the reflections on other cars than your own. what you can see is only the stuff that is far away and don't move as fast as the stuff around you. And it's not like you focus on the distant mountains when racing in a car :)

of course, the cars and roads will still have the same poly count and textures, which is what's really important. The times when you need and will notice extra high res reflection on the other cars, normal mapping on the road edges++ is when you are in replay or photoshoot modes.

Even so I doubt the difference will be huge anyway, a lot of the improvements aren't taking much away from performance anyway. They're just doing stuff new palces and things they didn't think of before.

In any case, the one graphics upgrade I want is that they actually use Anisotropic filtering. both in Forza 2 and PGR the bilinear/trilinear filtering cutoff line is painfully obvious. even more so because they're racing games, so you're allways going along a road.

These topics on GT5 vs Forza 3 are really becoming quite asinine. Two unreleased games getting sparred off, you might as well just change the topic title to 360 vs PS3, as that's all it ever becomes...

Well, no one is forcing you into the threads ;)

Doesn't GT5 have a better physics engine? Isn't that the point of the franchise from the very beginning? The producer wanted to make a game that had realistic damage and controls. I know that GT5 is used sometimes for simulations unlike Forza.

If you'd go strictly by the shots in OP,it's clearly that Forza 3 wipes the floor with GT5 when we talk details.

But... they're both touched up shots and GT5 one is really an OLD pic.Regardless,look at the Ferrari logo on the side,door handle,wheels etc...

I'm a big fan of GT but Forza 3 is the only game that actually made me feel GT was surpassed graphically and I'd thought I'd never ever say that. :blush:

5oysuo.jpg

Doesn't GT5 have a better physics engine? Isn't that the point of the franchise from the very beginning? The producer wanted to make a game that had realistic damage and controls. I know that GT5 is used sometimes for simulations unlike Forza.

GT's physics system was never anything to write home about. Everything felt very static and pre-determined. Forza 3 is going to feature 'realistic' Tire wear even up to a point where you could get a blow-out - Now just that one feature blows away every single generation of GT "physic" up to this point. So unless GT5 goes above and beyond with something special, Forza definitely have and always had the better physics engine. Even Forza 2 allowed you to see the real-time movement of the shock absorbers and tire wear was based on the heat of the tires.

They look pretty identical to me except the forza one looks dull and flat.

Different, lighting, different enviroment, different car color.

look at the Forza video wich show red, blue and dark cars, and you'll see that the cars are just as vibrant and reflective as the GT5 car.

bright and grey colors just doesn't show off the shiny and reflections very well comparatively.

To me, the car in Forza 3 looks more detailed. It has self-shadowing whereas the car in GT5 doesn't show any shadows at all, let alone self-shadows. Of course, there are shadows (and perhaps self-shadows) in GT5. I'm just going by the two screenshots. In any case, one thing that really stands out to me are the environments in Forza 3.

As already mentioned, play fair, it's an old GT5:P picture against a just released Forza 3 pic. Lets see what they both look like on release :)

For those commenting on the environment, GT5's is blurred out for more attention to be given to the car model. If you want to see a detailed mountian shot from Prologue ....

gran-turismo-hd-20061019041333801.jpg

Edited by AbandonedTrolley
GT's physics system was never anything to write home about. Everything felt very static and pre-determined. Forza 3 is going to feature 'realistic' Tire wear even up to a point where you could get a blow-out - Now just that one feature blows away every single generation of GT "physic" up to this point. So unless GT5 goes above and beyond with something special, Forza definitely have and always had the better physics engine. Even Forza 2 allowed you to see the real-time movement of the shock absorbers and tire wear was based on the heat of the tires.

Gran Turismo has had tire wear since GT3, the tires could not blow up, but it had tire wear. So I don't know what you're talking about.

Gran Turismo has had tire wear since GT3, the tires could not blow up, but it had tire wear. So I don't know what you're talking about.

I knew someone would mention it, have you actually played those games? That tire wear was pathetic and predictable. Plus, as far as I remember, was only enabled during endurance races?

( And why did you create yet another account, don't you get bored of it? )

Gran Turismo has had tire wear since GT3, the tires could not blow up, but it had tire wear. So I don't know what you're talking about.

yeah. Forza has had tire wear too, just like the ancient F1 game on PC from before Forza was even thought of.

The difference is that Forza 3 uses accurate real physics for the tires. to calculate air pressure, friction, contacts surface and wear from all of that. Not a pre determined formula determining wear and grip simply from time and speed driven.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yup, that's a doozy right there 😄
    • It's a bundle of tools created by a variety of people, so things can go wrong sometimes. It's a great addition to Windows, and I use a lot of the tools on a daily basis. Also, it's still a 0.**** release so quick updates are to be expected 😉
    • Oh, I did. And it's even worse than I was hoping! Besides a lot of techno-babble jargon (yes I understand 100% of it but it's still all just techno-babble) there's 2 key points that make me super-weary about even considering testing this out. -- By default, after installation, a relay is automatically set up, so you do not need to care about that. * Non-chatmail apps use email servers as a long-term message archive while chatmail clients use email servers for ephemeral instant message relay. * Supporting the full variety of classic email setups would require considerable development and maintenance efforts, and complicate making chatmail-based messaging more resilient, reliable and fast. -- Basically, the end-user device is the 'server' (relay) so there is NO ARCHIVING whatsoever because every message is necessarily ephemeral. Great for techno-paranoia (and for illicit activities preferring no tracks to cover) but terrible for everybody else. It's also ironically contradictory to engineering principles of redundancies besides the transport layers due to the explicit absence of any persistent storage. Instead of 'classic email address' retaining multi-GB messaging archives on its server, now every device must retain 100% of those storage demands. (Email messages were originally meant to be short correspondences, not the multi-MB attachments boondoggle that now exists with unlimited spam engines flooding every potential recipient.) Any device swap or reset (or loss) makes the entire message history go bye-bye forever... lest there's an off-device auto-archival "relay" mechanism that's really a separate server that holds onto all transported messages (an email server) that utilizes 'chatmail email address' identities (like an email server) and its own persistent storage archive (like an email server). But... this solution is hoping to exist alongside real-world email address identities (based on the email server relay pathway) but simply render messages in chat thread format in an ephemeral manner (with contents being encrypted, and messages auto-expiring) ... In the end, it's a chat app/experience for the Web3/P2P-at-all-costs zealots. (I have accts on all sorts of federated web3 services so I understand the technical and non-technical alike.) For any practical users, however, it's just another service to download/install, register, cross-share id cards/qr codes, but know that there's no history/archive whatsoever (by design) so no account/message recovery whatsoever... update the device, install a bummed update patch, or dare upgrade your device... all history, poof, gone. Ya gotta start everything over again like they're a brand new person.
    • You've tried DuckDuckGo and Brave Search, now get serious with SearXNG by Paul Hill Over the last decade, it has become quite trendy to dump Google Search in favor of privacy-preserving alternatives such as DuckDuckGo, Startpage, and Brave Search. These search engines have done a very good job at highlighting dodgy practices by Google, such as adjusting search results based on what it thinks you’ll like (filter bubble) and stalking you around the web to advertise to you. While these search engines are good starting points when compared to non-private services like Google, there are still quite a few issues with them. For example, both DuckDuckGo and Brave Search require running non-free JavaScript in your web browser, which is comparable to running proprietary software on your computer, meaning you can be sure about what it’s actually doing in the background. Another issue is that these search engines are hosted on the respective companies’ servers, and you are using a service that you don’t control. Finally, DuckDuckGo, while offering privacy features, relies heavily on Microsoft’s infrastructure for its results and, in the past, has permitted Microsoft tracking scripts. If you are looking for a more private search solution than DuckDuckGo, Brave Search, and Startpage, then I recommend taking a look at SearXNG. It is a privacy-respecting metasearch engine that can be used via different public instances, which is useful for mobile users, or you can install it on your computer or server and run it locally with maximum control. Unlike Google, Bing, or Brave Search, which crawl the web and have their own search indexes, SearXNG is a metasearch engine, meaning it taps other search engines, stripping your identifying data, such as IP address, user agent, and cookies, in the process. Your search query is sent to the other search engines you enable before aggregating the results. SearXNG has deployment flexibility. If you are a casual user or a mobile user and don’t want to run SearXNG locally, you can use a public instance that is hosted by someone else. The main problem with this is that you are putting trust in the maintainer of the instance regarding stuff like logs that they may keep; good hosts should have a privacy policy explaining their policies. If you are trying to use SearXNG, you can also install the software on your device and then head to 127.0.0.1:8080 in your browser and search from there. While you don’t have to worry about a third-party admin like the public instances, search engines could ultimately block your IP address if they frown on you pulling in their search results locally. If you want to run it locally, it’s a good idea to use proxies or VPNs to hide your actual IP. You don’t have to worry about this with a public instance, as search engines never see your IP address. The main privacy benefit of using SearXNG is that it isolates your identity from the underlying engines that it’s capable of searching, such as Google and Bing. These search engines will only see requests coming from a generic server, so they can’t profile you and create a bubble filter that influences what results you see. This also ensures that your search engine doesn’t turn into an echo chamber that prevents you from reading alternative points of view. As a free software project, you are allowed to inspect SearXNG to make sure there are no negative features bundled inside. This sets it apart from the privacy search engines mentioned earlier because you can’t check their source code. As a meta search engine, you are not restricted to getting results from one source. Due to the fact that it scrapes content from other websites, your SearXNG instance will periodically get blocked from different providers, so it’s good to select a range of sources as a backup. While enabling all of the services will give you great results, this can make searching slower. I am personally happy with slower searches for the best results, but you can always check which providers are slowing down your search from the search results page and disable them to speed things up. If you want decent results quickly, enable the main search providers such as Google, Brave, DuckDuckGo, Qwant, Bing, and Yahoo. This way, you get wide coverage without the latency. On the Engines tab in Preferences, do note that there are different tabs, such as General, Images, and Videos, with their own providers that can be toggled and are not covered by "Enable all" while on the General tab, so be sure to dig into each. Just a note, if you want to enable everything, press "Enable all" in one tab, then hit save at the bottom of the page, then do the next tab, and so on. If you press "Enable all", then do that in each tab, and then save, nothing will stick. When I had just some of the search engines enabled, I searched “define nefarious” and results came back with the definition of “define” - obviously that was a sucky result. However, when I had everything enabled, it found dictionary pages for the word “nefarious” and even had an inline definition on the sidebar, which is quite nice too - that was delivered by WolframAlpha for anyone wondering! Probably the worst thing about this meta search engine is that the engines you select are saved with a cookie, so you must enable them on every new device you use SearXNG on, including if you decide to go into incognito mode with your web browser. Honestly, I would say this is the most annoying aspect, and perhaps if your browser lets you choose a separate private browsing search engine, then it would be best to use DuckDuckGo for this portion of your browsing. Another weakness of SearXNG is the random blocking of it by search providers. When you are on the results page, expand the “Response time” box, and it will show things like “Suspended: too many requests” or “access denied”. This is why it is good to enable several providers so that there is always a fallback to get results from. I won’t pretend SearXNG will be for everyone, however, if you enable all of the providers and put up with the slower response time, the results can be really amazing. Even if you don’t want to use it as your daily driver, keeping a bookmark handy that links to it is a good idea if you ever feel like doing a deep dive into a niche topic where other search engines are just failing to bring up any good result, due to the amount of sources it looks on. If you’re interested in radical user control over the software you use, installing SearXNG locally can also be a good idea, but be prepared to be temporarily blocked from sites if you trigger bot sensors without a VPN. Personally, I’ve opted to use a public instance, rather than install it myself. If you want to use it via a public instance, head over to searx.space to find a provider. Let us know in the comments if you have used SearXNG or its predecessor, Searx. What do you think about the quality of the results?
    • Dear Neowin, If it is not too much trouble, can you start using the new-ish designations for Insider Preview? "Experimental" is different than "former Dev" as it can apply to different models, eg 26H1 or 26H2 etc, right? No need to seed confusion IMHO. And, please "finally" update your graphics. OK?
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      158
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!