[Official] Call of Duty: Modern Warfare 2


Recommended Posts

maybe modding with mw2 will go back to the roots of modding... as in what would be called 'hacking' today, when people werent given tools to mess with games, and they had to make their own and figure their own way of modding games...

And me sticking to the console changes what exactly :rofl: ?

I'm planning on getting both now, after this excellent piece of news was announced.

i know that you dont care about coming off as a jerk to PC gamers, but yeah, you do... this news is in no ways 'excellent' for those who have any idea about the community, the freedom and the control that characterizes multiplayer on the PC, and that clearly doesnt include you

i know that you dont care about coming off as a jerk to PC gamers, but yeah, you do... this news is in no ways 'excellent' for those who have any idea about the community, the freedom and the control that characterizes multiplayer on the PC, and that clearly doesnt include you

Yeah, must be why I've been a PC gamer all my life, clean leader of several major Danish clans including Counter-strike, Condition Zero, ArmA 2 and Company of Heroes. One of those clans was one of the biggest and most active communities in Denmark. Stop assuming crap because you're all just throwing a tantrum and realise not everyone just jumps on the cry-bandwagon because changes are coming.

Consoles have just become the new norm due to their seamless integration of a lot of aspects, something I quickly learned to appreciate - I'm still a PC gamer but I'm not one of those narrow-minded PC gamers that sees consoles as the devil.

It's really obvious what the gaming studios are trying to do. Consoles are closed systems unlike the PC platform. The more control they have over the consumer, the better (according to gaming studios). I'll never switch from PC as my primary platform because consoles can't offer custom mods to games like Oblivion or Half Life 2

At the end of the day, IW won't get a cent from me. So far, the only pro PC gaming studios that release blockbuster video games are Valve and Blizzard. Bioware is redeeming itself by releasing the PC versions Mass Effect 2 and Dragon Age: Origins on the same day as the consoles. On top of that, it's releasing its Star Wars MMORPG.

It's really obvious what the gaming studios are trying to do. Consoles are closed systems unlike the PC platform. The more control they have over the consumer, the better (according to gaming studios). I'll never switch from PC as my primary platform because consoles can't offer custom mods to games like Oblivion or Half Life 2

At the end of the day, IW won't get a cent from me. So far, the only pro PC gaming studios that release blockbuster video games are Valve and Blizzard. Bioware is redeeming itself by releasing the PC versions Mass Effect 2 and Dragon Age: Origins on the same day as the consoles. On top of that, it's releasing its Star Wars MMORPG.

Would you rather have no MW2 on PC or MW2 with no dedicated servers?

Would you rather have no MW2 on PC or MW2 with no dedicated servers?

Would you rather have salt in your eyes or vinegar?

Defending the crippling of something that didn't need to happen by throwing out a sweeping statement like "Do you want it crippled or not want it at all" doesn't justify displeasing the masses.

I've already said they could of added matchmaking and kept everything from COD4. The dedicated servers with default rules such as official Activision servers and those ran by the likes of Multiplay/Jolt/Wireplay could be included in the matchmaking, and obviously a client hosted option.

Then the clans and PC enthusiasts could also have their server browser and dedicated server options.

Everyone wins in that scenario, "console tards" and the "PC elite".

People who like the console experience will buy the console versions, leaving who exactly to buy the PC version if they're trying to clone the console onto PC? I doubt many are going to double dip. ****ing off the hardcore audience that tends to fuel what sales PC games do get is a bit of a retarded move.

im thinking that sooner or later, someones gonna find a way to make MW2 the way they like it... like they have private servers for WOW and all that, i cant see why it wont be the same for MW2

speaking of WOW .... i think that by forcing all multiplayer to be on servers they run, theyre one step closer to having paid subscriptions, just like WOW... not sure if theyre actually gonna do that, but its one step in that direction nonetheless...

Actually if you read various interviews and information, it seems they might actually not have servers at all. It seems players will be the ones that are hosting, and when the original host is disconnected, the reigns move to another of the players.

I think I've said a million times now I KNOW you don't want that, I'm saying _I_ want that and don't give a toss about the rest of you - I approve of this approach.

Which is pretty pathetic really. Thanks for helping to ruin PC gaming, just so you can get the same experience you can already get on a console. Fantastic.

Anybody know proper PC System requirements for this game, googling gives me vague results.

I think you can look at Call of Duty 4 / World at War specs and perhaps add about 10%, then you should have your answer. The engine is exactly the same they are just tweaking it slightly every time.

Everyone is complaining about this yet I don't mind too much. Why is that you say? Because sometimes when I want to play CoD4 and want to just 'jump in' I find that it is either laggy, the server is for low ping players only, or full/empty. Yes I can get a good game in sometimes and it's fun. But having this means that the players themselves aren't forking out for servers.

Think of it this way, you don't have to pay to host a server anymore, and I'm sure Hamachi will become a lot more popular now.

EDIT: Read as, I'm still buying it on PC. Because it's my preferred format.

I'm not sure what to make of the lack of dedicated servers yet. One thing that always bugged me with CoD4 was servers restricting certain weapons/perks. They were put in the game for a reason ya know. So if no dedicated servers gets rid of people putting up servers and then kicking you if you use a claymore or martyrdom or whatever then it might not be so bad after all. I guess we'll just have to wait and see how it works in practice.

I'm not sure what to make of the lack of dedicated servers yet. One thing that always bugged me with CoD4 was servers restricting certain weapons/perks. They were put in the game for a reason ya know. So if no dedicated servers gets rid of people putting up servers and then kicking you if you use a claymore or martyrdom or whatever then it might not be so bad after all. I guess we'll just have to wait and see how it works in practice.

Exactly one of the reasons why I'm happy with this, it means you can play the game how it's meant to be played. Means you can use Marty on CQB classes, because it's effective there.

Great to see some people understand the positive side about this change. I've said it time and time again, the PC version of Call of Duty 4 was ruined by the community and how 'all over the place' the entire experience felt. Each and every server had a different rule-set, despite applying various filters you could never avoid these massively customized servers. Then some guy felt a few perks should be restricted, then he felt certain weapons shouldn't be allowed on the server, then you had a player-count 300% above the actual comfortable limit of the map, then the host had to change core settings and worst of all, you had a player who always suffered from god-complex, kicking and banning everyone he disagreed with.

Players should not be allowed to have this kind of control at all, it has been the Achilles' heel of "server browser" games for ages, plus the worst of all, most hosts have no idea how terrible their connections or computers were - So despite the server browser reporting green connection, the lag could be horrendous due to terrible internet connections - At least matchmaking 'pings' the host before choosing and actually selects the best host available almost every time.

Matchmaking provides for standardized settings EACH AND EVERY TIME! Select your game-mode and you are 100% sure you won't get thrown in some terrible, messed up game. By creating a more closed environment it's easier to leave pirates in the cold and get rid of cheaters the first time around.

RUMOR: Modern Warfare 2 Features International Space Station

:woot: Would be awesome

I'm warming to the idea now. But on the flip side, if someone is being a bitch and is spawn-killing, hacking or some other nasty tactic, is there any way for them to be kicked if there's no server admin? Does it go to a player kick vote?

There is sure to be a vote-kick system

"While that might very be the case if the game flops on our platform, it would also send a clear message to both the publisher and developer that we won't put up with this kind of crap. If we pay substantially more for hardware, if patching a game is absolutely required to make it stable post-launch, if our games implement DRM schemes that prevent resale, and if we get content far later than our console counterparts do, the absolute least a developer can do is to ensure the features they just cut from the game are in place.

Privately owned servers ensure that, when IW's gets yanked offline for maintenance or goes down because they can't handle the player load they've been given, people can still play the game online. This is why some of the most touted exclusives for the Xbox 360 and PS3 were unplayable online for days (or even weeks) after they were launched. IW and Activision both know this, so their decision to remove a feature just to "streamline" online connectivity in a market that had online multiplayer years before any console did (and did just fine) is simply an anti-consumer act that is nigh retarded.

Completely removing mod support from a PC title is, also, an act of unfathomable stupidity. PC games are often bought because they provide the consumer with an opportunity to create their own content in an environment where they don't have the money or technical expertise to do otherwise. Counter Strike started off as a Half-life mod; it is still one the most played games online for any platform despite having been released a decade ago. Team Fortess? It's Quake mod that's had infinity longer legs (and arguable more success) than the very game it was spawned from. The PC port of RE4 looked worse than the PS2 version did when it was released; because of the community, updates were made to the game that not only allow it to easily compete with most current gen titles, but fixed the well documented control issues and even provided others (I'm sure you can now use a Wiimote for the PC version). We could delve into the countless weapons, characters, custom maps, custom levels, and total conversions that the modding community have made. These are all things the console ecosystem often does not provide (sometimes for copyright issues, sometimes to wring money out of wallets in order to sell you things the community could've created in a day) and it's always been a major factor in purchasing a game for one platform over another. Which, I'm sure, is why they killed MW2's modding community before it had a chance to begin; they now have the opportunity to sell us 3 maps at the low price of $10 and there's no way for us to compete with them. With IW pulling the feature from one of the year's most advertised and anticipated games in order to hock **** to us we would've made on our own, they risk giving other developer a precedent to do the same for future titles. ::claps:: Way to **** on the fans that made you a top developer, Infinity Ward.

To do all of that while charging us $60 for a game that offers substantially less than its $50 predecessor did while forcing us to use Steam so our games can't be resold after they're played and then to completely hack out any feature that would've made the game desirable to a PC gamer in the first g*ddamn place...well...there's just no point in playing or owning the PC version even if it does look and perform better.

To all Infinity Ward and Activision employees (which I'm sure is none) who read this site, I have the following kind words for your consideration. Go **** yourselves, your games, and I hope to see all of your future endeavors flop horrifically. We made you (Infinity Ward) what you are today and you ****wits can't even make a clean stab to our backs as a token of appreciation; no, you've got to twist the blade slightly so we actually feel the pain. Your FPS is one of many available to a platform that spawned and still dominates the genre; no matter how anticipated, no matter how advertised, you're just one fish in a sea of many. I hope Activision runs you and your franchise into the ground just like they have to every one of their pet developers; at this point in time, you don't deserve anything else."

- A quote by Jackal on Joystiq's post of MW2 not having dedicated servers.

http://www.joystiq.com/2009/10/18/modern-w...rvers/#comments

The argument that sums it up for us PC gamers.

LOL @ restricted console player's mind

LOL @ Not reading my post.

EDIT: Read as, I'm still buying it on PC. Because it's my preferred format.

And if the ISS was in it that would be mental!

And Sethos makes a good point, many of the negatives that come from the normal PC style play can be avoided through this method. Albeit at a cost. LAN servers can still be created though correct?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!