2010 Summer Football Transfers


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technically they haven't released more allowed to go...Toure being released would be insane seeing as Man City were offering ?28m for him :p

If that's the case then it makes more sense.I still think Toure is better than Bousquets,Guardiola is making a mistake like the Ibra-Eto'o deal.

Ninis is talented,but to weak for the EPL.He goes missing in important games.

If that's the case then it makes more sense.I still think Toure is better than Bousquets,Guardiola is making a mistake like the Ibra-Eto'o deal.

Ninis is talented,but to weak for the EPL.He goes missing in important games.

today papers are stating that Toure may stay cause the deal with City was due the monday. Tomorrow the new president will be in and they are saying that he'll meet with the player and Guardiola to solve this and that they want him to stay.

and as you said, Yaya is far better that Busquets but Guardiola still prefers the second, and about Ibra-Eto'o i don't think it was a mistake, they are different players and Ibra made a great first year if we consider that he came from Inter and calcio

it's official,

David Silva will feel at home straight away at the City of Manchester Stadium - the Blues' latest star signing conjured the winning goal on his previous visit.

The Spanish international has happy memories of his new home ground after scoring for Champions League outfit Valencia in a pre-season opener against City three years ago.

Now 24-year-old Silva, currently in South Africa on Spain's World Cup mission, is the perfect recruit for manager Roberto Mancini's forthcoming Europa League campaign.

Reigning champions Chelsea won't need reminding of the cracking Champions League goal he scored against them back in 2007, and the attacking midfielder has a fine international pedigree.

He was joint top scorer with four goals in the 2005 FIFA World Youth Championships, helping Spain to reach the quarter-finals, and made his senior debut in November, 2006.

David scored his first goals in a 3-2 win over Greece in 2007 and played a key role in Spain's 2008 European Championship success, including a semi-final goal against Russia.

He came to prominence when Valencia loaned him to top-flight side Celta Vigo for the 2005-06 season and he hit four goals in 31 games to help clinch a UEFA Cup spot.

David's exploits earned him a seven-year contract and he made more than 140 appearances for Valencia, scoring 20 goals, before deciding to join City's Blue Revolution.

First Mancini's new man has a World Cup to attend to as Spain prepare for Saturday night's quarter-final showdown with Roque Santa Cruz's Paraguay at Ellis Park.

Source

acording to Marca, the price is between 30 & 35M€

cheap to them but expensive to other clubs :p I mean would Arsenal spend £24.5m or more on Silva?

We could.. we are one of the most financially sound clubs in the world atm.. but don't spend on transfers realmad.gif

I believe mega transfers are need at Arsenal.. and that includes cleaning house first.. the Almunias and Denilsons just have to go.. and then we can bring in class.. but first we MUST replace the keepers this season and buy atleast 2 more CB's..

Manchester City have signed midfielder Yaya Toure from Barcelona on a five-year deal for an undisclosed fee. :sleep:

The 27-year-old, who played for Ivory Coast at this summer's World Cup, was told he was surplus to requirements at the Catalan club last week.

"This is another fantastic signing for Manchester City," manager Roberto Mancini told the club's website.

Toure's arrival follows deals for Spain midfielder David Silva and Germany defender Jerome Boateng.

Toure, who will enjoy a three-week break before joining his new team-mates for pre-season training, is thought to have cost City in the region of ?28m, taking the club's summer outlay to about ?60m - still some way short of last season's ?120m spending spree.

The younger brother of City captain Kolo, Yaya Toure complained in December of a lack of playing time at La Liga champions Barcelona, telling BBC Sport he was keen to play in "100% of games."

However, Mancini backed Toure to help City build on last season's fifth-place finish in the Premier League.

"Everyone knows Yaya is a player that we have admired for a long time," added Mancini.

"We would like to welcome him to Manchester City. He has played at the top level with Barcelona and I am sure his experience and ability will be very important for us."

Toure played every minute of Ivory Coast's World Cup campaign and scored in the 3-0 victory against North Korea, but was unable to prevent them from exiting at the group stages - albeit from a group that also contained Brazil and Portugal.

Real Madrid striker Raul has reportedly agreed a deal to switch to German side Schalke 04.

The 33-year-old former Spain international has been a stalwart for Madrid in recent years, although he has now fallen down the pecking order at the Bernabeu.

Raul is rumoured to have already signed a two-year contract with the Bundesliga side, although the deal until June 2011 will not be finalised until he returns from his holiday, according to the Spanish press.

He is thought to have received other offers from clubs in the USA and Qatar, but a move to Germany is his preferred option.

Raul is set to move for no fee, as new Real manager Jose Mourinho tries to build a new squad after taking the reins in the Spanish capital last month.

Raul's salary is reportedly ?4million (?3.3m) per annum at Schalke and he has the chance to play in the UEFA Champions League next season after they finished second in the Bundesliga last term.

The experienced striker has been a professional with Real for 16 years and is regarded as a legend among the club's fans.

However, despite the speculation, Schalke manager Felix Magath insists a deal has not been agreed yet.

"We are interested in him and are negotiating with his agent," Magath told Bild newspaper.

"The player has not decided yet and wants time until the end of July to make up his mind.

"It would be a huge signing for Schalke and the whole Bundesliga."

I read Raul is set to snub interest from Schalke 04.. :huh:

oh? I posted that from Sky Sports which they posted it 4:30pm so who knows!

Bordeaux president Jean-Louis Triaud has admitted an approach from Lyon for Yoann Gourcuff but says they are 'not attracted' about any potential deal.

Gourcuff has been widely tipped to leave Parc Lescure after returning from South Africa, where he was on World Cup duty with France.

Arsenal and Lyon have been among the clubs linked with the 23-year-old, and while the French outfit have enquired about the playmaker, Triaud believes nothing more will come of it.

He told 20 minutes: "An official from Lyon called one of our officials to talk. But there was no concrete proposition, it all remained vague.

"Frankly, we don't care, we are absolutely not attracted (to selling him to Lyon)."

Last month, Lyon president Jean-Michael Aulas admitted the club were interested in the player but would not be in the hunt for his signature as he would cost too much.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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