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The reason why the game is so small and the PC requirements are so low is, it's basically the same engine just re-tuned yet again - like Infinity Ward does with the CoD engine. They even admitted as such, saying they just gutted the renderer and all the systems and rebuilt them (again). Not that this is a bad thing mind you, the game still looks pretty nice overall. But imagine Skyrim (or the next Elder Scrolls game) on the Rage engine (without the Rage launch problems!).

Bethesda Softworks announces The Elder Scrolls® V: Skyrim™ Collector's Edition

Pete Hines, Vice President of PR and Marketing

August 5, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that it will release a collector’s edition for the highly-anticipated The Elder Scrolls® V: Skyrim™. The limited collector’s edition will be available for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows and can be pre-ordered now through participating retailers in both North America, Europe and Australia.

In addition to including the highly-anticipated game, this premium version of The Elder Scrolls V: Skyrim also includes:

[...]

skyrim-ce-3dimage-xbox360-forwebsite_0.jpg

Source: ElderScrolls.com

Playing through Fallout 3 for the first time (well, first time I'm actually putting in the effort to finish it) and all it is doing is getting me super pumped for Skyrim. So much so I am imposing a FO3 finish date of 11/10 since I pre-ordered Skyrim. Absolutely cannot wait. Been listening to the GiantBomb and Weekend Confirmed podcasts and just those guys talking about their 3 hour jaunt with the demo sounds amazing.

I was going to pick up either CoD or BF3 this month also but I think I'll be good with Skyrim and then working on Mass Effect/ME2 before ME3.

The packaging of the box above looks strange. Somebody here has mentioned that the Alduin statue is a plastic one.

Yes, it is a PVC statue, but it'll be precision engineered using the model data from the game files, so it should be high detail. On the other hand, don't expect it to be large. These statues always look bigger in the promo photos.

Anyone else watch the leaked intro? I'm guessing it was really bad quality, because the graphics and such seemed to be much lower quality than what we've seen in the previews. I'm disappointed about some of the finicky animations (spoiler from the intro)

such as when the woman goes to execute the man, she stops and then glides into the correct position - it was very awkward looking

but i can't wait to play it! Only 10 days left.

Anyone else watch the leaked intro? I'm guessing it was really bad quality, because the graphics and such seemed to be much lower quality than what we've seen in the previews. I'm disappointed about some of the finicky animations (spoiler from the intro)

such as when the woman goes to execute the man, she stops and then glides into the correct position - it was very awkward looking

but i can't wait to play it! Only 10 days left.

I managed to catch a watch of it, it did look like it was a console development build so would explain those issues.

I managed to catch a watch of it, it did look like it was a console development build so would explain those issues.

Sadly, DCDeacon (VP of PR and marketing for Bethesda) tweeted

Looks like terrible footage of the final build. I don't know how they'd get an alpha or beta copy.
This would explain the slightly muddled looking graphics, but the animation and glitches would remain.

From what I understand about the leaked intro it was a final xbox 360 version that a warehouse employee stole. I did see some horrible glitching in it which i can only hope is present only in the 360 version as I will be playing on the PC.

How are the graphics so far, in comparison to Oblivion?

So far my impressions:

Much better lighting and overall detail.

A lot better character models and textures.

Transition to combat music is smoother.

Great city and dungeon ambient sounds.

I guess will see bigger graphical improvements with the PC version :yes:

So far my impressions:

Much better lighting and overall detail.

A lot better character models and textures.

Transition to combat music is smoother.

Great city and dungeon ambient sounds.

I guess will see bigger graphical improvements with the PC version :yes:

Sounds great, then! The leaked intro had me worried about the graphics, but it sounds like it was needless worry.

After 5 hours of non-stop nord mountain climbing and dungeon exploring:

Bad Side:

Yes, there are animation glitches, like the female captain jumping places on the execution scene, and the rough transition to a Fallout-like finishing move.

A lot, and I say a lot of muddy and low res textures, may be it's a 360 disc space problem, but there are solutions like BF3 hi res install, go figure..

First outside view its not so wow like Oblivion's out of the sewers moment.

Good Side:

The new engine lighting is impressive, also the water shading looks amazing.

New combat system and dual welding weapon feels good and balanced, the shield bash mechanic adds a powerful feel to combat.

Much better voice acting and less repetitive dialog.

New inventory system is a lot more fast to manage.

Well, those are my impressions so far, I'm not yet faced my first Dragon, so I'll report back when I do

It all looks nice graphically. but I dunno. It just doesn't interest me at all. Looks like Bethesda and me are sworn enemies. I tried Fallout 3, it was soo boring and didn't bother with New Vegas. I also tried Elder Scrolls IV a long time ago. I didn't like it either. Mind you guys I'm just speaking my mind out and I don't intend to offend anyone. I want to like this game, (looks really awesome with Dragons and so much detail in the world) but it's just the RPG factor of it is just not for me.

Never played the previous 4 games, I think the 1st person view puts me off, but I guess FO and Rage have softened me because I am looking forward to this. Wait for my pc order is killing me, tempted to mod the 360 just to play early :p

Never played the previous 4 games, I think the 1st person view puts me off, but I guess FO and Rage have softened me because I am looking forward to this. Wait for my pc order is killing me, tempted to mod the 360 just to play early :p

Yeah, I hated Morrowind, I tried three or four times to get into that game and just couldn't. Same with Oblivion but I think if I were to go back and play it now I would enjoy it. Some of the gameplay changes they've made for Skyrim though sound like changes I needed (the inventory\combat changes specifically).

God I love this game, I was walking for about an hour and only got from the middle to near the edge of the world it's HUGE.

The soundtrack is so good you get a Lord of the Rings vibe when wandering the landscape over rocks and hills, through forests, over mountains, across rivers, down waterfalls. The landscape is so varied it makes exploring really enjoyable whereas Oblivion used to just be forests with copy pasta dungeons, dungeons and caves in Skyrim look designed and thought out rather than put some numbers into a dungeon generator then use that same dungeon across the map.

The combat system is way improved you cant just spam with a weapon like Oblivion you have to time your attacks and you can even parry if you hit block at the right time stunning your opponent for a short while.

Im about 8 hours in and I have barely scratched the surface of the main quest, I've been busy exploring and doing a lot of the side missions.

The Dragon encounters are EPIC. The pad rumbles and you just hear a screeching and a massive shadow whizzing past you over the landscape, you look up and you see a big fricking dragon circling ready to attack.

I can't wait for a new Fallout that uses this engine.

Never played the previous 4 games, I think the 1st person view puts me off, but I guess FO and Rage have softened me because I am looking forward to this. Wait for my pc order is killing me, tempted to mod the 360 just to play early :p

Same here :laugh: I generally prefer RPGs where you get to play it in third person like The Witcher 2 and Dark Souls where you get to see all that shiny armour and stuffs. I have Skyrim on my radar but I'm not sure if I should pick it up.... I tried Oblivion and stopped after a couple of hours since I found the main quest to be boring...

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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