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Aside from the graphical upgrade and change of setting, is this any different from Oblivion? Not that I've been following very closely, but I'm not seeing them address any of Oblivion's flaws:

- boring main quest

- copy-pasted dungeons

- npc behavior and conversations ("Radiant AI") were hilarious at best

- UI was inappropriate for PC

- Enemy level scaling was abusive

Aside from the graphical upgrade and change of setting, is this any different from Oblivion? Not that I've been following very closely, but I'm not seeing them address any of Oblivion's flaws:

- boring main quest

- copy-pasted dungeons

- npc behavior and conversations ("Radiant AI") were hilarious at best

- UI was inappropriate for PC

- Enemy level scaling was abusive

Mods have fixed all of this for Oblivion. With enough mods, Oblivion becomes an actual awesome game to play.

My experience with modding Oblivion (like Morrowind before it, but vanilla Morrowind had the merit of being actually interesting) is that it quickly becomes a nightmare of maintenance, bugs and performance issues, and when it works, it's a patchwork of conflicting artistic visions of wildly varying quality with no coherent vision.

Some may find it rewarding, but to me the fun/pain ratio of doing that < 1.

Aside from the graphical upgrade and change of setting, is this any different from Oblivion? Not that I've been following very closely, but I'm not seeing them address any of Oblivion's flaws:

- boring main quest

- copy-pasted dungeons

- npc behavior and conversations ("Radiant AI") were hilarious at best

- UI was inappropriate for PC

- Enemy level scaling was abusive

I don't know anything about Skyrim's mainquest, but all of those other points have been mentioned by Bethesda. I believe it was in some gaming magazine interview. Basically they said it would get much better in Skyrim. Sorry I can't recall the source.

My experience with modding Oblivion (like Morrowind before it, but vanilla Morrowind had the merit of being actually interesting) is that it quickly becomes a nightmare of maintenance, bugs and performance issues, and when it works, it's a patchwork of conflicting artistic visions of wildly varying quality with no coherent vision.

Some may find it rewarding, but to me the fun/pain ratio of doing that < 1.

It's honestly not that bad and with the mods now, everything is relatively simple to install and the texture packs at least are pretty uniform.

The only "conflicting artistic visions" there are are if you start getting into the Japanese made races, body models, and clothes/armor...

Aside from the graphical upgrade and change of setting, is this any different from Oblivion? Not that I've been following very closely, but I'm not seeing them address any of Oblivion's flaws:

- boring main quest

- copy-pasted dungeons

- npc behavior and conversations ("Radiant AI") were hilarious at best

- UI was inappropriate for PC

- Enemy level scaling was abusive

In this months issue of PS3 magazine they answered some of these questions

-30 hour Main story quest with 300 hours of total play time if you do all the side quests and such

-Instead of 1 dungeon/cave designer they now have 8

-NPC are now programmed to have the ability to randomly generate their quests and conversations based on variables that their character was created with (Family, job, location. etc...)

-UI has been redone completely (can now view 3d models of all items, skills are done with a Constellation system)

-Enamy's now have a completely redone AI, The Dragons are Full on AI that are not pathed or scheduled.

Mods have fixed all of this for Oblivion. With enough mods, Oblivion becomes an actual awesome game to play.

Yeah but i'm not 20 yo anymore. I'm in the 30 with a family and responsability. Don't have time to search for mods and install them anymore. If they want to sell me a game they'll need to do the hard work and not expect the community to do the work for them and take the cash. Was kinda the same thing with wow. It was not playable without mod. You had to find, install and update 10+ mods.

The UI of Oblivion PC was so bad and so console oriented that it's hard to imagine devs worked more than 15 minutes on it. I mean take a student and give him one day at the minimum salary and you got something better. As a consumer with a limited budget for video game (around 20-30$ a month) i find things like this frustrating and not acceptable.

AI was so bad. It was not better than Morrowind. It's 2010 not 1990. NPC felt more human in the original Baldur's Gate than Oblivion ... Bethesda needs to wake up imo.

In this months issue of PS3 magazine they answered some of these questions

-30 hour Main story quest with 300 hours of total play time if you do all the side quests and such

-Instead of 1 dungeon/cave designer they now have 8

-NPC are now programmed to have the ability to randomly generate their quests and conversations based on variables that their character was created with (Family, job, location. etc...)

-UI has been redone completely (can now view 3d models of all items, skills are done with a Constellation system)

-Enamy's now have a completely redone AI, The Dragons are Full on AI that are not pathed or scheduled.

oh snap. good news indeed.

In this months issue of PS3 magazine they answered some of these questions

-30 hour Main story quest with 300 hours of total play time if you do all the side quests and such

I'm not really interested in how much time it takes to finish it, rather, if it's something original, with enjoyable dialogue and characters and such. If they don't recognize that their main quest line lacked character and originality, it doesn't bode well for TES V.
-Instead of 1 dungeon/cave designer they now have 8
They seriously only had 1 dungeon/cave designer for Oblivion? ROTFL!!! That explains things! :laugh:

Good news though, shows they've learned at least one thing.

-NPC are now programmed to have the ability to randomly generate their quests and conversations based on variables that their character was created with (Family, job, location. etc...)

Since Oblivion's "Radiant AI" I get VERY suspicious every time Bethesda says the word "random", "generated" or "radiant". If they extend the fail to how quests are attributed, we could be in for a disaster of epic proportions. Hopefully they'll prove me wrong, but my expectations are low.
-UI has been redone completely (can now view 3d models of all items, skills are done with a Constellation system)
Yes but is there a different UI for PC and consoles?
-Enamy's now have a completely redone AI, The Dragons are Full on AI that are not pathed or scheduled.
Hum, ok. Enemy AI wasn't that bad in TES IV I thought.
  • 2 weeks later...

Aside from the graphical upgrade and change of setting, is this any different from Oblivion? Not that I've been following very closely, but I'm not seeing them address any of Oblivion's flaws:

- boring main quest

- copy-pasted dungeons

- npc behavior and conversations ("Radiant AI") were hilarious at best

- UI was inappropriate for PC

- Enemy level scaling was abusive

You have no idea what the actual main quest is... if you do.. how? They haven't said anything about it yet.

Again, they've shown at most two dungeons, how do you know they're "copy and pasted"?

NPC behavior is apparently LOADS better, and you've not seen anything of it yet.. so you're assuming a lot.

The UI was fine, the problem was the user.

What? Abusive? How long did you play? It was easy at most. I've got about 800 hours in my game, and I've got a mod that scales according to your level. It's difficult, but not "Abusive".

Just how long did you play Oblivion for?

Your post is just... I don't know. Can't tell if trolling or.. just trying to get people to respond. Baiting the forums if you will.

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

... late reply, but better late than never...

You have no idea what the actual main quest is... if you do.. how? They haven't said anything about it yet.
I know they didn't say anything and that's what worries me. It was a flaw in the original so if they're not saying anything in particular about it, and are, as usual, emphasizing that's it's all about doing what you want, going where you want when you want, then the main quest's probably going to be an afterthought just like in TES IV.
Again, they've shown at most two dungeons, how do you know they're "copy and pasted"?
I said they didn't address this publicly which made me worried. Which they now did, by the way. They said all their dungeons would be hand-crafted. So that's one good thing at least.
NPC behavior is apparently LOADS better, and you've not seen anything of it yet.. so you're assuming a lot.
Where did you see NPC behavior be a lot better?
The UI was fine, the problem was the user.
The problem was the user? I don't know what's that supposed to mean, but how do you think Bethesda will address that problem then?
What? Abusive? How long did you play? It was easy at most. I've got about 800 hours in my game, and I've got a mod that scales according to your level. It's difficult, but not "Abusive".
I don't mean that it scales badly, I mean that it scales too well. There's no point in doing +5% damage with my new level up, if every enemy gains an according +5% hit points. If the whole world scales with you in power, it defeats the point of building up your character because you never feel more powerful.
Just how long did you play Oblivion for?
Maybe 30 hours.

My experience with modding Oblivion (like Morrowind before it, but vanilla Morrowind had the merit of being actually interesting) is that it quickly becomes a nightmare of maintenance, bugs and performance issues, and when it works, it's a patchwork of conflicting artistic visions of wildly varying quality with no coherent vision.

This.

Skyrim will be addressing most of Oblivion's problems - Ugly characters, mediocre character animation, annoying npc interaction, dungeon variety, bad UI (the map & skill screens look great, not so sure about the new inventory just yet, I do like the fact that your full inventory comes up with the object you're looting as an option on the menu).. etc, all while bringing current graphics to the series.

that 5670 will be more than enough. i'm getting the 360 version and that's not even close to a 5670, i'll still be happy. if you have the cash, upgrade, otherwise, stick with the 5670. can't believe it's been like six years almost since Oblivion!

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
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