Recommended Posts

why ?

it's the game itself that's interesting, if you're only playing the game to unlock stuff, then that means you basically don't like the game or find it boring. would seem a better idea to then play something that actually interests you. and let the developers stop with the stupid unlocking they push into every damn game.

why ?

it's the game itself that's interesting, if you're only playing the game to unlock stuff, then that means you basically don't like the game or find it boring. would seem a better idea to then play something that actually interests you. and let the developers stop with the stupid unlocking they push into every damn game.

The game itself is interesting and might be fun with friends (I yet to play it, or watched any MP gameplay), but for how long? Just think about it; If you don't get anything new with the time you put into the game to keep it "fresh", for how long will it keep you interested in it? Can you name a game that you played for more than a year, that didn't had any unlocks/"leveling up" and/or mods? And it's not like any modding tools going to be available for BF3, that kept games like Counter Strike (going back to my example for different type of unlocks) or UT going strong for years, just because the community created new interesting maps and game modes with new weapons and even vehicles.

What you get with the vanilla game, is all that it will have to entertain you for what ever period of time that you think your money was worth of. And I expect BF3 to be installed on my machine, for more than two months before they'll keep pumping DLCs with only new maps.

Also it's not like unlocking all the weapons is that hard and then after you unlocked them, someone keeps you away from sticking to your favorite weapon. At the beginning just enjoy the game, thinking the starting weapons are all that's available in the game. Because judging by your "skills > weapons" attitude, no matter how bad they will be, you'll still like them (or are you not skillful enough?).

I like unlocking stuff. Gives me motivation. If everything unlocked from the start, I can see the game becoming boring to me a lot faster.

And if not unlocking, then at least the "buying" of Counter Strike to keep me interested.

I hate having to unlock stuff, just means all the kids/dolies (unemployed) get the best weapons much faster as they have more time to play the game.

I don't think they'd leave out unlockables. It's such a pivotal reward system. Leaving it out could cut down on the number of people playing the game. Sure, it doesn't seem like a good idea for some but on the flip-side... it's something that many people enjoy. Personally, I don't mind working my way up to a gun or gadget. I think it adds a sense of purpose to the game. Something like "Yes, this game is fun. And when I put in X amount of hours, I'll get this awesome weapon."

Honestly I never felt like the unlocked weapons provide such a huge advantage in any of the BF games, even bad Company 2. I only am a Level 14 in BFBC2 (would have been higher but split my time between the PC and 360 version), and I honestly never once felt I was not competitive because I did not have a higher ranked weapon. I always more then hold my own with whatever weapons my kit has. I honestly think DICE has always done a phenomenal job of making unlocked weapons not really more powerful, but really just have better advantages... more ammo, faster reload, etc. Which one could argue sure, those things do make those guns slightly better, obviously, but they never give someone an unfair advantage, at least IMO. It just means you need to be more conservative with the lower weapons. Maybe it was just something I do not recognize and/or just did not really care about as I am really just about having fun nowadays. Besides, I am also a huge proponent of if you think someone does have a better gun then you, knife them and take their kit. :laugh:

But even in BF2, which I did get fairly high in, I think I always wound up defaulting to one of the earlier weapons, I forget which one exactly as it has been awhile, but it definitely was not one of the higher unlocks. Kind of just like when I played Counter Strike a whole lot, I was always more then comfortable with an M16 or AK47. Always felt the same way in BF. I also tend to just fire in very short controlled bursts, so perhaps that has a lot to do with why I feel. Not sure, but I just do not see the big difference in weapons. :iiam:

well, that's only because the medic character model kinda looks like you... :whistle:

on a more serious note, BF3 looks more intersting as time goes by. definitely getting it over the next COD. i was surprised to learn there will be a single player campaign. a good added bonus i suppose. and the tech looks very nice. i take it we should just mark this down as a PC-only title, opting for the console version would be miscalculation?

well, that's only because the medic character model kinda looks like you... :whistle:

on a more serious note, BF3 looks more intersting as time goes by. definitely getting it over the next COD. i was surprised to learn there will be a single player campaign. a good added bonus i suppose. and the tech looks very nice. i take it we should just mark this down as a PC-only title, opting for the console version would be miscalculation?

:laugh: I really wish I had a dollar for every generic video game character that looks like me. Last night I posted in the Killzone 3 thread a screenshot, I make an appearance several times in that game as well. :shiftyninja:

Honestly I never felt like the unlocked weapons provide such a huge advantage in any of the BF games, even bad Company 2. I only am a Level 14 in BFBC2 (would have been higher but split my time between the PC and 360 version), and I honestly never once felt I was not competitive because I did not have a higher ranked weapon. I always more then hold my own with whatever weapons my kit has. I honestly think DICE has always done a phenomenal job of making unlocked weapons not really more powerful, but really just have better advantages... more ammo, faster reload, etc. Which one could argue sure, those things do make those guns slightly better, obviously, but they never give someone an unfair advantage, at least IMO. It just means you need to be more conservative with the lower weapons. Maybe it was just something I do not recognize and/or just did not really care about as I am really just about having fun nowadays. Besides, I am also a huge proponent of if you think someone does have a better gun then you, knife them and take their kit. :laugh:

But even in BF2, which I did get fairly high in, I think I always wound up defaulting to one of the earlier weapons, I forget which one exactly as it has been awhile, but it definitely was not one of the higher unlocks. Kind of just like when I played Counter Strike a whole lot, I was always more then comfortable with an M16 M4A1 or AK47. Always felt the same way in BF. I also tend to just fire in very short controlled bursts, so perhaps that has a lot to do with why I feel. Not sure, but I just do not see the big difference in weapons. :iiam:

Corrected. :p And I totally agree. I never once thought the higher-level guns were "superior". I simply saw it as something different. Some guns had more (or less) ammo in a single clip but also had increased rate of fire or decreased accuracy. The way I see it, unlockablse are intended to add variety to the game but at the same time... it's also meant to add something to work toward.

Unlockable guns aren't usually an issue as they're generally well balanced in BF games, but it's the extra equipment you can unlock post-CoD MW that can ruin it. Take the perks for instance, a high rank person can easily overpower a lower rank person by having more grenades, perks to make weapons more effective, etc.

BF2 was okay in that you unlocked guns that were usually of equal power (except the G36E) and you could choose which one to unlock when you ranked up. There was no extra equipment to go with it so people were still on a level playing field. The game has changed after the original Modern Warfare, but I'm hoping they keep it back to basics for BF3 - large open-world battles with everyone using the same equipment.

Unlockable guns aren't usually an issue as they're generally well balanced in BF games, but it's the extra equipment you can unlock post-CoD MW that can ruin it. Take the perks for instance, a high rank person can easily overpower a lower rank person by having more grenades, perks to make weapons more effective, etc.
Magnum ammo to name the main culprit IMO.

I don't think they'd leave out unlockables. It's such a pivotal reward system. Leaving it out could cut down on the number of people playing the game. Sure, it doesn't seem like a good idea for some but on the flip-side... it's something that many people enjoy. Personally, I don't mind working my way up to a gun or gadget. I think it adds a sense of purpose to the game. Something like "Yes, this game is fun. And when I put in X amount of hours, I'll get this awesome weapon."

It gives some annoying people some very strange talking points. "I got the xxx before you, I must be better".

And they've already said that type of damage mods will not be in BF3 :)

Good, it was a horribly imbalanced perk.

It gives some annoying people some very strange talking points. "I got the xxx before you, I must be better".

I hear ya there. Many 50ers think they are the best just because they have a 50.

It gives some annoying people some very strange talking points. "I got the xxx before you, I must be better".

It shouldn't. It just means they played longer.

[...]

Hnnnnnghh!

Quick, before its taken down.

Downloaded!

EDIT: Wow. They just took it down. Good thing I grabbed it quickly.

This topic is now closed to further replies.
  • Posts

    • I agree. I also think Phil stayed too long. They should definitely fire whoever thought all a console platform needed was Call of Duty, Elder Scrolls, and Fallout to survive. Asha and crew are still saying they need more Elder Scrolls and Fallout games. They simply don't get it.
    • Macbook Air is an appealing option, as are plethora of Windows devices with various different CPU's
    • Mozilla highlights Firefox Nova 2026 redesign and more upcoming features with new roadmap by Sayan Sen Last month Mozilla confirmed that Firefox was set to get a major redesign this year. Dubbed "Project Nova", it can already be tested and will roll out to all users later this year.The idea is to keep the browser competitive in a rapidly evolving internet landscape. As such the revamp focuses on improving privacy, usability, performance, accessibility, and customization. Key privacy features including the built-in VPN, private browsing mode, and Enhanced Tracking Protection, will be more visible and easier to manage, while users will have the option to disable AI features entirely through a dedicated kill switch. Additionally, the redesign promises faster page loading, the return of Compact mode, expanded personalization options, and stronger accessibility support. You can find the full details in the dedicated piece linked above. In a new blog post today the company once again reiterated on Nova and also emphasized other new and upcoming features like the settings revamp that is intended to make it easier for users to understand browser settings. In order to make it simpler for users to keep up with such features Mozilla today is launching Firefox roadmap. Hence enthusiasts and interested users will be able to check out what's cooking and also share feedback about the upcoming additions. Alongside the roadmap announcement, Mozilla also highlighted what's new in Firefox 152. One of the biggest additions is the arrival of Tab Groups on Android. The feature, which has already been helping desktop users organize large numbers of tabs, is now beginning to roll out on mobile. Users will be able to group related tabs together, assign names and colors to them, and return to them later. Mozilla says support for iOS will arrive later this year. Firefox 152 also introduces the aforementioned redesigned Settings experience. The company says the changes are meant to make controls easier to find and help users discover features they may not have previously known about. Existing preferences are not changing, though they are now better organized. Another notable addition is the new Blocked Tracker Widget, which provides a visual overview of Firefox's privacy protections by showing how many trackers have been blocked over time and the types of tracking activity the browser has stopped. Looking ahead, Mozilla revealed several upcoming roadmap features. They include customizable keyboard shortcuts, as well as enhanced PDF editing tools that will allow documents to be split, merged, and reorganized directly within Firefox. The company is also working on bringing Multi-Account Containers into the native Firefox experience thus removing the need for a separate extension. Meanwhile Firefox's built-in VPN is set to expand to mobile devices. Mozilla is also developing AI-powered features like Quick Answers, which can provide concise responses to voice queries, and Smart Window, its optional AI browsing experience that is now available without a waitlist. Finally, a new Power Saving Mode is in the works and will help reduce the impact of resource-heavy tabs on mobile devices in order to extend battery life. The video below summarizes the upcoming changes in an easy to understand format: You can find the announcement blog post here on Mozilla's official website.
    • Dead on arrival at that price. Like they missed the mark by multiple hundreds of dollars - this should actually undercut the Macbook Air at $899 if they want any sort of sales / further adoption of WoA
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      +Edouard
      199
    3. 3
      PsYcHoKiLLa
      109
    4. 4
      Steven P.
      89
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!