Recommended Posts

Grrrr they could at least show the building destruction engine a few seconds more on that second video! :(

I belive the building itself dosn't collapse. Here's the final shot before it blurs out...

U2TdjmUD.jpg

I just found it weird to understand how easily the AT weapon rolled across the floor with such a large iron sight as that.

I know this is old as far as this thread goes but I'm glad they did an SP, I don't much care about MP since I like games that are story driven in the end. I'll simply play this for the SP and the great looking graphics, nothing else.

I know this is old as far as this thread goes but I'm glad they did an SP, I don't much care about MP since I like games that are story driven in the end. I'll simply play this for the SP and the great looking graphics, nothing else.

I think you'll be disappointed if you buy this just for SP.

Jees, what a terrible sniper.

I can't wait for a singleplayer without the full scripting of events. Natural situations will be great.

That's MP you're talking about. Without counting the MP trailers to be released, that are always scripted to try and show the most gameplay variations.

No I'm talking about single player. There aren't many singleplayer games which don't rely on boringly obvious triggers to start animations. I'd like to play one with fluid gameplay.

GTA for example has things happening independently of you being there or not. I understand that to drive certain scenes, especially ones which have cutscenes or rely on a certain conversation taking place that your 4 man team won't move past a certain point of cover until you get there. Even if you leave you player stood idle for 20 minutes, the other guys will still be silently waiting in the same spot.

I'd like to play a game where the universe didn't revolve, end and stop, start on cue with the player. A little realism aside from the graphical realism.

Did any of that make sense?

Looks like the SP campaign will have advanced hand-to-hand combat: http://www.vg247.com/2011/03/23/battlefield-3s-hand-to-hand-combat-shown-off-at-c2e2/

I said SP campaign because I highly doubt they'd add it to MP. Also, it looks like the console versions will feature scaled-down PC maps (with out of bounds areas, like BF2).

Has it been confirmed in MP or just SP?

It would be odd for them to confirm it for SP and not MP. Generally though, any confirmations are for both SP and MP unless otherwise specified. I imagine the hand-to-hand combat system will be SP-only. I can't see it being used in MP.

DICE: Shooter competitors are just ?treading water?

DICE?s Karl Magnus Troedsson has said competing shooter series like the Call of Duty series aren?t innovating, they?re just keeping their heads above water.

20110328bf3.jpg

?The competitors ? are out there, they?re established, and they?re very, very big,? the general manager told games.on.net.

?We believe that they are not innovating, that they are treading water,? he added.

?We ? are investing our time, our energy and money in actually innovating.?

Troedsson was dismissive of the idea that DICE should hold Battlefield 3 up for comparison with other series.

[...]

[source:VG247]

I agree that DICE did their part in innovating the FPS genre. They've created a powerful engine with amazing graphics and awesome destruction capabilities. And with that engine, they're going to make what may be the best PC FPS for the next 2 years. The Call of Duty franchise has been doing fairly well gameplay-wise, but it's sorely lacking in the visual department.

I don't know. I enjoy the hype and the fact that it seems that DICE are proud of their product, but so far the only thing they are pimping is the new engine. I like good graphics, sure, but a fancy engine won't make me buy the game if the gameplay is ass. All this BEST ENGINE IN THE WORLD OMG COD SUCKS CUZ IT'S UGLY talk is starting to get on my nerves a bit.

This topic is now closed to further replies.
  • Posts

    • You can enable the Nova redesign in Firefox 152, under about:config
    • As long as Manifest v2 extensions keep working. I always enable compact mode from about:config. I hope I won't have to switch to LibreWolf or WaterFox anytime soon.
    • Threads scales past half a billion users, brings deeper community and feed controls by Fiza Ali Meta has announced Threads crossing a major milestone of 500 million monthly active users. And, at the heart of this growth sits something simple: communities. From books to basketball, parenting to music, Threads says its rise has been powered by people clustering around shared interests and, in turn, giving the platform its identity. In response, the platform is expanding its Communities feature beyond beta and introducing a set of new tools designed to make participation easier and more engaging. A redesigned Communities Hub will now appear in the main navigation menu, allowing users to jump between groups without leaving their feed. Each community will also receive a distinct Community Icon, giving them clearer visual identity and making them easier to recognise across the platform. Then there’s Community Progress, which is a kind of live gauge showing how close a topic is to becoming a full-fledged community, alongside guidance on how users can contribute to its development. In addition, Meta is also expanding its Community Champions programme, recognising more users who actively contribute to community engagement. And then things go more local; Local Communities is already available in 100 countries, including North America, South America, Asia, and Europe but are now rolling out with native-language tags starting in Japan, South Korea, and Taiwan. The platform is also expanding Live Chats to more communities in the coming weeks, adding features such as co-hosting and the ability to quote moments directly into users’ feeds. Beyond communities, Meta is tightening the loop between users and their feeds. Earlier this year came "Dear Algo," a feature that lets people tell Threads what they want more or less of. Now it’s being paired with a new tool, "Your Algo." It allows people to adjust how frequently certain topics appear, with options lasting one, three, or seven days. Meta says these preferences remain private and can be managed alongside “Dear Algo” in a unified settings hub. The rollout begins in the US, Canada, UK, Australia, and New Zealand. Finally, the company says these changes are part of an ongoing effort to refine Threads based on user feedback and that further updates will continue as the platform evolves.
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      520
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Steven P.
      89
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!