Recommended Posts

Grrrr they could at least show the building destruction engine a few seconds more on that second video! :(

I belive the building itself dosn't collapse. Here's the final shot before it blurs out...

U2TdjmUD.jpg

I just found it weird to understand how easily the AT weapon rolled across the floor with such a large iron sight as that.

I know this is old as far as this thread goes but I'm glad they did an SP, I don't much care about MP since I like games that are story driven in the end. I'll simply play this for the SP and the great looking graphics, nothing else.

I know this is old as far as this thread goes but I'm glad they did an SP, I don't much care about MP since I like games that are story driven in the end. I'll simply play this for the SP and the great looking graphics, nothing else.

I think you'll be disappointed if you buy this just for SP.

Jees, what a terrible sniper.

I can't wait for a singleplayer without the full scripting of events. Natural situations will be great.

That's MP you're talking about. Without counting the MP trailers to be released, that are always scripted to try and show the most gameplay variations.

No I'm talking about single player. There aren't many singleplayer games which don't rely on boringly obvious triggers to start animations. I'd like to play one with fluid gameplay.

GTA for example has things happening independently of you being there or not. I understand that to drive certain scenes, especially ones which have cutscenes or rely on a certain conversation taking place that your 4 man team won't move past a certain point of cover until you get there. Even if you leave you player stood idle for 20 minutes, the other guys will still be silently waiting in the same spot.

I'd like to play a game where the universe didn't revolve, end and stop, start on cue with the player. A little realism aside from the graphical realism.

Did any of that make sense?

Looks like the SP campaign will have advanced hand-to-hand combat: http://www.vg247.com/2011/03/23/battlefield-3s-hand-to-hand-combat-shown-off-at-c2e2/

I said SP campaign because I highly doubt they'd add it to MP. Also, it looks like the console versions will feature scaled-down PC maps (with out of bounds areas, like BF2).

Has it been confirmed in MP or just SP?

It would be odd for them to confirm it for SP and not MP. Generally though, any confirmations are for both SP and MP unless otherwise specified. I imagine the hand-to-hand combat system will be SP-only. I can't see it being used in MP.

DICE: Shooter competitors are just ?treading water?

DICE?s Karl Magnus Troedsson has said competing shooter series like the Call of Duty series aren?t innovating, they?re just keeping their heads above water.

20110328bf3.jpg

?The competitors ? are out there, they?re established, and they?re very, very big,? the general manager told games.on.net.

?We believe that they are not innovating, that they are treading water,? he added.

?We ? are investing our time, our energy and money in actually innovating.?

Troedsson was dismissive of the idea that DICE should hold Battlefield 3 up for comparison with other series.

[...]

[source:VG247]

I agree that DICE did their part in innovating the FPS genre. They've created a powerful engine with amazing graphics and awesome destruction capabilities. And with that engine, they're going to make what may be the best PC FPS for the next 2 years. The Call of Duty franchise has been doing fairly well gameplay-wise, but it's sorely lacking in the visual department.

I don't know. I enjoy the hype and the fact that it seems that DICE are proud of their product, but so far the only thing they are pimping is the new engine. I like good graphics, sure, but a fancy engine won't make me buy the game if the gameplay is ass. All this BEST ENGINE IN THE WORLD OMG COD SUCKS CUZ IT'S UGLY talk is starting to get on my nerves a bit.

This topic is now closed to further replies.
  • Posts

    • Nudge me when they bring back hardware audio acceleration so I can get my EAX 5 back. We've evolved graphics to real-time path tracing, but regressed audio some 15 years back in time with this stupid software audio stack.
    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      553
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!