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I personally am not looking forward too much at the ports, I just didn't like GTA V. It left out a lot of important things for a sandbox game and it just seems like Rockstar focused strictly on presentation, driving, and sound score. It's a beautiful game but the story, heists, and character development took a turn in which it left a lot to be desired. When the game just scratched the surface, it was already over.

Just want to mod the hell out of GTA V on PC. The potential of GTA V map is staggering and can be fill with more excitement on PC. The population and car isn't enough to accommodate the large scale of map size and wish the mod will able to add even more people and car to make the city feel more alive.

 

I wish GTA VI will also allow the player travel to mars or moon or have dual or triple country that will have more people than ever. 

I am confident that Rockstar will release GTA V for the new generation cans and PC. This is how it always been, PC version arriving late in order for them to boost their console sales.

The question is... how much we have to wait?

 

 

The only way to read the news release that GTA V is coming to X1/PS4/PC is like a Mass Effect Elcor:

 

"Dull surprise...GTA V is coming to X1/PS4/PC. Who would have thought."

 

Or maybe like one of those jelly fish guys:

 

"This one is not surprised. The enkindlers fortold it!"

I want GTA V on the Xbox One if only to be able to record the 30 second clips. Every time I play I wish I could just shout "Xbox Record That" and save the craziest things I have done in that game.

  • 1 month later...

Wow lots of changes/fixes!

 

 

TOP CHANGES

  • Five new High-End apartments have been added to Online.
  • The ability to own more than one property has been added to Online. Please note that utility and mechanic charges will also double if you own two properties. 
  • Mental State has been added. (This is a new approach for Matchmaking based on how often a player kills other players in Free Roam in Online). 
  • Four new selectable vehicles have been added to Legendarymotorsport.net: Dewbauchee Massacro, Pegassi Zentorno, Enus Huntley, Dinka Thrust, Grotti Stinger, Coil Voltic
  • An open-top variant of the Bravado Banshee has been added to Legendary Motorsport. 
  • The following vehicles have been added to Southern San Andreas Super Autos for purchase: Vapid Dominator, Ocelot F620, Schyster Fusilade, Maibatsu Penumbra, Ubermacht Sentinel XS, Ubermacht Sentinel, Invetero Coquette
  • The Bullpup Rifle has been added to Ammunation. 
  • Six new horns have been added to Los Santos Customs. Two new Classical Horn options have been added. 
  • 32 new fitted suit options have been added for male characters. 
  • Spectate player is now available. 
  • Non-Contact Races have been added. You now have the option to Race against others without scratching all of your lovely paintwork. Players competing in Non-Contact Races cannot slipstream one another. 
  • As requested by the Stunting Community, the changes to bike physics in a recent Title Update have been reverted. 
  • Fixed an issue where dropped items in created Capture Jobs would not be correctly blipped on the map. 
  • Fixed an issue where players would occasionally not be able to reclaim a vehicle despite it being insured. 
  • Fixed an issue where the water cannon on the Fire Truck did not work correctly. 
  • Fixed an exploit where players were able to shoot in their garages. 
  • Maximum Rank has now been capped at 8000. 
  • The following difficulty changes have been made to the Mission ?Rooftop Rumble?:
    • 50% of FIB agents present at the start of the mission now have high accuracy.
    • Additional FIB agents spawn as players attack the parking garage. The agents spawn in two waves of cars.
    • After all the agents on foot in the parking lot and the first wave of agents in cars are killed, the mission will either progress in 30 seconds or require players to finish off all FIB agents.
    • The FIB agent carrying the documents Martin wants now spawns in a vehicle as the mission progresses.

ALL CHANGES

  • The GTA Online Creator will no longer be accompanied by the word ?BETA.? 
  • The Rat-Loader must now be purchased from sanandreassuperautos.com for $6000, as the temporary free period on this vehicle has expired. Please see https://support.rockstargames.com/hc/en-us/articles/201287593 for additional information.
  • The ability to play online on a temporary character during an outage has been removed. If the Rockstar Cloud Services are offline and a player attempts to enter Online they will be moved back to Single Player. 
  • Players will be able to choose from their different garages when calling the Mechanic to have a vehicle delivered. 
  • Fixed various issues where players were able to get through walls and enter restricted building interiors.
  • Double-tapping the interaction button will now make the player play a longer, full body version of the interaction. 
  • Players are now able to purchase and use more than one set of Body Armour. This works along the same lines as purchasing and using Snacks.
  • Fixed an issue where if the passenger of a vehicle attacked an Armored Truck, the driver of the vehicle would not be considered as an attacker of the truck. 
  • Fixed an issue where players were being awarded the Rockstar T-shirt for having a Job verified when they had no Rockstar Verified content. 
  • Players will no longer receive reminder phone calls for player abilities once they have used that ability. 
  • So long as a player has enough Cash in their Wallet or Bank, they will now be able to purchase items without having to move Cash around. 
  • Ambient NPC vehicles have been disabled during the starts of Races. 
  • Race markers / directions have been darkened during daytime hours to make them easier to see. 
  • Fixed an issue with the intro camera for Vehicle Deathmatches. 
  • Added filters for Races, Deathmatches, and Captures in the Create Playlist menu. This will allow the player to view Job subtypes for easier navigation. 
  • Fixed a small aesthetic issue with showers where the player?s hand did not touch the shower / turn the handle when turning off the shower. 
  • Fixed an issue where a Personal Vehicle could lose Insurance when exiting from a DLC lobby. 
  • Fixed an issue where failing a Mission when playing it for the first time then retrying it resulted in a half payout once you succeeded. 
  • Fixed an issue where a player?s Personal Vehicle could warp across the map if requested when entering their garage. 
  • Added help text for the first three times a player hosts a minigame for matchmaking explanations. 
  • Fixed an issue where some DLC vehicles were not appearing in alphabetical order in their respective vehicle selection. 
  • Added explanatory text for specific lifestyle stat choices. 
  • Rally passengers now receive the award ?The Record Holder? when the Driver sets a world record. 
  • Fixed an issue where it was possible for a player to enter the incorrect Race from other players on a Playlist if they left then rejoined in Spectator mode. 
  • Fixed an issue where incorrect Leaderboard titles could show for a Spectator if the Cloud went down. 
  • Fixed an issue where Mors Mutual would occasionally deliver to a garage despite the player not owning one. 
  • Players now spawn closer to the road when they die inside the Military base. 
  • Added functionality to the phone that now allows players to Quickmatch with their friends in the same session. 
  • Fixed an issue where dropping down onto a drop-off point in a Capture mission would result in spamming of the collection feed message. 
  • A number of new Paired celebrations have been added for the end of Rally Races.
  • Fixed an issue where the Smoking animation, when used in a car, could behave incorrectly. 
  • Fixed an issue where Crew Emblems on T-shirts could affect underlying Tattoos on a character?s chest. 
  • Fixed an issue where masks would not clear properly when a player started an activity, such as drinking Wine, in their apartment. 
  • Fixed an issue where players would not be idle kicked from Online if they were idling in on a menu in Ammunation. 
  • Warning messages in garages have been updated to explicitly state what will happen to a vehicle that a player chooses to replace. 
  • Fixed an issue where players were unable to remove their Masks when inside the Strip Club. 
  • Fixed an issue where players were getting multiple ?thank you? text messages from contacts after completing a batch of missions. 
  • A feed message has been added to show how long a player has been Banned, as well as how long they will remain in the Cheater Pool. 
  • Fixed an issue where a Dunce Cap was poorly removed when taking and putting on a helmet after getting on and off of a Motorbike. 
  • Fixed an issue where it was possible to become stuck when attempting to find a friends session with no friend being online. 
  • Fixed an issue where non-player characters could spawn into player apartments. 
  • Fixed an issue where players could receive the incorrect RP for kills in a Job. 
  • Fixed an issue where an Alert screen would not appear after cancelling a game invite to Online. 
  • Fixed an issue where a player?s Personal Vehicle would remain active in Online even after it was replaced in garage. 
  • Fixed an issue where players were not being removed from an Apartment they did not own after the owner left. 
  • Fixed an issue where players could occasionally be given the incorrect amount of RP for beating Race World Records. 
  • Fixed an audio issue where the buzzer could be delayed when buzzing another player into an apartment. 
  • Fixed an issue where activity prompts such as drinking wine could show to players invited to Apartments but these prompts could not be followed. 
  • Fixed an issue where it was possible for players to start a Race facing the wrong way. 
  • Fixed an issue where the last player in a Race could receive an increase to their Bad Sport rating when quitting via their phone.
  • A small delay has been added after the Next Job Voting Screen has ended to allow players to see the final choice of Job. 
  • Fixed an issue where it was possible for players to die before Team Deathmatches started. 
  • Fixed an issue where it was occasionally possible for the game to hang when entering a minigame. 
  • Fixed a rare issue where it was possible for the game to hang when attempting to start a Mission as part of a Playlist. 
  • Fixed an issue where player characters would appear clothed when spawning in their Apartment in the shower. 
  • If a player enters a Job from their Apartment / Garage without having previously used a Personal Vehicle one will now be spawned nearby to prevent players being stranded. 
  • Fixed an issue where guns could occasionally turn different tint colours despite no tints having been purchased. 
  • The Job Details section has been changed so that ?Rank? now reads as ?Opens at Rank?. 
  • Fixed an issue where it was possible to not be able to replay a Contact Mission that had just been failed. 
  • All User Created Deathmatches will now be set to Weapon Locked by default. 
  • Fixed an issue where when a player levelled up a Stat they would occasionally see the previous notifications for the lower level level-up. 
  • Players will now be able to use Snapmatic filters in Spectator Mode. 
  • A new option has been added for players to avoid non-weapon / melee Deathmatches. 
  • Fixed an issue where it was possible for the player to not be able to pick up an impounded Personal Vehicle. 
  • Fixed an issue where the Bong animation did not sync properly between multiple players in the same apartment. 
  • Fixed an issue where players would not be able to continue with the Contact Mission ?The Los Santos Connection? if the Hacking player died. 
  • Fixed an issue where a player could become Bald if they had a haircut from the Beach Bum pack then removed the pack. 
  • Fixed an issue where players were able to lose control of their character after exiting spectating a game of Golf. 
  • Fixed an issue where it was possible for the Mission ?Industrial Action? to fail despite completing all of the relevant objectives. 
  • Fixed an issue where it was possible for the Armoured Trucks to continually spawn. 
  • Fixed an issue where there was a brief hang for players moving into Online from a Single Player session or from a different Online session. 
  • Fixed a very rare issue where it was possible for the Mechanic to send the incorrect vehicle from the garage. 
  • When a player respawns in a Deathmatch there is now a two second delay before the radar flashes red to notify other nearby players that a new enemy blip has appeared. 
  • Fixed an issue where when a player was spectating another player in a Water Race and they respawned they appeared to be driving underwater. 
  • Fixed a rare issue where the game could Crash after evading a 3-star Wanted Level. 
  • Fixed a minor UI issue where the cost of Passive Mode was displayed in the Interactions menu as $0. 
  • Added a new ?none? option for Interaction animations. 
  • Fixed a very rare issue where it was possible for a player to host two Missions simultaneously with both players being on slightly different jobs. 
  • Fixed an issue where it was occasionally possible for players to not receive invites to UGC jobs. 
  • Fixed an issue where the game could hang if a player booting into Online attempted to join another player via game invitation or Join Session in Progress. 
  • Fixed an issue where Online characters could fail to load when switching into Online from the Xbox store. 
  • Fixed an issue where it was possible for a player to accidentally delete their characters when the Cloud was down. 
  • Fixed an issue where it was possible to become stuck on a loading screen when attempting to test a job in the Creator. 
  • Fixed an issue where joining a friend in a contact mission lobby from a different session didn't allow the player to move sessions. 
  • Fixed an issue where it was possible for in-car animations to continue playing when a player was closing a vehicle door. 
  • Players will be able to select the Radio station that they wish to listen to when spectating. 
  • Added new functionality to allow apartment owners to remove all players from their apartment or move them to their garage. 
  • Fixed an issue where it could take a very long time to leave an apartment when attempting to start a Job. 
  • Fixed a small issue where players could still activate the Apartment drinking activities after drinking themselves unconscious.
  • Fixed an issue in low end apartments where the player and camera could snap into position when taking a Bong hit. 
  • Fixed an issue where having an expanded radar / minimap up when in an Apartment could break the Pause menu map. 
  • Fixed an issue where players were able to move around the map using the spectating option with the TV in their apartments. 
  • Added new feed messages to show player statistics for completion of various Job types as the player progresses through them. 
  • Fixed a small aesthetic issue where a scroll symbol could appear on Leaderboards when there wasn?t enough information for the scroll function to be necessary. 
  • Fixed an issue where a player could become stuck in the skycam transition when trying to join an active Capture mission. 
  • Fixed an issue where a Cargobob would behave strangely if using the hook to pick up a Mini-Sub.
  • Fixed an issue where the player occasionally wouldn?t be able to purchase insurance for their vehicle during the car mod tutorial if it happened to be the same vehicle they?d used for the tutrorial race and mission. 
  • Fixed an issue where it was possible for players to respawn in Fort Zancudo if they died in the tunnel running underneath it. 
  • Players will now have a specific blip on the map if they are inside their Apartment. 
  • Fixed an issue where it was occasionally possible to lose player control after drinking a large volume of alcohol in an Apartment then receiving Job invites from NPCs. 
  • Fixed an issue where all players wearing masks in an Apartment would lose them and become wet if the host player took a shower. 
  • Fixed an issue where players could steal or duplicate vehicles.
  • Fixed an issue where players could occasionally lose control of their character when pressing Y / Triangle after a vehicle was delivered to their garage. 
  • Fixed an issue where incorrect spectating channels / filters could be applied if a player is removed from an Apartment where they are a guest if the owner sells it. 
  • Fixed an issue where passengers would not show when driving into the garage of an Apartment. 
  • A new feed message has been added that shows a photograph and details of a job the player hasn?t played. 
  • Spectators have now been assigned their own icon on the Next Job Voting Screen. 
  • Sawn-Off Shotguns in Gang Attack crates now give the correct amount of ammo. 
  • Fixed a UI issue where the player was told that they were unable to eat whilst in a vehicle. 
  • Fixed an issue where players were unable to back out of the Leaderboard whilst spectating. 
  • Direction arrows during Rally Races have now been updated to appear clearer. 
  • Fixed a rare issue where it was possible for a World Record time to show incorrectly
  • Fixed an issue where ticker messages could occasionally cease to show during Jobs on a Playlist. 
  • DLC weapons that were picked up during a Deathmatch but had not been purchased in Online by the player who picked them up are now removed after the match ends. 
  • Fixed an issue with spectating players on a Parachuting Race where the final checkpoint could show as a normal checkpoint rather than a final checkpoint. 
  • Fixed an issue where it was potentially possible to become stuck in an infinite loop attempting to join a session with Crew Members. 
  • Fixed an issue where it was possible to be unable to join Online if profile settings were changed whilst in Single Player. 
  • Fixed an issue where players could re-spawn in the same survival wave after dying if death occurred while a spectator is joining. 
  • Fixed an issue where overheads would incorrectly appear on the corona screen. 
  • Fixed an issue where the player could become stuck on spectator camera after joining a playlist and running out of bounds. 
  • Fixed an issue where the player could rarely get stuck on a black screen during a Survival. 
  • Fixed an issue where players could rarely be put onto spectator camera at the beginning of a Survival when they shouldn?t be. 
  • Fixed an issue where survival spectators would sometimes be instructed to get back to the shootout. 
  • Fixed an issue where the player could rarely spawn inside an inaccessible part of the apartment building with no way out. 
  • Players now receive a RP reward if a Challenge they have setup expires as unbeaten. 
  • Fixed an issue where the incorrect Alert message could show when the Cloud was down with regard to creating an Offline character. 
  • Fixed an issue where players could lose ammunition after playing a Forced Weapon & Pickups Deathmatch. 
  • Fixed an issue where it was possible to publish corrupt Capture Jobs after mixing different language characters in description fields. 
  • Fixed an issue where DLC weapons could be lost after completing Jobs. 
  • Fixed an issue where the game would hang whilst attempting to create a second character in an empty slot after signing up to Social Club. (Japan Only)
  • Added more help text to the Zones function of the CTF Creator. 
  • Fixed an issue where Zones could not be edited once placed in the CTF Creator. 
  • Fixed an issue where after loading a saved, valid Capture in the CTF Creator, the player was unable to publish it until making a modification. 
  • Fixed an issue where the incorrect icon would show when creating content in the CTF Creator. 
  • Fixed an issue where a Capture Mission would have to be re-tested after changing its title. 
  • Fixed an issue where Non-Capture vehicles contributed to Capture vehicle limits. 
  • Fixed an issue where the help text in the Team Start Point menu suggest the player has more/less start points still to place than they actually do. 
  • Added help text to explain why placed Object types change when placing a new Object of a different type in the CTF Creator. 
  • Fixed an issue where the maximum number of players in a UGC Capture Mission was increased by one from what the player set. 
  • Fixed an issue where weapon pickups in Deathmatches would occasionally not show correctly to spectators in comparison to those actually in the Deathmatch. 
  • Fixed an issue where spectating players could be kicked from viewing a friend on a Playlist during the transition between jobs. 
  • Fixed an issue where a spectating player could become stuck in the sky if they attempted to leave an in progress Parachuting Race. 
  • Fixed an issue where Crew Rank was advancing in Social Club but not advancing in-game. 
  • Fixed an issue where requesting a Personal Vehicle delivery in areas such as tunnels could cause a significant slowdown in the game. 
  • Fixed an issue where spawn points placed in the Deathmatch Creator do not register in regular placement mode. 
  • A Corona option to lock weapons in the Corona has been added in the Capture Creator. 
  • Players are now able to add custom objective and blip text in created Jobs in the Capture Creator. 
  • Fixed an issue where it was possible for a player to die in the Capture Creator. 
  • Fixed a small issue with the default text when creating a UGC Capture Job. 
  • Fixed an issue where custom objective and blip text would only show for Team 1 in Capture Creator Jobs. 
  • Fixed an exploit where players could continually farm RP by gaining a wanted level then enter a LS Customs to lose it. 
  • Fixed an exploit where players were able to publish restricted content Missions. 
  • Fixed an exploit where players were able to get DLC vehicles for free. 
  • Fixed an exploit where players were able to bring large Single Player only vehicles into Online. 
  • Fixed an exploit where it was possible for players to be able to take ownership of vehicles that are too hot. 
  • Fixed an exploit where players were able to use Auto-Aim in Freeaim sessions. 
  • Fixed an exploit where it was possible to set Team Capture areas very close to Capture objects to allow players to idle and still deliver Capture items. 
  • Fixed an exploit where players were able to insure any vehicle they wanted. 
  • Fixed an exploit where if a player could vote to return to Online if they finished a Job in a premium vehicle they didn?t own to get it for free. 
  • Fixed an exploit where it was possible to pick up Capture vehicles and place them inside the Capture location. 
  • Fixed several exploits where players could become invisible. 
  • Fixed an exploit where players were able to purchase anything in-game for $0. 
  • Fixed an exploit where it was possible to access Mission Creators if they are disabled for maintenance. 
  • Fixed an exploit where players were able to use Single Player cheats in Online. 
  • Fixed an exploit where players were able to use Creators to place props in public games. 
  • Fixed several exploits where players were able to duplicate garages and vehicles.
  • The Interactions Menu from Online has now been added to Story Mode. This can be accessed by pressing Back / Select. 
  • Fixed a rare issue where some players could have issues with their phone after completing the Story Mode portion of the game.

Very impressive, and overall well deserved even though personally liked GTA IV more as related to the characters (despite people pointing out that I am essentially Trevor: ugly, balding, 40 something, and uses a Windows Phone :rofl: )

  • 3 weeks later...
If Grand Theft Auto 5 were a Commodore 64 game

UPDATE: Creator tells us Blood Dragon and Assassin's Creed are next.

 

By Robert Purchese Published Friday, 30 May 2014

 

UPDATE 30/05 3.30PM BST: I tracked down creator Balasz Kaloscai to find out a little more. As suspected (as was obvious), these aren't actual C64 games but his artist's impression of them.

 

"I simply tap into my memories, draw a massive amount of sprites and backgrounds that roughly evoke the spirit of the C64 and then spend weeks animating the whole thing," Kaloscai told me.

 

But why?

 

"To entertain not only myself, but younger and older gamers alike," he answered. "And these videos have become the main attraction on my channel ever since the first one, featuring a C64(-ish) rendition of Vice City, exploded all over the web."

 

Rockstar picked that video up and shared it on its website, hence the explosion - and hence his logical decision to stick with the Grand Theft Auto subject matter.

 

"I'd like to do at least four-to-five more this year," he added. "Not sure about the games but Blood Dragon and the new Assassin's Creed will definitely be among them."

 

ORIGINAL STORY 27/05 11AM BST: Didn't Grand Theft Auto 5 have great graphics when it was released in 1990 on Commodore 64?

 

Oh, what, you don't remember? Well here's a video to remind you.

 

Oh it's not real really. The video comes from the brain, hands and eyes of Hungarian animator Balazs Kalocsai, and from his '80s-drenched YouTube channel Majami Hiroz.

 

He does quite a lot of this kind of thing there, including a 1989 C64-ication of Watch Dogs and LA Noire.

 

Good show.

 

 

http://www.eurogamer.net/articles/2014-05-27-if-grand-theft-auto-5-were-a-commodore-64-game

Wait, so the PC version was announced? I was checking the pre-order section on G2A (was looking to pre-order Witcher 3) and noticed this: <snip>

 

From what I've seen In the last 24 hours someone posted a shopped steamDB image showing it added to the database, I'd wait a while for some real news before I give anyone my money :p

Nah, I wasn't even thinking about pre-ordering it. I lost interest in the game a day after the consoles version was released and the hype died for it.

If I'll buy it for PC, it will be for five bucks on a Steam sale. Only posted because I found that interesting; as I didn't see any news about the PC version.

Wait, so the PC version was announced? I was checking the pre-order section on G2A (was looking to pre-order Witcher 3) and noticed this: <snip>

 

Just fyi, that site is very shady.

 

They buy HiBs in bulk for peanuts and split and sell the games for profit. Would advise you don't use them for anything. God knows how else they source their keys.

That site is very legit. Purchased from it a few times and never had any issues.

And I don't really care for how much they buy and then sell for more to profit, as long as it's cheaper for me.

 

You'll care if/when your steam account is locked down or game is revoked after buying a dodgy key.

 

Devolver Digital games purchased on @G2A_com are not legitimate, not guaranteed, and not supported. We are actively canceling those keys.

 

Javascript is not enabled or refresh the page to view.

Click here to view the Tweet

 

 

But hey ho, you've been warned. Just letting you know who you're dealing with.

Nah, I wasn't even thinking about pre-ordering it. I lost interest in the game a day after the consoles version was released and the hype died for it.

If I'll buy it for PC, it will be for five bucks on a Steam sale. Only posted because I found that interesting; as I didn't see any news about the PC version.

I think the unofficial-official line is that Next-Gen & PC are being worked on and that's it, I've managed to spoil so much of the story in the time we've waited for it that the only hype I have left is for randomly derping in multiplayer. :D

 

When we do get it, it'll probably take forever to be in a sale >.< will this waiting ever end?

This topic is now closed to further replies.
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