Official WWDC 2005 Keynote Discussion


Recommended Posts

The only good thing that resulted from this is that now I love my Macs more than ever, they're still running PPC chips.

I will probably end up buying an Intel Mac later on because of the lack of a better alternative, but it won't be the same experience I had with my current PowerBook. I bought this PowerBook because I loved it, the next one I buy will be because I need it.

I really hope Apple makes up for this by innovating, this was the easy way out of putting a G5 in the PowerBook.

you know what I'm sad Apple is ditching ppc BUT let the windows DIE once and for all, let them take their market share that windows has stolen from them for years by copying stealing their ideas, only time will show what happenes good or bad we just wait and see :uberhump:

The move to Intel does NOT mean that it will be an open architecture box. It does NOT mean it will be a PC. Apple are utilising the superior performance of Intel processors (speed, heat, production yield). The rest of the hardware is going to be APPLE designed and Apple specific.

Why is it so hard for people to see this!

You will NOT be able to load Windows on such a computer (other than through some sort of Virtual PC emulation).

Bottom line is that it will be a Mac running OS X and running it a lot better than with the current processors.

So don't be fooled that you can buy a Dell and stick in the OS X DVD and load the software. Apple are not that stupid.

A brilliant move by Apple and with the promise of WiMax in the future from Intel, I can only see upside.

More people using OS X, more people developing applications for OS X. Should be a lot cheaper as well.

As far as consumers, they couldn't care less about Intel vs. PPC. They'll buy Macs because they are easier to use, things work better, they own an iPod, the OS is a bit more secure, whatever. Sure, I agree that it's a little harder to differentiate Macs now that the chips are the same. But how many consumers do you really ever think bought a Mac because of the processor?

I am still a little shocked, but I'm coming around to the idea.

The switch will be pretty easy, it looks like ppc apps will run fine on the intel cpus and most apps will have intel versions by next year anyway.

The biggest problem is for people who buy ppc based computers in the next 2 years, once all the developers are using intel will they still compile and test their apps on ppc?

I will probably still be getting an iMac G5 this summer, almost every app I use is either made by apple or is opensource, so I dont have much to worry about.

The move to Intel does NOT mean that it will be an open architecture box. It does NOT mean it will be a PC. Apple are utilising the superior performance of Intel processors (speed, heat, production yield). The rest of the hardware is going to be APPLE designed and Apple specific.

Why is it so hard for people to see this!

You will NOT be able to load Windows on such a computer (other than through some sort of Virtual PC emulation).

Bottom line is that it will be a Mac running OS X and running it a lot better than with the current processors.

So don't be fooled that you can buy a Dell and stick in the OS X DVD and load the software. Apple are not that stupid.

A brilliant move by Apple and with the promise of WiMax in the future from Intel, I can only see upside.

More people using OS X, more people developing applications for OS X. Should be a lot cheaper as well.

As far as consumers, they couldn't care less about Intel vs. PPC. They'll buy Macs because they are easier to use, things work better, they own an iPod, the OS is a bit more secure, whatever. Sure, I agree that it's a little harder to differentiate Macs now that the chips are the same. But how many consumers do you really ever think bought a Mac because of the processor?

I am still a little shocked, but I'm coming around to the idea.

Actually, it would be very easy to run the intel version of OS X on a normal PC with a basic emulator that emulates openfirmware and stuff. You could probably just remove the PPC emulation from pearpc and get it working.

Somebody is probably going to leak a disk image of the hard drive that comes with the p4 dev systems, so we will know pretty soon.

What to do in Summer 2007

Buy an Intel based Mac running OS X

Install Windows on a separate/external hard drive.

Enjoy OS X for general usage.

Use Windows for games. ;)

Honestly, that's brilliant. Microsoft has nothing to worry about in this scenario. They make all their money from software...why should they give a sh*t who's hardware their OS is running on. If *anything*, this is a direct kick in the nuts to Dell. You have the aesthetically pleasing and cutting edge case design, universal hardware, and access to both Apple/OS X software *and* Windows with it's associated games. If this scenario is plausible, then my next computer purchase -will- be an Apple. No ifs, ands or buts about it.

allow me to dream a bit:

- Apple locks down OS X to certain chipsets/machines it builds.

- I'd buy one of those, if they won't stick a knife in me.

- Microsoft, seeing the popularity of those machines, makes drivers to support the custom hardware (mobo/video card, etc)

- This allows people to buy Apple machines, use OS X AND still buy Windows and use Windows on the same machine.

- Apple gains a lot... Microsoft doesn't gain that much, but then again, doesn't lose that much.

I think it's a shallow view, but kind of a Win/Win situation. (no pun intented)

You will NOT be able to load Windows on such a computer (other than through some sort of Virtual PC emulation).

586025483[/snapback]

Wrong.

CNET:

After Jobs' presentation, Apple Senior Vice President Phil Schiller addressed the issue of running Windows on Macs, saying there are no plans to sell or support Windows on an Intel-based Mac. "That doesn't preclude someone from running it on a Mac. They probably will," he said. "We won't do anything to preclude that."

also:

However, Schiller said the company does not plan to let people run Mac OS X on other computer makers' hardware. "We will not allow running Mac OS X on anything other than an Apple Mac," he said.

Wrong.

CNET:

After Jobs' presentation, Apple Senior Vice President Phil Schiller addressed the issue of running Windows on Macs, saying there are no plans to sell or support Windows on an Intel-based Mac. "That doesn't preclude someone from running it on a Mac. They probably will," he said. "We won't do anything to preclude that."

also:

However, Schiller said the company does not plan to let people run Mac OS X on other computer makers' hardware. "We will not allow running Mac OS X on anything other than an Apple Mac," he said.

586025534[/snapback]

that ****ing bites

YES!...if this "However, Schiller said the company does not plan to let people run Mac OS X on other computer makers' hardware. "We will not allow running Mac OS X on anything other than an Apple Mac," he said." is 100% confirmed...than the stocks will be for me to keep...:)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!