Bioshock General Discussion ( Xbox 360 )


Recommended Posts

My collectors edition arrived this morning, the tip of the big daddies drill is broken off, only a small chip mind but still grrr. Anyone know how I go about getting a replacement?

Mine was the same plus the wire around the head was dinged in :( I hope they replace them I know they have a program for US/CA so hopefully they will do the same for UK/EU/AUS?

the postie has just been, and i didnt get it. i had checked the front door nothing there, went to tell my mum, after speaking to her, i looked back and the post was there, checked but my bioshock preorder wasnt there, went to the top of my drive looked down the road saw the postie ran down and spoke to him he didnt have it so i can now lay the blame on the sorting office and not on the postie

Aye, unfortunately. Going to be a month till I get it back too. :/

unlucky there, has one of your friends got a 360 that you can play on it together?

My copy never arrived either :( Hope it comes tomorrow, this is the first time in a long time that my preorder hasn't arrived before launch day lol

i think it might be something todo with the package being bigger - i guess you ordered the collectors edition?

i always think its not worth it getting more than standard delivery for hte preorders as you still get it the day before but this once i wish i had

i think it might be something todo with the package being bigger - i guess you ordered the collectors edition?

Yeah I did, I'm putting it down to being the larger box as well. As long as it arrives tomorrow I don't mind too much. Just so used to preorders arriving early :p

Thats why I paid the fiver for express delivery, guaranteed delivery. Still pished at the broken big daddy though :( Called 2k UK and they advised its not their problem and would have to take it up with game, game said not their fault and have no more left anyway. So I am stuck with a broken drill and a dinged in face protector on my big daddy :(

this game is incredible! i've been playing it since 10am this morning and i'm still loving it. the big daddies aren't anywhere near as hard as i thought they would be, the only reason they ever kill me is because i forget to press B every few seconds. so far i've rescued any little sister i've met... but i realised after rescuing all of them in 1 area the big daddies still spawn in that area... its a real pain if you're out of health and ammo (which i have been on numerous occasions).

the big daddy figurines are awesome! mine luckily wasn't one of the broken ones ^_^

Everyone is talking about the game, I'm still going on about HOW to get a hold of it :laugh:

But a finally found a guy from a Danish forum who had an extra imported copy, so i will be getting the game on Saturday instead of next Friday!

Woohoo!

Is man not entitled to the game he buys?

NO, says the man at SecuRom. It belongs to 2K.

NO, says the man at 2K. It belongs to us.

NO, says the man at Microsoft. It belongs to our license purchasers.

I rejected those answers.

Instead, I chose something different. I chose the impossible. I chose...piracy! Where the gamer would not be censored, where the PC owner would not be bound by petty encryption, where the buyer would not be constrained by corporate greed. And with the downloading of your torrents, piracy could become your salvation.

:laugh:

^^ hahaha... that's actually pretty funny!

If they ever patch the PC version fully to fix some of the minor issues (like some texture problems, and add AA for Vista) I'll get it just to play through and get the other ending on my system :)

I'm going to pick up my copy of the CE in my local Game tomorrow morning (well later this morning really as it's 3am, but i'll sleep a little first) :D I cant wait!

Just one question, without any spoilers for reasons or anything, what would you guys recommend doing:

1) Harvesting little sisters

2) Saving them

thanks :D

I personally rescue them, because that's just the way I am. It works out to be only a little bit more ADAM earned for harvesting than for rescuing, so I don't have a problem with it.

Ya know, I would probably rescue them if they didn't keep sending their Big Daddy after me. Those can be such a pain in the ass that I'm usually not in a forgiving mood after I beat one :p

Also, I have a question: in the mission where you have to kill the 3 guys and snap pictures of them for the guy's masterpiece, can anyone tell me what happens if you let him blab on and walk all the way down the stairs when you've completed the masterpiece? Habit got the better of me as I was following him down the stairs with my wrench out and I gave him a whack, like I've done in so many other games. Except this time I had to fight him... :rofl: I was just wondering if you have to fight him anyways?

-Spenser

Ya know, I would probably rescue them if they didn't keep sending their Big Daddy after me. Those can be such a pain in the ass that I'm usually not in a forgiving mood after I beat one :p

Also, I have a question: in the mission where you have to kill the 3 guys and snap pictures of them for the guy's masterpiece, can anyone tell me what happens if you let him blab on and walk all the way down the stairs when you've completed the masterpiece? Habit got the better of me as I was following him down the stairs with my wrench out and I gave him a whack, like I've done in so many other games. Except this time I had to fight him... :rofl: I was just wondering if you have to fight him anyways?

-Spenser

He gives you one more prize, then he tells you to GTFO. I wanted whatever was in the case, and I figured he had the key, so I ended up fighting and killing him anyway. You know the two glass cases in the Atrium? The prize he gives you is in the right dome, and IIRC it's Medical Expert 2. But no, you aren't required to fight him.

Is there some secret method to killing Big Daddys I'm not seeing? My Shotgun seems to be the only thing that does any real damage. :\

I'm up to the photo level..

It's really just a combination of your Plasmids and weapons. Explosions do quite a bit, as far as I've found. But I usually just use Incinerate on them a few times, perhaps set some hornets on them (it helps distract them from coming after me), and then just go at it with the shotgun or the machine gun with the armor-piercing rounds (probably the most effective ammunition on them). And I do all that while running for my life so they don't charge me :laugh:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!