[Official] Call of Duty: Modern Warfare 2


Recommended Posts

No mod tools = No custom content or mods (N)

No Dedicated servers = no clan servers (N)

No Dedicated servers = possible end of competitive ladders (N)

No Dedicated servers = means those few servers you frequent and play with friends are gone (N)

Steam integration = Map Packs+Patches (DLC) on the PC may not be free anymore. (N)

PC Release = No delay (Y)

Only one piece of good news today, the other news makes things a little uncertain going forward for the PC crowd.

Woah I didn't really realize how castrating of the PC community this is till I read this post.

What an absolutely ass backwards move...

I am pretty ****ed off at this right now.. No dedicated servers..

So the ONLY way they can save themselves from this is if they announce cross platform support, and even then, without dedicated servers, its stupid.

I swear to God I HATE sitting in a God Dang lobby waiting for enough players to connect so I can play a round.... SCREW THAT

:argh: :argh: :argh: :angry: :angry: :angry: :angry: :angry:

I swear to God I HATE sitting in a God Dang lobby waiting for enough players to connect so I can play a round.... SCREW THAT

I think the average waiting time is like 5 seconds when waiting for players to connect, unless you are on a god awful connection and have closed NAT ports. I spent more time searching through that colour-orgy on the PC, looking for a server with somewhat normal settings on the PC than I do finding a server on the console.

I truly don't see how anyone finds it hard to find a normal server. There would usually be official ones from the developer, and even if not all PC games let you favourite servers.

All you need to do is look for the Jolt/Multiplay/Wireplay servers that are in nearly every online PC game, servers run by large gaming websites.

I've put over 200 hours into TF2 just playing on the multiplay servers. I've seen the same people pop up on these servers for over a year, people just find places they like to call home on a PC online game and keep revisiting. Creates a good chemistry when you get to play alongside regulars.

End of the day there's no reason for an 'or' scenario, dedicated servers should of been included, with the option of possibly having matchmaking as well. They've just decimated the PC's most historic and polished feature, clans. Console games are only just starting to get fully featured clan support.

But they aren't and it makes for great internet drama, that's a win-win situation.

Bit of drama can be funny, but as a gamer when the games start getting affected negatively for the wrong reasons I can't ever possibly see that as a win situation.

It's funny to laugh at the teenager now carving hate messages into his wall at Activision, but there's a lot of level headed disappointed gamers out there, I'm guessing on the PC many older people who're more mature anyway.

I don't see how anyone could ever say removing clan support from a PC game is a win situation. Matchmaking only in Arma2 Sethos? :rofl:

Looks like PC gamers are waiting on Battlefield.

Yes, had I used any of the features being removed I would also be all over the floor now with my arms flailing around, problem with this situation is, they are pretty much removing every single negative aspect from the PC version, in my opinion - So I have no reason to complain. I'm fully aware this negatively effects a lot of gamers out there but it effects me positively - So I'm just going to smile. Clan support is going to work just like the console versions and that worked pretty good, yes you don't have a dedicated server for your clan but it's not the end of the world.

It sounds like they are bringing unified and streamlined multiplayer experiences to the PC which is one of the biggest reasons I'm playing these games on the console. If they actually manage to pull it off, I might invest in the PC version as well!

So it's still a win-win situation for me.

I'll say this then, you've clearly been in clans, you must understand how important a clan server is for people taking their clan seriously?

Training/Getting together/Playing with custom rules on purpose for specific scenarios/etc. That identity has followed PC gaming for years, why in 2009 is a step forward to outright remove it? As I said earlier console games are only just starting to push forward with clans, things like KZ2 have a whole integrated tournament system, so does Socom and MAG. Yet for some reason PC gaming is getting dumbed down worse than certain console games?

Even Warhawk allows you to run your own dedicated server... But by large the main reason console games don't have dedicated servers is you can't run a server client on a PC. With Warhawk you need to run it through your PS3, which is obviously counter intuitive as it ties up your console. All the companies/gaming outlets aren't going to buy hundreds of PS3s/360s to provide dedicated servers, so we get matchmaking and client hosted games.

I don't see why you wouldn't prefer the ability to do everything PC gamers have always done AND have matchmaking, why is it a one or the other situation for you?

Aren't matchmaking private matches still available, I'd say you could practice just fine? All those current-gen games that are officering so much clan-based stuff is just one massive gimmick, it's fun but a massive god damn gimmick. I've played in clans all my life and not once did we need 80% of the crap offered by these massive clan networks games employ. Clan tag, clan members and a way to play together and you got all you need.

And allowing people to have dedicated and / or choose the rules would render matchmaking useless because I know people prefer the customizing and coloured-text servers but most of them are crap, straight out crap with those weird ass settings. So I'm glad to see an integrated system being shoved down their throats. That also increased the efficiency of matchmaking, faster search times etc.

I love the way console searching and gaming is handled in the competitive based shooters, I don't mind it at all. It's a bit like the American Healthcare situation, a lot of people over there don't want healthcare and ( for analogy sake ) I'd love to have healthcare and I'm getting that, just means its shoved down everyone else throat - Giving you the choice between the two would seriously cripple the one that is most efficient when everyone is involved.

So yes, some games requires you to have dedicated servers because the games just cannot be played through matchmaking due to the nature and possibilities of the game ( Like ArmA 2, as you mentioned ) yet other smaller competitive games like Call of Duty and such works just fine through matchmaking, especially because they have a rank system, perks and all this, you need a more closed environment to avoid all this file-tampering, boosting and going around it basically rending the system null and void.

The problem with user hosted games is that they end users typically have less upload bandwidth available and thus larger size games will provide with higher pings. There is also the CPU power issue when you have larger (24+) player games and such. This is really not a smart move and I think it will really really hurt PC sales as well as the general multilayer experience on the PC.

The problem with user hosted games is that they end users typically have less upload bandwidth available and thus larger size games will provide with higher pings. There is also the CPU power issue when you have larger (24+) player games and such. This is really not a smart move and I think it will really really hurt PC sales as well as the general multilayer experience on the PC.

Well that's why custom content/maps is getting cut and no SDK provided. Well and because it will allow Activision to charge for map packs as PC owners can't say FU and go download custom maps. I bet hardly any PC owners buy the maps and then the next ugly flaw of matchmaking/charged DLC rears its head, you'll hardly find any games to play on with the DLC maps.

People would create mods, possibly things like a 64 player battlefield mod which just couldn't be sustained on user hosted connections, not without there being some sort of dedicated backbone. MAG does 256 players on the PS3, but there's a dedicated backbone for it, it's not 1 of those 256 player hosting the match :p

Another shame is the IW engine is obviously really good but we'll never see it's modding potential.

Look at some of the class mods that came about for BF2. That's the heart and soul of an online PC community, a PC is not a console, PC owners don't need or want the same experience as a console owner, if they did they'd buy the console version.

Another shame is the IW engine is obviously really good but we'll never see it's modding potential.

Blame the community, Call of Duty 4 has SDK available and what have they created? A ProMod, which is the peak of modifications for Call of Duty 4, a slew of bot-mods and a ton of terrible maps with a few decent ones in the mix.

Blame the community, Call of Duty 4 has SDK available and what have they created? A ProMod, which is the peak of modifications for Call of Duty 4, a slew of bot-mods and a ton of terrible maps with a few decent ones in the mix.

Blame the community? If the SDK was available for COD4 I see no reason it can't be made available for COD MW2. Activisions choice.

Better to have the SDK and have the chance of something epic coming along than not have it at all and have no chance of ever seeing anything other than vanilla MW2 and paid for map packs.

Because they had the chance to create something, proof the community is capable of creating something great. Maybe if someone had created a great modification with a large backing, it would be an entirely different situation today. Now Act / IW just decided to go with the integrated ranking / server route and cut support for something that didn't seem to have much interest in the first place - I don't blame them.

They could cut off the SDK for all I care but cutting off dedicated servers is over the line for me. I'm guessing about the best ping/lag experience you can expect from a user hosted game is an 8 player game. Maybe 12 or 16 if the host has a really good computer and connection.

Because they had the chance to create something, proof the community is capable of creating something great. Maybe if someone had created a great modification with a large backing, it would be an entirely different situation today. Now Act / IW just decided to go with the integrated ranking / server route and cut support for something that didn't seem to have much interest in the first place - I don't blame them.

Providing the tools has never been about a ****ing competition of only doing so if someone manages to set the world on fire, most PC devs do it because it's "natural", let the community play around with your engine and have something to try and build upon. I don't think you'll ever see VALVE not release an SDK. It's the power of the PC's open nature, you can't release an SDK on a console because it's a closed device. Activision are trying to provide a closed title on an open platform, it's counter intuitive.

It's being done to lock the game down and force feed gamers only what Activision wants to put out. Which will no doubt be 2 paid map packs in a year.

MW2 is like the most anticipated title ever, building upon the success of the first chances are they were only going to reign in more PC gamers, which equals a higher chance of talented modders getting on board, but now they've just cut off the PC community altogether?

That's a bit of an extreme knee jerk reaction just because someone didn't basically create a new game out of the COD4 SDK.

They could cut off the SDK for all I care but cutting off dedicated servers is over the line for me. I'm guessing about the best ping/lag experience you can expect from a user hosted game is an 8 player game. Maybe 12 or 16 if the host has a really good computer and connection.

Played Call of Duty 4 on the console for over a year and the times I've experienced lag in the bigger matches can pretty much be counted on one hand - You are blowing it out of proportion. There's plenty of players out there with a connection able to handle 12-16 player matches without any problems. Most people today have a decent broadband connection with an acceptable upload and that's more than enough to handle a game of this "size" and it's not a lucky draw either, it doesn't pick some 56k player, it always picks the player with the best connection.

One consoles and PC's are two different hardware platforms. PC's are almost always running other tasks in the background. The person who is hosting the game will always have the advantage of a zero ping and for us PC gamers a 16 player game size is small.

There are reasons PC gamers don't like console gaming. Treating them like console gamers is going to hurt there sales in the short and long term. It really will.

One consoles and PC's are two different hardware platforms. PC's are almost always running other tasks in the background. The person who is hosting the game will always have the advantage of a zero ping and for us PC gamers a 16 player game size is small.

Yes but now you are getting console standards, meaning no more 200.000 player games, thus making all that useless variables.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The best controller for XBOX and PC is down to the lowest price by Taras Buria Image via Neowin The GameSir G7 Pro is a fantastic controller for XBOX and PC. Officially certified, it works with Microsoft's consoles, mobile devices, and PCs, giving you a universal controller for any kind of gaming machine. And right now, you can save 20% on it, thanks to the latest deal during Prime Day 2026 (purchase link below). The G7 Pro has the classic XBOX layout, complemented by a couple of extra elements, such as the M button for changing various settings and four additional remappable buttons. It also has trigger locks and TMR sticks that eliminate drifting issues, giving you a reliable, long-lasting gamepad. The controller is powered by a built-in battery, which charges via a USB Type-C cable or the bundled dock station. The G7 Pro supports wireless (XBOX Wireless, proprietary dongle, or Bluetooth) and wired connectivity. In addition to software customization (you can remap multiple buttons to different actions), it lets you personalize the look by swapping the faceplate or grips, enabling multiple design combinations. Other features include a 1,000Hz polling rate, an audio jack for your headphones, Hall Effect triggers, and a swappable D-pad (two extra are included). The controller is also available in four color variants, and all of them are now discounted. Thanks to quality materials, reliable components, rich customization, universal compatibility, and an affordable price tag, the G7 Pro received very high praise in our review. It is certainly among the best controllers you can buy. GameSir G7 Pro - $63.99 | 20% off with Prime Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft further improving Windows 11 Taskbar with latest builds by Sayan Sen Microsoft has released new Windows 11 builds for users flighting the Experimental channels. The new builds are 26300.8758 for Windows 11 26H2, 28120.2374 for 26H1, and 29617.1000 for future platforms. There are improvements related to the Taskbar, File Explorer and more with the new update. The full changelogs are given below: First we have the build 26300.8758: Changes and improvements gradually being rolled out [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. UI showing the new Taskbar Size setting in Settings. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. Up next we have build 28120.2374: Changes and improvements gradually being rolled out This update includes a small set of general improvements and fixes [Mobile Device Settings] You can add and manage your mobile devices in Settings under Bluetooth & Devices > Mobile Devices. On this page, you can manage features such as using your device as a connected camera or accessing your device's files in File Explorer. [Remote Recovery Management] Added a recovery remote management plug-in to extend WinRE management capabilities for MDM providers. [Input] The emoji panel (Windows key + period (.)) now uses GIPHY as the GIF provider, delivering a smoother GIF browsing and sharing experience following the deprecation of the Tenor API. Finally we have the changelog for Windows 11 build 29617.1000: Changes and improvements gradually being rolled out [Windows Update] As announced in the Windows Update announce blog, we are now bringing a new unified update experience to reduce the number of reboots you see per month. We are starting by coordinating driver, .NET, and firmware updates to align with the monthly quality update, reducing the update experience to a single monthly restart. See the blog for more information. [Windows Magnifier] Magnifier now gives you more control over how you zoom. You can type an exact zoom percentage directly in the magnifier toolbar to land on precisely the level you need. We've also added preset step increments (5%, 10%, 25%, 50%, 100%, 150%, 200%, and 400%) to the Settings dropdown, so you can jump to common levels in a single click. Whether you need a subtle boost or a dramatic close-up, Magnifier adapts to how you want to zoom. Enter an exact percentage or jump to preset steps —5% up to 400%. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Magnifier. [Accessibility] We're introducing screen tint, a new accessibility setting that applies a color overlay across your entire display, softening its intensity so it's easier on your eyes throughout the day. If bright, saturated screens leave you with tired or sensitive eyes by the end of a long session, screen tint can help. Screenshot showing UI for screen tint in Accessibility, with color presets and a strength slider. To get started, open Settings > Accessibility (or press WIN + U) and look for screen tint under the Vision section. From there, you can: Pick from six preset colors or choose a custom color of your own. Adjust the tint strength slider from a subtle wash to full intensity. Night light warms your display to reduce blue light that can interfere with sleep. Screen tint reduces overall screen intensity to ease eye fatigue and light sensitivity during the day. They tackle different problems and you can use both at the same time, one working on warmth and the other on intensity. Note that turning on screen tint will disable color filters, and vice versa. If you currently rely on color filters, you might need to keep screen tint turned off. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Narrator. [Voice Access] Voice Access now supports Portuguese (Portugal), Portuguese (Brazil), and Korean (South Korea). [Audio] Continuing our work on improving Sound Settings, we've made a few more updates in this build: We've adjusted the description text for the Allow option in properties for audio devices to include the current state of the device, to improve the clarity of the text and the purpose of the button actions. "Listen to this device" is now available in properties for audio devices, so you don't need to enter Control Panel for this functionality. [Multiple Desktops] Improved explorer reliability when switching between multiple desktops. [Storage] We've updated the dialog when creating a Dev Drive to now support specifying the size in GB instead of only MB. This has also been added when changing the size of volumes under Settings > System > Storage. [Personalization] This update improves color selection accuracy when adjusting your accent color to match your wallpaper when automatic accent color selection is enabled in Personalization settings. This update improves wallpaper persistence reliability across restarts and upgrades, including better support for large-resolution wallpapers and other scenarios to prevent solid color wallpaper fallback. [Display and Graphics] Improves the reliability and persistence of applying color profiles. You can view the official blog posts here (link1, link2, link3) on Microsoft's site.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      442
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!