Recommended Posts

Why wasn't it very good? I liked it better than bf2 :p

I got motion sickness due to the terri-low FoV. :(

That and it was a bit too silly even for me!

Anyway interview time!

To summarize:

- They waited on showing the single player this time because they wanted to prove to people that this is a true Battlefield game.

- PC players will get a true PC Battlefield title. It's not a quick port of the console versions.

- Full team working only on the PC version.

- Support for DX11 because 'if you spend money on your PC you should get something back'.

- PC version will have more players than the console version in multiplayer along with rendering features that the console versions couldn't handle.

- PC version will support 3D through nVidia tech.

Highlighted the important bits! ;)

As Spookie said, I think people are excited about the PC version. A Frostbite-powered DX11 Battlefield game. I'm sure all the BF2 junkies would be eager to try it.

I doubt it - BC is nothing like BF2

And personally I hate DICE for ****ing up the BF series with BC

I miss the original but I like BC for what it is :/

The first wasn't very good, regardless if it was a console exclusive.

Oh have 7 mins of SP footage on me! Grab it before it gets pulled.

Damn that looked really good.

I was going to ask if it was the console or PC version but I saw the prompt for the buttons on the 360 controller so I really hope it is the 360 version and not someone using a 360 controller on the PC. :laugh:

It's not suppose to be. BF3 is still in the works for the end of the year apparently no details on it though.

Yeah but BF3 would no doubt have been out by now if they didnt have to focus on the BC series :D

http://www.digitalbattle.com/2007/10/09/breaking-battlefield-3-leaked-info/

80players and aimed for late 2008 release

yeah sounds to me like they paused it since its 2010 now

I was going to ask if it was the console or PC version but I saw the prompt for the buttons on the 360 controller so I really hope it is the 360 version and not someone using a 360 controller on the PC. :laugh:

PC footage is still under NDA apparently. :(

Damn that looked really good.

I was going to ask if it was the console or PC version but I saw the prompt for the buttons on the 360 controller so I really hope it is the 360 version and not someone using a 360 controller on the PC. :laugh:

It looked good alright. I figured it was the X360 version. I didn't watch enough of it to see any buttons but I noticed the jaggies and poor texture filtering. One of the reasons I want to get it on the PC is better image quality (AA & AF cranked all the way up). Plus, it has DX11 support for even better image quality.

Yes! Yes! Yes! Yes! Yes! Yes! [x99999]

Just to keep you guys in the loop, me and Sethos have said to each other we would hold out a few days to see what happens with the Squad 4 pack. That was before we saw this. So now I am definitely willing to hold out for a few more days just to find out for sure. Definitely worth it money wise. (Y)

havent really seen much info on pc system requirements besides whats on steam

  • Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo @ 2.0GHz
    • Memory: 2GB
    • Graphics: 256 MB Video Card (GeForce 7800 GT / ATI X1900)
    • DirectX?: DirectX 9, 10, and 11 support
    • Hard Drive: 15 GB

  • Recommended:
    • OS: Windows Vista or Windows 7
    • Processor: Intel Core 2 Quad or higher
    • Memory: 2GB
    • Graphics: 512 MB Video Card (GeForce GTX 260/ ATI Radeon 4870)
    • Controller Support: Support for Logitech G15 and G19 keyboard LCDs in multiplayer

this looks good on paper and all but i wonder what kind of real world numbers the frostbite engine is getting? anyone care to chime in

Just to keep you guys in the loop, me and Sethos have said to each other we would hold out a few days to see what happens with the Squad 4 pack. That was before we saw this. So now I am definitely willing to hold out for a few more days just to find out for sure. Definitely worth it money wise.

I hope it's out before the day of the beta :(

I'd hate to pre-order the single license only to find that the 4-pack is out on the next few days after

I hope it's out before the day of the beta :(

I'd hate to pre-order the single license only to find that the 4-pack is out on the next few days after

We are hoping that too, but at least myself and Sethos are willing to wait a bit after the Beta just to make super sure, as honestly it would not surprise me at all if for whatever reason they announce the 4 pack after the Beta.

Do not get me wrong, I am definitely with you though for sure, so here is to hoping they are smart/cool about it all and announce the damn 4 pack soon either way. (Y)

Just to keep you guys in the loop, me and Sethos have said to each other we would hold out a few days to see what happens with the Squad 4 pack. That was before we saw this. So now I am definitely willing to hold out for a few more days just to find out for sure. Definitely worth it money wise. (Y)

I'm willing to hold out for a few more days too. :)

I hope it's out before the day of the beta :(

I'd hate to pre-order the single license only to find that the 4-pack is out on the next few days after

Are these 4 packs really much cheaper then if 4 people bought the single?

Are these 4 packs really much cheaper then if 4 people bought the single?

Well, I guess it'll be around $33 instead of $49, which may not be that much difference if you really think about it

So if the beta already starts, we can still pre-order and then join the beta right away?

This topic is now closed to further replies.
  • Posts

    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      576
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      78
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!