Neowin.net Minecraft Server (Old Server)


Message added by Brandon H,

Come join the new Minecraft server discussion thread :)

 

 

Recommended Posts

Having XRay doesn't make gathering most resources any different. It makes getting stuff like Diamonds easier sure, but you still have to grind to get stone, diorite, granite, sand etc which is what makes up most of any build.

 

At this point however there is no point in continuing this discussion. Despite their being a majority of players who are OK with XRay it has been banned.

Where does it say that Xray itself has been banned?

 

Flying is banned. Mining under other people's space is banned. But: You can still use Xray under your own space or free space on the map, seeing how it's a client mod, therefore a ban cannot be enforced.

Where does it say that Xray itself has been banned?

 

Flying is banned. Mining under other people's space is banned. But: You can still use Xray under your own space or free space on the map, seeing how it's a client mod, therefore a ban cannot be enforced.

 

Mining under other peoples spaces has always been a no-no, and most players didn't do that AFAIK. Although, as I mentioned earlier, without a map it's tricky to be sure you aren't - but that's bye-the-bye.

 

Like I said before, the majority of players that I have discussed this with are OK with the full use of XRay (subject to not strip mining under someones base obv.), yet it has still effectively been banned to all intents and purposes. Maybe my sample is biased, but that is what I see. Let's also not fool ourselves, if there was a way the server could detect or disable XRay (many mods listen for a MOTD message, XRay doesn't) then that would likely have been implemented by now.

 

I would suggest that if a clear majority of active players are OK with the full use of XRay, then we allow the full use of XRay (subject to not mining anothers base, that rule is fine with me).

 

If there are enough players that still want to be on the server, but are that unhappy with XRay, we could set aside a region (maybe the NW quarter from spawn) that is a no-fly zone.

You know, what you're asking for is 'can we play creative on what we wanted to be a survival server?'

 

Most of you voted for survival. Then play survival. No one can prevent you from using the resource finding feature of Xray, but flying? No. 

I really dont care either way

 

I come on to have a laugh and have some fun with the other guys on the server

 

If you steal my stuff i will hunt you down and kick your ass :P lol

 

but when it all comes down to it....ITS A GAME!!!

  • Like 2

You know, what you're asking for is 'can we play creative on what we wanted to be a survival server?'

 

Most of you voted for survival. Then play survival. No one can prevent you from using the resource finding feature of Xray, but flying? No. 

 

I am not asking for Creative. I don't like playing Creative, it gets boring quickly. I have never done any of my big builds using creative on any of the 3 Neowin MC servers (with the exception of the Airport, but that was huge) I have been involved with so far.

 

You say that most of us voted Survival, so we got Survival. Fair enough. However, now most of us are now voting (at least out of those I've discussed the matter with) to allow the use of the XRay mod as well. Why doesn't that count?

 

I am not trying to be a trouble maker, I am not trying to stir up tensions. I'm just trying to understand the rationale behind decisions.

The rationale is this:

 

First off, Dahrken and I had some suspicions. Some of you made progress a bit too fast to play vanilla. Nothing could be proven though.

Then Crisp posted the screenshots where the F3 information clearly said '1.8/XRay'. I don't know, but when you play without said mod and struggle to gather iron while others have diamond blocks you feel betrayed.

Lastly other users voiced their dissatisfaction with people flying around. This is where I decided to put a stop to that at least. As said before - there is no way I can stop you from using the mod to mine. But I can mandate a no-fly zone. If you want to shorten the travel distances, feel free to build an underground railway or set up 'travel agents'. 

 

Clear enough?

 

Clear enough?

 

To be honest, not really.

 

When it first came to light you asked all the players on the server at the time if they were OK with it. It was a resounding YES, so you said fair enough, continue. Then a couple players moaned, and the decision was reversed. It seems that the wishes of a couple players are overruling the wishes of a majority. That doesn't seem fair.

 

At this point I'm done discussing this unless any other players care to chime in on either side. As I have already stated I will abide by whatever decision is made. Even if XRay was outright (with an admittedly unenforceable) banned, I would honour that.

 

Whatever the outcome, no hard feelings. :)

<bro hug>

I haven't chimed in because I don't really care either way. I don't use the mod and I don't care if others do. So if people want it banned, I'll just go with the flow, same if it is allowed. I'm fairly far out from spawn, so I generally never see anyone, let alone have people flying over my home.

 

As long as anyone using the mod is being respectful, not mining and hording all the ores, not flying in to destroy builds or steal items, then it doesn't affect my game in the slightest. I enjoy the challenge of looking for diamonds, collecting my resources and fighting mobs. I like to look at others builds, but I don't really feel upset if they have progressed faster than me. I don't have a big house (in fact I have a wooden shack), but I have built a slime farm and a XP/Gold farm, so I'm happy with my progress.

 

 

 

On another note, I found a dungeon where someone had destroyed the spawner  :cry:  That's just wrong!

 

:)

Dungeons have a mob spawner in them, the walls are made of mossy cobblestone, and there will be a couple of chests with loot.

 

Monster_Spawner.gif

2011-12-21_18.00.55.png


On another note, I found a dungeon where someone had destroyed the spawner  :cry:  That's just wrong!

 

:)

 

If I find a dungeon I usually leave the spawner, but surround it with torches. No point in breaking the spawner. Would be nice if we could pick them up.

I haven't played on the server in a long time, and probably won't play for a long time.

 

However, I personally don't agree with the mod, it also puts me off coming back as IMO if you want a vanilla survival server then any mods that aid the player in anyway like this is pointless. If it's not part of the core game then why use it, it just takes away from the word survival for me. 

 

just my 2 cents regardless of whether I'm playing or not.

From what I read from Meph, it is fairly clear.

 

X-Ray, because we cannot regulate it at present is a basis of don't mention you're using it and we will look the other way.

 

Flying in any form excluding moderator use is not allowed.

 

The two are not linked in any way. At all.

Dungeons have a mob spawner in them, the walls are made of mossy cobblestone, and there will be a couple of chests with loot.

 

Monster_Spawner.gif

2011-12-21_18.00.55.png

 

If I find a dungeon I usually leave the spawner, but surround it with torches. No point in breaking the spawner. Would be nice if we could pick them up.

 

 

ok that confirmed it i have never found one :(

I think that's a terrible decision.  While I understand from a server owners perspective as I too have a Vanilla server, I hands down say X-ray is not allowed.  Not this 'We can't control it so it's fine unless we catch you do it'.  You either ban it or you don't, you need to make it clear to people that it's unacceptable.

Survival + Flying + X-Ray != Creative Mode

 

It's a weird mash-up of both. You still have to mine, you still need to farm and resources are still limited.

 

Stuff can be stolen whether or not this mod is in use, and I'm not sure why stealing came into the debate about flying.

 

I would go as far as saying x-ray takes away from the game more than flying if anything. Before flying, I hardly bumped into other players at all, and during, I finally managed to get a gauge for the world's layout in absence of a map.

 

I'm not begging for it back, I'm surprised it was taken away to be honest, there seem to be far more people happy to use flying than a smaller, more vocal minority.

 

It's not part of the core game and survival was voted for, that's a fact. But if the majority of players were using the mod, doesn't that mean to say, that the majority of players wanted Survival + Flying + X-Ray?

 

Anyway, if flying stays banned, I won't be coming back, which is a shame, because I only just joined in the last week!

 

P.S. wasn't impressed when a mod decided to kill off most of my chickens and walked off with them. I was stood right there and I could have done it myself, if only I were asked to! I had to ask for them back.

Furthermore, I had clearly stated before this event that I'd culled most of them off earlier on to see if it would improve the lag problems, which I stated that it had not, and this also went ignored.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!