[OFFICIAL] Xbox Live Latest Demos


Recommended Posts

I couldn't figure out what you had to do in the Lost Planet demo (or how to do it, more specifically), but it was fun... awesome graphics too! :p

The space pirates one, you need to reach the big red door at the end.

The flying creatures one, you need to go across the thin roads and beat that super hard boss that keeps on killing me! argh

They need to revise the death system a bit.

Btw in the pirates level, you can snipe that droid at the beggining and take it over, but you will need to do something about the turbo missile platform launchers

test drive crap

Lost planet is pretty hard at first, but when you get used to it, it gets REALLY really fun :)

This demo was a nice surprise, and I am pleased to say that it exceeded my expectations.

I really didn't like the Test Drive demo :no:, Lost Planet demo was very fun though :).

I went back and finally beat one of the levels on the Lost Planet demo. I have to say that this game is quite fun. Even though the graphics looked good on its first trailer, I wasn't really interested in picking this one up. I've definitely changed my mind. Now I just have to figure out a way to stand a chance against those mechs on the second demo level...

I should also say that this game really has a different feel than most other shooters. There's something about it that gives you a true console gaming feeling, but I just can't put my finger on it. Unlike most shooters on the 360, I never get the feeling that I'm playing a PC game on my console while playing Lost Planet.

^ Just saw it a few mins ago and checked to see if anyone else did. Hopefully I'll beat the rush.

I just noticed it myself, and it appears as if I definitely did not beat the rush. It is going super, super, super slow.

I really, really enjoyed the Hitman Demo.

I had always tried getting into them on the PC, every single version I played, and I definitely got the farthest in #1, but I never even came close to beating it. The main reason for this, and I hate to admit it, as I always felt there was a little to much going on. Now I love PC gaming, and I still will always prefer a mouse and keyboard, but a game like Hitman on the PC, was always just slightly to much going on for my personal tastes...

So I LOVE the 360 version. I am sure it is dumbed down some from the PC version, and you know what? That is what I truly like.

I just do not have the time, which then equals the patience, to sit through a game for hours and hours upon end. So these days I find that I really like a game that does not take me memorizing 15 buttons and what they do in order to play it. I think they did a great job with the control scheme for the 360, this, coupled with the fact I know without even checking out the PC Demo (although I did download it and will check it out just to triple check), but I am willing to bet it definitely looks, and more importantly runs, better on the 360 itself. My comp has just been showing its age these days. The GRAW Demo just really killed it for sure, although I know this game will not be as demanding.

Either way though, like I said, I personally prefer the simplicity of the control scheme of the 360, so I am willing to sacrifice precision for that.

I am definitely renting the full game through GameFly, and I am looking forward to it for sure.

Perfect Dark: Zero Demo Now Available

Excellent I've waited so long to try this game lol.

I started the Hitman download last night but gave up on it because it was too slow. Sounds promising that you enjoyed it though DL, because I wasn't much of a fan with the other Hitman games, this might sway me if it has changed gameplay wise :D

I thought the Hitman demo was lame. It was just the training mission where everything is spelled out for you. Nothing like the original Hitman games, those were great! :)

Nice to hear that. I gave the Hitman demo a little try last night for (admittedly) a very small amount of time, but I couldn't see myself really getting into the game based on what I saw. I'm not done with playing around with the demo since I was just trying to pass time while I was waiting for my fiancee to return while we were pausing the season finale of "Lost", but nothing really grabbed my attention during the time I played it.

Hopefully I'll get a chance to go back and explore the demo some more (another reason I stopped was because all of the cursing in the dialog while kids happened to be around), and give this game a real try. As of now, Lost Planet and BF:MC are the only demos that have been really enjoyable to me in the past month or so. MotoGP, Hitman, and PDZ haven't done it for me, but there's still a chance with Hitman.

Sorry, PDZ fans, but I still can't get into it (referencing the demo, of course), even though I enjoyed it more than my initial experience with the game, there's just something that doesn't vibe well with me.

I will buy the hitman game based on the last games Ive loved them.

I possibly might give the 360 a miss for this one though, I think a keybaord , mouse and a monitor 2 feet away really would benefit this game.

PDZ was one of thge first games i bought with my 360 , and iv enever got into it at all. Ive also not got into Oblivion, so based in this Im going to expell all FPS games to my PC now.

I would love to be able to log into my WoW from the 360 though.

Come on blizzard, port it and make it work (somehow) on a control pad :-)

Nice to hear that. I gave the Hitman demo a little try last night for (admittedly) a very small amount of time, but I couldn't see myself really getting into the game based on what I saw. I'm not done with playing around with the demo since I was just trying to pass time while I was waiting for my fiancee to return while we were pausing the season finale of "Lost", but nothing really grabbed my attention during the time I played it.

Hopefully I'll get a chance to go back and explore the demo some more (another reason I stopped was because all of the cursing in the dialog while kids happened to be around), and give this game a real try. As of now, Lost Planet and BF:MC are the only demos that have been really enjoyable to me in the past month or so. MotoGP, Hitman, and PDZ haven't done it for me, but there's still a chance with Hitman.

Sorry, PDZ fans, but I still can't get into it (referencing the demo, of course), even though I enjoyed it more than my initial experience with the game, there's just something that doesn't vibe well with me.

I used to think I was too harsh on some of the demos and not giving them the benefit of the doubt :p Just kidding.

Out of all the demos I've also enjoyed BF and Lost Planet the most. Although saying that I owned quite a few of the launch games so I didn't play their demos of course..but I'm sure they were great.

I was a little disappointed with PDZ as I was able to just rush through the level too easy. The controls didn't feel all that great too either, but still I didn't think it was that bad. Still playable..

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      555
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!