[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Umm....Play Halo? Takes almost a full clip to kill someone.

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Constant deaths?

Stop eating bullets :rofl:

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Constant deaths?

Try search and destroy or hardcore?

Umm....Play Halo? Takes almost a full clip to kill someone.

Never played Halo, unfortunately.

Constant deaths?

Stop eating bullets :rofl:

Well, yes, constant. What's the average deaths per player, per level? I would imagine a high number, don't you?

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

I can highly recommend a game-mode like Hardcore Search & Destroy. When you die, you have to wait until the end of the round to spawn again plus the game becomes a bit more tactical and, well, fun. Also the reason for my little rant is when you do have this sort of tactical play in small maps, having claymores cutting your paths off here and there and to get rid of them alerts the enemy, you really don't have many options.

I said disarm and you don't think I know there's a perk to see explosives after playing the game for a year? jeez.

True, but you were complaining about not being able to see them, I merely offered a suggestion.

Claymores are fine, having to disarm them would only slow down the pace of the game, which is supposed to be fast. Shooting them is fine, sure it alerts the other team but lets be honest, in a game like MW you should always be on alert anyway. It's all part of the offensive-defensive balance. Clearly you're the offensive type, so am I so claymores really annoy me as well (and lets not forget martyrdom), but there are advantages that our style of play has, too. Such as gas grenades + gas mask perk, I've cleared entire rooms using that combination. The n00b tube, as ridiculous as it may be, is a great counter to the camping/claymore types. Plus, there's nothing more satisfying than shooting a claymore just as its being planted =)

I think MW was a fantastic game, I don't disagree that it had a few things I'd like to see tweaked or removed, but the same can be said for any MP game - its still amazingly fun to play and I cannot wait for MW2.

Well, yes, constant. What's the average deaths per player, per level? I would imagine a high number, don't you?

Well according to my TF2 stats as a demoman I've stayed alive for 396 minutes, 52 seconds :laugh:

http://steamcommunity.com/id/Audioboxer/stats/TF2

Gotta love glitches (not user inflicted, I dunno what's happened)

True, but you were complaining about not being able to see them, I merely offered a suggestion.

Claymores are fine, having to disarm them would only slow down the pace of the game, which is supposed to be fast. Shooting them is fine, sure it alerts the other team but lets be honest, in a game like MW you should always be on alert anyway. It's all part of the offensive-defensive balance. Clearly you're the offensive type, so am I so claymores really annoy me as well (and lets not forget martyrdom), but there are advantages that our style of play has, too. Such as gas grenades + gas mask perk, I've cleared entire rooms using that combination. The n00b tube, as ridiculous as it may be, is a great counter to the camping/claymore types. Plus, there's nothing more satisfying than shooting a claymore just as its being planted =)

I think MW was a fantastic game, I don't disagree that it had a few things I'd like to see tweaked or removed, but the same can be said for any MP game - its still amazingly fun to play and I cannot wait for MW2.

Funny you say I'm on the offensive, I am one of the most defensive players you will ever meet. I will happily sit in a corner for the entire round, just to stay alive and possibly get a kill. What you fail to realise is the various game-modes Call of Duty has to offer, because Claymores are a nice change of pace in Deathmatch, Headquarters and all that **** but when you're playing Search & Destroy Hardcore, you're the only guy left and you really want to live a glory moment and you 10 seconds later is blown up by a claymore, that's annoying.

I can't tell you how many times in various games I've been the last guy on a team and then pulled a complete rambo, surprised everyone and taken out the other team or completed the objective and gained the praise of my team - That carrot is completely gone in this game because the chances of you getting past claymores as well as the other team is nigh on impossible. Plus in HC S&D there's no "dynamic" playstyle where spawn changes or the zone of battle changes place, it's exactly like Counter-strike where you have X-amounts of set tactical routes and in clan-matches you choose where to go from the start. That is why claymores are a big problem, you can completely shut off or put up an alert perimeter with those things and have the rest of the players seal off the other route - That is not good gameplay and does not suit Hardcore S&D.

Claymores are fine yes but not in every game-mode, in some it's a gamebreaker and needs a counter.

*shrug* I just sit in certain corners with Stopping Power and Deep Impact, MG in hand blowing away enemies that come in packs around the corner. Or in many cases, just eyeballing the field and making all my shots through the wall.

I get nothing but **** allllll day long. :D

Anyhow, looking forward to MW2. Can't wait. (though, it might pass me by while I'm on Aion)

Modern Warfare 2 Features Released, Prestige, Perks

Infinity Ward's Creative Strategist (and once community manager) FourZeroTwo (FZT) asked the community to pose questions via the popular blogging site, Twitter. You've probably seen FZT in Modern Warfare 2's trailers - he's the guy that always gets killed at the end. The MW2 community asked hundreds of questions, and FZT answered in force. Here's a compiled list of features that he has stated will (or will not) be in Modern Warfare 2.

Max level in MW2 is level 70 this time. We're keeping the Prestige icons under lock and key

We have a lot more weapons, perks, attachments, callsign items, and equipment to unlock this time, needed more levels!

We're addressing modded controllers in MW2 - slightly different than the Rate of Fire cap we did in COD4 recently

There isn't an option to search specific regions / countries when matchmaking, but there is improved matchmaking to auto-assist

An entire team of Riot Shields would be slow moving and extremely vulnerable. Flash grenades force you to expose some

Quite a few maps have varying degrees of visibility due to weather effects.

The throwing knife is thrown via the left hand because the right hand is holding the weapon. Low Ready + Throw w/ lefthand

There will be snow maps in Multiplayer

It takes two rockets to take down an AC-130 in MP. Meaning you can't do it alone but can do it as a team

Nope. Air Drops are random. They could be an ammo resupply or an awesome killstreak reward. Its luck of the draw.

No plan for a Demo before launch. The entire team is focused on polish all the way up to ship of the full game.

Special Ops includes a variety of gametypes and mission objectives. One of many being a Wave Defense type.

There are going to be a few rewards for hitting prestige in #MW2 - can't go into details, but there will be goodness to be had

So there you have it, hopefully that answers some of your dying questions - it certainly answered ours! Continue following the story on FZT's twitter, though we will post any dire updates on our site as well.

News Source: GamerNexus

Sounds great! :D Nov. is fast coming and I can't wait. :p

Funny you say I'm on the offensive, I am one of the most defensive players you will ever meet. I will happily sit in a corner for the entire round, just to stay alive and possibly get a kill. What you fail to realise is the various game-modes Call of Duty has to offer, because Claymores are a nice change of pace in Deathmatch, Headquarters and all that **** but when you're playing Search & Destroy Hardcore, you're the only guy left and you really want to live a glory moment and you 10 seconds later is blown up by a claymore, that's annoying.

I can't tell you how many times in various games I've been the last guy on a team and then pulled a complete rambo, surprised everyone and taken out the other team or completed the objective and gained the praise of my team - That carrot is completely gone in this game because the chances of you getting past claymores as well as the other team is nigh on impossible. Plus in HC S&D there's no "dynamic" playstyle where spawn changes or the zone of battle changes place, it's exactly like Counter-strike where you have X-amounts of set tactical routes and in clan-matches you choose where to go from the start. That is why claymores are a big problem, you can completely shut off or put up an alert perimeter with those things and have the rest of the players seal off the other route - That is not good gameplay and does not suit Hardcore S&D.

Claymores are fine yes but not in every game-mode, in some it's a gamebreaker and needs a counter.

Wow, you sound like a real teamplayer

Would definitely want to play with you watching my back :s

Claymores are perfect in S&D Hardcore, in the regular modes it just adds to the constant chaos.

In S&D Hardcore you have to take your time, not run and gun lonewolfing like you. If you proceed with caution then claymores are easy to avoid and maybe even not trip off.

Wow, you sound like a real teamplayer

Would definitely want to play with you watching my back :s

Claymores are perfect in S&D Hardcore, in the regular modes it just adds to the constant chaos.

In S&D Hardcore you have to take your time, not run and gun lonewolfing like you. If you proceed with caution then claymores are easy to avoid and maybe even not trip off.

k, not that I'd ever play with you but that's fine =)

I'm so-so on Claymores, it's the noob tube that drives me insane. I do have a profile set with the noob tube, I only bust it out when I've been spammed to death by it.

For the record, I try target the noob-tube-spammer as much as possible. Other casualties are welcomed collateral damage.

Hypocritical? Ironic? Call it what you must, for me it's just sweet revenge to see the original spammer spew some hate in my direction after I get him a few times. ;)

On that note: CoD MW2 is pre-ordered and I can't wait to get it. Some of my co-workers play L4D. I might end up getting L4D2 just to came with them this fall.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Save 78% on Microsoft Office 2024 Professional Plus: Lifetime License by Steven Parker Created with ChatGPT Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where you can save 78% on Microsoft Office 2024 Professional Plus: Lifetime License. The essentials to get it all done. Microsoft Office 2024 Home is the latest version of Microsoft’s renowned productivity suite, which includes essential applications like Word, Excel, PowerPoint, and OneNote. This version is specifically designed for individuals and families seeking reliable tools for various home tasks, including document creation, spreadsheet management, presentation design, and note-taking. Office 2024 Professional Plus is for students and families who want classic Office apps on their Mac or PC. A one-time purchase installed on 1 PC or Mac for use at home or school. Lifetime license One-time purchase installed on 1 Windows PC for use at home or work Instant Delivery & Download – access your software license keys and download links instantly Free customer service – only the best support! Microsoft Office 2024 Professional Plus includes: Microsoft Word Microsoft Excel Microsoft PowerPoint Microsoft Outlook Microsoft OneNote Microsoft Access Is it legit? Click here to verify Microsoft partnership No faffing about with subscriptions, just classic apps that don't expire. Good to Know ONE-TIME PURCHASE INSTALLED ON 1 DEVICE This licensing type will be connected with your Microsoft Account, NOT your actual device. This is a one-use code. The product you are purchasing is NOT MICROSOFT 365. Please read the product details. Redemption deadline: redeem your code within 30 days of purchase Access options: desktop Full versions No subscriptions – no monthly/annual fees Version: 2024 Updates included A Microsoft Office 2024 Professional Plus: Lifetime License normally costs $249.99, but this deal can be yours for just $54.97, that's a saving of $195. For full terms, specifications, and license info, click the link below. Microsoft Office 2024 Professional Plus for PC for $59.99 (was $249.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Payday TWO!! Is 13 years old man I feel old - I remember trying it out and if I did not know I would say 5-6 years ago or something
    • Payday 2 engine upgrade adds 64-bit and DX11 support, drastically shrinks install size by Pulasthi Ariyasinghe Payday 2, the most popular entry in the heisting game franchise, is getting a surprising update after all these years. This is slated to be a complete engine upgrade that will enhance almost every aspect of the 13-year-old title, targeting performance, loading times, file size, rendering backend, and more. Developer Sidetrack Games is planning a beta to test out the new version ahead of the full public launch. The development team today revealed that the long-awaited upgrade to the 64-bit architecture is happening with this Diesel 3.0 engine update. By letting the game use more ram than 4GB, it is said to improve stability and compatibility on most hardware. It should also help modders in the long term with implementing larger changes too. "While many of the changes are made on the backend and not everything will be visible to you guys because it is a massive rewrite of the entire codebase, there will be a lot of things that you can look forward to," Sidetrack explained. Payday 2 will also hop over from DirectX 9 to 11. Instead of visual improvements, this is slated to reduce the amount of VRAM used by the title, letting more lower-end hardware access the title and run it better. Since these changes would require a complete redownload of the game anyway, Sidetrack says it has revamped "the game's packaging and bundling system." This should reduce the installation size from 86GB to 32GB. "So, now it's time to finally move the game to your SSDs," added the studio. The Payday 2 Diesel Engine 3.0 update is entering open beta on June 30 for Steam users. No console release plans were announced today. Sidetrack Games says it has been working on this complete rewrite of the codebase for the last nine months. While these changes should break most mods, the studio encouraged modders to use the beta period to repair their creations with support from the development team.
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      439
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!