[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Umm....Play Halo? Takes almost a full clip to kill someone.

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Constant deaths?

Stop eating bullets :rofl:

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Constant deaths?

Try search and destroy or hardcore?

Umm....Play Halo? Takes almost a full clip to kill someone.

Never played Halo, unfortunately.

Constant deaths?

Stop eating bullets :rofl:

Well, yes, constant. What's the average deaths per player, per level? I would imagine a high number, don't you?

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

I can highly recommend a game-mode like Hardcore Search & Destroy. When you die, you have to wait until the end of the round to spawn again plus the game becomes a bit more tactical and, well, fun. Also the reason for my little rant is when you do have this sort of tactical play in small maps, having claymores cutting your paths off here and there and to get rid of them alerts the enemy, you really don't have many options.

I said disarm and you don't think I know there's a perk to see explosives after playing the game for a year? jeez.

True, but you were complaining about not being able to see them, I merely offered a suggestion.

Claymores are fine, having to disarm them would only slow down the pace of the game, which is supposed to be fast. Shooting them is fine, sure it alerts the other team but lets be honest, in a game like MW you should always be on alert anyway. It's all part of the offensive-defensive balance. Clearly you're the offensive type, so am I so claymores really annoy me as well (and lets not forget martyrdom), but there are advantages that our style of play has, too. Such as gas grenades + gas mask perk, I've cleared entire rooms using that combination. The n00b tube, as ridiculous as it may be, is a great counter to the camping/claymore types. Plus, there's nothing more satisfying than shooting a claymore just as its being planted =)

I think MW was a fantastic game, I don't disagree that it had a few things I'd like to see tweaked or removed, but the same can be said for any MP game - its still amazingly fun to play and I cannot wait for MW2.

Well, yes, constant. What's the average deaths per player, per level? I would imagine a high number, don't you?

Well according to my TF2 stats as a demoman I've stayed alive for 396 minutes, 52 seconds :laugh:

http://steamcommunity.com/id/Audioboxer/stats/TF2

Gotta love glitches (not user inflicted, I dunno what's happened)

True, but you were complaining about not being able to see them, I merely offered a suggestion.

Claymores are fine, having to disarm them would only slow down the pace of the game, which is supposed to be fast. Shooting them is fine, sure it alerts the other team but lets be honest, in a game like MW you should always be on alert anyway. It's all part of the offensive-defensive balance. Clearly you're the offensive type, so am I so claymores really annoy me as well (and lets not forget martyrdom), but there are advantages that our style of play has, too. Such as gas grenades + gas mask perk, I've cleared entire rooms using that combination. The n00b tube, as ridiculous as it may be, is a great counter to the camping/claymore types. Plus, there's nothing more satisfying than shooting a claymore just as its being planted =)

I think MW was a fantastic game, I don't disagree that it had a few things I'd like to see tweaked or removed, but the same can be said for any MP game - its still amazingly fun to play and I cannot wait for MW2.

Funny you say I'm on the offensive, I am one of the most defensive players you will ever meet. I will happily sit in a corner for the entire round, just to stay alive and possibly get a kill. What you fail to realise is the various game-modes Call of Duty has to offer, because Claymores are a nice change of pace in Deathmatch, Headquarters and all that **** but when you're playing Search & Destroy Hardcore, you're the only guy left and you really want to live a glory moment and you 10 seconds later is blown up by a claymore, that's annoying.

I can't tell you how many times in various games I've been the last guy on a team and then pulled a complete rambo, surprised everyone and taken out the other team or completed the objective and gained the praise of my team - That carrot is completely gone in this game because the chances of you getting past claymores as well as the other team is nigh on impossible. Plus in HC S&D there's no "dynamic" playstyle where spawn changes or the zone of battle changes place, it's exactly like Counter-strike where you have X-amounts of set tactical routes and in clan-matches you choose where to go from the start. That is why claymores are a big problem, you can completely shut off or put up an alert perimeter with those things and have the rest of the players seal off the other route - That is not good gameplay and does not suit Hardcore S&D.

Claymores are fine yes but not in every game-mode, in some it's a gamebreaker and needs a counter.

*shrug* I just sit in certain corners with Stopping Power and Deep Impact, MG in hand blowing away enemies that come in packs around the corner. Or in many cases, just eyeballing the field and making all my shots through the wall.

I get nothing but **** allllll day long. :D

Anyhow, looking forward to MW2. Can't wait. (though, it might pass me by while I'm on Aion)

Modern Warfare 2 Features Released, Prestige, Perks

Infinity Ward's Creative Strategist (and once community manager) FourZeroTwo (FZT) asked the community to pose questions via the popular blogging site, Twitter. You've probably seen FZT in Modern Warfare 2's trailers - he's the guy that always gets killed at the end. The MW2 community asked hundreds of questions, and FZT answered in force. Here's a compiled list of features that he has stated will (or will not) be in Modern Warfare 2.

Max level in MW2 is level 70 this time. We're keeping the Prestige icons under lock and key

We have a lot more weapons, perks, attachments, callsign items, and equipment to unlock this time, needed more levels!

We're addressing modded controllers in MW2 - slightly different than the Rate of Fire cap we did in COD4 recently

There isn't an option to search specific regions / countries when matchmaking, but there is improved matchmaking to auto-assist

An entire team of Riot Shields would be slow moving and extremely vulnerable. Flash grenades force you to expose some

Quite a few maps have varying degrees of visibility due to weather effects.

The throwing knife is thrown via the left hand because the right hand is holding the weapon. Low Ready + Throw w/ lefthand

There will be snow maps in Multiplayer

It takes two rockets to take down an AC-130 in MP. Meaning you can't do it alone but can do it as a team

Nope. Air Drops are random. They could be an ammo resupply or an awesome killstreak reward. Its luck of the draw.

No plan for a Demo before launch. The entire team is focused on polish all the way up to ship of the full game.

Special Ops includes a variety of gametypes and mission objectives. One of many being a Wave Defense type.

There are going to be a few rewards for hitting prestige in #MW2 - can't go into details, but there will be goodness to be had

So there you have it, hopefully that answers some of your dying questions - it certainly answered ours! Continue following the story on FZT's twitter, though we will post any dire updates on our site as well.

News Source: GamerNexus

Sounds great! :D Nov. is fast coming and I can't wait. :p

Funny you say I'm on the offensive, I am one of the most defensive players you will ever meet. I will happily sit in a corner for the entire round, just to stay alive and possibly get a kill. What you fail to realise is the various game-modes Call of Duty has to offer, because Claymores are a nice change of pace in Deathmatch, Headquarters and all that **** but when you're playing Search & Destroy Hardcore, you're the only guy left and you really want to live a glory moment and you 10 seconds later is blown up by a claymore, that's annoying.

I can't tell you how many times in various games I've been the last guy on a team and then pulled a complete rambo, surprised everyone and taken out the other team or completed the objective and gained the praise of my team - That carrot is completely gone in this game because the chances of you getting past claymores as well as the other team is nigh on impossible. Plus in HC S&D there's no "dynamic" playstyle where spawn changes or the zone of battle changes place, it's exactly like Counter-strike where you have X-amounts of set tactical routes and in clan-matches you choose where to go from the start. That is why claymores are a big problem, you can completely shut off or put up an alert perimeter with those things and have the rest of the players seal off the other route - That is not good gameplay and does not suit Hardcore S&D.

Claymores are fine yes but not in every game-mode, in some it's a gamebreaker and needs a counter.

Wow, you sound like a real teamplayer

Would definitely want to play with you watching my back :s

Claymores are perfect in S&D Hardcore, in the regular modes it just adds to the constant chaos.

In S&D Hardcore you have to take your time, not run and gun lonewolfing like you. If you proceed with caution then claymores are easy to avoid and maybe even not trip off.

Wow, you sound like a real teamplayer

Would definitely want to play with you watching my back :s

Claymores are perfect in S&D Hardcore, in the regular modes it just adds to the constant chaos.

In S&D Hardcore you have to take your time, not run and gun lonewolfing like you. If you proceed with caution then claymores are easy to avoid and maybe even not trip off.

k, not that I'd ever play with you but that's fine =)

I'm so-so on Claymores, it's the noob tube that drives me insane. I do have a profile set with the noob tube, I only bust it out when I've been spammed to death by it.

For the record, I try target the noob-tube-spammer as much as possible. Other casualties are welcomed collateral damage.

Hypocritical? Ironic? Call it what you must, for me it's just sweet revenge to see the original spammer spew some hate in my direction after I get him a few times. ;)

On that note: CoD MW2 is pre-ordered and I can't wait to get it. Some of my co-workers play L4D. I might end up getting L4D2 just to came with them this fall.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • >Improved system sounds when using Windows in dark mode. The story behind that bug would be an interesting one.
    • Edifier S3000MKII hi-fi audiophile grade bookshelf speaker is at its lowest price now by Sayan Sen Yesterday we covered a bunch of Dolby Atmos soundbar deals with several ones from Sony, as well as from JBL, Samsung, Polk Audio, and more. You can check them out in this dedicated piece. Those are not audiophile category speakers though as they are built with home theater use in mind. If you are searching for the former then Edifier has its S3000MKII at its lowest price at the moment (purchase link under the specs table down below). This is a two-way bookshelf monitor speaker designed to produce accurate sound. While it may not produce the best high-fidelity audio possible out there, it should still be significantly better than what you will get on soundbars of this price range. As such it will do justice to high-res audio played back through it. The only thing that may feel lacking is sub-bass as Edifier claims the unit can go down to 38 Hz, which should be enough for studio monitor purposes, but not for deep room-shaking rumbling bass. Where this does excel though is in its treble reproduction. With its super-tweeter, it claims to go as high as 40 kHz in the frequency spectrum, which should offer a sense of "air"yness. This is an active speaker which means it packs its own amplfication. It has a top-notch Class D amp that may be able to rival many Class AB designs too in terms of sound reproduction quality. The technical specs of the Edifier S3000MKII are given in the table below: Specification Value RMS Output Power 256W RMS (Treble: 8W × 2, Mid-Low: 120W × 2) Tweeter Driver 107mm × 107mm Planar Magnetic Tweeter Mid-Low Driver 6.5-inch (179mm) Long-Throw Aluminum Diaphragm Driver Frequency Response 38Hz – 40kHz Signal-to-Noise Ratio ≥ 85dB (A) Bluetooth Version Bluetooth 5.0 Bluetooth Codec Qualcomm® aptX™ HD Wireless Speaker Link Proprietary 5.8GHz wireless connection between speakers Supported Hi-Res Audio Hi-Res Audio Certified, up to 24-bit/192kHz Digital Processing XMOS XU216 Digital Signal Processor Audio Inputs Balanced XLR, Optical, Coaxial, USB Type-B, Line In, Bluetooth Input Sensitivity (USB) 400 ± 50mFFs Input Sensitivity (Optical) 400 ± 50mFFs Input Sensitivity (Coaxial) 400 ± 50mFFs Input Sensitivity (Bluetooth) 450 ± 50mFFs Input Sensitivity (Balanced XLR) 1000 ± 50mV Input Sensitivity (Line In) 600 ± 50mV ADC Capability Up to 24-bit/192kHz DSP Capability Up to 24-bit/192kHz DIX Capability Up to 24-bit/216kHz DAC Capability Up to 32-bit/384kHz XMOS Processing Power Up to 2,000 MIPS Edifier S3000MKII Audiophile Active (Powered) Wireless Speakers: $799.99 (Sold by Edifier US, Shipped by Amazon US) If you do not have the kind of budget to spend on the S3000MKII, you can also check out the Edifier R1280Ts which is right now on sale at just $114 (its lowest price in a very long time). Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • > The G 7 Pro supports wireless (XBOX Wireless, proprietary dongle, or Bluetooth) If anybody else's brain translates this to 'it works wirelessly on Xbox', according to the linked product page, it does not.
    • Ignoring the fact that this "colony" kicked the empire of King George's arse during those early years... You are confusing the First Industrial Revolution (which was clearly pulled out of some butt-hurt Brit historian's arse after the fact) with the Second Industrial Revolution (aka now called the Technological Revolution, undoubtedly by that same butt-hurt Brit), which transitioned the world from the UK/UPS Empire to the USA as the world's only superpower. https://en.wikipedia.org/wiki/Industrial_Revolution I hope you realize that I am having big fun here.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      155
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!