[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Umm....Play Halo? Takes almost a full clip to kill someone.

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Constant deaths?

Stop eating bullets :rofl:

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

Constant deaths?

Try search and destroy or hardcore?

Umm....Play Halo? Takes almost a full clip to kill someone.

Never played Halo, unfortunately.

Constant deaths?

Stop eating bullets :rofl:

Well, yes, constant. What's the average deaths per player, per level? I would imagine a high number, don't you?

Only thing that always bugged me about COD4, and all games in this particular multiplayer genre, like CS or TF2, is that the players are always dying. I hate constant deaths and constant respawning. It frequently cuts people out of the action and can be quite frustrating. I would prefer a game where player deaths didn't occur so often. Or at least, that gave more health or more resistance to the hits (perks just don't do enough).

I can highly recommend a game-mode like Hardcore Search & Destroy. When you die, you have to wait until the end of the round to spawn again plus the game becomes a bit more tactical and, well, fun. Also the reason for my little rant is when you do have this sort of tactical play in small maps, having claymores cutting your paths off here and there and to get rid of them alerts the enemy, you really don't have many options.

I said disarm and you don't think I know there's a perk to see explosives after playing the game for a year? jeez.

True, but you were complaining about not being able to see them, I merely offered a suggestion.

Claymores are fine, having to disarm them would only slow down the pace of the game, which is supposed to be fast. Shooting them is fine, sure it alerts the other team but lets be honest, in a game like MW you should always be on alert anyway. It's all part of the offensive-defensive balance. Clearly you're the offensive type, so am I so claymores really annoy me as well (and lets not forget martyrdom), but there are advantages that our style of play has, too. Such as gas grenades + gas mask perk, I've cleared entire rooms using that combination. The n00b tube, as ridiculous as it may be, is a great counter to the camping/claymore types. Plus, there's nothing more satisfying than shooting a claymore just as its being planted =)

I think MW was a fantastic game, I don't disagree that it had a few things I'd like to see tweaked or removed, but the same can be said for any MP game - its still amazingly fun to play and I cannot wait for MW2.

Well, yes, constant. What's the average deaths per player, per level? I would imagine a high number, don't you?

Well according to my TF2 stats as a demoman I've stayed alive for 396 minutes, 52 seconds :laugh:

http://steamcommunity.com/id/Audioboxer/stats/TF2

Gotta love glitches (not user inflicted, I dunno what's happened)

True, but you were complaining about not being able to see them, I merely offered a suggestion.

Claymores are fine, having to disarm them would only slow down the pace of the game, which is supposed to be fast. Shooting them is fine, sure it alerts the other team but lets be honest, in a game like MW you should always be on alert anyway. It's all part of the offensive-defensive balance. Clearly you're the offensive type, so am I so claymores really annoy me as well (and lets not forget martyrdom), but there are advantages that our style of play has, too. Such as gas grenades + gas mask perk, I've cleared entire rooms using that combination. The n00b tube, as ridiculous as it may be, is a great counter to the camping/claymore types. Plus, there's nothing more satisfying than shooting a claymore just as its being planted =)

I think MW was a fantastic game, I don't disagree that it had a few things I'd like to see tweaked or removed, but the same can be said for any MP game - its still amazingly fun to play and I cannot wait for MW2.

Funny you say I'm on the offensive, I am one of the most defensive players you will ever meet. I will happily sit in a corner for the entire round, just to stay alive and possibly get a kill. What you fail to realise is the various game-modes Call of Duty has to offer, because Claymores are a nice change of pace in Deathmatch, Headquarters and all that **** but when you're playing Search & Destroy Hardcore, you're the only guy left and you really want to live a glory moment and you 10 seconds later is blown up by a claymore, that's annoying.

I can't tell you how many times in various games I've been the last guy on a team and then pulled a complete rambo, surprised everyone and taken out the other team or completed the objective and gained the praise of my team - That carrot is completely gone in this game because the chances of you getting past claymores as well as the other team is nigh on impossible. Plus in HC S&D there's no "dynamic" playstyle where spawn changes or the zone of battle changes place, it's exactly like Counter-strike where you have X-amounts of set tactical routes and in clan-matches you choose where to go from the start. That is why claymores are a big problem, you can completely shut off or put up an alert perimeter with those things and have the rest of the players seal off the other route - That is not good gameplay and does not suit Hardcore S&D.

Claymores are fine yes but not in every game-mode, in some it's a gamebreaker and needs a counter.

*shrug* I just sit in certain corners with Stopping Power and Deep Impact, MG in hand blowing away enemies that come in packs around the corner. Or in many cases, just eyeballing the field and making all my shots through the wall.

I get nothing but **** allllll day long. :D

Anyhow, looking forward to MW2. Can't wait. (though, it might pass me by while I'm on Aion)

Modern Warfare 2 Features Released, Prestige, Perks

Infinity Ward's Creative Strategist (and once community manager) FourZeroTwo (FZT) asked the community to pose questions via the popular blogging site, Twitter. You've probably seen FZT in Modern Warfare 2's trailers - he's the guy that always gets killed at the end. The MW2 community asked hundreds of questions, and FZT answered in force. Here's a compiled list of features that he has stated will (or will not) be in Modern Warfare 2.

Max level in MW2 is level 70 this time. We're keeping the Prestige icons under lock and key

We have a lot more weapons, perks, attachments, callsign items, and equipment to unlock this time, needed more levels!

We're addressing modded controllers in MW2 - slightly different than the Rate of Fire cap we did in COD4 recently

There isn't an option to search specific regions / countries when matchmaking, but there is improved matchmaking to auto-assist

An entire team of Riot Shields would be slow moving and extremely vulnerable. Flash grenades force you to expose some

Quite a few maps have varying degrees of visibility due to weather effects.

The throwing knife is thrown via the left hand because the right hand is holding the weapon. Low Ready + Throw w/ lefthand

There will be snow maps in Multiplayer

It takes two rockets to take down an AC-130 in MP. Meaning you can't do it alone but can do it as a team

Nope. Air Drops are random. They could be an ammo resupply or an awesome killstreak reward. Its luck of the draw.

No plan for a Demo before launch. The entire team is focused on polish all the way up to ship of the full game.

Special Ops includes a variety of gametypes and mission objectives. One of many being a Wave Defense type.

There are going to be a few rewards for hitting prestige in #MW2 - can't go into details, but there will be goodness to be had

So there you have it, hopefully that answers some of your dying questions - it certainly answered ours! Continue following the story on FZT's twitter, though we will post any dire updates on our site as well.

News Source: GamerNexus

Sounds great! :D Nov. is fast coming and I can't wait. :p

Funny you say I'm on the offensive, I am one of the most defensive players you will ever meet. I will happily sit in a corner for the entire round, just to stay alive and possibly get a kill. What you fail to realise is the various game-modes Call of Duty has to offer, because Claymores are a nice change of pace in Deathmatch, Headquarters and all that **** but when you're playing Search & Destroy Hardcore, you're the only guy left and you really want to live a glory moment and you 10 seconds later is blown up by a claymore, that's annoying.

I can't tell you how many times in various games I've been the last guy on a team and then pulled a complete rambo, surprised everyone and taken out the other team or completed the objective and gained the praise of my team - That carrot is completely gone in this game because the chances of you getting past claymores as well as the other team is nigh on impossible. Plus in HC S&D there's no "dynamic" playstyle where spawn changes or the zone of battle changes place, it's exactly like Counter-strike where you have X-amounts of set tactical routes and in clan-matches you choose where to go from the start. That is why claymores are a big problem, you can completely shut off or put up an alert perimeter with those things and have the rest of the players seal off the other route - That is not good gameplay and does not suit Hardcore S&D.

Claymores are fine yes but not in every game-mode, in some it's a gamebreaker and needs a counter.

Wow, you sound like a real teamplayer

Would definitely want to play with you watching my back :s

Claymores are perfect in S&D Hardcore, in the regular modes it just adds to the constant chaos.

In S&D Hardcore you have to take your time, not run and gun lonewolfing like you. If you proceed with caution then claymores are easy to avoid and maybe even not trip off.

Wow, you sound like a real teamplayer

Would definitely want to play with you watching my back :s

Claymores are perfect in S&D Hardcore, in the regular modes it just adds to the constant chaos.

In S&D Hardcore you have to take your time, not run and gun lonewolfing like you. If you proceed with caution then claymores are easy to avoid and maybe even not trip off.

k, not that I'd ever play with you but that's fine =)

I'm so-so on Claymores, it's the noob tube that drives me insane. I do have a profile set with the noob tube, I only bust it out when I've been spammed to death by it.

For the record, I try target the noob-tube-spammer as much as possible. Other casualties are welcomed collateral damage.

Hypocritical? Ironic? Call it what you must, for me it's just sweet revenge to see the original spammer spew some hate in my direction after I get him a few times. ;)

On that note: CoD MW2 is pre-ordered and I can't wait to get it. Some of my co-workers play L4D. I might end up getting L4D2 just to came with them this fall.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Simple answer is yes, you will still get the Windows updates and as long as browser is up to date, you will be good. Only thing secure boot does is protect you against boot level threats and make it harder to install other OS's. I've been looking into this pretty thoroughly lately myself as wifes computer has secure boot disabled plus my other, older computers that run Linux, don't have secure boot enabled. Have seen all kinds of questions about this on the Linux Mint and MX Linux forums. Just don't suddenly enable secure boot now.
    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
    • Why would any self-respecting intelligent person follow any recommendation by Donald's GOP administration? With almost two years of fabrications, deceit, and blatantly illegal behavior, why believe them now? They had best be gone after the November 2026 election, so we'll wait and see.
    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      225
    3. 3
      PsYcHoKiLLa
      149
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!