DOOM 3 gets shader-based materials

You'll find a quickie exchange between Beyond3D and John Carmack right here. Carmack has made some changes to the DOOM 3 engine's abilities, adding more shader eye candy:

I did decide rather late in the development to go ahead and implement a nice, flexible vertex / fragment programs / Cg interface with our material system. This is strictly for the ARB2 path, but you can conditionally enable stages with fallbacks for older hardware. I made a couple demo examples, and the artists have gone and put them all over the place...

News source: Tech Report

Report a problem with article
Next Article

ESPN NFL Football 2005 details

Previous Article

Gearbox Software Announces Halo CE

-1 Comments - Add comment