[Official] Xbox Series X & Series S Discussion


Recommended Posts

https://news.xbox.com/en-us/2020/09/24/xbox-series-x-and-xbox-series-s-custom-storage-solution-primer/

Makes it sound like more sizes are coming soon.  Wouldn't be surprised if other manufacturers can get in too, despite their love affair with Seagate (but we'll see.)

 

A number of gaming sites/youtubers are starting to show the Series X in action.  For now it's just backcompat titles and load times, no new "next gen" games.   Still, telling how the games just naturally gain from the SSD and then the newer, faster, CPUs.  

2 hours ago, George P said:

A number of gaming sites/youtubers are starting to show the Series X in action.  For now it's just backcompat titles and load times, no new "next gen" games.   Still, telling how the games just naturally gain from the SSD and then the newer, faster, CPUs.  

I just watched the Digital Foundry one.  Honestly I didn't know X1X was doing that bad with some games (I was sure they're not all perfect but I had no complaints most of the time.)

https://youtu.be/7oe1LUJyCCs

7 hours ago, LostCat said:

I just watched the Digital Foundry one.  Honestly I didn't know X1X was doing that bad with some games (I was sure they're not all perfect but I had no complaints most of the time.)

https://youtu.be/7oe1LUJyCCs

Yeah, any game that's a bit more CPU heavy has issue.  X1X has a beefy GPU but the CPU still the same old Jaguar cores, just clocked a little higher iirc.  No surprise something like the Hitman games have issues when there's so much AI on that level they use for the test, look at all those NPCs.

5 hours ago, George P said:

Yeah, any game that's a bit more CPU heavy has issue.  X1X has a beefy GPU but the CPU still the same old Jaguar cores, just clocked a little higher iirc.  No surprise something like the Hitman games have issues when there's so much AI on that level they use for the test, look at all those NPCs.

Not quite, the Jaguar cores in X1X had additional instructions to cut rendering costs considerably.  But they still didn't quite cut it obviously.

1 hour ago, LostCat said:

Not quite, the Jaguar cores in X1X had additional instructions to cut rendering costs considerably.  But they still didn't quite cut it obviously.

Yeah, it depends on the game though, I think it makes sense for Hitman, like I said, heavy AI workloads going on in some of those levels.  So you're just stressing the CPU even more.   Either way, it's a nice boost for older and current games while we wait for some true next gen versions, or free upgrades to games to take more advantage of the new hardware.

Just for reference as some may not have seen some of the comparisons out there. Some games are more impressive then others but shaving 45 seconds off the eternal load times of NMS is worth the £450 for the console alone 🤣

 

Hopefully on release or shortly after some of the Devs will release the optimised patches and we'll see some of these times come down.

 

image.png.f213dd1327e23f27122abc7c5751f6fa.png

1 hour ago, Skiver said:

Just for reference as some may not have seen some of the comparisons out there. Some games are more impressive then others but shaving 45 seconds off the eternal load times of NMS is worth the £450 for the console alone 🤣

 

Hopefully on release or shortly after some of the Devs will release the optimised patches and we'll see some of these times come down.

 

image.png.f213dd1327e23f27122abc7c5751f6fa.png

Just looking at that list as an example, it looks pretty clear to me that the most gains are for games that are open world and tend to just have one big loading screen to start and then you don't see another loading screen unless you fast travel.  Which makes sense because those are the ones moving more data I bet.

Yep, makes sense for that to be the bigger gain.

 

I personally play 3 of those games at the moment, CoD, NMS and Destiny 2.

 

CoD there's very little loading going on for Warzone or MP and most of that is matchmaking based so I wasn't expecting to see anything here as I've never thought of it as being slow in anyway.

 

No Mans Sky, the initial loading in has always been slow, 1 min 27 still sounds like a really long time and is the only game over a minute so I'm a little disappointed that it's not quicker, but at the same time it's still a good saving. I'll be interested to see what warping between systems is like. I've got a lot of system jumping to do and the time it takes has put me off.

 

Destiny 2, again I've noticed the long load into the game so happy to shave over a minute off of that, but on some of the videos there's other more subtle improvements that I'll actually appreciate more. Anyone who has played it will probably know that 3-4 second wait of pulling up your menu and swapping gear feels way longer then it should be. I saw some videos that showed that menu change is pretty much instant on the Series X so I'll look forward to that one too.

1 hour ago, Skiver said:

Yep, makes sense for that to be the bigger gain.

 

I personally play 3 of those games at the moment, CoD, NMS and Destiny 2.

 

CoD there's very little loading going on for Warzone or MP and most of that is matchmaking based so I wasn't expecting to see anything here as I've never thought of it as being slow in anyway.

 

No Mans Sky, the initial loading in has always been slow, 1 min 27 still sounds like a really long time and is the only game over a minute so I'm a little disappointed that it's not quicker, but at the same time it's still a good saving. I'll be interested to see what warping between systems is like. I've got a lot of system jumping to do and the time it takes has put me off.

 

Destiny 2, again I've noticed the long load into the game so happy to shave over a minute off of that, but on some of the videos there's other more subtle improvements that I'll actually appreciate more. Anyone who has played it will probably know that 3-4 second wait of pulling up your menu and swapping gear feels way longer then it should be. I saw some videos that showed that menu change is pretty much instant on the Series X so I'll look forward to that one too.

Another thing that should be pointed out is that these systems MS gave out to select reviewers are marked as prototypes.  I wonder just how close to final they are?  I think the hardware is final but firmware/drivers might be older than retail units.   It would be interesting to see a updated chart of the above games with retail hardware or maybe after some possible day 1 update like what the Xbox One had, though that was for other reasons.

 

 

For any of those out there who are also into Apple TV.    I have to ask though, this app has IAP, does MS get a cut of that?  I somehow doubt it.  How ironic it would be with all the iOS fuss going on.

1 hour ago, George P said:

 

 

For any of those out there who are also into Apple TV.    I have to ask though, this app has IAP, does MS get a cut of that?  I somehow doubt it.  How ironic it would be with all the iOS fuss going on.

Yes and no?  I believe in app billing is through MS but you aren't required to use it (you can subscribe anywhere you like.)

https://news.xbox.com/en-us/2020/10/05/a-record-year-for-xbox-game-studios/

 

Looks like MS is going to have another Xbox Series X/S event later this month.   Should be showing gameplay and  new games they haven't talked about yet.   Some Starfield gameplay would be huge actually.

On 30/09/2020 at 05:57, Skiver said:

Just for reference as some may not have seen some of the comparisons out there. Some games are more impressive then others but shaving 45 seconds off the eternal load times of NMS is worth the £450 for the console alone 🤣

 

Hopefully on release or shortly after some of the Devs will release the optimised patches and we'll see some of these times come down.

 

image.png.f213dd1327e23f27122abc7c5751f6fa.png

You can do a pretty simple mod to replace the HDD with an SSD in the existing XB1 consoles.  I added one to my XB1 S and it make a pretty significant difference.  Overall loading of the console and apps was a lot faster.  Forza Horizon has pretty bad loading times, and the SSD cut that load time dramatically.

The Series X will still be a bit faster, but if you have a spare SSD laying around (or buy one on Ebay for $40-50), you got nothing to lose.

9 hours ago, Astra.Xtreme said:

You can do a pretty simple mod to replace the HDD with an SSD in the existing XB1 consoles.  I added one to my XB1 S and it make a pretty significant difference.  Overall loading of the console and apps was a lot faster.  Forza Horizon has pretty bad loading times, and the SSD cut that load time dramatically.

The Series X will still be a bit faster, but if you have a spare SSD laying around (or buy one on Ebay for $40-50), you got nothing to lose.

Eh.  I just stuck with externals.  They're a bit more expensive than they were but no hardware modificiation necessary.

Just glad the HD thing is done.

 

Also

https://kotaku.com/microsoft-is-beating-sony-at-cross-generation-save-tran-1845280133

Quote

As is often the case between video game generations, several high-profile PlayStation 5 and Xbox Series X games will also be available on PlayStation 4 and Xbox One. But when it comes to the ability to start a game on a last-gen console and pick right up where you left off in the game’s next-gen version, there unfortunately isn’t one simple answer.

I don't know if this article is accurate or not but what the crap?  Much happier to be a Microsoft fan if it is.  :p

4 hours ago, LostCat said:

Also

https://kotaku.com/microsoft-is-beating-sony-at-cross-generation-save-tran-1845280133

I don't know if this article is accurate or not but what the crap?  Much happier to be a Microsoft fan if it is.  :p

That seems to be the case, Sony dropping the ball there.  I've seen a number of posts saying you don't even get good sync'ing between two PS4s let alone a PS4 and a PS5.   Go figure.  

12 minutes ago, George P said:

That seems to be the case, Sony dropping the ball there.  I've seen a number of posts saying you don't even get good sync'ing between two PS4s let alone a PS4 and a PS5.   Go figure.  

I'd be surprised if they didn't come through fine if you're on PS+ for the PS4s.  I really don't know what to think of this, it's hard to imagine it's actually accurate.

17 minutes ago, LostCat said:

I'd be surprised if they didn't come through fine if you're on PS+ for the PS4s.  I really don't know what to think of this, it's hard to imagine it's actually accurate.

It might be a bit exaggerated coming from Kotaku, we'll see I guess.  Sony did some half hearted "reviews" of the PS5 in Japan.  I say that because they didn't actually let anyone touch the units, and they couldn't even show the main UI.  I don't get why they're still being so secretive about all this?  Unless they're really rushing to finish things still, this late into the cycle?

15 hours ago, Astra.Xtreme said:

You can do a pretty simple mod to replace the HDD with an SSD in the existing XB1 consoles.  I added one to my XB1 S and it make a pretty significant difference.  Overall loading of the console and apps was a lot faster.  Forza Horizon has pretty bad loading times, and the SSD cut that load time dramatically.

The Series X will still be a bit faster, but if you have a spare SSD laying around (or buy one on Ebay for $40-50), you got nothing to lose.

I went with a 256GB SSD attached via USB 3 a while back, it was enough to see some improvement but NMS is running on that and still feels like a lifetime to do anything. 

6 hours ago, LostCat said:

Eh.  I just stuck with externals.  They're a bit more expensive than they were but no hardware modificiation necessary.

Just glad the HD thing is done.

 

Also

https://kotaku.com/microsoft-is-beating-sony-at-cross-generation-save-tran-1845280133

I don't know if this article is accurate or not but what the crap?  Much happier to be a Microsoft fan if it is.  :p

Speaking to my brother who's a Sony guy, this didn't bother him in the slightest. He said they've never done it before so didn't expect them to start now. So I think this is true, but it's less of a problem because it's expected by at least some PS users.

4 hours ago, Skiver said:

Speaking to my brother who's a Sony guy, this didn't bother him in the slightest. He said they've never done it before so didn't expect them to start now. So I think this is true, but it's less of a problem because it's expected by at least some PS users.

I had a PS4 Pro and some games I was pretty well into so it'd definitely bother the hell out of me.  I was still thinking about getting a PS5 some day.

1 minute ago, LostCat said:

I had a PS4 Pro and some games I was pretty well into so it'd definitely bother the hell out of me.  I was still thinking about getting a PS5 some day.

There's definitely some games I've played and not finished so if that was to happen, yep I'd be pretty frustrated but if this is expected from most of the PS guys, it's probably not seen as a big deal.

 

 

2 hours ago, Skiver said:

There's definitely some games I've played and not finished so if that was to happen, yep I'd be pretty frustrated but if this is expected from most of the PS guys, it's probably not seen as a big deal.

 

 

Not a big deal to them or they're just giving Sony a pass again.  Honestly if MS couldn't sync your saves it'd be headline news for a week.   I don't much care which system someone buys and plays on but the double standards irk me to no end.

Another back compat vid from DI.  

 

 

Looks pretty clear to me, just get a good external SSD for older games and cold storage of newer games till you need them, then copy them over.  Once the expansion cards drop in price, which shouldn't take long IMO, you can pick one of those up for next gen games.

 

I saw a post saying they're going to have multiple options for the expansion cards later, no surprise when you think about it.  I think we could all expect a future 2TB card on the way, but they might actually have smaller 512GB cards for sale to, multiple makers so prices will come down quicker.

 

I personally expect to see a official 3rd party adaptor so you can use any speedy nvme you want to show up later on as well.

Eh I did end up preordering that storage drive again.  It'll be nice to have at least 2TB(ish) of decent native storage to work with, and I should basically never have to buy storage again.

 

And an Eero 6 pack to move most of my setup to wireless and a Sonic Blue controller because of course I did.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • It's amazing that anyone still uses this bloated trash.
    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      72
    5. 5
      FloatingFatMan
      68
  • Tell a friend

    Love Neowin? Tell a friend!