[OFFICIAL] Xbox Live Latest Demos


Recommended Posts

I also just tried it, and not much to say really. Was not impressed in any aspect, and it seemed more geared to kids than any hardcore gamer.

It seemed like it could maybe be fun, and I stress maybe, but the super drop in frame rate I saw when doing the walkthrough and just blowing up a few balloons on the ground, meaning nothing else was going on at all, was just craptacular. I was really blown away to see a game by the same company that just released GRAW run so poorly, truly and sincerely.

Hopefully this is not a final build, but considering it is so close to release date, I am assuming it is.

And I usually do not mention things like a drop in frames per second, I know it comes along with the territory, but for such little going on actionwise it was painfully obvious it was occurring.

I also just tried it, and not much to say really. Was not impressed in any aspect, and it seemed more geared to kids than any hardcore gamer.

It seemed like it could maybe be fun, and I stress maybe, but the super drop in frame rate I saw when doing the walkthrough and just blowing up a few balloons on the ground, meaning nothing else was going on at all, was just craptacular. I was really blown away to see a game by the same company that just released GRAW run so poorly, truly and sincerely.

Hopefully this is not a final build, but considering it is so close to release date, I am assuming it is.

And I usually do not mention things like a drop in frames per second, I know it comes along with the territory, but for such little going on actionwise it was painfully obvious it was occurring.

yep have to agree

i don't know what it was, but my screen felt like it was freezing and tearing, the whole thing was very jerky and not smooth at all. i played through the whole thing, it was really easy and boring at first, but the last level was pretty fun. i agree it was a little too simple, like how you can't just turn your rudder alone, it moves teh elevators with it. i also tried landing in a street, but it just made me crash, even though i had my gear down and it was a perfect landing. also, did anyone else notice the ground crew animation? they just ran in circles, looped over and over. overall though, the graphics were pretty decent i though. on the last level, the sheer number of 3d buildings in view in one screen was very impressive.

I also just tried it, and not much to say really. Was not impressed in any aspect, and it seemed more geared to kids than any hardcore gamer.

It seemed like it could maybe be fun, and I stress maybe, but the super drop in frame rate I saw when doing the walkthrough and just blowing up a few balloons on the ground, meaning nothing else was going on at all, was just craptacular. I was really blown away to see a game by the same company that just released GRAW run so poorly, truly and sincerely.

Hopefully this is not a final build, but considering it is so close to release date, I am assuming it is.

And I usually do not mention things like a drop in frames per second, I know it comes along with the territory, but for such little going on actionwise it was painfully obvious it was occurring.

id have to agree, that game does not look to good, i love landing airplanes and the only way you can do it is on the training mission and its not even apart of it ( on that note you can land at some very high speed and odd angles :blink: ) the game just wasnt grabbing my attention and making me sweat...i love airplane games none the less and this prolly would have been better with a joystick, which the 360 needs IMHO

I'm starting to think they should just surprise us with demos like how they do with Live Arcade. I'm already very occupied with GRAW, Burnout, and most recently, Oblivion - so I'm not really ****ed - but I'll be taking demo announcements with a grain of salt from now on. Seems like there's some miscommunication between MS and game publishers and it's starting to get annoying.

I'm starting to think they should just surprise us with demos like how they do with Live Arcade. I'm already very occupied with GRAW, Burnout, and most recently, Oblivion - so I'm not really ****ed - but I'll be taking demo announcements with a grain of salt from now on. Seems like there's some miscommunication between MS and game publishers and it's starting to get annoying.

Definitely agreed.

Although from what I read about this BF2 Demo, EA announced it for today, for MS just does not release demos on a Friday. Although I would think if that was the case it would then just get released on Monday, so I take it all with a grain of salt.

what is the problem with releasing it on a friday, and for that matter why does the day its released actually matter you can download it when you want?

I am with you 110%, but supposedly this is just something MS does not like to do. I have now read it in regards to the BF2 demo and I recall them saying it about a demo awhile back as well.

I am imagining it is because if there is some sort of issue with it all, whatever that could be really because the worse I can imagine is to much of a server load and the host server crashes, which honestly if they are still worried about something like that it makes me really question if they should be doing it to begin with.

Maybe perhaps they worry about things along the lines of a broken link as well??

There is not much more I can think of that could go wrong. You set up a link and let people download it is all that really happens in the process. Because I would imagine they spend at least a few days, probably more like a few weeks, prior to releasing a demo, checking the obvious things like that the demo definitely works.

So I am guessing MS does not like to do it on Fridays just in case there are issues, so they can attend to whatever issues they may come across in the "normal work week" (Monday to Friday) to straighten it all out??

That is truly the only reasoning I can even imagine for not wanting to release any demo on a Friday. :wacko:

I think the delays in the most recent demos is because the service is fairly new and maybe not all the launch-day/new-system kinks are all worked out yet. A few months from now when MS and other Developers have had a little more experience with how the system works I think we'll see Demos coming out sooner/faster and won't have any obvious bugs (see: King Kong Demo) and overall the process will be more streamlined so we can see demos more consistently.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!