Bioshock General Discussion ( Xbox 360 )


Recommended Posts

maybe as the ending of the demo where you are supposed to die that would have been gold

edit: does anyone know if they still have the speed boost plasmid in the game if so my first aim will be to kill a big daddy with a wrench and speed boost to strafe behind him so it doesnt hurt me

I'm not sure if it will let you combine those, but that would be a steal if so. But usually, there's fine print that says "cannot be combined with any other offer" to avoid this exact scenario.

I hear you, but people on one of those deals forums were claiming they did combine the offer, so who knows.

Yea, but as always, YMMV. :laugh:

No doubt. :laugh:

I so far have called two Toys R Us' in my area around work, South NJ by Princeton, and neither have had it.

I just played dumb like it was already out, and the one just said they did not have it in, and the other actually said that it came out next Tuesday.

Am not giving up hope, plan on calling a few in Central NJ on my way home from work, but I think they may have smartened up thanks to the press on gaming forums.

There is always Wal Mart though. :rofl: The kings of releasing games before street date.

Edited by DirtyLarry

You guys are even lucky that shops break the street dates to begin with! Over here the closest you'll get to that, is websites who send preorders out in time to make sure they match street dates. Usually arriving one or two days before.

A whole week before the game comes out though is crazy :p

No doubt. :laugh:

I so far have called two Toys R Us' in my area around work, South NJ by Princeton, and neither have had it.

I just played dumb like it was already out, and the one just said they did not have it in, and the other actually said that it came out next Tuesday.

Am not giving up hope, plan on calling a few in Central NJ on my way home from work, but I think they may have smartened up thanks to the press on gaming forums.

There is always Wal Mart though. :rofl: The kings of releasing games before street date.

:rofl:

Just posting a quote from PA's Tycho:

:punk:

It's true, Bioshock should be considered a very artistic game. Everything looks to be meticulously designed, right down to the smallest texture. The architecture, the lighting, water, everything is really well done.

ohh WOW :| and heres me thinking this game could not get any better and boy was i wrong...

I just played it through on Hard difficulty and let me tell you this game is made for being played on Hard at least for me see the thing is i wasn't really scared of this game until just now because it was so easy to kill the enemy's even on medium but on Hard its a whole diffrent ball game I was constantly low on ammo health and Evo(this games mana) and I was actually scared of the encounters you know i was genuinely afraid of the splicers and thats magical i haven't felt this since the first time i played F.E.A.R and to show a good example of the difference between Hard and the other settings..

For those who havent played the demo yet...

The part right at the end of the demo where Ryan traps you and asks who sent you etc. at first when I played through on medium I had plenty of ammo and health packs and evo and all of that i mean i was ready for a war here and i was grinning shooting the screen to show hey I aint scared of you but now when playing on Hard i had no evo no tommygun ammo about 3 health packs and 6 bullets for the revolver and then come at least 4 splicers all breaking the window trying to get to me that was genuinely scary I was seriously thinking who do I shoot whats my next course of action etc I was Immersed, Captivated call it what you will but I my friends call it Video Game Art and Genius and I have to say this GOTY?

This game rocks in ways no other game has before it i stand before you amazed and extremely satisfied :D

I have two gripes:

1.) Your character does not cast a reflection or shadow (everything else does).

2.) The demo's too easy. Even on Hard, I was always at least 6+ with health kits, and maxed out quite a few times. EVE was a little more difficult to manage, but not by much. I need the full game. I need the challenge of a Big Daddy :rofl:

edit:

I finished paying off my CE today. My GameStop hasn't got a shipment in yet, and I'm hoping there isn't a repeat of the GoW debacle of lost shipments and what not.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!