Neowin's NHL 2004 Stanley Cup Playoffs Thread


Recommended Posts

This game had the most powerplay minutes in the history of the Stanley Cup Playoffs at 90+ minutes with most being in favor of the Flames. When you have that advantage and you don't score while Tampa scored 4 goals without luck but good play. None of our goals was luck. They were cleaning up a saved shot which isn't luck because the no team should allow a cleanup shot. Now our cleanup shots didn't go in off of another player by luck. The person that scored all 4 of our goals was the same person that shot at and into an empty net past the goalie. That you can't deny.

Now this will be a very good series but at least I can say and backup that Tampa's win was much more earned than the Flames win. You tell me what other advantage did the Flames have that they didn't have.

umm there was not 90+ minutes worth of powerplay. wtf are you on? :wacko: do you know how hockey works? there was 60 minutes of regulation time, AND 90+ minutes worth of penalties NOT worth of powerplay minutes. According to you the whole freakin game was on a powerplay, and then some. :rolleyes:

oh would you shut up, with every post you make it makes you sound more like an idiot, its just 1 game wooopeee you'll have bad calls all the time.

To say that we as canadians should be ashamed about our team is just retarted, we could have said that about TB last game, so please make everyone happy and just stfu.

Well I'm finished with you because you are an as*whole that can't say anthing without the good old STFU quote. Oh and we asked for calls but maybe you didn't see all the tripping calls, holding calls, and high sticking calls that weren't called on the Flames. Maybe you didn't see St. Louis getting thrown into the net not one but three times with nothing called. Maybe you didn't see the high sticking that wasn't called at the end of the game even though the damn stick broke in half. This was so one sided and weren't average missed calls no matter what f*cking way you slice it.

are you joking?? have you played hockey? Most of the time, especially when their goalie is outstanding... the best strategy is to crowd the net and just fire it through traffic, you get good bounces, nice deflections and big rebounds... that is a strategy, not luck. I know when im standing infront of the net, even if the puck is comming no where near the blade (where you can redirect a shot), i still try to get part of my shaft on the puck and cover thegoalies face with the balde of my stick. To say its luck, then you can say ANY goal is luck...

Yes you are exactly right that this is a good way to play given the way the team is playing but that doesn't make the goals earned. Those goals rely on luck as to where they go and who they hit off of. That type of play can make you look very bad or very good but its unearned none the less. That is a good way to play and the style that most teams play but still those goals aren't earned. Now if a shot hit off the goalie after it went through traffic and hit off the goalie and a rebound shot was hit into the net that would be an earned goal. Still whatever wins games is all that counts but don't say they earned their goals because when you have no control over where it goes its not earned. At least when you hit at the net away from traffic where all thats between the puck is you and the goalie than a goal like that is earned. If you can't understand the concept of that you never will. The fact I was making is that an earned goal is much much harder to get than a traffic unearned goal. Any team can shoot through traffic and get lucky and win but only the best teams can win without using traffic. I don't think the Flames are that kind of team. I think the Flyers and Red Wings are much better because like Tampa Bay they can win without using traffic even though all these teams use it uncluding Tampa Bay they don't have to rely on it to win.

umm there was not 90+ minutes worth of powerplay. wtf are you on? :wacko: do you know how hockey works? there was 60 minutes of regulation time, AND 90+ minutes worth of penalties NOT worth of powerplay minutes. According to you the whole freakin game was on a powerplay, and then some. :rolleyes:

Your right and I should have checked my post over. I meant 90+ penalty minutes. Most of the minutes in hockey are served at the sametime. A powerplay could be only for two minutes but could have three players out and have 6 minutes but still the powerplay only goes for two minutes. I know and realize this but didn't use the right word.

Get out of this thread, troll.

I hope you weren't calling me a troll because I just replied in my defense just like you replied to my post. Assuming your calling me a troll I don't see my posts as any different than your posts. I'm talking about the subject at hand and if talking about the Lighning is being a troll because I'm not talking about the Flames than maybe this thread should be called the Flames playoffs. I'm not going into a Flames thread nor am I going into an apple thread and bashing apple computers even though I wouldn't do that. So how would I be a troll. We have different opinions of everything and just because your views aren't the same as mine doesn't make me a troll. I got very specific about one poster with the STFU statement but besides that I said my opinions just you they did. If that makes me a troll than every member on this board is a troll.

Also I never even talked about your message because I saw what I saw and my views are different. People see what they want to see and that is fact. Maybe I saw things wrong and with that said there was no point in starting a war for that reason. Now with that said I'm not calling you out so if you flame me and accuse me of doing so I will report you. I want no fights at all but I do want to view my opinions and not be flamed or called a troll for expressing them.

I will not be posting anymore in this thread as to not start any problems since I feel that my opinions of the game aren't wanted but hated.

damn, whats with all the baby's momma drama? this thread is usually pretty chill. this is gonna be a good series, i just wish the games were closer...

I agree this is going to be a very good series and the way it looks is that we won't be having any close games. But at least these games are fun to watch. I never liked teams that trapped all the time but I have to say these last two games have been great games to watch. These two teams styles of play are the best as far as watching on TV. The one rule I would like to see changed would be getting rid of the red line on the two line pass. That would make the game go much faster and would result in a better game there and on TV. That would just open up the game. But the fact is this series is much needed for TV. For a ABC and ESPN they couldn't have got anything better as far as the quality of games. If hockey could ever get more TV viewers things would be quite different but hockey is the one sports that just doesn't work well with TV. I'm hoping that HDTV might change this. I also hope next year won't be a strike year.

damn, whats with all the baby's momma drama? this thread is usually pretty chill. this is gonna be a good series, i just wish the games were closer...

I know what you mean. There was an outsider that trying to add drama to the thread. We dont need drama in this thread, that's taken care of during the games.

Don't worry about the blowouts, the series will get much tigher from now on.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Windows 11 is a big thumbs down from me. I used for a period of a few days while it was in insider and windows 10 was the main OS, and realised it wasn't for me. I am still waiting for Windows to be tolerable again, a shame as at one point I was very pro Microsoft.  
    • Classic outlook, not only does it have a much fuller feature set, it doesn't include Microsoft attempting to sync my emails from my servers to theirs. If classic outlook is ever removed from office, and the version I paid for in 2021 stops working for some reason, I'll use Thunderbird.
    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
  • Recent Achievements

    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      74
    4. 4
      FloatingFatMan
      69
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!